Free Trial

Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.

Help

Information Technology & Software Development


81. 

The Text Mining Handbook

The Text Mining Handbook

By: Ronen Feldman; James Sanger

Publisher: Cambridge University Press

Publication Date: 11-DEC-2006

Insert Date: 03-MAY-2013

Slots: 1.0

Table of Contents • Start Reading

Text mining is a new and exciting area of computer science research that tries to solve the crisis of information overload by combining techniques from data mining, machine learning, natural language processing, information retrieval, and knowledge management. Similarly, link detection - a rapidly evolving approach to the analysis of text that shares and builds upon many of the key elements of text mining - also provides new tools for people to better leverage their burgeoning textual data resources. The Text Mining Handbook presents a comprehensive discussion of the state-of-the-art in...

82. 

Verification and Validation in Scientific Computing

Verification and Validation in Scientific Computing

By: William L. Oberkampf; Christopher J. Roy

Publisher: Cambridge University Press

Publication Date: 14-OCT-2010

Insert Date: 03-MAY-2013

Slots: 1.0

Table of Contents • Start Reading

Advances in scientific computing have made modelling and simulation an important part of the decision-making process in engineering, science, and public policy. This book provides a comprehensive and systematic development of the basic concepts, principles, and procedures for verification and validation of models and simulations. The emphasis is placed on models that are described by partial differential and integral equations and the simulations that result from their numerical solution. The methods described can be applied to a wide range of technical fields, from the physical sciences,...

83. 

Getting Started with the MSP430 Launchpad

Getting Started with the MSP430 Launchpad

By: Adrian Fernandez; Dung Dang

Publisher: Newnes

Publication Date: 19-APR-2013

Insert Date: 03-MAY-2013

Slots: 1.0

Table of Contents • Start Reading

This book explores the world of microcontroller development through friendly lessons and progressively challenging projects, which will have you blink LEDs, make music with buzzers & interact with different sensors like accelerometers and temperature sensors. This book is focused on the MSP-EXP430G2 LaunchPad Evaluation Kit, which is a complete microcontroller development platform that includes everything you need to start creating microcontroller-based projects. Many of the 25+ projects will also leverage external components, such as the highly-integrated Educational BoosterPack, which...

84. 

Windows Server 2012 Security from End to Edge and Beyond

Windows Server 2012 Security from End to Edge and Beyond

By: Thomas W Shinder; Yuri Diogenes; Debra Littlejohn Shinder

Publisher: Syngress

Publication Date: 18-APR-2013

Insert Date: 03-MAY-2013

Slots: 1.0

Table of Contents • Start Reading

Windows 8 Security from End to Edge and Beyond shows you how to architect, design, plan and deploy Windows 8 and related Microsoft security technologies in the enterprise. The book covers security technologies that apply to both client and server and enables you to identify and deploy Windows 8 security features in your systems based on different business and deployment scenarios. The book provides a single source where you can learn how to secure Windows 8 in many systems, including core, endpoint and anywhere access. Tom Shinder and Yuri Diogenes are both Microsoft employees who...

85. 

Richtig einsteigen: Access 2013 VBA-Programmierung

Richtig einsteigen: Access 2013 VBA-Programmierung

By: Lorenz Hölscher

Publisher: Microsoft Press Deutschland

Publication Date: 02-MAY-2013

Insert Date: 03-MAY-2013

Slots: 1.0

Table of Contents • Start Reading

Eine Einführung in VBA und die Möglichkeiten, Access-Datenbanken mit dieser Technologie zu entwerfen....

86. 

UX for Lean Startups

UX for Lean Startups

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 16-MAY-2013

Insert Date: 03-MAY-2013

Slots: 1.0

Table of Contents • Start Reading

Great user experiences (UX) are essential for products today, but designing one can be a lengthy and expensive process. With this practical, hands-on book, you’ll learn how to do it faster and smarter using Lean UX techniques. UX expert Laura Klein shows you what it takes to gather valuable input from customers, build something they’ll truly love, and reduce the time it takes to get your product to market....

87. 

