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41. | Documents and Data Sharing: The Advanced iOS 6 Developer’s Cookbook By: Erica Sadun Publisher: Addison-Wesley Professional Publication Date: 30-OCT-2012 Insert Date: 09-NOV-2012 Slots: 1.0 | Overview: Documents and Data Sharing: The Advanced iOS 6 Developer’s Cookbook Under iOS, applications can share information and data as well
as move control from one application to another using a variety of
system features. Each application has access to a common system
pasteboard that allows copying and pasting across apps. Users can
transfer documents from one app to another app that supports that
format. They can request a number of system-supplied "actions" to
apply to a document, such as printing, tweeting, or posting to a
Facebook wall. Apps can declare custom URL schemes that can be
embedded in text and web pages. This eBook by bestselling author
and developer...
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42. | An Introduction to Object-Oriented Programming: Learning Objective-C 2.0 By: Robert Clair Publisher: Addison-Wesley Professional Publication Date: 30-OCT-2012 Insert Date: 09-NOV-2012 Slots: 1.0 | Overview: An Introduction to Object-Oriented Programming: Learning Objective-C 2.0 Procedural programming just isn't ideal for
certain types of problems, and as a result object-oriented
programming has become dominant in many areas of computing today.
Objective-C is an example of an object-oriented language. In this
"digital short" eBook, top OS X and iOS developer Robert Clair
describes the fundamentals of object-oriented programming,
illustrating how object-oriented concepts are implemented in
Objective-C. He also lists the additions that Objective-C makes to
the C language.
This eBook is an adapted excerpt from
Learning Objective-C 2.0: A Hands-on Guide to Objective-C...
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43. | Data Just Right: Practical Big Data Analytics By: Michael Manoochehri Publisher: Addison-Wesley Professional Publication Date: 18-OCT-2013 Insert Date: 28-OCT-2012 | Overview: Data Just Right: Practical Big Data Analytics This is the Rough Cut version of the printed book.
Large-scale data analysis ("Big Data") is
suddenly of crucial importance to virtually every enterprise.
Mobile and social technologies are generating massive datasets, and
distributed cloud computing is providing better ways to analyzing
and processing that data. Accelerating technological change is
turning long-accepted ideas about Big Data upside down, forcing
companies to evaluate daunting new technologies, including NoSQL
databases. Until now, however, most books on "Big Data" have been
little more than business polemics and product...
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44. | By: Christian Wenz Publisher: Addison-Wesley Professional Publication Date: 25-OCT-2012 Insert Date: 28-OCT-2012 Slots: 1.0 | Overview: PHP and MySQL™ Phrasebook PHP and MySQL Phrasebook gives you the code
you need to complete your web programming projects quickly
and effectively in PHP, the leading scripting language for creating
dynamic web pages.
Concise and Accessible
Easy to carry and easy to use–lets you
ditch all those bulky books for one portable pocket guide
Flexible and Functional
Packed with more than 100 customizable code
snippets–so you can readily code functional PHP and MySQL in
just about any situation
Christian Wenz is an author and
consultant with a focus on web technologies. He co-wrote the
Zend PHP 5 and Zend PHP 5.3...
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45. | The Web Game Developer’s Cookbook: Using JavaScript and HTML5 to Develop Games By: Evan Burchard Publisher: Addison-Wesley Professional Publication Date: 21-MAR-2013 Insert Date: 26-OCT-2012 Slots: 1.0 | Overview: The Web Game Developer’s Cookbook: Using JavaScript and HTML5 to Develop Games Want to start building great web games with
HTML5 and JavaScript? Moving from Flash or other game platforms?
Already building HTML5 games and want to get better and faster at
it? This guide brings together everything you need: expert
guidance, sample projects, and working code!
Evan Burchard walks you step-by-step through
quickly building 10 popular types of games. Each chapter implements
a game within a well-understood genre; introduces a different free,
open source, and easy-to-use HTML5 game engine; and is accompanied
with full JavaScript source code listings.
