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Adobe Development


101. 

Macromedia® Flash™ MX ActionScript for Fun & Games

Macromedia® Flash™ MX ActionScript for Fun & Games

By: 

Publisher: Que

Publication Date: 16-JUL-2002

Insert Date: 25-MAY-2008

Slots: 1.0

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Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. Author Gary Rosenzweig is highly respected in the Macromedia community and pioneered the use of advanced programming techniques in Macromedia Flash. For this edition, he has updated the games from the previous edition and has added several new projects. Each chapter studies and then deconstructs a new type of game or gadget such as hunt and click games, catch and avoid games, or action and adventure games and the CD contains the...

102. 

Apollo for Adobe Flex Developers Pocket Guide

Apollo for Adobe Flex Developers Pocket Guide

By: ; ;

Publisher: O'Reilly Media, Inc.

Publication Date: 09-MAR-2007

Insert Date: 02-MAR-2007

Slots: 1.0

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Written by members of the Apollo product team, this is the official guide to the Alpha release of Adobe Apollo, the new cross platform desktop runtime from Adobe Labs. Apollo for Adobe Flex Developers Pocket Guide explains how to build and deploy Flash-based Rich Internet Applications (RIAs) to the desktop using Adobe's Flex framework. This book describes concisely how Apollo works, and offers numerous examples for those who want to start building RIAs for the desktop right away. Why put RIAs on the desktop? They're already supposed to offer the responsiveness of desktop programs....

103. 

ActionScript: The Definitive Guide

ActionScript: The Definitive Guide

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 01-MAY-2001

Insert Date: 27-SEP-2002

Slots: 1.0

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Given its ability to deliver high-impact experiences even over low-bandwidth connections, Flash has become the de facto standard for hundreds of thousands of multimedia web developers worldwide. Flash 5 now includes a new full-fledged programming language called "ActionScript" for controlling animation and multimedia. It's a quantum leap from the bare-bones "Actions" supported in Flash 4, and ActionScript: The Definitive Guide is the first book dedicated entirely to documenting and demonstrating this new language. ActionScript includes all fundamental programming constructs (variables,...

104. 

Adobe® Flex™ 3: Das offizielle Trainingsbuch

Adobe® Flex™ 3: Das offizielle Trainingsbuch

By: Jeff Tapper; Michael Labriola; Matthew Boles; James Talbot

Publisher: Addison-Wesley Verlag

Publication Date: 17-SEP-2007

Insert Date: 18-MAR-2009

Slots: 1.0

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Mit den Anleitungen in diesem Buch erstellen Sie Step by Step dynamische und interaktive Anwendungen mit Flex 3. Sie lernen alles über den Aufbau und die Architektur anspruchsvoller Internetanwendungen (Rich Internet Applications, RIA) mit MXML und ActionScript 3.0. Aber auch die neuen Features von Flex 3, wie das AdvancedDataGrid, der WSDL Introspection Wizard oder der modulare Aufbau von Flex, werden hier eingehend besprochen. Mit diesem optimierten Lehrbuch bleiben keine Fragen offen. ...

105. 

Adobe AIR RIAs für den Desktop entwickeln: Know-how für HTML/Ajax-und Flash/Flex-Entwickler

Adobe AIR RIAs für den Desktop entwickeln: Know-how für HTML/Ajax-und Flash/Flex-Entwickler

By: Christian Pfeil

Publisher: Addison-Wesley Verlag

Publication Date: 18-NOV-2008

Insert Date: 18-MAR-2009

Slots: 1.0

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Adobe AIR - RIAs für den Desktop entwickeln Adobe Integrated Runtime (AIR), ist eine plattformunabhängige Laufzeitumgebung, zur Erstellung von so genannten Rich Internet Applications (RIA) für den Desktop. Egal ob Sie HTML-, Ajax-, JavaScript-, Flash- oder Flex-Entwickler sind, mit Adobe AIR, können Sie Ihr bestehendes Wissen nutzen, um anspruchsvolle Desktop Applikationen mit starken Features zu erstellen oder bereits bestehende Webanwendungen auf den Desktop zu bringen. Nach einer kurzen Einführung in das Thema Rich Internet Applications (RIA) und einem umfassenden Technologie...

106. 

Programmieren mit Flex® 2

Programmieren mit Flex® 2

By: Chafic Kazoun; Joey Lott

Publisher: O'Reilly Verlag

Publication Date: 15-OCT-2007

Insert Date: 18-MAR-2009

Slots: 1.0

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Webanwendungen, die sich wie Desktop-Programme bedienen lassen, stehen hoch im Kurs. Adobes Antwort auf diese Entwicklung ist das Flex-Framework. Es ermöglicht Programmierern, die bisher einen Bogen um Flash gemacht haben, den geschmeidigen Einstieg in die Entwicklung von Rich-Internet-Anwendungen. Flex hat viele mächtige Komponenten und ActionScript-Bibliotheken im Gepäck, mit denen sich auch umfangreiche Anwendungen zügig und komfortabel entwickeln lassen. Mit dem Flash Player als Laufzeitumgebung haben Flex-Anwendungen darüber hinaus die optimale Plattform, um problemlos auf die...

