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41. | By: Jack D. Herrington; Emily Kim Publisher: O'Reilly Media, Inc. Publication Date: 24-JUN-2008 Insert Date: 06-JUN-2008 Slots: 1.0 | Overview: Getting Started with Flex 3
Discover how easy RIA development can be with this one-of-a-kind
handbook from the Adobe Developer Library. Several clear,
step-by-step mini-tutorials teach you about web services, event
handling, designing user interfaces with reusable components, and
more. After finishing this guide, you'll be able to build Flash
applications ranging from widgets to full-featured RIAs using the
Flex SDK and Flex Builder 3.0. With Getting Started with Flex
3, you will:
Walk through sample RIA projects and see examples of amazing
applications people have built with FlexWork with ActionScript 3.0 and the MXML...
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42. | Developing Android Applications with Flex 4.5 By: Rich Tretola Publisher: O'Reilly Media, Inc. Publication Date: 26-MAY-2011 Insert Date: 11-MAY-2011 Slots: 1.0 | Overview: Developing Android Applications with Flex 4.5 Developing Android applications using Adobe Flex 4.5 for mobile will walk you through creating your 1st AIR on Android application. Next, you will learn how to interact with the devices camera, gallery, accelerometer, GPS, multi touch display and native services using Adobe Flex 4.5. Finally, you will learn how to compile your application and deploy to the Android market....
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43. | The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash By: David Stiller; Rich Shupe; Jen deHaan; Darren Richardson Publisher: O'Reilly Media, Inc. Publication Date: 17-OCT-2008 Insert Date: 14-OCT-2008 Slots: 1.0 | Overview: The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash
"No matter what your background, the pages that follow will provide
you with some excellent knowledge, insight, and even a little bit
of wisdom in the realm of Flash and ActionScript. Happy learning!"
-- Branden Hall, from the Foreword
Written by Flash insiders with extensive knowledge of the
technology, this guide is designed specifically to help Flash
designers and developers make the leap from ActionScript 2.0 to the
new object-oriented ActionScript 3.0 quickly and painlessly.
Formatted so you can find any topic easily, ActionScript 3.0
Quick Reference Guide explains:
Object-oriented...
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44. | By: Joseph Labrecque Publisher: O'Reilly Media, Inc. Publication Date: 06-DEC-2011 Insert Date: 10-DEC-2011 Slots: 0.0 | Overview: What's New in Adobe AIR 3 This book will present you with a full rundown of all the new features in the upcoming AIR 3.0 runtime. Along with each feature, if applicable, will be a demonstration of how to employ the new feature. There's also be a short introduction to AIR and a chapter dedicated to providing you with additional resources....
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45. | By: Chafic Kazoun; Joey Lott Publisher: O'Reilly Media, Inc. Publication Date: 19-SEP-2008 Insert Date: 15-APR-2008 Slots: 1.0 | Overview: Programming Flex 3
If you want to try your hand at developing rich Internet
applications with Adobe's Flex 3, and already have experience with
frameworks such as .NET or Java, this is the ideal book to get you
started. Programming Flex 3 gives you a solid
understanding of Flex 3's core concepts, and valuable insight into
how, why, and when to use specific Flex features. Numerous examples
and sample code demonstrate ways to build complete, functional
applications for the Web, using the free Flex SDK, and RIAs for the
desktop, using Adobe AIR. This book is an excellent companion to
Adobe's Flex 3 reference...
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46. | By: Publisher: John Wiley & Sons Publication Date: 29-OCT-2007 Insert Date: 04-JUL-2008 Slots: 1.0 | Overview: ActionScript™ 3.0 Bible Packed with hands-on instruction and step by step tutorials, the
ActionScript 3 Bible is everything you need to harness the power of
this amazing language. ActionScript experts Roger Braunstein and
Mims Wright guide you through the in's and out's of building Rich
Internet Applications with ActionScript 3. Coverage includes:
* The ActionScript 3 language - variables, datatypes, operators and
expressions, functions, and more
* Object-Oriented aspects of ActionScript 3
* Working with XML
* Dealing with events
* Handling error events and making your applications fault
tolerant
* Debugging...
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47. | By: Joey Lott; Darron Schall; Keith Peters Publisher: O'Reilly Media, Inc. Publication Date: 11-OCT-2006 Insert Date: 18-OCT-2006 Slots: 1.0 | Overview: ActionScript 3.0 Cookbook
Well before Ajax and Microsoft's Windows Presentation Foundation
hit the scene, Macromedia offered the first method for building web
pages with the responsiveness and functionality of desktop programs
with its Flash-based "Rich Internet Applications". Now, new owner
Adobe is taking Flash and its powerful capabilities beyond the Web
and making it a full-fledged development environment.
