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81. | ADOBE® FLEX® 3: ADVANCED DATA VISUALIZATION DEVELOPER GUIDE By: Adobe Systems Publisher: Adobe Systems Publication Date: 01-JAN-2008 Insert Date: 16-JUN-2009 Slots: 0.0 | Overview: ADOBE® FLEX® 3: ADVANCED DATA VISUALIZATION DEVELOPER GUIDE
Describes how to use Advanced DataGrid, OLAP DataGrid, Advanced charting, and automation agents.
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82. | By: Tariq Ahmed; Jon Hirschi; Faisal Abid Publisher: Manning Publications Publication Date: 03-FEB-2009 Insert Date: 24-FEB-2009 Slots: 1.0 | Overview: Flex 3 in Action
New Web applications require engaging user-friendly
interfaces-and the cooler, the better. With Flex 3, Web developers
at any skill level can create high-quality, effective, and
interactive Rich Internet Applications (RIAs) quickly and easily.
Flex removes the complexity barrier from RIA development by
offering sophisticated tools and a straightforward programming
language so you can focus on what you want to do instead of how to
do it. And now that the major components of Flex are free and open
source, the cost barrier is gone, as well!
Flex 3 in Action is an easy-to-follow, hands-on...
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83. | Flex on Rails: Building Rich Internet Applications with Adobe Flex 3 and Rails 2 By: Tony Hillerson; Daniel Wanja Publisher: Addison-Wesley Professional Publication Date: 23-DEC-2008 Insert Date: 02-SEP-2008 Slots: 1.0 | Overview: Flex on Rails: Building Rich Internet Applications with Adobe Flex 3 and Rails 2 “There’s no question
you’re going to be a better Flex and Rails developer when
you’re done reading this book.”
–From the Foreword by Matt Chotin,
Senior Product Manager, Adobe Systems, Inc.
Adobe Flex enables the rapid development of
rich and engaging user experiences. Ruby on Rails dramatically
simplifies the development of database-driven web applications. Now
there’s a book that shows how to use the newest versions of
both frameworks together to create state-of-the-art Rich Internet
Applications (RIAs).
Flex on Rails begins
with the absolute essentials: setting up your environment...
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84. | By: Charles E. Brown Publisher: Apress Publication Date: 01-MAY-2008 Insert Date: 16-OCT-2008 Slots: 1.0 | Overview: The Essential Guide to Flex 3
Flex 3 is the next generation of a technology that revolutionized web applications. It is the next evolutionary step of Flash, which has grown from a web animation medium to a powerful enterprise web design and development platform. With nearly 98% of all web browsers, and a growing number of mobile devices, running Flash Player, a knowledge of Flex is indispensible for any serious web developer.
This book will show you how to create powerful Rich Internet Applications using Flex 3. After learning how to install and becoming familiar with the basics of the Flex Builder 3 software, you...
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85. | Developing BlackBerry Tablet Applications with Flex 4.5 By: Rich Tretola Publisher: O'Reilly Media, Inc. Publication Date: 02-JUL-2011 Insert Date: 27-JUN-2011 Slots: 1.0 | Overview: Developing BlackBerry Tablet Applications with Flex 4.5 Developing Blackberry Tablet applications using Adobe Flex 4.5 for mobile will walk you through creating your 1st AIR on Blackberry application. Next, you will learn how to interact with the devices camera, gallery, accelerometer, GPS, multi touch display and native services using Adobe Flex 4.5. Finally, you will learn how to compile your application and deploy to BlackBerry App World....
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86. |
ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts By: William Sanders Publisher: O'Reilly Media, Inc. Publication Date: 18-JAN-2007 Insert Date: 15-MAY-2007 Slots: 1.0 | Overview: ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
ActionScript 3.0 Programming: Overview, Getting Started, and
Examples of New Concepts is a 76-page document designed to
introduce those familiar with general programming principles to
ActionScript 3.0. ActionScript 3.0 compiles and runs much faster
than preceding versions, and the reasons have much to do with the
structural changes Adobe has added: You truly do need to use
ActionScript differently than you have previously, if you're
already ActionScript programmer. If you're new to ActionScript, but
are looking at it from a Java or C++ or C# perspective, you may be
intrigued at how...
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87. | Publisher: Wrox Publication Date: 24-APR-2006 Insert Date: 09-MAR-2011 Slots: 1.0 | Overview: Beginning ActionScript 2.0
Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding
Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML
Contains complete coverage of the ActionScript language, including data types, variables, events, and more
Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new...
