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Adobe Development


81. 

ADOBE® FLEX® 3: ADVANCED DATA VISUALIZATION DEVELOPER GUIDE

ADOBE® FLEX® 3: ADVANCED DATA VISUALIZATION DEVELOPER GUIDE

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

Slots: 0.0

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Describes how to use Advanced DataGrid, OLAP DataGrid, Advanced charting, and automation agents. ...

82. 

Flex 3 in Action

Flex 3 in Action

By: Tariq Ahmed; Jon Hirschi; Faisal Abid

Publisher: Manning Publications

Publication Date: 03-FEB-2009

Insert Date: 24-FEB-2009

Slots: 1.0

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New Web applications require engaging user-friendly interfaces-and the cooler, the better. With Flex 3, Web developers at any skill level can create high-quality, effective, and interactive Rich Internet Applications (RIAs) quickly and easily. Flex removes the complexity barrier from RIA development by offering sophisticated tools and a straightforward programming language so you can focus on what you want to do instead of how to do it. And now that the major components of Flex are free and open source, the cost barrier is gone, as well! Flex 3 in Action is an easy-to-follow, hands-on...

83. 

Flex on Rails: Building Rich Internet Applications with Adobe Flex 3 and Rails 2

Flex on Rails: Building Rich Internet Applications with Adobe Flex 3 and Rails 2

By: Tony Hillerson; Daniel Wanja

Publisher: Addison-Wesley Professional

Publication Date: 23-DEC-2008

Insert Date: 02-SEP-2008

Slots: 1.0

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“There’s no question you’re going to be a better Flex and Rails developer when you’re done reading this book.” –From the Foreword by Matt Chotin, Senior Product Manager, Adobe Systems, Inc. Adobe Flex enables the rapid development of rich and engaging user experiences. Ruby on Rails dramatically simplifies the development of database-driven web applications. Now there’s a book that shows how to use the newest versions of both frameworks together to create state-of-the-art Rich Internet Applications (RIAs). Flex on Rails begins with the absolute essentials: setting up your environment...

84. 

The Essential Guide to Flex 3

The Essential Guide to Flex 3

By: Charles E. Brown

Publisher: Apress

Publication Date: 01-MAY-2008

Insert Date: 16-OCT-2008

Slots: 1.0

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Flex 3 is the next generation of a technology that revolutionized web applications. It is the next evolutionary step of Flash, which has grown from a web animation medium to a powerful enterprise web design and development platform. With nearly 98% of all web browsers, and a growing number of mobile devices, running Flash Player, a knowledge of Flex is indispensible for any serious web developer. This book will show you how to create powerful Rich Internet Applications using Flex 3. After learning how to install and becoming familiar with the basics of the Flex Builder 3 software, you...

85. 

Developing BlackBerry Tablet Applications with Flex 4.5

Developing BlackBerry Tablet Applications with Flex 4.5

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 02-JUL-2011

Insert Date: 27-JUN-2011

Slots: 1.0

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Developing Blackberry Tablet applications using Adobe Flex 4.5 for mobile will walk you through creating your 1st AIR on Blackberry application. Next, you will learn how to interact with the devices camera, gallery, accelerometer, GPS, multi touch display and native services using Adobe Flex 4.5. Finally, you will learn how to compile your application and deploy to BlackBerry App World....

86. 

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

ShortCut

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 18-JAN-2007

Insert Date: 15-MAY-2007

Slots: 1.0

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ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how...

87. 

Beginning ActionScript 2.0

Beginning ActionScript 2.0

By: 

Publisher: Wrox

Publication Date: 24-APR-2006

Insert Date: 09-MAR-2011

Slots: 1.0

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Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML Contains complete coverage of the ActionScript language, including data types, variables, events, and more Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new...

88. 