Each game recipe uses...
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46. | R for Non-Statisticians: Advanced Analytics and Graphics for Everyday Users By: Jared Lander Publisher: Addison-Wesley Professional Publication Date: 20-SEP-2013 Insert Date: 18-OCT-2012 | Overview: R for Non-Statisticians: Advanced Analytics and Graphics for Everyday Users This is the Rough Cut version of the printed book.
Using the free, open source R language,
scientists, financial analysts, public policy professionals and
programmers can build powerful statistical models capable of
answering many of their most challenging questions. But, for
non-statisticians, R can be difficult to learn - and most books on
the subject assume far too much knowledge to help them.
R for Non-Statisticians is the
solution. Drawing on his extensive experience teaching new users
through the NYC R User Group, professional statistician Jared
Lander has written the perfect R...
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47. | Learning iCloud Data Management: A Hands-on Guide to Structuring Data for iOS and OS X By: Jesse Feiler Publisher: Addison-Wesley Professional Publication Date: 10-JAN-2014 Insert Date: 18-OCT-2012 | Overview: Learning iCloud Data Management: A Hands-on Guide to Structuring Data for iOS and OS X This is the Rough Cut version of the printed book.
Master iCloud data management for Mac OS
X 10.8 and iOS hands-on, through two start-to-finish
projects!
Leading Apple data management author Jesse
Feiler introduces all facets of iCloud data management, fully
leveraging key improvements in OS X 10.8 Mountain Lion. Data
management is one of the most challenging areas of iCloud
development: Feiler's Learning iCloud Data
Management helps you understand the issues, choose the
right technologies, and implement them quickly and successfully --
delivering friendly, efficient, and highly-usable...
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48. | A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design By: Anna Anthropy Publisher: Addison-Wesley Professional Publication Date: 31-OCT-2013 Insert Date: 13-OCT-2012 | Overview: A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design This is the Rough Cut version of the printed book.
Since the first arcade videogames appeared
in the 1970s, publishers have invested billions of dollars in
developing more powerful technologies to deliver richer player
experiences. Games have often taken a central role in popular
culture; in fact, organizations are even attempting to
“gamify” traditional business processes. However, our
language for understanding, discussing, and designing games has
remained primitive — and this has made it more difficult to
create great games or intelligently evaluate them.
A Game Design
Vocabulary fills...
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49. | By: Zed Shaw Publisher: Addison-Wesley Professional Publication Date: 27-SEP-2013 Insert Date: 04-OCT-2012 | Master Python and become a
programmer—even if you never thought you could! This
breakthrough book and CD can help practically anyone get started in
programming. It's called "The Hard Way," but it's really quite
simple. What's "hard" is this: it requires discipline, practice,
and persistence. Zed A. Shaw teaches the Python programming
language through a series of 52 brilliantly-crafted
exercises—all formatted consistently, and most no longer than
two pages (including "extra credit"). Just read each exercise, type
in its sample code precisely (no copy-and-paste!), and make the
programs run. As...
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50. | Database Administration: The Complete Guide to DBA Practices and Procedures, Second Edition By: Craig S. Mullins Publisher: Addison-Wesley Professional Publication Date: 11-OCT-2012 Insert Date: 04-OCT-2012 Slots: 1.0 | Overview: Database Administration: The Complete Guide to DBA Practices and Procedures, Second Edition Database Administration, Second
Edition, is the definitive, technology-independent guide to the
modern
discipline of database administration.
Packed with best practices and proven solutions for any database
platform
or environment, this text fully reflects the
field’s latest realities and challenges. Drawing on more than
thirty
years of database experience, Mullins
focuses on problems that today’s DBAs actually face, and
skills and
knowledge they simply must have.
Mullins presents realistic, thorough, and
up-to-date coverage of every DBA task, including...
