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Adobe Development


81. 

IBM Flex System V7000 Storage Node Introduction and Implementation Guide

IBM Flex System V7000 Storage Node Introduction and Implementation Guide

By: John Sexton; Tilak Buneti; Eva Ho; Massimo Rosati

Publisher: IBM Redbooks

Publication Date: 17-SEP-2013

Insert Date: 10-DEC-2013

Slots: 1.0

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IBM® Flex System™ products are ideally suited for data center environments that require flexible, cost-effective, secure, and energy-efficient hardware. IBM Flex System V7000 Storage Node is the latest addition to the IBM Flex Systems product family and is a modular storage system designed to fit into the IBM Flex System Enterprise chassis. When purchased in the IBM PureFlex™ configurations, IBM Flex System V7000 Storage Node is configured from the factory into the hardware solution purchased. If, however, the configuration wanted is not offered in the predefined offerings, then a...

82. 

Beginning ActionScript 2.0

Beginning ActionScript 2.0

By: 

Publisher: Wrox

Publication Date: 24-APR-2006

Insert Date: 09-MAR-2011

Slots: 1.0

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Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML Contains complete coverage of the ActionScript language, including data types, variables, events, and more Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new...

83. 

Object-Oriented Programming with ActionScript

Object-Oriented Programming with ActionScript

By: 

Publisher: New Riders

Publication Date: 13-SEP-2002

Insert Date: 10-DEC-2002

Slots: 1.0

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Object-Oriented Programming with ActionScript takes you beyond the level of "neat" code tricks and teaches you how to architect and implement true Macromedia Flash MX applications. You will also learn the programming theory needed to take full advantage of the object-oriented nature of ActionScript. Nearly a third of the book is focused on teaching you everything there is to know about one of the most powerful new features of Flash MX:components. The topics range from understanding and using components, to constructing custom components. This book also recognizes the uniqueness of...

84. 

The Essential Guide to Flex 3

The Essential Guide to Flex 3

By: Charles E. Brown

Publisher: Apress

Publication Date: 01-MAY-2008

Insert Date: 16-OCT-2008

Slots: 1.0

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Flex 3 is the next generation of a technology that revolutionized web applications. It is the next evolutionary step of Flash, which has grown from a web animation medium to a powerful enterprise web design and development platform. With nearly 98% of all web browsers, and a growing number of mobile devices, running Flash Player, a knowledge of Flex is indispensible for any serious web developer. This book will show you how to create powerful Rich Internet Applications using Flex 3. After learning how to install and becoming familiar with the basics of the Flex Builder 3 software, you...

85. 

Adobe® Flex™ 3: Training from the Source

Adobe® Flex™ 3: Training from the Source

By: 

Publisher: Adobe Press

Publication Date: 27-MAR-2008

Insert Date: 16-OCT-2007

Slots: 1.0

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Part of the Adobe Training from the Source series, the official curriculum from Adobe, developed by experienced trainers. Using project-based tutorials, this book/CD volume is designed to teach the techniques needed to create sophisticated, professional-level projects. Each book includes a CD that contains all the files used in the lessons, plus completed projects for comparison. In the course of the book, the reader will build several Web applications using Flex Builder incorporating MXML and ActionScript 3.0. This title covers the component framework for Rich Internet Applications, Adobe...

86. 

Advanced ActionScript 3 with Design Patterns

Advanced ActionScript 3 with Design Patterns

By: 

Publisher: Adobe Press

Publication Date: 02-NOV-2006

Insert Date: 18-NOV-2006

Slots: 1.0

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Today's ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in  learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern. Table of Contents: Part I - Successful Projects 1. How to Design Applications     2. Programming to...

87. 

ActionScript for Flash MX: The Definitive Guide, Second Edition

ActionScript for Flash MX: The Definitive Guide, Second Edition

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 18-DEC-2002

Insert Date: 22-FEB-2003

Slots: 1.0

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Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without. ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, an extensive set of text formatting tools, complete support for component...

88. 

Macromedia Flash MX ActionScripting: Advanced Training from the Source

Macromedia Flash MX ActionScripting: Advanced Training from the Source

By: Derek Franklin; Jobe Makar

Publisher: Macromedia Press

Publication Date: 24-APR-2002

Insert Date: 26-SEP-2002

Slots: 1.0

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Macromedia Flash MX ActionScripting: Advanced Training From the Source teaches readers ActionScript using a hands-on, project-based approach. This book will be different in several ways. Instead of just explaining how scripting works, explains scripting by translating real-life activities into scripts, so that users can begin to see the association of how programming and scripting is something they instinctively already know how to do. Readers will be shown many methodologies and techniques for building nearly thirty real-life Flash ActionScript projects, including sample games, wireless...

89. 

Developing BlackBerry Tablet Applications with Flex 4.5

Developing BlackBerry Tablet Applications with Flex 4.5

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 02-JUL-2011

Insert Date: 27-JUN-2011

Slots: 1.0

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Developing Blackberry Tablet applications using Adobe Flex 4.5 for mobile will walk you through creating your 1st AIR on Blackberry application. Next, you will learn how to interact with the devices camera, gallery, accelerometer, GPS, multi touch display and native services using Adobe Flex 4.5. Finally, you will learn how to compile your application and deploy to BlackBerry App World....

90. 

