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81. | Learning ActionScript 2.0 for Macromedia® Flash® 8 Publisher: Macromedia Press Publication Date: 13-OCT-2005 Insert Date: 01-NOV-2005 Slots: 1.0 | Overview: Learning ActionScript 2.0 for Macromedia® Flash® 8 Powerful development and design tools require thorough and
authoritative technical advice and documentation. When it comes to
Macromedia Flash, no one is more authoritative than Macromedia
Development and writing teams. Now their official documentation is
available to you in printed book form. As you work, keep this guide
by your side for ready access to valuable information on using
Flash. We’ve designed it so that it’s easy to annotate
as you progress.
Learning ActionScript 2.0 for Macromedia Flash 8 shows you
how to write proper ActionScript syntax to create useful and
interactive...
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82. | Flex on Rails: Building Rich Internet Applications with Adobe Flex 3 and Rails 2 By: Tony Hillerson; Daniel Wanja Publisher: Addison-Wesley Professional Publication Date: 23-DEC-2008 Insert Date: 02-SEP-2008 Slots: 1.0 | Overview: Flex on Rails: Building Rich Internet Applications with Adobe Flex 3 and Rails 2 “There’s no question
you’re going to be a better Flex and Rails developer when
you’re done reading this book.”
–From the Foreword by Matt Chotin,
Senior Product Manager, Adobe Systems, Inc.
Adobe Flex enables the rapid development of
rich and engaging user experiences. Ruby on Rails dramatically
simplifies the development of database-driven web applications. Now
there’s a book that shows how to use the newest versions of
both frameworks together to create state-of-the-art Rich Internet
Applications (RIAs).
Flex on Rails begins
with the absolute essentials: setting up your environment...
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83. | Flexible Rails: Flex 3 on Rails 2 By: Peter Armstrong Publisher: Manning Publications Publication Date: 23-JAN-2008 Insert Date: 24-JUN-2008 Slots: 1.0 | Overview: Flexible Rails: Flex 3 on Rails 2
Flexible Rails is a unique, application-based guide for
using Ruby on Rails 2 and Adobe Flex 3 to build rich Internet
applications (RIAs). It is not an exhaustive Ruby on Rails or Flex
reference. Instead, it is an extensive tutorial in which the reader
builds multiple iterations of an interesting RIA using Flex and
Rails together.
Author Peter Armstrong walks readers through eleven iterations
in which the sample application--pomodo--is variously built,
refactored, debugged, sliced, diced and otherwise explored from
every conceivable angle with respect to Ruby on Rails and Adobe
Flex. The...
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84. | ADOBE® FLEX® BUILDER™ 3: USING ADOBE FLEX BUILDER 3 By: Adobe Systems Publisher: Adobe Systems Publication Date: 20-FEB-2008 Insert Date: 16-JUN-2009 Slots: 0.0 | Overview: ADOBE® FLEX® BUILDER™ 3: USING ADOBE FLEX BUILDER 3
Adobe® Flex® Builder™ is an integrated development environment (IDE) for developing applications that use the Adobe® Flex® framework, MXML, Adobe® Flash® Player 9, ActionScript 3.0, Adobe® LiveCycle™ Data Services ES, and the Adobe® Flex® Charting components.
Flex Builder is built on top of Eclipse, an open-source IDE, and provides all the tools you need to develop Flex and ActionScript applications. It runs on Microsoft Windows, Apple Macintosh OS X, and Linux, and is available in several versions. Installation configuration options let you install Flex Builder as a set of plug-ins in...
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85. | Foundation XML and E4X for Flash and Flex By: Sas Jacobs Publisher: Apress Publication Date: 01-JAN-2009 Insert Date: 25-JUN-2009 Slots: 1.0 | Overview: Foundation XML and E4X for Flash and Flex
XML is the lingua franca of the Web. All designers and developers working in a web environment need a sound understanding of XML and its role in application development. Many software packages and organizations allow for the exchange of data using an XML format. Web services and RSS feeds are now commonplace.
For those working with Flash and Flex, a thorough understanding of XML is particularly important. XML documents are one option for the data provided to SWF applications. Flash and Flex can load, display, and modify XML content. These applications can also send XML content to other...
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86. | Publisher: Wrox Publication Date: 24-APR-2006 Insert Date: 09-MAR-2011 Slots: 1.0 | Overview: Beginning ActionScript 2.0
Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding
Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML
Contains complete coverage of the ActionScript language, including data types, variables, events, and more
Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new...
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87. | The ActionScript™ 3.0 Migration Guide: Making the Move from ActionScript 2.0 By: Kris Hadlock Publisher: New Riders Publication Date: 11-JUL-2008 Insert Date: 02-JUN-2008 Slots: 1.0 | Overview: The ActionScript™ 3.0 Migration Guide: Making the Move from ActionScript 2.0 When Flash Player 9 released in June 2006, it introduced the new
scripting language, ActionScript 3, which has already taken hold in
the Adobe Flex application development community. ActionScript 3
provides not only a significant enhancement in performance, but
also a more robust programming model that lends itself to complex
Rich Internet Application development. For web designers and
developers who need to make the move to ActionScript 3 from the
previous version, ActionScript 2, the learning curve has proven to
be significant. In this essential and timely guide, ActionScript
expert Kris...
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88. | ADOBE® FLEX® 3: COMPILER API USER GUIDE By: Adobe Systems Publisher: Adobe Systems Publication Date: 20-FEB-2008 Insert Date: 08-JUN-2009 Slots: 0.0 | Overview: ADOBE® FLEX® 3: COMPILER API USER GUIDE
The Flex compiler API lets you compile Flex applications from Java applications. You can also create Flex applications in memory and compile them to SWF files without ever having an MXML file on disk. In addition, the compiler API lets you output linkage reports and other details about your applications.
You can also create project files and libraries with the compiler API. Libraries are SWC files that define a set of components for use in your application, theme files, or Runtime Shared Libraries (RSLs). Projects combine Flex applications and libraries. They let you enforce dependencies...
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89. | Beginning Adobe® AIR™: Building Applications for the Adobe Integrated Runtime By: Rich Tretola Publisher: Wrox Publication Date: 07-APR-2008 Insert Date: 25-MAR-2011 Slots: 1.0 | Overview: Beginning Adobe® AIR™: Building Applications for the Adobe Integrated Runtime
If you're ready to take advantage of Adobe Integrated Runtime (AIR) to build desktop-based Rich Internet Applications, then this is the book for you. After introducing you to AIR, Adobe expert Rich Tretola discusses the different programming languages and tools you can use for development. He presents multiple methods for storing data, including within the file system and embedded database as well as storage on remote servers. This guide is a perfect mix of tutorials and hands-on coding, and provides the resources you need to build AIR applications quickly.
...
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90. | The Essential Guide to Flash CS4 with ActionScript By: Paul Milbourne; Chris Kaplan; Michael Oliver; Serge Jespers Publisher: friends of ED Publication Date: 11-MAR-2009 Insert Date: 25-JUN-2009 Slots: 1.0 | Overview: The Essential Guide to Flash CS4 with ActionScript
For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications.
The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed...
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91. | Foundation ActionScript for Flash 8 By: Kristian Besley; Sham Bhangal; Eric Dolecki; David Powers Publisher: Apress Publication Date: 10-APR-2006 Insert Date: 28-JUN-2009 Slots: 1.0 | Overview: Foundation ActionScript for Flash 8
ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development.
ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more...
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92. | ActionScript for Flash MX: The Definitive Guide, Second Edition By: Colin Moock Publisher: O'Reilly Media, Inc. Publication Date: 18-DEC-2002 Insert Date: 22-FEB-2003 Slots: 1.0 | Overview: ActionScript for Flash MX: The Definitive Guide, Second Edition
Updated to cover Flash MX, the newest version of Macromedia Flash,
ActionScript for Flash MX: The Definitive Guide, Second
Edition is the one book no serious Flash developer should be
without. ActionScript is Macromedia's programming language for
Flash MX, the popular authoring tool for creating rich internet
applications and animations for the Web. With Macromedia's new
focus on application development, ActionScript now includes a
direct drawing API, loading of external MP3 and JPG files, improved
sound control, an extensive set of text formatting tools, complete
support for component...
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93. | By: Tariq Ahmed; Jon Hirschi; Faisal Abid Publisher: Manning Publications Publication Date: 03-FEB-2009 Insert Date: 24-FEB-2009 Slots: 1.0 | Overview: Flex 3 in Action
New Web applications require engaging user-friendly
interfaces-and the cooler, the better. With Flex 3, Web developers
at any skill level can create high-quality, effective, and
interactive Rich Internet Applications (RIAs) quickly and easily.
Flex removes the complexity barrier from RIA development by
offering sophisticated tools and a straightforward programming
language so you can focus on what you want to do instead of how to
do it. And now that the major components of Flex are free and open
source, the cost barrier is gone, as well!
Flex 3 in Action is an easy-to-follow, hands-on...
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94. | Apollo for Adobe Flex Developers Pocket Guide By: Mike Chambers; Rob Dixon; Jeff Swartz Publisher: O'Reilly Media, Inc. Publication Date: 09-MAR-2007 Insert Date: 02-MAR-2007 Slots: 1.0 | Overview: Apollo for Adobe Flex Developers Pocket Guide
Written by members of the Apollo product team, this is the official
guide to the Alpha release of Adobe Apollo, the new cross platform
desktop runtime from Adobe Labs.