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51. | By: Bradley Irby Publisher: Addison-Wesley Professional Publication Date: 24-OCT-2012 Insert Date: 03-OCT-2012 Slots: 1.0 | Overview: Reengineering .NET Reengineer .NET Code to Improve Quality, Update Architecture,
Access New Tools, and Accelerate Delivery of New Features
As software ages, it becomes brittle: difficult to understand,
fix, manage, use, and improve. Developers working with¿ many
platforms have encountered this problem; now, developers working
with Microsoft’s .NET are facing it as well.¿ In
Reengineering .NET, leading .NET architect Bradley Irby introduces
proven best practices for revitalizing older .NET code and
integrating new architectural and development advances into
business-critical systems that can’t go offline.¿...
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52. | By: Peter H. Feiler; David P. Gluch Publisher: Addison-Wesley Professional Publication Date: 25-SEP-2012 Insert Date: 02-OCT-2012 Slots: 1.0 | Conventional build-then-test practices are
making today’s embedded, software-reliant systems
unaffordable to build. In response, more than thirty leading
industrial organizations have joined SAE (formerly, the Society of
Automotive Engineers) to define the SAE Architecture Analysis &
Design Language (AADL) AS-5506 Standard, a rigorous and extensible
foundation for model-based engineering analysis practices that
encompass software system design, integration, and assurance. Using
AADL, you can conduct lightweight and rigorous analyses of critical
real-time factors such as performance,...
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53. | Hacker’s Delight, Second Edition By: Henry S. Warren Publisher: Addison-Wesley Professional Publication Date: 25-SEP-2012 Insert Date: 30-SEP-2012 Slots: 1.0 | Overview: Hacker’s Delight, Second Edition In Hacker’s Delight, Second
Edition, Hank Warren once again compiles an irresistible
collection of programming hacks: timesaving techniques, algorithms,
and tricks that help programmers build more elegant and efficient
software, while also gaining deeper insights into their craft.
Warren’s hacks are eminently practical, but they’re
also intrinsically interesting, and sometimes unexpected, much like
the solution to a great puzzle. They are, in a word, a delight to
any programmer who is excited by the opportunity to
improve.
Extensive additions in this edition
include
A new chapter on...
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54. | Software Architecture in Practice, Third Edition By: Len Bass; Paul Clements; Rick Kazman Publisher: Addison-Wesley Professional Publication Date: 25-SEP-2012 Insert Date: 30-SEP-2012 Slots: 1.0 | Overview: Software Architecture in Practice, Third Edition The award-winning and highly influential
Software Architecture in Practice, Third
Edition, has been substantially revised to reflect the
latest developments in the field. In a real-world setting, the book
once again introduces the concepts and best practices of software
architecture—how a software system is structured and how that
system’s elements are meant to interact. Distinct from the
details of implementation, algorithm, and data representation, an
architecture holds the key to achieving system quality, is a
reusable asset that can be applied to subsequent systems, and is
crucial to a...
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55. | Introducing View Constraints: The Core iOS 6 Developer’s Cookbook By: Erica Sadun Publisher: Addison-Wesley Professional Publication Date: 19-SEP-2012 Insert Date: 27-SEP-2012 Slots: 1.0 | Overview: Introducing View Constraints: The Core iOS 6 Developer’s Cookbook The iOS 6 software development kit (SDK) has
revolutionized view layout. Apple's layout features will make your
life easier and your interfaces more consistent, regardless of
device geometry and orientation. In this excerpt from The iOS
Developer's Cookbook-Core Recipes for Programmers (Early
Edition), bestselling author and developer Erica Sadun
introduces code-level constraint development. You'll discover how
to create relations between on-screen objects and specify the way
iOS automatically arranges your views. The outcome is a set of
robust rules that adapt to screen geometry.
This...
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56. | Android™ User Interface Design: Turning Ideas and Sketches into Beautifully Designed Apps By: Ian G. Clifton Publisher: Addison-Wesley Professional Publication Date: 01-MAY-2013 Insert Date: 25-SEP-2012 Slots: 1.0 | Overview: Android™ User Interface Design: Turning Ideas and Sketches into Beautifully Designed Apps Build Android Apps That Are Stunningly Attractive,
Functional, and Intuitive
In today’s crowded Android marketplace, it’s more
important than ever to differentiate your apps. Great design is the
best way to do that. Now, leading Android app design expert Ian G.
