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101. | Creating Visual Experiences with Flex 3.0 By: Juan Sanchez; Andy McIntosh Publisher: Addison-Wesley Professional Publication Date: 17-NOV-2008 Insert Date: 02-JUN-2008 Slots: 1.0 | Overview: Creating Visual Experiences with Flex 3.0 Don’t settle for Flex’s boring,
standard user interface. Set your Flex applications apart with the
breakthrough skinning and programming techniques found in
Creating Visual Experiences with Flex 3.0.
Leading Flex developers Juan Sanchez and Andy McIntosh show how to
build stunning Flex and AIR applications. You’ll learn how to
take a design and translate that design into Flex or AIR without
sacrificing fidelity, and how to apply state-of-the-art branding
that adds value to all your Flex applications, no matter what they
do or who you’re building them for.
Sanchez and McIntosh illuminate...
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102. | Macromedia® Flash™ MX ActionScript for Fun & Games By: Gary Rosenzweig Publisher: Que Publication Date: 16-JUL-2002 Insert Date: 25-MAY-2008 Slots: 1.0 | Overview: Macromedia® Flash™ MX ActionScript for Fun & Games Anyone with moderate Macromedia Flash experience who is looking
to acquire or improve their understanding of ActionScript will find
this book a valuable resource. Author Gary Rosenzweig is highly
respected in the Macromedia community and pioneered the use of
advanced programming techniques in Macromedia Flash. For this
edition, he has updated the games from the previous edition and has
added several new projects. Each chapter studies and then
deconstructs a new type of game or gadget such as hunt and click
games, catch and avoid games, or action and adventure games and the
CD contains the...
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103. | ActionScript: The Definitive Guide By: Colin Moock Publisher: O'Reilly Media, Inc. Publication Date: 01-MAY-2001 Insert Date: 27-SEP-2002 Slots: 1.0 | Overview: ActionScript: The Definitive Guide
Given its ability to deliver high-impact experiences even over
low-bandwidth connections, Flash has become the de facto standard
for hundreds of thousands of multimedia web developers worldwide.
Flash 5 now includes a new full-fledged programming language called
"ActionScript" for controlling animation and multimedia. It's a
quantum leap from the bare-bones "Actions" supported in Flash 4,
and ActionScript: The Definitive Guide is the first book
dedicated entirely to documenting and demonstrating this new
language. ActionScript includes all fundamental programming
constructs (variables,...
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104. | ADOBE® FLEX® 3: USING FLEX WITH DATA SERVICES - DEVELOPING FLEX APPLICATIONS WITH BLAZEDS By: Adobe Systems Publisher: Adobe Systems Publication Date: 01-JAN-2008 Insert Date: 16-JUN-2009 Slots: 0.0 | Overview: ADOBE® FLEX® 3: USING FLEX WITH DATA SERVICES - DEVELOPING FLEX APPLICATIONS WITH BLAZEDS
BlazeDS provides a set of services that lets you connect a client-side application to server-side data, and pass data among multiple clients connected to the server.BlazeDS implements real-time messaging between clients.
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105. | Adobe® Flex™ 3: Das offizielle Trainingsbuch By: Jeff Tapper; Michael Labriola; Matthew Boles; James Talbot Publisher: Addison-Wesley Verlag Publication Date: 17-SEP-2007 Insert Date: 18-MAR-2009 Slots: 1.0 | Overview: Adobe® Flex™ 3: Das offizielle Trainingsbuch
Mit den Anleitungen in diesem Buch erstellen Sie Step by Step dynamische und interaktive Anwendungen mit Flex 3. Sie lernen alles über den Aufbau und die Architektur anspruchsvoller Internetanwendungen (Rich Internet Applications, RIA) mit MXML und ActionScript 3.0. Aber auch die neuen Features von Flex 3, wie das AdvancedDataGrid, der WSDL Introspection Wizard oder der modulare Aufbau von Flex, werden hier eingehend besprochen. Mit diesem optimierten Lehrbuch bleiben keine Fragen offen.
