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2541. 

ADOBE® FLEX® 3: USING FLEX WITH DATA SERVICES - ADOBE LIVE CYCLE DATA SERVICES ES 2.6 DEVELOPER GUIDE

ADOBE® FLEX® 3: USING FLEX WITH DATA SERVICES - ADOBE LIVE CYCLE DATA SERVICES ES 2.6 DEVELOPER GUIDE

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

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LiveCycle Data Services ES provides a set of services that lets you connect a client-side application to server-side data, and pass data among multiple clients connected to the server. LiveCycle Data Services ES synchronizes data sharing among clients, performs data push and data conflict management, and implements real-time messaging between clients. ...

2542. 

ADOBE® FLEX® 3: DEVELOPING AND LOADING SUB-APPLICATIONS

ADOBE® FLEX® 3: DEVELOPING AND LOADING SUB-APPLICATIONS

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

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Provides information about creating and loading sub-applications into your main Flex application. (Flex 3.2 only) ...

2543. 

ADOBE® FLEX® 3: DEVELOPER GUIDE

ADOBE® FLEX® 3: DEVELOPER GUIDE

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

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Describes application development tasks, such as creating applications, using Flex components, the Flex data model, and error handling. ...

2544. 

ADOBE® FLEX® BUILDER™ 3: USING ADOBE FLEX BUILDER 3

ADOBE® FLEX® BUILDER™ 3: USING ADOBE FLEX BUILDER 3

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 20-FEB-2008

Insert Date: 16-JUN-2009

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Adobe® Flex® Builder™ is an integrated development environment (IDE) for developing applications that use the Adobe® Flex® framework, MXML, Adobe® Flash® Player 9, ActionScript 3.0, Adobe® LiveCycle™ Data Services ES, and the Adobe® Flex® Charting components. Flex Builder is built on top of Eclipse, an open-source IDE, and provides all the tools you need to develop Flex and ActionScript applications. It runs on Microsoft Windows, Apple Macintosh OS X, and Linux, and is available in several versions. Installation configuration options let you install Flex Builder as a set of plug-ins in...

2545. 

ADOBE® FLEX® 3: IMPORTING SKINS INTO FLEX BUILDER

ADOBE® FLEX® 3: IMPORTING SKINS INTO FLEX BUILDER

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

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Describes how to use the Flex Builder Skinning Extensions, which let you create skins for Adobe Flex applications by using Adobe Flash CS3, Adobe Illustrator CS3, Adobe Photoshop CS3, and Adobe Fireworks CS3. ...

2546. 

ADOBE® FLEX® 3: BUILDING AND DEPLOYING ADOBE FLEX 3 APPLICATIONS

ADOBE® FLEX® 3: BUILDING AND DEPLOYING ADOBE FLEX 3 APPLICATIONS

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

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Describes the process of building and deploying Flex 3 applications, including information on security, performance, logging, player detection, the ASDoc utility, and Flex compiler options. ...

2547. 

ADOBE® FLEX® 3: ADVANCED DATA VISUALIZATION DEVELOPER GUIDE

ADOBE® FLEX® 3: ADVANCED DATA VISUALIZATION DEVELOPER GUIDE

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

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Describes how to use Advanced DataGrid, OLAP DataGrid, Advanced charting, and automation agents. ...

2548. 

ADOBE® FLEX® 3: CREATING AND EXTENDING ADOBE FLEX 3 COMPONENTS

ADOBE® FLEX® 3: CREATING AND EXTENDING ADOBE FLEX 3 COMPONENTS

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

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Defining your own custom components has several benefits. One advantage is that components let you divide your applications into modules that you can develop and maintain separately. By implementing commonly used logic within custom components, you can also build a suite of reusable components that you can share among multiple Flex applications. Also, you can extend the Flex class hierarchy to base your custom components on the set of predefined Flex components. You can create custom versions of Flex visual controls, as well as custom versions of nonvisual components, such as validators,...

2549. 

ADOBE® FLEX® 3: Testing Adobe Flex Applications with Mercury Quick Test Professional

ADOBE® FLEX® 3: Testing Adobe Flex Applications with Mercury Quick Test Professional

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

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Describes how to use Mercury QuickTest Professional to test Flex applications. ...

2550. 

ASP.NET 3.5: Application Architecture and Design: Build robust, scalable ASP.NET applications quickly and easily

ASP.NET 3.5: Application Architecture and Design: Build robust, scalable ASP.NET applications quickly and easily

By: Vivek Thakur

Publisher: Packt Publishing

Publication Date: 24-OCT-2008

Insert Date: 15-JUN-2009

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Application architecture is an essential skill for ASP.NET developers. It is always tempting to jump in and start coding, but planning your architecture early in the project will leave you with a solid application that scales well, is easy to modify and extend, and saves you time and effort later on. As businesses struggle to control their costs, writing solid code that can be extended easily is becoming even more important. This book takes a pragmatic approach to Application Architecture in ASP.NET 3.5. It presents a series of common architectural models, and shows how to select the best...