The ActionScript™ 3.0 Migration Guide: Making the Move from ActionScript 2.0

The ActionScript™ 3.0 Migration Guide: Making the Move from ActionScript 2.0

By: Kris Hadlock

Publisher: New Riders

Publication Date: 11-JUL-2008

Insert Date: 02-JUN-2008

Slots: 1.0

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When Flash Player 9 released in June 2006, it introduced the new scripting language, ActionScript 3, which has already taken hold in the Adobe Flex application development community. ActionScript 3 provides not only a significant enhancement in performance, but also a more robust programming model that lends itself to complex Rich Internet Application development. For web designers and developers who need to make the move to ActionScript 3 from the previous version, ActionScript 2, the learning curve has proven to be significant. In this essential and timely guide, ActionScript expert Kris...

89. 

Essential ActionScript 2.0

Essential ActionScript 2.0

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 16-JUN-2004

Insert Date: 22-JUN-2004

Slots: 1.0

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In September 2003, Macromedia released Flash MX 2004, and with it, ActionScript 2.0, a dramatically improved version of Flash's programming language. ActionScript 2.0 introduces a formal object-oriented programming syntax and methodology for creating Flash applications. From a developer's perspective, the new OOP-based techniques in ActionScript 2.0 make applications more natural to plan and conceptualize, more stable, more reusable across projects, easier to maintain, change, and expand upon, and much more. In short, they enhance the entire development process. In Essential ActionScript...

90. 

Flex 3 Component Solutions: Build Amazing Interfaces with Flex Components

Flex 3 Component Solutions: Build Amazing Interfaces with Flex Components

By: Jack Herrington

Publisher: Apress

Publication Date: 17-NOV-2008

Insert Date: 25-JUN-2009

Slots: 1.0

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Flex has revolutionized the development of Rich Internet Applications, giving developers the framework necessary to easily create ever more powerful applications. Components form an essential part of this framework, and once you understand how to fully use them, your productivity and creativity will be taken to a whole new level. Flex 3 Component Solutions will show just what you can achieve with components and exactly how to achieve it. You'll see just how simple it is to use components to create amazing interfaces for your applications be they media players, data visualizations, 3D...

91. 

Foundation XML and E4X for Flash and Flex

Foundation XML and E4X for Flash and Flex

By: Sas Jacobs

Publisher: Apress

Publication Date: 01-JAN-2009

Insert Date: 25-JUN-2009

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XML is the lingua franca of the Web. All designers and developers working in a web environment need a sound understanding of XML and its role in application development. Many software packages and organizations allow for the exchange of data using an XML format. Web services and RSS feeds are now commonplace. For those working with Flash and Flex, a thorough understanding of XML is particularly important. XML documents are one option for the data provided to SWF applications. Flash and Flex can load, display, and modify XML content. These applications can also send XML content to other...

92. 

ADOBE® FLEX® 3: COMPILER API USER GUIDE

ADOBE® FLEX® 3: COMPILER API USER GUIDE

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 20-FEB-2008

Insert Date: 08-JUN-2009

Slots: 0.0

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The Flex compiler API lets you compile Flex applications from Java applications. You can also create Flex applications in memory and compile them to SWF files without ever having an MXML file on disk. In addition, the compiler API lets you output linkage reports and other details about your applications. You can also create project files and libraries with the compiler API. Libraries are SWC files that define a set of components for use in your application, theme files, or Runtime Shared Libraries (RSLs). Projects combine Flex applications and libraries. They let you enforce dependencies...

93. 

The Essential Guide to Flash CS4 with ActionScript

The Essential Guide to Flash CS4 with ActionScript

By: Paul Milbourne; Chris Kaplan; Michael Oliver; Serge Jespers

Publisher: friends of ED

Publication Date: 11-MAR-2009

Insert Date: 25-JUN-2009

Slots: 1.0

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For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications. The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed...

94. 