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88. | The ActionScript™ 3.0 Migration Guide: Making the Move from ActionScript 2.0 By: Kris Hadlock Publisher: New Riders Publication Date: 11-JUL-2008 Insert Date: 02-JUN-2008 Slots: 1.0 | Overview: The ActionScript™ 3.0 Migration Guide: Making the Move from ActionScript 2.0 When Flash Player 9 released in June 2006, it introduced the new
scripting language, ActionScript 3, which has already taken hold in
the Adobe Flex application development community. ActionScript 3
provides not only a significant enhancement in performance, but
also a more robust programming model that lends itself to complex
Rich Internet Application development. For web designers and
developers who need to make the move to ActionScript 3 from the
previous version, ActionScript 2, the learning curve has proven to
be significant. In this essential and timely guide, ActionScript
expert Kris...
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89. | By: Colin Moock Publisher: O'Reilly Media, Inc. Publication Date: 16-JUN-2004 Insert Date: 22-JUN-2004 Slots: 1.0 | Overview: Essential ActionScript 2.0
In September 2003, Macromedia released Flash MX 2004, and with it,
ActionScript 2.0, a dramatically improved version of Flash's
programming language. ActionScript 2.0 introduces a formal
object-oriented programming syntax and methodology for creating
Flash applications. From a developer's perspective, the new
OOP-based techniques in ActionScript 2.0 make applications more
natural to plan and conceptualize, more stable, more reusable
across projects, easier to maintain, change, and expand upon, and
much more. In short, they enhance the entire development process.
In Essential ActionScript...
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90. | Flex 3 Component Solutions: Build Amazing Interfaces with Flex Components By: Jack Herrington Publisher: Apress Publication Date: 17-NOV-2008 Insert Date: 25-JUN-2009 Slots: 1.0 | Overview: Flex 3 Component Solutions: Build Amazing Interfaces with Flex Components
Flex has revolutionized the development of Rich Internet Applications, giving developers the framework necessary to easily create ever more powerful applications. Components form an essential part of this framework, and once you understand how to fully use them, your productivity and creativity will be taken to a whole new level. Flex 3 Component Solutions will show just what you can achieve with components and exactly how to achieve it.
You'll see just how simple it is to use components to create amazing interfaces for your applications be they media players, data visualizations, 3D...
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91. | Foundation XML and E4X for Flash and Flex By: Sas Jacobs Publisher: Apress Publication Date: 01-JAN-2009 Insert Date: 25-JUN-2009 Slots: 1.0 | Overview: Foundation XML and E4X for Flash and Flex
XML is the lingua franca of the Web. All designers and developers working in a web environment need a sound understanding of XML and its role in application development. Many software packages and organizations allow for the exchange of data using an XML format. Web services and RSS feeds are now commonplace.
For those working with Flash and Flex, a thorough understanding of XML is particularly important. XML documents are one option for the data provided to SWF applications. Flash and Flex can load, display, and modify XML content. These applications can also send XML content to other...
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92. | ADOBE® FLEX® 3: COMPILER API USER GUIDE By: Adobe Systems Publisher: Adobe Systems Publication Date: 20-FEB-2008 Insert Date: 08-JUN-2009 Slots: 0.0 | Overview: ADOBE® FLEX® 3: COMPILER API USER GUIDE
The Flex compiler API lets you compile Flex applications from Java applications. You can also create Flex applications in memory and compile them to SWF files without ever having an MXML file on disk. In addition, the compiler API lets you output linkage reports and other details about your applications.
You can also create project files and libraries with the compiler API. Libraries are SWC files that define a set of components for use in your application, theme files, or Runtime Shared Libraries (RSLs). Projects combine Flex applications and libraries. They let you enforce dependencies...
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93. | The Essential Guide to Flash CS4 with ActionScript By: Paul Milbourne; Chris Kaplan; Michael Oliver; Serge Jespers Publisher: friends of ED Publication Date: 11-MAR-2009 Insert Date: 25-JUN-2009 Slots: 1.0 | Overview: The Essential Guide to Flash CS4 with ActionScript
For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications.
The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed...
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94. | Game Development with ActionScript By: Lewis Moronta Publisher: Premier Press Publication Date: 01-JAN-2004 Insert Date: 19-AUG-2004 Slots: 1.0 | Overview: Game Development with ActionScript
Game Development with ActionScript is the concise book of choice for learning how to program your own games in Flash from scratch!. Assuming no previous programming knowledge, the average aspiring programmer will learn how to create and design his own programs in a matter of pages.. Clear and concise text introduces concepts through numerous demos throughout the book. Hands-on exercises reinforce these concepts giving the reader a solid foundation of skills. Q&As at the end of each chapter assure that no gaps in knowledge are left unfilled.