Clifton shows you how to make your apps come alive and how to
deliver apps that users will want, love, and buy!
Reflecting the Android 4.2 SDK, this book serves both as a
tutorial for the entire design and implementation process and as a
handy reference you’ll rely on for every Android development
project.
Clifton shows how to...
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57. | Managing the Unmanageable: Rules, Tools, and Insights for Managing Software People and Teams By: Mickey W. Mantle; Ron Lichty Publisher: Addison-Wesley Professional Publication Date: 16-SEP-2012 Insert Date: 25-SEP-2012 Slots: 1.0 | Overview: Managing the Unmanageable: Rules, Tools, and Insights for Managing Software People and Teams
“Mantle and Lichty have assembled a
guide that will help you hire, motivate, and mentor a software
development team that functions at the highest level. Their rules
of thumb and coaching advice are great blueprints for new and
experienced software engineering managers alike.”
—Tom Conrad, CTO, Pandora
“I wish I’d had this material
available years ago. I see lots and lots of ‘meat’ in
here that I’ll use over and over again as I try to become a
better manager. The writing style is right on, and I love the
personal anecdotes.”
—Steve Johnson, VP, Custom Solutions,
DigitalFish
All too...
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58. | The CUDA Handbook: A Comprehensive Guide to GPU Programming By: Nicholas Wilt Publisher: Addison-Wesley Professional Publication Date: 14-JUN-2013 Insert Date: 22-SEP-2012 | Overview: The CUDA Handbook: A Comprehensive Guide to GPU Programming This is the Rough Cut version of the printed book.
The CUDA Handbook begins where CUDA by
Example (Addison-Wesley, 2010) leaves off, discussing CUDA
hardware and software in greater detail and covering both CUDA 5.0
and Kepler. Every CUDA developer, from the casual to the most
hardcore, will find something here of interest and immediate use.
Newer CUDA developers will see how the hardware processes commands
and how the driver checks progress; more experienced CUDA
developers will appreciate expert coverage of topics such as the
driver API and context migration, as well as guidance on how...
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59. | The Official Joomla! Book, Second Edition By: Jennifer Marriott; Elin Waring Publisher: Addison-Wesley Professional Publication Date: 29-DEC-2012 Insert Date: 19-SEP-2012 Slots: 1.0 | Overview: The Official Joomla! Book, Second Edition “Joomla! is about allowing ordinary people to do
extraordinary things, and that is exactly what the authors of
this book do for its readers. . . . I present this book
for your pleasure. It begins with how we began and takes you on a
journey through which you can be empowered to reach the
world.”
–From the Foreword to the First
Edition by Andrew Eddie, cofounder, Joomla!
The Official
Joomla!® Book, Second Edition, is the
authoritative and comprehensive Joomla! reference for every
administrator, developer, designer, and content
manager. Distilling the unsurpassed experience of...
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60. | Learning iPad Programming: A Hands-On Guide to Building iPad Apps, Second Edition By: Kirby Turner; Tom Harrington Publisher: Addison-Wesley Professional Publication Date: 16-MAY-2013 Insert Date: 18-SEP-2012 Slots: 1.0 | Overview: Learning iPad Programming: A Hands-On Guide to Building iPad Apps, Second Edition “Not many books have a single project
that lives and evolves through the entire narrative. The reason not
many books do this is because it is difficult to do well. Important
toolkit features get shoehorned in weird places because the author
didn’t do enough up-front design time. This book, though,
takes you from design, to a prototype, to the Real Deal. And then
it goes further.”
—Mark Dalrymple, cofounder of
CocoaHeads, the international Mac and iPhone programmer community;
author of Advanced Mac OS X Programming: The Big Nerd Ranch
Guide
Learning iPad Programming, Second
Edition, will...
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