Game Development with ActionScript

Game Development with ActionScript

By: Lewis Moronta

Publisher: Premier Press

Publication Date: 01-JAN-2004

Insert Date: 19-AUG-2004

Slots: 1.0

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Game Development with ActionScript is the concise book of choice for learning how to program your own games in Flash from scratch!. Assuming no previous programming knowledge, the average aspiring programmer will learn how to create and design his own programs in a matter of pages.. Clear and concise text introduces concepts through numerous demos throughout the book. Hands-on exercises reinforce these concepts giving the reader a solid foundation of skills. Q&As at the end of each chapter assure that no gaps in knowledge are left unfilled. Features This book is a...

95. 

Foundation ActionScript for Flash 8

Foundation ActionScript for Flash 8

By: Kristian Besley; Sham Bhangal; Eric Dolecki; David Powers

Publisher: Apress

Publication Date: 10-APR-2006

Insert Date: 28-JUN-2009

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ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development. ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more...

96. 

Macromedia® Flash™ MX ActionScript for Fun & Games

Macromedia® Flash™ MX ActionScript for Fun & Games

By: 

Publisher: Que

Publication Date: 16-JUL-2002

Insert Date: 25-MAY-2008

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Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. Author Gary Rosenzweig is highly respected in the Macromedia community and pioneered the use of advanced programming techniques in Macromedia Flash. For this edition, he has updated the games from the previous edition and has added several new projects. Each chapter studies and then deconstructs a new type of game or gadget such as hunt and click games, catch and avoid games, or action and adventure games and the CD contains the...

97. 

ActionScript for Flash MX: The Definitive Guide, Second Edition

ActionScript for Flash MX: The Definitive Guide, Second Edition

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 18-DEC-2002

Insert Date: 22-FEB-2003

Slots: 1.0

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Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without. ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, an extensive set of text formatting tools, complete support for component...

98. 

Apollo for Adobe Flex Developers Pocket Guide

Apollo for Adobe Flex Developers Pocket Guide

By: ; ;

Publisher: O'Reilly Media, Inc.

Publication Date: 09-MAR-2007

Insert Date: 02-MAR-2007

Slots: 1.0

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Written by members of the Apollo product team, this is the official guide to the Alpha release of Adobe Apollo, the new cross platform desktop runtime from Adobe Labs. Apollo for Adobe Flex Developers Pocket Guide explains how to build and deploy Flash-based Rich Internet Applications (RIAs) to the desktop using Adobe's Flex framework. This book describes concisely how Apollo works, and offers numerous examples for those who want to start building RIAs for the desktop right away. Why put RIAs on the desktop? They're already supposed to offer the responsiveness of desktop programs....

99. 

Programming Flex 2

Programming Flex 2

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 16-APR-2007

Insert Date: 13-OCT-2006

Slots: 1.0

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Is there an easier way to build and deliver rich internet applications (RIAs) other than the Flash IDE or Ajax? Absolutely. With Adobe Flex 2, the Flex 2 SDK, and this book, you have all you need to build RIAs. Programming Flex 2 offers you plenty of practical and useful examples that reveal how and why to use a particular feature of Flex 2, and when and when not to.As part of the Adobe Developer Library, Programming Flex 2 is the authoritative guide to this new Adobe framework. You learn to use a markup language called MXML and a vast library of off-the-shelf and highly-configurable...

100. 

Object-Oriented Programming with ActionScript

Object-Oriented Programming with ActionScript

By: 

Publisher: New Riders

Publication Date: 13-SEP-2002

Insert Date: 10-DEC-2002

Slots: 1.0

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Object-Oriented Programming with ActionScript takes you beyond the level of "neat" code tricks and teaches you how to architect and implement true Macromedia Flash MX applications. You will also learn the programming theory needed to take full advantage of the object-oriented nature of ActionScript. Nearly a third of the book is focused on teaching you everything there is to know about one of the most powerful new features of Flash MX:components. The topics range from understanding and using components, to constructing custom components. This book also recognizes the uniqueness of...