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106. | Adobe AIR RIAs für den Desktop entwickeln: Know-how für HTML/Ajax-und Flash/Flex-Entwickler By: Christian Pfeil Publisher: Addison-Wesley Verlag Publication Date: 18-NOV-2008 Insert Date: 18-MAR-2009 Slots: 1.0 | Overview: Adobe AIR RIAs für den Desktop entwickeln: Know-how für HTML/Ajax-und Flash/Flex-Entwickler
Adobe AIR - RIAs für den Desktop entwickeln
Adobe Integrated Runtime (AIR), ist eine plattformunabhängige Laufzeitumgebung, zur Erstellung von so genannten Rich Internet Applications (RIA) für den Desktop.
Egal ob Sie HTML-, Ajax-, JavaScript-, Flash- oder Flex-Entwickler sind, mit Adobe AIR, können Sie Ihr bestehendes Wissen nutzen, um anspruchsvolle Desktop Applikationen mit starken Features zu erstellen oder bereits bestehende Webanwendungen auf den Desktop zu bringen.
Nach einer kurzen Einführung in das Thema Rich Internet Applications (RIA) und einem umfassenden Technologie...
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107. | By: Chafic Kazoun; Joey Lott Publisher: O'Reilly Verlag Publication Date: 15-OCT-2007 Insert Date: 18-MAR-2009 Slots: 1.0 | Overview: Programmieren mit Flex® 2
Webanwendungen, die sich wie Desktop-Programme bedienen lassen, stehen hoch im Kurs. Adobes Antwort auf diese Entwicklung ist das Flex-Framework. Es ermöglicht Programmierern, die bisher einen Bogen um Flash gemacht haben, den geschmeidigen Einstieg in die Entwicklung von Rich-Internet-Anwendungen.
Flex hat viele mächtige Komponenten und ActionScript-Bibliotheken im Gepäck, mit denen sich auch umfangreiche Anwendungen zügig und komfortabel entwickeln lassen. Mit dem Flash Player als Laufzeitumgebung haben Flex-Anwendungen darüber hinaus die optimale Plattform, um problemlos auf die...
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108. | By: Gerald Reinhardt Publisher: O'Reilly Verlag Publication Date: 15-NOV-2008 Insert Date: 18-MAR-2009 Slots: 1.0 | Overview: Praxiswissen Flex 3
Praxiswissen Flex 3 richtet sich an Webentwickler, die Grundkenntnisse in Webtechnologien wie (X)HTML und CSS mitbringen und nun ihre ersten Rich-Internet-Anwendungen entwickeln wollen. Adobe Flex 3 hat einen ganzen Werkzeugkoffer an Features und
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109. |
Flex Early Evaluation: Assessing Flex and Your Project Needs By: Anthony Franco; The EffectiveUI Team Publisher: O'Reilly Media, Inc. Publication Date: 30-MAY-2007 Insert Date: 05-JUN-2007 Slots: 1.0 | Overview: Flex Early Evaluation: Assessing Flex and Your Project Needs
Evaluating any new technology can be a challenge. This Short Cut is
designed to help web application developers (and their team
managers) understand if Flex is the right technology for their
company or client. Although the authors of this book have a strong
understanding of the Flex framework, this isn't a sales pitch for
Flex. The authors believe that Flex is a good tool to solve many
business problems, but it is not a cure-all.
After reading this material, you'll know what's good about Rich
Internet Applications. You'll know the capabilities of Flex 2, how
Flex works, and how much it...
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110. |
By: Roger Braunstein Publisher: O'Reilly Media, Inc. Publication Date: 28-FEB-2007 Insert Date: 16-MAY-2007 Slots: 1.0 | Overview: Introduction to Flex 2
This Short Cut is all about getting up and running with Adobe Flex
2; a perfect title would be "(Almost) Everything You've Ever Wanted
to Know about Flex 2 But Were Afraid to Ask." It consists of
conversational instruction, along with demonstrative examples, in
order to give developers an efficient grounding in how to get their
arms around using Flex 2. Especially helpful for those coming from
the Flex/AS/Flash universe, but also designed for those coming from
Java, .Net, and elsewhere.
Six small sections cover:
Quick background on Flex 2What's new in ActionScript 3.0How to use Flex right...
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111. | Macromedia® Flash® 8 ActionScript: Training from the Source By: Jobe Makar; Danny Patterson Publisher: Macromedia Press Publication Date: 24-JAN-2006 Insert Date: 18-FEB-2006 Slots: 1.0 | Overview: Macromedia® Flash® 8 ActionScript: Training from the Source As any Flash developer worth his or her salt knows, you’re
not tapping all of the program’s power unless you’re
taking advantage of its scripting language. Not to worry: With
Flash 8’s improved scripting language (which includes a
visual interface!) and this project-based guide you don’t
have to be a master programmer to do so. In these pages authors
Jobe Makar and Danny Patterson, use hands-on lessons
and simple, step-by-step instructions to translate real-life
activities into scripts, in the process demonstrating that
scripting is something you already instinctively know how to do. To
that...
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112. | By: Colin Moock Publisher: O'Reilly Media, Inc. Publication Date: 16-JUN-2004 Insert Date: 22-JUN-2004 Slots: 1.0 | Overview: Essential ActionScript 2.0
In September 2003, Macromedia released Flash MX 2004, and with it,
ActionScript 2.0, a dramatically improved version of Flash's
programming language. ActionScript 2.0 introduces a formal
object-oriented programming syntax and methodology for creating
Flash applications. From a developer's perspective, the new
OOP-based techniques in ActionScript 2.0 make applications more
natural to plan and conceptualize, more stable, more reusable
across projects, easier to maintain, change, and expand upon, and
much more. In short, they enhance the entire development process.
In Essential ActionScript...
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113. | ActionScripting in Macromedia® Flash™ MX By: Phillip Kerman Publisher: New Riders Publication Date: 19-JUL-2002 Insert Date: 26-NOV-2002 Slots: 1.0 | Overview: ActionScripting in Macromedia® Flash™ MX Tap into the full power of Flash MX by learning how and when to
employ ActionScripting. ActionScripting in Flash MX is
structured into 2 parts. In the Foundation section readers learn
general programming theory and how it applies to Flash. Then the
book progresses through more complex Flash ActionScripting
applications, including functions, arrays, objects, components, and
interfacing with external data. Short tasks and real-world
analogies demonstrate specific concepts. In the Workshop section,
the reader actually builds practical applications that range in
complexity from beginner to...
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114. | ActionScript 3.0 pour les jeux: Couvre Flash CS3 By: Gary Rosenzweig Publisher: Pearson France Publication Date: 20-JAN-2008 Insert Date: 22-NOV-2012 Slots: 1.0 | Overview: ActionScript 3.0 pour les jeux: Couvre Flash CS3
Gary Rosenzweig, gourou des jeux Flash, révèle à quel point il est facile de créer des jeux Web époustouflants grâce à la puissance de développement d'ActionScript 3.0 et de Flash CS3 Professionnal.
Ce livre inclut 16 jeux complets et leur code source. Des commentaires détaillés sur leur construction fournissent tous les outils nécessaires pour vous permettre de réaliser vos propres créations.
Que vous cherchiez à mieux comprendre la programmation de jeux en ActionScript ou souhaitiez simplement disposer d'une bibliothèque de code pour créer des jeux, ce livre est fait pour vous !