Rather than focus on theory, the ActionScript 3.0 Cookbook
concentrates on the practical application of ActionScript, with
more than 300 solutions you can use to solve a wide range of common
coding dilemmas....
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48. | Object-Oriented Programming with ActionScript 2.0 By: Jeff Tapper; James Talbot; Robin Haffner Publisher: New Riders Publication Date: 17-FEB-2004 Insert Date: 03-APR-2004 Slots: 1.0 | Overview: Object-Oriented Programming with ActionScript 2.0 Master the principles of object-oriented programming as it is
used with the most recent version of ActionScripting.
This book is designed to provide readers with an understanding
of object-oriented programming, ActionScript 2.0, and the
interaction of the two. Section 1 begins with an introduction to
ActionScript 2.0 and the specifics of building classes in AS2.
Other topics of discussion include adding properties and methods to
classes, inheritance, interfaces, inter-object communications, the
details and implications of object-oriented design as a process,
and working with and building...
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49. | ADOBE® FLEX® 3: ADVANCED DATA VISUALIZATION DEVELOPER GUIDE By: Adobe Systems Publisher: Adobe Systems Publication Date: 01-JAN-2008 Insert Date: 16-JUN-2009 Slots: 0.0 | Overview: ADOBE® FLEX® 3: ADVANCED DATA VISUALIZATION DEVELOPER GUIDE
Describes how to use Advanced DataGrid, OLAP DataGrid, Advanced charting, and automation agents.
...
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50. | ActionScript for Multiplayer Games and Virtual Worlds By: Jobe Makar Publisher: New Riders Publication Date: 23-JUL-2009 Insert Date: 27-AUG-2009 Slots: 1.0 | Overview: ActionScript for Multiplayer Games and Virtual Worlds The demand for multiplayer games and virtual worlds has exploded
over the last few years. Not only do companies want them for site
stickiness through social networking, but developers have
tremendous interest in exploring this niche area. While developing
multiplayer content is challenging, it isn’t as difficult as
you might think, and it is fun and highly rewarding!
ActionScript for Multiplayer Games and Virtual Worlds explains
fundamental multiplayer concepts from connecting to a server to
real-time latency hiding techniques. In this book you’ll
learn:
How to connect users to...
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51. | By: BJ Allmon; Jeremy Anderson Publisher: Manning Publications Publication Date: 28-OCT-2010 Insert Date: 07-DEC-2010 Slots: 1.0 | Overview: Flex on Java
Unlike many Flex books that presume readers want to develop
applications from scratch, Flex on Java is for developers in
the real world-where Flex is one more technology being added to
existing systems developed in Java, and where integration is the
key indicator of success.
Written for Java developers beginning to use Flex, Flex on
Java shows how to use Flex alongside existing Java
applications, and how to integrate Flex using familiar server-side
technologies such as Spring, EJBs, JMS, and more. The authors, both
Agile development experts, focus on Agile and test-driven
development to...
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52. | ADOBE® FLEX® 3: Testing Adobe Flex Applications with Mercury Quick Test Professional By: Adobe Systems Publisher: Adobe Systems Publication Date: 01-JAN-2008 Insert Date: 16-JUN-2009 Slots: 0.0 | Overview: ADOBE® FLEX® 3: Testing Adobe Flex Applications with Mercury Quick Test Professional
Describes how to use Mercury QuickTest Professional to test Flex applications.
...
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53. | By: Rob Huddleston Publisher: Visual Publication Date: 07-JUL-2009 Insert Date: 05-MAR-2010 Slots: 1.0 |
Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4
If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScipt in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich Internet content using the preferred language for work with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task.
You'll learn such skills as how to add interactivity,...
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54. | Foundation XML and E4X for Flash and Flex By: Sas Jacobs Publisher: Apress Publication Date: 01-JAN-2009 Insert Date: 25-JUN-2009 Slots: 1.0 | Overview: Foundation XML and E4X for Flash and Flex
XML is the lingua franca of the Web. All designers and developers working in a web environment need a sound understanding of XML and its role in application development. Many software packages and organizations allow for the exchange of data using an XML format. Web services and RSS feeds are now commonplace.