2551. 

3D Game Engine Architecture

3D Game Engine Architecture

By: David H. Eberly

Publisher: CRC Press

Publication Date: 17-DEC-2004

Insert Date: 12-JUN-2009

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Dave Eberlys 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to...

2552. 

iPhone Game Development

iPhone Game Development

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 06-NOV-2009

Insert Date: 12-JUN-2009

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What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests...

2553. 

A practical tutorial to using Microsoft AJAX to enhance the user experience of your ASP.NET web applications covering the most up to date versions of the AJAX tools. Microsoft AJAX Library Essentials is a practical reference for the client-side library of the ASP.NET AJAX Framework 1.0, and a tutorial for the underlying technologies and techniques required to use the library at its full potential. The main goal of this book is to get you comfortable with the Microsoft AJAX Library, a huge set of functions that can be used for developing powerful client-side functionality. Beginning with a...

2554. 

Essential JavaFX™

Essential JavaFX™

By: 

Publisher: Prentice Hall

Publication Date: 01-JUN-2009

Insert Date: 10-JUN-2009

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A complete introduction for beginners to Sun's powerful JavaFX scripting language JavaFX is a scripting language which provides built-in properties for manipulating objects within a 2D coordinate system. A competing technology to Microsoft's Silverlight, JavaFX provides the tools to fill and pen stroke colors, and create special effects, shapes and lines. It also manipulates images and play videos and sound and defines animations that affect objects over time. This complete introduction for any level doesn't bury you with details. It starts quickly with an introduction to the power of...

2555. 

Erlang Programming

Erlang Programming

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 19-JUN-2009

Insert Date: 10-JUN-2009

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This book is an in-depth introduction to Erlang, a programming language ideal for any situation where concurrency, fault tolerance, and fast response is essential. Erlang is gaining widespread adoption with the advent of multi-core processors and their new scalable approach to concurrency. With this guide you'll learn how to write complex concurrent programs in Erlang, regardless of your programming background or experience. Written by leaders of the international Erlang community -- and based on their training material -- Erlang Programming focuses on the language's syntax and semantics,...

2556. 

Game Physics

Game Physics

By: David H. Eberly

Publisher: CRC Press

Publication Date: 08-DEC-2003

Insert Date: 10-JUN-2009

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Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical...

2557. 

ADOBE® FLEX® 3: COMPILER API USER GUIDE

ADOBE® FLEX® 3: COMPILER API USER GUIDE

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 20-FEB-2008

Insert Date: 08-JUN-2009

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The Flex compiler API lets you compile Flex applications from Java applications. You can also create Flex applications in memory and compile them to SWF files without ever having an MXML file on disk. In addition, the compiler API lets you output linkage reports and other details about your applications. You can also create project files and libraries with the compiler API. Libraries are SWC files that define a set of components for use in your application, theme files, or Runtime Shared Libraries (RSLs). Projects combine Flex applications and libraries. They let you enforce dependencies...

2558. 

Beginning OpenGL® Game Programming, Second Edition

Beginning OpenGL® Game Programming, Second Edition

By: Luke Benstead; Dave Astle; Kevin Hawkins

Publisher: Course Technology PTR

Publication Date: 13-MAR-2009

Insert Date: 05-JUN-2009

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Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, Beginning OpenGL Game Programming, Second Edition will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a...

2559. 

C++ Programming for the Absolute Beginner, Second Edition

C++ Programming for the Absolute Beginner, Second Edition

By: Mark Lee

Publisher: Course Technology PTR

Publication Date: 21-APR-2009

Insert Date: 05-JUN-2009

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If you are new to programming with C++ and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "For the Absolute Beginner"' series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical C++ programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the...

2560. 

Microsoft® WSH and VBScript Programming for the Absolute Beginner, Third Edition

Microsoft® WSH and VBScript Programming for the Absolute Beginner, Third Edition

By: Jerry Lee Ford Jr.

Publisher: Course Technology PTR

Publication Date: 11-NOV-2008

Insert Date: 05-JUN-2009

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VBScript is an excellent first programming language to learn. Its simplicity makes learning basic programming concepts easy. Yet VBScript is a powerful scripting language from which you can learn even the most complex programming concepts such as how to perform object-based programming. Unlike Visual Basic, VBA, and many other programming languages, there is no complex development environment to learn. In fact, you can create all your VBScripts using a simple text editor such as Windows Notepad. VBScripts can be run on WSH (Windows Script Host) and several other environments. If you are new...