Features
This book is a...
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95. | Foundation ActionScript for Flash 8 By: Kristian Besley; Sham Bhangal; Eric Dolecki; David Powers Publisher: Apress Publication Date: 10-APR-2006 Insert Date: 28-JUN-2009 Slots: 1.0 | Overview: Foundation ActionScript for Flash 8
ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development.
ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more...
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96. | Macromedia® Flash™ MX ActionScript for Fun & Games By: Gary Rosenzweig Publisher: Que Publication Date: 16-JUL-2002 Insert Date: 25-MAY-2008 Slots: 1.0 | Overview: Macromedia® Flash™ MX ActionScript for Fun & Games Anyone with moderate Macromedia Flash experience who is looking
to acquire or improve their understanding of ActionScript will find
this book a valuable resource. Author Gary Rosenzweig is highly
respected in the Macromedia community and pioneered the use of
advanced programming techniques in Macromedia Flash. For this
edition, he has updated the games from the previous edition and has
added several new projects. Each chapter studies and then
deconstructs a new type of game or gadget such as hunt and click
games, catch and avoid games, or action and adventure games and the
CD contains the...
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97. | ActionScript for Flash MX: The Definitive Guide, Second Edition By: Colin Moock Publisher: O'Reilly Media, Inc. Publication Date: 18-DEC-2002 Insert Date: 22-FEB-2003 Slots: 1.0 | Overview: ActionScript for Flash MX: The Definitive Guide, Second Edition
Updated to cover Flash MX, the newest version of Macromedia Flash,
ActionScript for Flash MX: The Definitive Guide, Second
Edition is the one book no serious Flash developer should be
without. ActionScript is Macromedia's programming language for
Flash MX, the popular authoring tool for creating rich internet
applications and animations for the Web. With Macromedia's new
focus on application development, ActionScript now includes a
direct drawing API, loading of external MP3 and JPG files, improved
sound control, an extensive set of text formatting tools, complete
support for component...
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98. | Apollo for Adobe Flex Developers Pocket Guide By: Mike Chambers; Rob Dixon; Jeff Swartz Publisher: O'Reilly Media, Inc. Publication Date: 09-MAR-2007 Insert Date: 02-MAR-2007 Slots: 1.0 | Overview: Apollo for Adobe Flex Developers Pocket Guide
Written by members of the Apollo product team, this is the official
guide to the Alpha release of Adobe Apollo, the new cross platform
desktop runtime from Adobe Labs.
Apollo for Adobe Flex Developers Pocket Guide explains how
to build and deploy Flash-based Rich Internet Applications (RIAs)
to the desktop using Adobe's Flex framework. This book describes
concisely how Apollo works, and offers numerous examples for those
who want to start building RIAs for the desktop right away.
Why put RIAs on the desktop? They're already supposed to offer the
responsiveness of desktop programs....
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99. | By: Chafic Kazoun; Joey Lott Publisher: O'Reilly Media, Inc. Publication Date: 16-APR-2007 Insert Date: 13-OCT-2006 Slots: 1.0 | Overview: Programming Flex 2 Is there an easier way to build and deliver rich internet
applications (RIAs) other than the Flash IDE or Ajax? Absolutely.
With Adobe Flex 2, the Flex 2 SDK, and this book, you have all you
need to build RIAs. Programming Flex 2 offers you plenty of
practical and useful examples that reveal how and why to use a
particular feature of Flex 2, and when and when not to.As part of the Adobe Developer Library, Programming Flex 2 is
the authoritative guide to this new Adobe framework. You learn to
use a markup language called MXML and a vast library of
off-the-shelf and highly-configurable...
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100. | Object-Oriented Programming with ActionScript Publisher: New Riders Publication Date: 13-SEP-2002 Insert Date: 10-DEC-2002 Slots: 1.0 | Overview: Object-Oriented Programming with ActionScript Object-Oriented Programming with ActionScript takes you
beyond the level of "neat" code tricks and teaches you how to
architect and implement true Macromedia Flash MX applications. You
will also learn the programming theory needed to take full
advantage of the object-oriented nature of ActionScript.
Nearly a third of the book is focused on teaching you everything
there is to know about one of the most powerful new features of
Flash MX:components. The topics range from understanding and using
components, to constructing custom components. This book also
recognizes the uniqueness of...
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