Adobe® Flex® 3 Bible

Adobe® Flex® 3 Bible

By: 

Publisher: John Wiley & Sons

Publication Date: 11-AUG-2008

Insert Date: 21-APR-2009

Slots: 1.0

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Flex your development muscles with this hefty guide Write programs using familiar workflows, deliver rich applications for Web or desktop, and integrate with a variety of application servers using ColdFusion, PHP, and others-all with the new Flex Builder 3 toolkit and the comprehensive tutorials in this packed reference. You'll learn the basics of Flex 3, then quickly start using MXML, ActionScript, CSS, and other tools to create applications that can run on any browser or operating system. Install and learn how to use Flex Builder 3 Explore MXML, ActionScript 3, and the anatomy...

91. 

Flex on Rails: Building Rich Internet Applications with Adobe Flex 3 and Rails 2

Flex on Rails: Building Rich Internet Applications with Adobe Flex 3 and Rails 2

By: Tony Hillerson; Daniel Wanja

Publisher: Addison-Wesley Professional

Publication Date: 23-DEC-2008

Insert Date: 02-SEP-2008

Slots: 1.0

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“There’s no question you’re going to be a better Flex and Rails developer when you’re done reading this book.” –From the Foreword by Matt Chotin, Senior Product Manager, Adobe Systems, Inc. Adobe Flex enables the rapid development of rich and engaging user experiences. Ruby on Rails dramatically simplifies the development of database-driven web applications. Now there’s a book that shows how to use the newest versions of both frameworks together to create state-of-the-art Rich Internet Applications (RIAs). Flex on Rails begins with the absolute essentials: setting up your environment...

92. 

Learning ActionScript 3.0

Learning ActionScript 3.0

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 13-DEC-2007

Insert Date: 14-SEP-2007

Slots: 1.0

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In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects...

93. 

Macromedia® Flash™ MX 2004 ActionScript: Training from the Source

Macromedia® Flash™ MX 2004 ActionScript: Training from the Source

By: 

Publisher: Macromedia Press

Publication Date: 19-NOV-2003

Insert Date: 23-MAY-2004

Slots: 1.0

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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into...

94. 

Advanced Macromedia Flash™ MX ActionScript In Action, Second Edition

Advanced Macromedia Flash™ MX ActionScript In Action, Second Edition

By: 

Publisher: Prentice Hall

Publication Date: 15-OCT-2002

Insert Date: 06-JUN-2003

Slots: 1.0

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Deliver robust, high-performance applications with Macromedia Flash MX and ActionScript! Build complete Web apps, e-commerce front-ends, and games-step by step Leverage Flash MX components, digital video, and other powerful new features Use XML structured data in your Flash applications Learn hands-on, through dozens of expert examples All of the book's Flash movies and ActionScript code available on companion Web site Make the most of Flash MX and ActionScript, as you build advanced Web applications, e-commerce front ends, and games—hands-on, one step at a time!...

95. 

ActionScript: The Definitive Guide

ActionScript: The Definitive Guide

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 01-MAY-2001

Insert Date: 27-SEP-2002

Slots: 1.0

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Given its ability to deliver high-impact experiences even over low-bandwidth connections, Flash has become the de facto standard for hundreds of thousands of multimedia web developers worldwide. Flash 5 now includes a new full-fledged programming language called "ActionScript" for controlling animation and multimedia. It's a quantum leap from the bare-bones "Actions" supported in Flash 4, and ActionScript: The Definitive Guide is the first book dedicated entirely to documenting and demonstrating this new language. ActionScript includes all fundamental programming constructs (variables,...

96. 

Developing Android Applications with Flex 4.5

Developing Android Applications with Flex 4.5

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 26-MAY-2011

Insert Date: 11-MAY-2011

Slots: 1.0

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Developing Android applications using Adobe Flex 4.5 for mobile will walk you through creating your 1st AIR on Android application. Next, you will learn how to interact with the devices camera, gallery, accelerometer, GPS, multi touch display and native services using Adobe Flex 4.5. Finally, you will learn how to compile your application and deploy to the Android market....

97. 

AdvancED ActionScript 3.0 Animation

AdvancED ActionScript 3.0 Animation

By: Keith Peters

Publisher: friends of ED

Publication Date: 23-DEC-2008

Insert Date: 25-JUN-2009

Slots: 1.0

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This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see...

98. 

Foundation ActionScript 3.0 Animation: Making Things Move!

Foundation ActionScript 3.0 Animation: Making Things Move!

By: Keith Peters

Publisher: Apress

Publication Date: 01-APR-2007

Insert Date: 16-OCT-2008

Slots: 1.0

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Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and...

99. 

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 18-JAN-2007

Insert Date: 15-MAY-2007

Slots: 1.0

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ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different...

100. 

Game Development with ActionScript

Game Development with ActionScript

By: Lewis Moronta

Publisher: Premier Press

Publication Date: 01-JAN-2004

Insert Date: 19-AUG-2004

Slots: 1.0

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Game Development with ActionScript is the concise book of choice for learning how to program your own games in Flash from scratch!. Assuming no previous programming knowledge, the average aspiring programmer will learn how to create and design his own programs in a matter of pages.. Clear and concise text introduces concepts through numerous demos throughout the book. Hands-on exercises reinforce these concepts giving the reader a solid foundation of skills. Q&As at the end of each chapter assure that no gaps in knowledge are left unfilled. Features This book is a...