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115. | Créez des jeux Flash avec ActionScript 3.0, 2e édition By: Gary Rosenzweig Publisher: Pearson France Publication Date: 01-JUL-2011 Insert Date: 17-OCT-2012 Slots: 1.0 | Overview: Créez des jeux Flash avec ActionScript 3.0, 2e édition
Découvrez combien il est facile de créer des jeux amusants et performants pour le Web grâce à la puissance de développement d'ActionScript 3.0 et de Flash Professional !
Cet ouvrage, écrit par Gary Rosenzweig, vous apprend les techniques fondamentales à utiliser pour créer vos propres jeux, à travers l'élaboration de 25 jeux complets, du Memory aux jeux de plateforme en passant par les jeux de cartes ou les jeux en 3D. Ces jeux sont présentés avec leur code source et des descriptions détaillées sur la manière dont ils ont été construits, pour vous permettre de les reproduire puis de...
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116. | Adobe AIR dla programistów JavaScript. Leksykon kieszonkowy By: Mike Chambers; Daniel Dura; Kevin Hoyt; Dragos Georgita Publisher: Helion Publication Date: 12-SEP-2012 Insert Date: 14-SEP-2012 Slots: 1.0 | Overview: Adobe AIR dla programistów JavaScript. Leksykon kieszonkowy Leksykon zawiera przeglšd mechanizmów wykonawczych HTML i JavaScript w Adobe AIR oraz wyja?nia, jak uzyskać dostęp do funkcji i interfejsów Adobe AIR z poziomu JavaScript. Znajdziesz tu wszelkie porady i wskazówki niezbędne do tego, by skonfigurować rodowisko programistyczne, stworzyć, przetestować i wdrożyć atrakcyjnš oraz funkcjonalnš aplikację WWW....
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117. | ADOBE® FLEX® 3: USING THE FLEX COMPONENT KIT FOR FLASH CS3 By: Adobe Systems Publisher: Adobe Systems Publication Date: 01-JAN-2008 Insert Date: 16-JUN-2009 Slots: 0.0 | Overview: ADOBE® FLEX® 3: USING THE FLEX COMPONENT KIT FOR FLASH CS3
Describes how to use the Flex Component Kit for Flash CS3, which lets you create Flex controls, containers, skins, and other assets in Flash CS3 Professional, and then import those assets into your Flex application.
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118. | ADOBE® FLEX® 3: DEVELOPING AND LOADING SUB-APPLICATIONS By: Adobe Systems Publisher: Adobe Systems Publication Date: 01-JAN-2008 Insert Date: 16-JUN-2009 Slots: 0.0 | Overview: ADOBE® FLEX® 3: DEVELOPING AND LOADING SUB-APPLICATIONS
Provides information about creating and loading sub-applications into your main Flex application. (Flex 3.2 only)
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119. | ADOBE® FLEX® 3: IMPORTING SKINS INTO FLEX BUILDER By: Adobe Systems Publisher: Adobe Systems Publication Date: 01-JAN-2008 Insert Date: 16-JUN-2009 Slots: 0.0 | Overview: ADOBE® FLEX® 3: IMPORTING SKINS INTO FLEX BUILDER
Describes how to use the Flex Builder Skinning Extensions, which let you create skins for Adobe Flex applications by using Adobe Flash CS3, Adobe Illustrator CS3, Adobe Photoshop CS3, and Adobe Fireworks CS3.
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120. | By: Alaric Cole Publisher: O'Reilly Media, Inc. Publication Date: 16-JUN-2008 Insert Date: 04-APR-2008 Slots: 1.0 | Overview: Learning Flex 3
How soon can you learn Adobe Flex 3? With this book's unique
hands-on approach, you will be able to tinker with examples right
away, and create your own Rich Internet Applications with Flex
within the first few chapters. As you progress, you learn how to
build a layout, add interactivity, work with data, and deploy your
applications to either the Web or the desktop.
Learning Flex 3 offers step-by-step instructions that are
clear and concise, along with tips and tricks that author Alaric
Cole has gathered after years of using Flex and teaching it to
fellow developers at Yahoo! You'll...
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