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Adobe Development


41. 

Getting Started with Flex 3

Getting Started with Flex 3

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 24-JUN-2008

Insert Date: 06-JUN-2008

Slots: 1.0

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Discover how easy RIA development can be with this one-of-a-kind handbook from the Adobe Developer Library. Several clear, step-by-step mini-tutorials teach you about web services, event handling, designing user interfaces with reusable components, and more. After finishing this guide, you'll be able to build Flash applications ranging from widgets to full-featured RIAs using the Flex SDK and Flex Builder 3.0. With Getting Started with Flex 3, you will: Walk through sample RIA projects and see examples of amazing applications people have built with FlexWork with ActionScript 3.0 and the MXML...

42. 

Developing Android Applications with Flex 4.5

Developing Android Applications with Flex 4.5

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 26-MAY-2011

Insert Date: 11-MAY-2011

Slots: 1.0

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Developing Android applications using Adobe Flex 4.5 for mobile will walk you through creating your 1st AIR on Android application. Next, you will learn how to interact with the devices camera, gallery, accelerometer, GPS, multi touch display and native services using Adobe Flex 4.5. Finally, you will learn how to compile your application and deploy to the Android market....

43. 

The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash

The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash

By: ; ; ;

Publisher: O'Reilly Media, Inc.

Publication Date: 17-OCT-2008

Insert Date: 14-OCT-2008

Slots: 1.0

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"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!" -- Branden Hall, from the Foreword Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains: Object-oriented...

44. 

What's New in Adobe AIR 3

What's New in Adobe AIR 3

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 06-DEC-2011

Insert Date: 10-DEC-2011

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This book will present you with a full rundown of all the new features in the upcoming AIR 3.0 runtime. Along with each feature, if applicable, will be a demonstration of how to employ the new feature. There's also be a short introduction to AIR and a chapter dedicated to providing you with additional resources....

45. 

Programming Flex 3

Programming Flex 3

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 19-SEP-2008

Insert Date: 15-APR-2008

Slots: 1.0

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If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Numerous examples and sample code demonstrate ways to build complete, functional applications for the Web, using the free Flex SDK, and RIAs for the desktop, using Adobe AIR. This book is an excellent companion to Adobe's Flex 3 reference...

46. 

ActionScriptâ„¢ 3.0 Bible

ActionScriptâ„¢ 3.0 Bible

By: 

Publisher: John Wiley & Sons

Publication Date: 29-OCT-2007

Insert Date: 04-JUL-2008

Slots: 1.0

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Packed with hands-on instruction and step by step tutorials, the ActionScript 3 Bible is everything you need to harness the power of this amazing language. ActionScript experts Roger Braunstein and Mims Wright guide you through the in's and out's of building Rich Internet Applications with ActionScript 3. Coverage includes: * The ActionScript 3 language - variables, datatypes, operators and expressions, functions, and more * Object-Oriented aspects of ActionScript 3 * Working with XML * Dealing with events * Handling error events and making your applications fault tolerant * Debugging...

47. 

ActionScript 3.0 Cookbook

ActionScript 3.0 Cookbook

By: ; ;

Publisher: O'Reilly Media, Inc.

Publication Date: 11-OCT-2006

Insert Date: 18-OCT-2006

Slots: 1.0

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Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas....

48. 

Object-Oriented Programming with ActionScript 2.0

Object-Oriented Programming with ActionScript 2.0

By: Jeff Tapper; James Talbot; Robin Haffner

Publisher: New Riders

Publication Date: 17-FEB-2004

Insert Date: 03-APR-2004

Slots: 1.0

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Master the principles of object-oriented programming as it is used with the most recent version of ActionScripting. This book is designed to provide readers with an understanding of object-oriented programming, ActionScript 2.0, and the interaction of the two. Section 1 begins with an introduction to ActionScript 2.0 and the specifics of building classes in AS2. Other topics of discussion include adding properties and methods to classes, inheritance, interfaces, inter-object communications, the details and implications of object-oriented design as a process, and working with and building...

49. 

ADOBE® FLEX® 3: ADVANCED DATA VISUALIZATION DEVELOPER GUIDE

ADOBE® FLEX® 3: ADVANCED DATA VISUALIZATION DEVELOPER GUIDE

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

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Describes how to use Advanced DataGrid, OLAP DataGrid, Advanced charting, and automation agents. ...

50. 

ActionScript for Multiplayer Games and Virtual Worlds

ActionScript for Multiplayer Games and Virtual Worlds

By: 

Publisher: New Riders

Publication Date: 23-JUL-2009

Insert Date: 27-AUG-2009

Slots: 1.0

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The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to...

51. 