107. 

Praxiswissen Flex 3

Praxiswissen Flex 3

By: Gerald Reinhardt

Publisher: O'Reilly Verlag

Publication Date: 15-NOV-2008

Insert Date: 18-MAR-2009

Slots: 1.0

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Praxiswissen Flex 3 richtet sich an Webentwickler, die Grundkenntnisse in Webtechnologien wie (X)HTML und CSS mitbringen und nun ihre ersten Rich-Internet-Anwendungen entwickeln wollen. Adobe Flex 3 hat einen ganzen Werkzeugkoffer an Features und ...

108. 

Flex Early Evaluation: Assessing Flex and Your Project Needs

ShortCut

Flex Early Evaluation: Assessing Flex and Your Project Needs

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 30-MAY-2007

Insert Date: 05-JUN-2007

Slots: 1.0

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Evaluating any new technology can be a challenge. This Short Cut is designed to help web application developers (and their team managers) understand if Flex is the right technology for their company or client. Although the authors of this book have a strong understanding of the Flex framework, this isn't a sales pitch for Flex. The authors believe that Flex is a good tool to solve many business problems, but it is not a cure-all. After reading this material, you'll know what's good about Rich Internet Applications. You'll know the capabilities of Flex 2, how Flex works, and how much it...

109. 

Introduction to Flex 2

ShortCut

Introduction to Flex 2

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 28-FEB-2007

Insert Date: 16-MAY-2007

Slots: 1.0

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This Short Cut is all about getting up and running with Adobe Flex 2; a perfect title would be "(Almost) Everything You've Ever Wanted to Know about Flex 2 But Were Afraid to Ask." It consists of conversational instruction, along with demonstrative examples, in order to give developers an efficient grounding in how to get their arms around using Flex 2. Especially helpful for those coming from the Flex/AS/Flash universe, but also designed for those coming from Java, .Net, and elsewhere. Six small sections cover: Quick background on Flex 2What's new in ActionScript 3.0How to use Flex right...

110. 

Macromedia® Flash® 8 ActionScript: Training from the Source

Macromedia® Flash® 8 ActionScript: Training from the Source

By: 

Publisher: Macromedia Press

Publication Date: 24-JAN-2006

Insert Date: 18-FEB-2006

Slots: 1.0

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As any Flash developer worth his or her salt knows, you’re not tapping all of the program’s power unless you’re taking advantage of its scripting language. Not to worry: With Flash 8’s improved scripting language (which includes a visual interface!) and this project-based guide you don’t have to be a master programmer to do so. In these pages authors Jobe Makar and Danny Patterson, use hands-on lessons and simple, step-by-step instructions to translate real-life activities into scripts, in the process demonstrating that scripting is something you already instinctively know how to do. To that...

111. 

Essential ActionScript 2.0

Essential ActionScript 2.0

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 16-JUN-2004

Insert Date: 22-JUN-2004

Slots: 1.0

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In September 2003, Macromedia released Flash MX 2004, and with it, ActionScript 2.0, a dramatically improved version of Flash's programming language. ActionScript 2.0 introduces a formal object-oriented programming syntax and methodology for creating Flash applications. From a developer's perspective, the new OOP-based techniques in ActionScript 2.0 make applications more natural to plan and conceptualize, more stable, more reusable across projects, easier to maintain, change, and expand upon, and much more. In short, they enhance the entire development process. In Essential ActionScript...

112. 

ActionScripting in Macromedia® Flash™ MX

ActionScripting in Macromedia® Flash™ MX

By: 

Publisher: New Riders

Publication Date: 19-JUL-2002

Insert Date: 26-NOV-2002

Slots: 1.0

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Tap into the full power of Flash MX by learning how and when to employ ActionScripting. ActionScripting in Flash MX is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications, including functions, arrays, objects, components, and interfacing with external data. Short tasks and real-world analogies demonstrate specific concepts. In the Workshop section, the reader actually builds practical applications that range in complexity from beginner to...

113. 