Arduino Workshop

Arduino Workshop

By: 

Publisher: No Starch Press

Publication Date: 30-APR-2013

Insert Date: 02-MAY-2013

Slots: 1.0

Table of Contents • Start Reading

Arduino Workshop takes you through 65 electronics projects that show the full range of cool stuff you can do with Arduino....

88. 

Understanding and Using C Pointers

Understanding and Using C Pointers

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 15-MAY-2013

Insert Date: 02-MAY-2013

Slots: 1.0

Table of Contents • Start Reading

Improve your programming through a solid understanding of C pointers and memory management. With this practical book, you’ll learn how pointers provide the mechanism to dynamically manipulate memory, enhance support for data structures, and enable access to hardware. Author Richard Reese shows you how to use pointers with arrays, strings, structures, and functions, using memory models throughout the book....

89. 

Microsoft® SQL Server® 2012 Reporting Services

Microsoft® SQL Server® 2012 Reporting Services

By: 

Publisher: Microsoft Press

Publication Date: 24-APR-2013

Insert Date: 02-MAY-2013

Slots: 1.0

Table of Contents • Start Reading

Deliver interactive business intelligence reports using SQL Server 2012 Reporting Services, and help facilitate real-time decision making throughout the enterprise. SQL Server expert Stacia Misner shows you in detail how to design, manage, and access custom reports that capture data from multiple sources....

90. 

Build Windows® 8 Apps with Microsoft® Visual C++® Step by Step

Build Windows® 8 Apps with Microsoft® Visual C++® Step by Step

By: ; ;

Publisher: Microsoft Press

Publication Date: 25-APR-2013

Insert Date: 02-MAY-2013

Slots: 1.0

Table of Contents • Start Reading

Teach yourself how to build Windows 8 applications using Microsoft® Visual C++—one step at a time. Ideal for those with intermediate to advanced C++ development skills, this tutorial provides practical, learn-by-doing exercises for creating apps that can adapt to different screen sizes—including desktop and laptop computers, tablets, and slates....

91. 

Rough Cuts
iOS Drawing: Practical UIKit Solutions

iOS Drawing: Practical UIKit Solutions

By: Erica Sadun

Publisher: Addison-Wesley Professional

Publication Date: 23-SEP-2013

Insert Date: 01-MAY-2013

Table of Contents • Start Reading

This Rough Cut is an early draft manuscript version of the final book. Please excuse typos. UIKit provides a powerful two-dimensional drawing engine for iOS. It enables developers to draw elements using arbitrary output fidelity, regardless of the display specifics (retina or non-retina) and destination (device, printing services, etc). This device- and destination-independent API includes powerful features like transparency, path-based drawing, antialiasing, and more. In this guide, Erica Sadun, bestselling author of The Core iOS 6 Developer's Cookbook and The Advanced iOS 6...

92. 

Rough Cuts
Sams Teach Yourself Unity Game Development in 24 Hours

Sams Teach Yourself Unity Game Development in 24 Hours

By: Mike Geig

Publisher: Sams

Publication Date: 10-JAN-2014

Insert Date: 01-MAY-2013

Table of Contents • Start Reading

A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, readers will learn how to get started developing games with Unity. The approach is hands-on and modular. Each chapter will cover an essential component of the game development process. Topics will be illustrated with sample projects. While the book will be tutorial intensive, it will be written with the intention of being a reference. Items will be...

93. 

Microinteractions

Microinteractions

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 10-MAY-2013

Insert Date: 01-MAY-2013

Slots: 1.0

Table of Contents • Start Reading

It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting, or know they have a new email message? You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured....

94. 

Beginning SharePoint 2013 Development

Beginning SharePoint 2013 Development

By: 

Publisher: Wrox

Publication Date: 18-FEB-2013

Insert Date: 30-APR-2013

Slots: 1.0

Table of Contents • Start Reading

A complete revision to a popular SharePoint developer's resource Fully updated for SharePoint 2013, this book is an ideal starting place for SharePoint development. Covering all the major topics that a new developer needs to know in order to get started, this resource contains 100 percent new content and addresses the major overhaul to the SharePoint 2013 platform. The team of authors, led by Microsoft's Steve Fox, presents you with a detailed overview that helps you establish a starting point for development. They then walk you through ways to advance your knowledge so that you leverage...