Flex on Java

Flex on Java

By: BJ Allmon; Jeremy Anderson

Publisher: Manning Publications

Publication Date: 28-OCT-2010

Insert Date: 07-DEC-2010

Slots: 1.0

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Unlike many Flex books that presume readers want to develop applications from scratch, Flex on Java is for developers in the real world-where Flex is one more technology being added to existing systems developed in Java, and where integration is the key indicator of success. Written for Java developers beginning to use Flex, Flex on Java shows how to use Flex alongside existing Java applications, and how to integrate Flex using familiar server-side technologies such as Spring, EJBs, JMS, and more. The authors, both Agile development experts, focus on Agile and test-driven development to...

52. 

ADOBE® FLEX® 3: Testing Adobe Flex Applications with Mercury Quick Test Professional

ADOBE® FLEX® 3: Testing Adobe Flex Applications with Mercury Quick Test Professional

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

Slots: 0.0

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Describes how to use Mercury QuickTest Professional to test Flex applications. ...

53. 

ActionScript®: Your visual blueprint™ for creating interactive projects in Flash® CS4 Professional

ActionScript®: Your visual blueprint™ for creating interactive projects in Flash® CS4 Professional

By: 

Publisher: Visual

Publication Date: 07-JUL-2009

Insert Date: 05-MAR-2010

Slots: 1.0

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Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4 If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScipt in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich Internet content using the preferred language for work with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task. You'll learn such skills as how to add interactivity,...

54. 

Foundation XML and E4X for Flash and Flex

Foundation XML and E4X for Flash and Flex

By: Sas Jacobs

Publisher: Apress

Publication Date: 01-JAN-2009

Insert Date: 25-JUN-2009

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XML is the lingua franca of the Web. All designers and developers working in a web environment need a sound understanding of XML and its role in application development. Many software packages and organizations allow for the exchange of data using an XML format. Web services and RSS feeds are now commonplace. For those working with Flash and Flex, a thorough understanding of XML is particularly important. XML documents are one option for the data provided to SWF applications. Flash and Flex can load, display, and modify XML content. These applications can also send XML content to other...

55. 

Adobe® AIR™ Bible

Adobe® AIR™ Bible

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Publisher: John Wiley & Sons

Publication Date: 06-OCT-2008

Insert Date: 01-MAY-2009

Slots: 1.0

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Adobe Integrated Runtime (AIR) lets you use scripting languages you already know and frees you from the dull parts of development—so you can focus on creating exciting and cost-saving application user interfaces using Flash, Flex, and JavaScript. Find all the tips, techniques, and best practices you need to succeed in this comprehensive reference, including installing AIR across Windows, Mac, or Linux; learning AIR programming, development, and debugging essentials; and much more. ...

56. 

Learning ActionScript 2.0 for Macromedia® Flash® 8

Learning ActionScript 2.0 for Macromedia® Flash® 8

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Publisher: Macromedia Press

Publication Date: 13-OCT-2005

Insert Date: 01-NOV-2005

Slots: 1.0

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Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress. Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive...

57. 

Adobe AIR 1.5 Cookbook

Adobe AIR 1.5 Cookbook

By: ; ; ; ;

Publisher: O'Reilly Media, Inc.

Publication Date: 17-NOV-2008

Insert Date: 04-NOV-2008

Slots: 1.0

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Thoroughly vetted by Adobe's AIR development team, Adobe AIR 1.5 Cookbook addresses fundamentals, best practices, and topics that web developers and application designers inquire about most. The hands-on recipes in this cookbook help you solve a variety of tasks and scenarios you may encounter using Adobe AIR to build Rich Internet Applications for the desktop. It's an ideal way to learn the nuances of Adobe AIR, with practical solutions you can use right away, and detailed explanations of why and how they work. These recipes will help you: Build an AIR application with Flex, Flash, or HTML...

58. 

ActionScript 3.0 Game Programming University

ActionScript 3.0 Game Programming University

By: 

Publisher: Que

Publication Date: 29-AUG-2007

Insert Date: 10-JUN-2007

Slots: 1.0

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Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how  to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com,  which contains files, updates,...

59. 

Adobe® Flex® 4: Training from the Source, Volume 1

Adobe® Flex® 4: Training from the Source, Volume 1

By: 

Publisher: Adobe Press

Publication Date: 06-MAY-2010

Insert Date: 03-APR-2010

Slots: 1.0

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This is the Safari online edition of the printed book. Adobe Flex: Training from the Source is the best-selling and most trusted resource for learning about Adobe Flex. Written by a team of authors with practical experience as consultants, mentors and developers of courseware, this book/CD uses project-based tutorials, and is designed to teach beginning Flex developers the details of building and architecting real-world rich internet applications using Flash Builder incorporating MXML and ActionScript 3.0. The book includes a CD that contains all the files used in the lessons, plus...

60. 

The Essential Guide to Flash CS4 with ActionScript

The Essential Guide to Flash CS4 with ActionScript

By: Paul Milbourne; Chris Kaplan; Michael Oliver; Serge Jespers

Publisher: friends of ED

Publication Date: 11-MAR-2009

Insert Date: 25-JUN-2009

Slots: 1.0

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For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications. The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed...