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Adobe Development


81. 

Fundamentals of ActionScript 3.0: Develop and Design

Fundamentals of ActionScript 3.0: Develop and Design

By: Doug Winnie

Publisher: Peachpit Press

Publication Date: 11-JUL-2011

Insert Date: 01-JUL-2011

Slots: 1.0

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Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how...

82. 

IBM PureFlex System and IBM Flex System Products and Technology

IBM PureFlex System and IBM Flex System Products and Technology

By: David Watts; Randall Davis; Dave Ridley

Publisher: IBM Redbooks

Publication Date: 28-AUG-2013

Insert Date: 10-DEC-2013

Slots: 1.0

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To meet today’s complex and ever-changing business demands, you need a solid foundation of compute, storage, networking, and software resources. This system must be simple to deploy, and be able to quickly and automatically adapt to changing conditions. You also need to be able to take advantage of broad expertise and proven guidelines in systems management, applications, hardware maintenance, and more. The IBM® PureFlex™ System combines no-compromise system designs along with built-in expertise and integrates them into complete, optimized solutions. At the heart of PureFlex System is...

83. 

Flexible Rails: Flex 3 on Rails 2

Flexible Rails: Flex 3 on Rails 2

By: Peter Armstrong

Publisher: Manning Publications

Publication Date: 23-JAN-2008

Insert Date: 24-JUN-2008

Slots: 1.0

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Flexible Rails is a unique, application-based guide for using Ruby on Rails 2 and Adobe Flex 3 to build rich Internet applications (RIAs). It is not an exhaustive Ruby on Rails or Flex reference. Instead, it is an extensive tutorial in which the reader builds multiple iterations of an interesting RIA using Flex and Rails together. Author Peter Armstrong walks readers through eleven iterations in which the sample application--pomodo--is variously built, refactored, debugged, sliced, diced and otherwise explored from every conceivable angle with respect to Ruby on Rails and Adobe Flex. The...

84. 

The Essential Guide to Flash CS4 with ActionScript

The Essential Guide to Flash CS4 with ActionScript

By: Paul Milbourne; Chris Kaplan; Michael Oliver; Serge Jespers

Publisher: friends of ED

Publication Date: 11-MAR-2009

Insert Date: 25-JUN-2009

Slots: 1.0

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For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications. The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed...

85. 

Adobe AIR 1.5 Cookbook

Adobe AIR 1.5 Cookbook

By: ; ; ; ;

Publisher: O'Reilly Media, Inc.

Publication Date: 17-NOV-2008

Insert Date: 04-NOV-2008

Slots: 1.0

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Thoroughly vetted by Adobe's AIR development team, Adobe AIR 1.5 Cookbook addresses fundamentals, best practices, and topics that web developers and application designers inquire about most. The hands-on recipes in this cookbook help you solve a variety of tasks and scenarios you may encounter using Adobe AIR to build Rich Internet Applications for the desktop. It's an ideal way to learn the nuances of Adobe AIR, with practical solutions you can use right away, and detailed explanations of why and how they work. These recipes will help you: Build an AIR application with Flex, Flash, or HTML...

86. 

ActionScript™ 3.0 Bible

ActionScript™ 3.0 Bible

By: 

Publisher: John Wiley & Sons

Publication Date: 29-OCT-2007

Insert Date: 04-JUL-2008

Slots: 1.0

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Packed with hands-on instruction and step by step tutorials, the ActionScript 3 Bible is everything you need to harness the power of this amazing language. ActionScript experts Roger Braunstein and Mims Wright guide you through the in's and out's of building Rich Internet Applications with ActionScript 3. Coverage includes: * The ActionScript 3 language - variables, datatypes, operators and expressions, functions, and more * Object-Oriented aspects of ActionScript 3 * Working with XML * Dealing with events * Handling error events and making your applications fault tolerant * Debugging...

87. 

Learning ActionScript 2.0 for Macromedia® Flash® 8

Learning ActionScript 2.0 for Macromedia® Flash® 8

By: 

Publisher: Macromedia Press

Publication Date: 13-OCT-2005

Insert Date: 01-NOV-2005

Slots: 1.0

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Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress. Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive...

88. 

Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4 If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScipt in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich Internet content using the preferred language for work with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task. You'll learn such skills as how to add interactivity,...

89. 

Flex Early Evaluation: Assessing Flex and Your Project Needs

Flex Early Evaluation: Assessing Flex and Your Project Needs

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 30-MAY-2007

Insert Date: 05-JUN-2007

Slots: 1.0

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Evaluating any new technology can be a challenge. This Short Cut is designed to help web application developers (and their team managers) understand if Flex is the right technology for their company or client. Although the authors of this book have a strong understanding of the Flex framework, this isn't a sales pitch for Flex. The authors believe that Flex is a good tool to solve many business problems, but it is not a cure-all. After reading this material, you'll know what's good about Rich Internet Applications. You'll know the capabilities of Flex 2, how Flex works, and how much it...

90. 

ADOBE® FLEX® 3: ADVANCED DATA VISUALIZATION DEVELOPER GUIDE

ADOBE® FLEX® 3: ADVANCED DATA VISUALIZATION DEVELOPER GUIDE

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

Slots: 0.0

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Describes how to use Advanced DataGrid, OLAP DataGrid, Advanced charting, and automation agents. ...

91. 

Flash Mobile: Leveraging Custom iPhone and Android Interface Calls with ActionScript

Flash Mobile: Leveraging Custom iPhone and Android Interface Calls with ActionScript

By: Matthew David

Publisher: Focal Press

Publication Date: 01-JAN-2011

Insert Date: 25-JAN-2014

Slots: 1.0

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Learn how you can tap into the Android specific extensions with ActionScript to add a rich level of control to your apps. Get up and running quickly, with these mobile features: Gestures Orientation Geolocation Loading data into Flash Loading web pages into WebView Microphone Camera/video ...

92. 

Foundation ActionScript 3.0 for Flash and Flex

Foundation ActionScript 3.0 for Flash and Flex

By: Darren Richardson

Publisher: Apress

Publication Date: 15-AUG-2009

Insert Date: 24-MAY-2010

Slots: 1.0

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This book covers all the essential ActionScript 3.0 techniques from the ground up, allowing you to get up and running quickly and easily. ...

93. 

Foundation ActionScript 3.0 Animation: Making Things Move!

Foundation ActionScript 3.0 Animation: Making Things Move!

By: Keith Peters

Publisher: Apress

Publication Date: 01-APR-2007

Insert Date: 16-OCT-2008

Slots: 1.0

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Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and...

94. 

Introduction to Flex 2

Introduction to Flex 2

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 28-FEB-2007

Insert Date: 16-MAY-2007

Slots: 1.0

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This Short Cut is all about getting up and running with Adobe Flex 2; a perfect title would be "(Almost) Everything You've Ever Wanted to Know about Flex 2 But Were Afraid to Ask." It consists of conversational instruction, along with demonstrative examples, in order to give developers an efficient grounding in how to get their arms around using Flex 2. Especially helpful for those coming from the Flex/AS/Flash universe, but also designed for those coming from Java, .Net, and elsewhere. Six small sections cover: Quick background on Flex 2What's new in ActionScript 3.0How to use Flex right...

95. 

ADOBE® FLEX® BUILDER™ 3: USING ADOBE FLEX BUILDER 3

ADOBE® FLEX® BUILDER™ 3: USING ADOBE FLEX BUILDER 3

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 20-FEB-2008

Insert Date: 16-JUN-2009

Slots: 0.0

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Adobe® Flex® Builder™ is an integrated development environment (IDE) for developing applications that use the Adobe® Flex® framework, MXML, Adobe® Flash® Player 9, ActionScript 3.0, Adobe® LiveCycle™ Data Services ES, and the Adobe® Flex® Charting components. Flex Builder is built on top of Eclipse, an open-source IDE, and provides all the tools you need to develop Flex and ActionScript applications. It runs on Microsoft Windows, Apple Macintosh OS X, and Linux, and is available in several versions. Installation configuration options let you install Flex Builder as a set of plug-ins in...

96. 

ADOBE® FLEX® 3: BUILDING AND DEPLOYING ADOBE FLEX 3 APPLICATIONS

ADOBE® FLEX® 3: BUILDING AND DEPLOYING ADOBE FLEX 3 APPLICATIONS

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

Slots: 0.0

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Describes the process of building and deploying Flex 3 applications, including information on security, performance, logging, player detection, the ASDoc utility, and Flex compiler options. ...

97. 

The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash

The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash

By: ; ; ;

Publisher: O'Reilly Media, Inc.

Publication Date: 17-OCT-2008

Insert Date: 14-OCT-2008

Slots: 1.0

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"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!" -- Branden Hall, from the Foreword Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains: Object-oriented...

98. 

Object-Oriented Programming with ActionScript 2.0

Object-Oriented Programming with ActionScript 2.0

By: Jeff Tapper; James Talbot; Robin Haffner

Publisher: New Riders

Publication Date: 17-FEB-2004

Insert Date: 03-APR-2004

Slots: 1.0

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Master the principles of object-oriented programming as it is used with the most recent version of ActionScripting. This book is designed to provide readers with an understanding of object-oriented programming, ActionScript 2.0, and the interaction of the two. Section 1 begins with an introduction to ActionScript 2.0 and the specifics of building classes in AS2. Other topics of discussion include adding properties and methods to classes, inheritance, interfaces, inter-object communications, the details and implications of object-oriented design as a process, and working with and building...

99. 

Macromedia® Flash® 8 ActionScript: Training from the Source

Macromedia® Flash® 8 ActionScript: Training from the Source

By: 

Publisher: Macromedia Press

Publication Date: 24-JAN-2006

Insert Date: 18-FEB-2006

Slots: 1.0

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As any Flash developer worth his or her salt knows, you’re not tapping all of the program’s power unless you’re taking advantage of its scripting language. Not to worry: With Flash 8’s improved scripting language (which includes a visual interface!) and this project-based guide you don’t have to be a master programmer to do so. In these pages authors Jobe Makar and Danny Patterson, use hands-on lessons and simple, step-by-step instructions to translate real-life activities into scripts, in the process demonstrating that scripting is something you already instinctively know how to do. To that...

100. 

AdvancED ActionScript 3.0 Animation

AdvancED ActionScript 3.0 Animation

By: Keith Peters

Publisher: friends of ED

Publication Date: 23-DEC-2008

Insert Date: 25-JUN-2009

Slots: 1.0

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This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see...