For those working with Flash and Flex, a thorough understanding of XML is particularly important. XML documents are one option for the data provided to SWF applications. Flash and Flex can load, display, and modify XML content. These applications can also send XML content to other...
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55. | By: Benjamin Gorton; Ryan Taylor; Jeff Yamada Publisher: John Wiley & Sons Publication Date: 06-OCT-2008 Insert Date: 01-MAY-2009 Slots: 1.0 | Overview: Adobe® AIR™ Bible
Adobe Integrated Runtime (AIR) lets you use scripting languages you already know and frees you from the dull parts of development—so you can focus on creating exciting and cost-saving application user interfaces using Flash, Flex, and JavaScript. Find all the tips, techniques, and best practices you need to succeed in this comprehensive reference, including installing AIR across Windows, Mac, or Linux; learning AIR programming, development, and debugging essentials; and much more.
...
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56. | Learning ActionScript 2.0 for Macromedia® Flash® 8 Publisher: Macromedia Press Publication Date: 13-OCT-2005 Insert Date: 01-NOV-2005 Slots: 1.0 | Overview: Learning ActionScript 2.0 for Macromedia® Flash® 8 Powerful development and design tools require thorough and
authoritative technical advice and documentation. When it comes to
Macromedia Flash, no one is more authoritative than Macromedia
Development and writing teams. Now their official documentation is
available to you in printed book form. As you work, keep this guide
by your side for ready access to valuable information on using
Flash. We’ve designed it so that it’s easy to annotate
as you progress.
Learning ActionScript 2.0 for Macromedia Flash 8 shows you
how to write proper ActionScript syntax to create useful and
interactive...
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57. | By: David Tucker; Marco Casario; Koen De Weggheleire; Koen De Weggheleire; Rich Tretola Publisher: O'Reilly Media, Inc. Publication Date: 17-NOV-2008 Insert Date: 04-NOV-2008 Slots: 1.0 | Overview: Adobe AIR 1.5 Cookbook
Thoroughly vetted by Adobe's AIR development team, Adobe AIR
1.5 Cookbook addresses fundamentals, best practices, and
topics that web developers and application designers inquire about
most. The hands-on recipes in this cookbook help you solve a
variety of tasks and scenarios you may encounter using Adobe AIR to
build Rich Internet Applications for the desktop. It's an ideal way
to learn the nuances of Adobe AIR, with practical solutions you can
use right away, and detailed explanations of why and how they work.
These recipes will help you:
Build an AIR application with Flex, Flash, or HTML...
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58. | ActionScript 3.0 Game Programming University By: Gary Rosenzweig Publisher: Que Publication Date: 29-AUG-2007 Insert Date: 10-JUN-2007 Slots: 1.0 | Overview: ActionScript 3.0 Game Programming University Gary Rosenzweig's ActionScript 3.0 Game
Programming University shows you how to use
ActionScript, the programming language behind Flash CS3
Professional. The lessons teach you all the basics of ActionScript
programming through game examples, but the code can be easily
adapted to non-game-oriented projects, such as web training
and advertising. Written by a real-world Flash developer, this book
presents you with the source code of 16 complete games and lays the
foundation for you to create your own games. Gary also
provides a companion website - flashgameu.com, Â which
contains files, updates,...
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59. | Adobe® Flex® 4: Training from the Source, Volume 1 By: Michael Labriola; Jeff Tapper; Matthew Boles Publisher: Adobe Press Publication Date: 06-MAY-2010 Insert Date: 03-APR-2010 Slots: 1.0 | Overview: Adobe® Flex® 4: Training from the Source, Volume 1 This is the Safari online edition of the
printed book.
Adobe Flex: Training from the Source is the best-selling and
most trusted resource for learning about Adobe Flex. Written by a
team of authors with practical experience as consultants, mentors
and developers of courseware, this book/CD uses project-based
tutorials, and is designed to teach beginning Flex developers the
details of building and architecting real-world rich internet
applications using Flash Builder incorporating MXML and
ActionScript 3.0. The book includes a CD that contains all the
files used in the lessons, plus...
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60. | The Essential Guide to Flash CS4 with ActionScript By: Paul Milbourne; Chris Kaplan; Michael Oliver; Serge Jespers Publisher: friends of ED Publication Date: 11-MAR-2009 Insert Date: 25-JUN-2009 Slots: 1.0 | Overview: The Essential Guide to Flash CS4 with ActionScript
For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications.
The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed...
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