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Game Programming


61. 

Unity Android Game Development by Example Beginner's Guide

Unity Android Game Development by Example Beginner's Guide

By: Thomas Finnegan

Publisher: Packt Publishing

Publication Date: 20-DEC-2013

Insert Date: 22-DEC-2013

Slots: 1.0

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Learn how to create exciting games using Unity 3D for Android with the help of hands-on examples Enter the increasingly popular mobile market and create games using Unity 3D and Android Learn optimization techniques for efficient mobile games Clear, step-by-step instructions for creating a complete mobile game experience In Detail Powerful and continuing to grow, the mobile market has never been bigger and more demanding of great games. Android continues to prove itself as a strong contender in this challenging market. With Unity 3D, great games can be made for Android...

62. 

Beginning iOS Social Games

Beginning iOS Social Games

By: Kyle Richter

Publisher: Apress

Publication Date: 27-NOV-2013

Insert Date: 17-DEC-2013

Slots: 1.0

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It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and...

63. 

Unity 4 Fundamentals

Unity 4 Fundamentals

By: Alan Thorn

Publisher: Focal Press

Publication Date: 04-DEC-2013

Insert Date: 06-DEC-2013

Slots: 1.0

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Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding ...

64. 

Game Data Analysis – Tools and Methods

Game Data Analysis – Tools and Methods

By: Coupart Thibault

Publisher: Packt Publishing

Publication Date: 25-NOV-2013

Insert Date: 28-NOV-2013

Slots: 1.0

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A data-driven approach to video game production Familiarize yourself with the main key performance indicators for game data analysis Understand the data mining environment used for game data analysis Choose reporting tools available on the market according to your needs In Detail Publishing video games online has been gaining in popularity for a number of years, but with the advent of social networks and the use of in-game data analysis recently, its potential profitability has skyrocketed. The power of video game analytics is immensely beneficial if done well; it can...

65. 

Android NDK Game Development Cookbook

Android NDK Game Development Cookbook

By: Sergey Kosarevsky; Viktor Latypov

Publisher: Packt Publishing

Publication Date: 25-NOV-2013

Insert Date: 28-NOV-2013

Slots: 1.0

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Over 70 exciting recipes to help you develop mobile games for Android in C++ Tips and tricks for developing and debugging mobile games on your desktop Enhance your applications by writing multithreaded code for audio playback, network access, and asynchronous resource loading Enhance your game development skills by using modern OpenGL ES and develop applications without using an IDE Features two ready-to-run Android games In Detail Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for...

66. 

CryENGINE Game Programming with C++, C#, and Lua

CryENGINE Game Programming with C++, C#, and Lua

By: Carl-Filip Lundgren; Ruan Pearce-Authers

Publisher: Packt Publishing

Publication Date: 22-NOV-2013

Insert Date: 23-NOV-2013

Slots: 1.0

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Get to grips with the essential tools for developing games with the awesome and powerful CryENGINE Dive into the various CryENGINE subsystems to quickly learn how to master the engine Create your very own game using C++, C#, or Lua in CryENGINE Understand the structure and design of the engine In Detail CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly...

67. 

Gideros Mobile Game Development

Gideros Mobile Game Development

By: Arturs Sosins

Publisher: Packt Publishing

Publication Date: 13-NOV-2013

Insert Date: 14-NOV-2013

Slots: 1.0

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A practical guide to develop exciting cross-platform mobile games with Gideros Develop engaging iOS and Android mobile games quickly and efficiently Build your very first game following practical and easy to understand instructions Full of code examples and descriptions to help you master the basics of mobile game development In Detail Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a...

68. 

Theory of Fun for Game Design, 2nd Edition

Theory of Fun for Game Design, 2nd Edition

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 28-NOV-2013

Insert Date: 10-NOV-2013

Slots: 1.0

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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further....

69. 

Psychology, Pedagogy, and Assessment in Serious Games

Psychology, Pedagogy, and Assessment in Serious Games

By: Thomas Connolly; Thomas Hainey; Elizabeth Boyle; Gavin Baxter; Pablo Moreno-Ger

Publisher: IGI Global

Publication Date: 30-NOV-2013

Insert Date: 07-NOV-2013

Slots: 1.0

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As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasizing both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists,...

70. 

Releasing HTML5 Games for Windows 8

Releasing HTML5 Games for Windows 8

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 08-NOV-2013

Insert Date: 06-NOV-2013

Slots: 1.0

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Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You’ll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well as several options for selling your game in Windows Store....

71. 

Slick2D Game Development

Slick2D Game Development

By: Jacob Bevilacqua

Publisher: Packt Publishing

Publication Date: 25-OCT-2013

Insert Date: 30-OCT-2013

Slots: 1.0

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Develop simple, yet engaging games with the Slick2Dgame engine Work with Slick2D game workflow Learn how to develop game components with hands-on examples Get to grips with game analysis and enhancement In Detail Most of the game development enthusiasts are ‘tinkerers’—people who are good at programming and know a lot about programming methods; however, they may have never written a complete game program, but would like to know how to create a program. Transitioning from programming to game development can often be difficult, however, Slick2D helps developers to create...

72. 

Learning Game Physics with Bullet Physics and OpenGL

Learning Game Physics with Bullet Physics and OpenGL

By: Chris Dickinson

Publisher: Packt Publishing

Publication Date: 25-OCT-2013

Insert Date: 30-OCT-2013

Slots: 1.0

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Practical 3D physics simulation experience with modern feature-rich graphics and physics APIs Create your own physics simulations and understand the various design concepts of modern games Build a real-time complete game application, implementing 3D graphics and physics entirely from scratch Learn the fundamental and advanced concepts of game programming using step-by-step instructions and examples In Detail Physics simulation is an integral part of almost all game development projects as it is essential to the rules and feel of the game (gameplay) regardless of the...

73. 

Learning Windows 8 Game Development

Learning Windows 8 Game Development

By: Michael Quandt

Publisher: Packt Publishing

Publication Date: 25-OCT-2013

Insert Date: 30-OCT-2013

Slots: 1.0

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Learn how to develop exciting tablet and PC games for Windows 8 using practical, hands-on examples Use cutting-edge technologies like DirectX to make awesome games Discover tools that will make game development easier Bring your game to the latest touch-enabled PCs and tablets In Detail With the recent success of a lot of smaller games, game development is quickly becoming a great field to get in to. Mobile and PC games are on the rise, and having a way to create a game for all types of devices without rewriting everything is a huge benefit for the new Windows 8...

74. 

Game Development with Three.js

Game Development with Three.js

By: Isaac Sukin

Publisher: Packt Publishing

Publication Date: 24-OCT-2013

Insert Date: 25-OCT-2013

Slots: 1.0

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Embrace the next generation of game development and reach millions of gamers online with the Three.js 3D graphics library Develop immersive 3D games that anyone can play on the Internet Learn Three.js from a gaming perspective, including everything you need to build beautiful and high-performance worlds A step-by-step guide filled with game-focused examples and tips In Detail The advent of WebGL and its inclusion in many browsers enabled JavaScript programs running in a web browser to access the GPU without a plugin or extension. Three.js is a next generation high-level...

75. 

Ouya Unity Game Development

Ouya Unity Game Development

By: Gary Riches

Publisher: Packt Publishing

Publication Date: 23-OCT-2013

Insert Date: 24-OCT-2013

Slots: 1.0

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Become an indie developer by building customized game consoles Learn how to create and polish your game, and then monetize it with in-app purchases Discover what’s required to make your game run on Android phones and tablets A step-by-step guide that will teach you how to build a fun, challenging game from scratch In Detail Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean,...

76. 

Mobile Game Design Essentials

Mobile Game Design Essentials

By: Dr. Claudio Scolastici; David Nolte

Publisher: Packt Publishing

Publication Date: 21-NOV-2013

Insert Date: 06-OCT-2013

Slots: 1.0

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A useful and detailed resource for designing games for mobile devices Packed with the best practices in game development, and the methodologies and tricks to create fun, polished games Detailed descriptions of software and methodologies to create graphics and audio for video games References to the most popular programming and scripting languages and development kits In Detail The videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers the opportunity to small teams with limited budgets to create...

77. 

Ipad® Action Gaming For Teens

Ipad® Action Gaming For Teens

By: Michael Duggan

Publisher: Course Technology PTR

Publication Date: 04-OCT-2013

Insert Date: 04-OCT-2013

Slots: 1.0

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The Apple iPad has taken the gaming world by storm. Millions of teens enjoy playing games on-the-go using the popular mobile device. And in addition to playing games designed by others, more and more teens are becoming interested in creating their own games. With IPAD ACTION GAMING FOR TEENS, anyone can learn how to create action-packed games for the iPad and share them with friends and family via social networking. The simple, straightforward game-design lessons in this book use Unity iOS and Wings3D to teach game-making skills and put teens on the road to creating fun, high-action games for...

78. 

Unity for Architectural Visualization

Unity for Architectural Visualization

By: Stefan Boeykens;

Publisher: Packt Publishing

Publication Date: 25-SEP-2013

Insert Date: 02-OCT-2013

Slots: 1.0

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Transform your architectural design into an interactive real-time experience using Unity Simple instructions to help you set up an interactive and real-time scene Excellent tips on making your presentations attractive by creating interactive designs Most important features of computer games covered, to develop compelling, interactive scenes for so-called “serious games” In Detail Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of...

79. 

Learning Libgdx Game Development

Learning Libgdx Game Development

By: Andreas Oehlke;

Publisher: Packt Publishing

Publication Date: 23-SEP-2013

Insert Date: 02-OCT-2013

Slots: 1.0

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Walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx Create a libGDX multi-platform game from start to finish Learn about the key features of libGDX that will ease and speed up your development cycles Write your game code once and run it on a multitude of platforms using libGDX An easy-to-follow guide that will help you develop games in libGDX successfully In Detail Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually...

80. 

Windows Phone 8 Game Development

Windows Phone 8 Game Development

By: Marcin Jamro;

Publisher: Packt Publishing

Publication Date: 20-SEP-2013

Insert Date: 01-OCT-2013

Slots: 1.0

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A practical guide to creating games for the Windows Phone 8 platform Create a 3D game for the Windows Phone 8 platform Combine native and managed development approaches Discover how to use a range of inputs, including sensors Learn how to implement geolocation and augmented reality features Allow communication between players via web services Prepare and publish your game in the Windows Phone Store In Detail Currently almost everyone has a mobile phone that is used not only for calling, texting, and browsing the Internet, but also as an entertainment and social...