95. 

The Object Primer

The Object Primer

By: Scott W. Ambler

Publisher: Cambridge University Press

Publication Date: 22-MAR-2004

Insert Date: 30-APR-2013

Slots: 1.0

Table of Contents • Start Reading

Scott Ambler, award-winning author of Building Object Applications that Work, Process Patterns, and More Process Patterns, has revised his acclaimed first book, The Object Primer. Long prized in its original edition by both students and professionals as the best introduction to object-oriented technology, this book is now completely up-to-date, with all modeling notation rewritten in the just-released UML 2.0. All chapters have been revised to take advantage of Agile Modeling (AM), which is presented in the new chapter 2 along with other important new modeling techniques. Review questions...

96. 

Kernel Methods for Pattern Analysis

Kernel Methods for Pattern Analysis

By: John Shawe-Taylor; Nello Cristianini

Publisher: Cambridge University Press

Publication Date: 28-JUN-2004

Insert Date: 30-APR-2013

Slots: 1.0

Table of Contents • Start Reading

Kernel methods provide a powerful and unified framework for pattern discovery, motivating algorithms that can act on general types of data (e.g. strings, vectors or text) and look for general types of relations (e.g. rankings, classifications, regressions, clusters). The application areas range from neural networks and pattern recognition to machine learning and data mining. This book, developed from lectures and tutorials, fulfils two major roles: firstly it provides practitioners with a large toolkit of algorithms, kernels and solutions ready to use for standard pattern discovery...

97. 

MySQL Workbench: Data Modeling & Development

MySQL Workbench: Data Modeling & Development

By: Michael McLaughlin

Publisher: McGraw-Hill

Publication Date: 09-APR-2013

Insert Date: 30-APR-2013

Slots: 1.0

Table of Contents • Start Reading

The only Oracle Press guide to MySQL Workbench explains how to design and model MySQL databases.MySQL Workbench Data Modeling and Development helps developers learn how to effectively use this powerful product for database modeling, reverse engineering, and interaction with the database without writing SQL statements. MySQL Workbench is a graphical user interface that can be used to create and maintain MySQL databases without coding. ...

98. 

Instant HTML5 Responsive Table Design How-to

ShortCut

Instant HTML5 Responsive Table Design How-to

By: Fernando Monteiro;

Publisher: Packt Publishing

Publication Date: 24-APR-2013

Insert Date: 30-APR-2013

Slots: 1.0

Table of Contents • Start Reading

Present your data anywhere on any device using responsive design techniques Learn something new in an Instant! A short, fast, focused guide delivering immediate results. Optimize and visualize your data using responsive design techniques Understand how responsive design works and which elements you should use to make your tables responsive Display numbers and filter data in small screens easily In Detail We all know the importance of good design to the success of a product, service, or even a simple website. Serving content to fit different platforms, system and...

99. 

Kinect in Motion – Audio and Visual Tracking by Example

Kinect in Motion – Audio and Visual Tracking by Example

By: Clemente Giorio; Massimo Fascinari

Publisher: Packt Publishing

Publication Date: 25-APR-2013

Insert Date: 30-APR-2013

Slots: 1.0

Table of Contents • Start Reading

A fast-paced, practical guide including examples, clear instructions, and details for building your own multimodal user interface Step-by-step examples on how to master the essential features of Kinect technology Fully-functioning code samples ready to expand and adjust to your need Compact and handy reference on how to adopt a multimodal user interface in your application In Detail Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a...

100. 

jQuery Game Development Essentials

jQuery Game Development Essentials

By: Selim Arsever;

Publisher: Packt Publishing

Publication Date: 25-APR-2013

Insert Date: 30-APR-2013

Slots: 1.0

Table of Contents • Start Reading

Learn how to make fun and addictive multi-platform games using jQuery Discover how you can create a fantastic RPG, arcade game, or platformer using jQuery! Learn how you can integrate your game with various social networks, creating multiplayer experiences and also ensuring compatibility with mobile devices. Create your very own framework, harnessing the very best design patterns and proven techniques along the way. In Detail jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side...