ActionScript 3.0 pour les jeux: Couvre Flash CS3

ActionScript 3.0 pour les jeux: Couvre Flash CS3

By: Gary Rosenzweig

Publisher: Pearson France

Publication Date: 20-JAN-2008

Insert Date: 22-NOV-2012

Slots: 1.0

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Gary Rosenzweig, gourou des jeux Flash, révèle à quel point il est facile de créer des jeux Web époustouflants grâce à la puissance de développement d'ActionScript 3.0 et de Flash CS3 Professionnal. Ce livre inclut 16 jeux complets et leur code source. Des commentaires détaillés sur leur construction fournissent tous les outils nécessaires pour vous permettre de réaliser vos propres créations. Que vous cherchiez à mieux comprendre la programmation de jeux en ActionScript ou souhaitiez simplement disposer d'une bibliothèque de code pour créer des jeux, ce livre est fait pour vous ! ...

114. 

Créez des jeux Flash avec ActionScript 3.0, 2e édition

Créez des jeux Flash avec ActionScript 3.0, 2e édition

By: Gary Rosenzweig

Publisher: Pearson France

Publication Date: 01-JUL-2011

Insert Date: 17-OCT-2012

Slots: 1.0

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Découvrez combien il est facile de créer des jeux amusants et performants pour le Web grâce à la puissance de développement d'ActionScript 3.0 et de Flash Professional ! Cet ouvrage, écrit par Gary Rosenzweig, vous apprend les techniques fondamentales à utiliser pour créer vos propres jeux, à travers l'élaboration de 25 jeux complets, du Memory aux jeux de plateforme en passant par les jeux de cartes ou les jeux en 3D. Ces jeux sont présentés avec leur code source et des descriptions détaillées sur la manière dont ils ont été construits, pour vous permettre de les reproduire puis de...

115. 

Adobe AIR dla programistów JavaScript. Leksykon kieszonkowy

Adobe AIR dla programistów JavaScript. Leksykon kieszonkowy

By: ; ; ;

Publisher: Helion

Publication Date: 12-SEP-2012

Insert Date: 14-SEP-2012

Slots: 1.0

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Leksykon zawiera przeglšd mechanizmów wykonawczych HTML i JavaScript w Adobe AIR oraz wyja?nia, jak uzyskać dostęp do funkcji i interfejsów Adobe AIR z poziomu JavaScript. Znajdziesz tu wszelkie porady i wskazówki niezbędne do tego, by skonfigurować rodowisko programistyczne, stworzyć, przetestować i wdrożyć atrakcyjnš oraz funkcjonalnš aplikację WWW....

116. 

ADOBE® FLEX® 3: USING THE FLEX COMPONENT KIT FOR FLASH CS3

ADOBE® FLEX® 3: USING THE FLEX COMPONENT KIT FOR FLASH CS3

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

Slots: 0.0

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Describes how to use the Flex Component Kit for Flash CS3, which lets you create Flex controls, containers, skins, and other assets in Flash CS3 Professional, and then import those assets into your Flex application. ...

117. 

ADOBE® FLEX® 3: DEVELOPING AND LOADING SUB-APPLICATIONS

ADOBE® FLEX® 3: DEVELOPING AND LOADING SUB-APPLICATIONS

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

Slots: 0.0

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Provides information about creating and loading sub-applications into your main Flex application. (Flex 3.2 only) ...

118. 

ADOBE® FLEX® 3: IMPORTING SKINS INTO FLEX BUILDER

ADOBE® FLEX® 3: IMPORTING SKINS INTO FLEX BUILDER

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

Slots: 0.0

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Describes how to use the Flex Builder Skinning Extensions, which let you create skins for Adobe Flex applications by using Adobe Flash CS3, Adobe Illustrator CS3, Adobe Photoshop CS3, and Adobe Fireworks CS3. ...

119. 

Getting Started with Flex 3

Getting Started with Flex 3

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 24-JUN-2008

Insert Date: 06-JUN-2008

Slots: 1.0

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Discover how easy RIA development can be with this one-of-a-kind handbook from the Adobe Developer Library. Several clear, step-by-step mini-tutorials teach you about web services, event handling, designing user interfaces with reusable components, and more. After finishing this guide, you'll be able to build Flash applications ranging from widgets to full-featured RIAs using the Flex SDK and Flex Builder 3.0. With Getting Started with Flex 3, you will: Walk through sample RIA projects and see examples of amazing applications people have built with FlexWork with ActionScript 3.0 and the MXML...

120. 

Learning Flex 3

Learning Flex 3

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 16-JUN-2008

Insert Date: 04-APR-2008

Slots: 1.0

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How soon can you learn Adobe Flex 3? With this book's unique hands-on approach, you will be able to tinker with examples right away, and create your own Rich Internet Applications with Flex within the first few chapters. As you progress, you learn how to build a layout, add interactivity, work with data, and deploy your applications to either the Web or the desktop. Learning Flex 3 offers step-by-step instructions that are clear and concise, along with tips and tricks that author Alaric Cole has gathered after years of using Flex and teaching it to fellow developers at Yahoo! You'll...