Apollo for Adobe Flex Developers Pocket Guide explains how
to build and deploy Flash-based Rich Internet Applications (RIAs)
to the desktop using Adobe's Flex framework. This book describes
concisely how Apollo works, and offers numerous examples for those
who want to start building RIAs for the desktop right away.
Why put RIAs on the desktop? They're already supposed to offer the
responsiveness of desktop programs....
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95. | Game Development with ActionScript By: Lewis Moronta Publisher: Premier Press Publication Date: 01-JAN-2004 Insert Date: 19-AUG-2004 Slots: 1.0 | Overview: Game Development with ActionScript
Game Development with ActionScript is the concise book of choice for learning how to program your own games in Flash from scratch!. Assuming no previous programming knowledge, the average aspiring programmer will learn how to create and design his own programs in a matter of pages.. Clear and concise text introduces concepts through numerous demos throughout the book. Hands-on exercises reinforce these concepts giving the reader a solid foundation of skills. Q&As at the end of each chapter assure that no gaps in knowledge are left unfilled.
Features
This book is a...
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96. | Object-Oriented Programming with ActionScript Publisher: New Riders Publication Date: 13-SEP-2002 Insert Date: 10-DEC-2002 Slots: 1.0 | Overview: Object-Oriented Programming with ActionScript Object-Oriented Programming with ActionScript takes you
beyond the level of "neat" code tricks and teaches you how to
architect and implement true Macromedia Flash MX applications. You
will also learn the programming theory needed to take full
advantage of the object-oriented nature of ActionScript.
Nearly a third of the book is focused on teaching you everything
there is to know about one of the most powerful new features of
Flash MX:components. The topics range from understanding and using
components, to constructing custom components. This book also
recognizes the uniqueness of...
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97. |
ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts By: William Sanders Publisher: O'Reilly Media, Inc. Publication Date: 18-JAN-2007 Insert Date: 15-MAY-2007 Slots: 1.0 | Overview: ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
ActionScript 3.0 Programming: Overview, Getting Started, and
Examples of New Concepts is a 76-page document designed to
introduce those familiar with general programming principles to
ActionScript 3.0. ActionScript 3.0 compiles and runs much faster
than preceding versions, and the reasons have much to do with the
structural changes Adobe has added: You truly do need to use
ActionScript differently than you have previously, if you're
already ActionScript programmer. If you're new to ActionScript, but
are looking at it from a Java or C++ or C# perspective, you may be
intrigued at how...
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98. | By: Chafic Kazoun; Joey Lott Publisher: O'Reilly Media, Inc. Publication Date: 16-APR-2007 Insert Date: 13-OCT-2006 Slots: 1.0 | Overview: Programming Flex 2 Is there an easier way to build and deliver rich internet
applications (RIAs) other than the Flash IDE or Ajax? Absolutely.
With Adobe Flex 2, the Flex 2 SDK, and this book, you have all you
need to build RIAs. Programming Flex 2 offers you plenty of
practical and useful examples that reveal how and why to use a
particular feature of Flex 2, and when and when not to.As part of the Adobe Developer Library, Programming Flex 2 is
the authoritative guide to this new Adobe framework. You learn to
use a markup language called MXML and a vast library of
off-the-shelf and highly-configurable...
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99. | By: Joey Lott Publisher: O'Reilly Media, Inc. Publication Date: 24-JUL-2003 Insert Date: 14-AUG-2003 Slots: 1.0 | Overview: Actionscript Cookbook
When you need to get the job done fast, you'll reach for this
practical, nuts-n-bolts toolkit. Rather than focusing on
ActionScript in the abstract, this Cookbook puts theory into
practice with ready-made answers to common ActionScript problems.
Flash MX developers can solve issues quickly, while learning
practical techniques for resolving similar dilemmas in the future.
ActionScript has blossomed into a large and important language
whose sheer volume of capabilities can be daunting. The
ActionScript Cookbook breaks it all down into tasks that are
relevant, practical, and insightful....
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100. | ADOBE® FLEX® 3: BUILDING AND DEPLOYING ADOBE FLEX 3 APPLICATIONS By: Adobe Systems Publisher: Adobe Systems Publication Date: 01-JAN-2008 Insert Date: 16-JUN-2009 Slots: 0.0 | Overview: ADOBE® FLEX® 3: BUILDING AND DEPLOYING ADOBE FLEX 3 APPLICATIONS
Describes the process of building and deploying Flex 3 applications, including information on security, performance, logging, player detection, the ASDoc utility, and Flex compiler options.
...
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