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Adobe Development


101. 

AdvancED ActionScript 3.0 Animation

AdvancED ActionScript 3.0 Animation

By: Keith Peters

Publisher: friends of ED

Publication Date: 23-DEC-2008

Insert Date: 25-JUN-2009

Slots: 1.0

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This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see...

102. 

ADOBE® FLEX® 3: USING FLEX WITH DATA SERVICES - DEVELOPING FLEX APPLICATIONS WITH BLAZEDS

ADOBE® FLEX® 3: USING FLEX WITH DATA SERVICES - DEVELOPING FLEX APPLICATIONS WITH BLAZEDS

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

Slots: 0.0

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BlazeDS provides a set of services that lets you connect a client-side application to server-side data, and pass data among multiple clients connected to the server.BlazeDS implements real-time messaging between clients. ...

103. 

Foundation ActionScript 3.0 Animation: Making Things Move!

Foundation ActionScript 3.0 Animation: Making Things Move!

By: Keith Peters

Publisher: Apress

Publication Date: 01-APR-2007

Insert Date: 16-OCT-2008

Slots: 1.0

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Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and...

104. 

Learning ActionScript 3.0

Learning ActionScript 3.0

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 13-DEC-2007

Insert Date: 14-SEP-2007

Slots: 1.0

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In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects...

105. 

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 18-JAN-2007

Insert Date: 15-MAY-2007

Slots: 1.0

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ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different...

106. 

Game Development with ActionScript

Game Development with ActionScript

By: Lewis Moronta

Publisher: Premier Press

Publication Date: 01-JAN-2004

Insert Date: 19-AUG-2004

Slots: 1.0

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Game Development with ActionScript is the concise book of choice for learning how to program your own games in Flash from scratch!. Assuming no previous programming knowledge, the average aspiring programmer will learn how to create and design his own programs in a matter of pages.. Clear and concise text introduces concepts through numerous demos throughout the book. Hands-on exercises reinforce these concepts giving the reader a solid foundation of skills. Q&As at the end of each chapter assure that no gaps in knowledge are left unfilled. Features This book is a...

107. 

ActionScripting in Macromedia® Flash™ MX

ActionScripting in Macromedia® Flash™ MX

By: 

Publisher: New Riders

Publication Date: 19-JUL-2002

Insert Date: 26-NOV-2002

Slots: 1.0

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Tap into the full power of Flash MX by learning how and when to employ ActionScripting. ActionScripting in Flash MX is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications, including functions, arrays, objects, components, and interfacing with external data. Short tasks and real-world analogies demonstrate specific concepts. In the Workshop section, the reader actually builds practical applications that range in complexity from beginner to...

108. 

Understanding Flash MX 2004 ActionScript 2

Understanding Flash MX 2004 ActionScript 2

By: Alex Michael

Publisher: Focal Press

Publication Date: 22-DEC-2003

Insert Date: 08-JUL-2013

Slots: 1.0

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Step-by-step techniques, illustrated with highly visual examples throughout the book, show you how to build up your ActionScripting skills quickly and effectively. A support website (www.sprite.net/understanding) provides all the content you need to try out the techniques shown in the book for yourself. Ideal for those studying multimedia and information technology and anyone who wants to produce highly effective online interactive content. This guide gives you all you need to ensure you have a firm foundation of knowledge on how to use ActionScript creatively so you can produce...

109. 

Adobe AIR dla programistów JavaScript. Leksykon kieszonkowy

Adobe AIR dla programistów JavaScript. Leksykon kieszonkowy

By: ; ; ;

Publisher: Helion

Publication Date: 12-SEP-2012

Insert Date: 14-SEP-2012

Slots: 1.0

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Leksykon zawiera przeglšd mechanizmów wykonawczych HTML i JavaScript w Adobe AIR oraz wyja?nia, jak uzyskać dostęp do funkcji i interfejsów Adobe AIR z poziomu JavaScript. ...

110. 

Beginning Adobe® AIR™: Building Applications for the Adobe Integrated Runtime

Beginning Adobe® AIR™: Building Applications for the Adobe Integrated Runtime

By: 

Publisher: Wrox

Publication Date: 07-APR-2008

Insert Date: 25-MAR-2011

Slots: 1.0

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If you're ready to take advantage of Adobe Integrated Runtime (AIR) to build desktop-based Rich Internet Applications, then this is the book for you. After introducing you to AIR, Adobe expert Rich Tretola discusses the different programming languages and tools you can use for development. He presents multiple methods for storing data, including within the file system and embedded database as well as storage on remote servers. This guide is a perfect mix of tutorials and hands-on coding, and provides the resources you need to build AIR applications quickly. ...

111. 

Developing AIR applications with Flex

Developing AIR applications with Flex

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 07-JUL-2009

Slots: 0.0

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Describes how to use Flex Builder and the Flex SDK to build AIR applications. ...

112. 

Adobe AIR (Adobe Integrated Runtime) with Ajax: Visual QuickPro Guide

Adobe AIR (Adobe Integrated Runtime) with Ajax: Visual QuickPro Guide

By: Larry Ullman

Publisher: Peachpit Press

Publication Date: 02-MAY-2008

Insert Date: 16-OCT-2007

Slots: 1.0

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AIR (Adobe Integrated Runtime) is Adobe’s open-source technology that lets Web developers and programmers create Rich Internet Applications that run outside of any Web browser. This Visual QuickPro Guide teaches everything you need to know to begin creating applications that combine the rich experience of a traditional desktop application with the power and reach of the Internet. The book uses a visual, step-by-step approach and covers all the fundamental AIR concepts, without the fluff, confusing segues, and technical jargon that bog down so many other computer books. Author Larry Ullman has...

113. 

Apollo for Adobe Flex Developers Pocket Guide

Apollo for Adobe Flex Developers Pocket Guide

By: ; ;

Publisher: O'Reilly Media, Inc.

Publication Date: 09-MAR-2007

Insert Date: 02-MAR-2007

Slots: 1.0

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Written by members of the Apollo product team, this is the official guide to the Alpha release of Adobe Apollo, the new cross platform desktop runtime from Adobe Labs. Apollo for Adobe Flex Developers Pocket Guide explains how to build and deploy Flash-based Rich Internet Applications (RIAs) to the desktop using Adobe's Flex framework. This book describes concisely how Apollo works, and offers numerous examples for those who want to start building RIAs for the desktop right away. Why put RIAs on the desktop? They're already supposed to offer the responsiveness of desktop programs....

114. 

Learning ActionScript 2.0 for Macromedia® Flash® 8

Learning ActionScript 2.0 for Macromedia® Flash® 8

By: 

Publisher: Macromedia Press

Publication Date: 13-OCT-2005

Insert Date: 01-NOV-2005

Slots: 1.0

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Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress. Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive...

115. 

ActionScript 2.0 Garage

ActionScript 2.0 Garage

By: 

Publisher: Prentice Hall

Publication Date: 08-FEB-2005

Insert Date: 08-MAR-2005

Slots: 1.0

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Enter your ActionScript 2.0 Garage -- where you kick your ActionScript 2.0 skills into high gear! Find the code, master the skills, inflame your passion Create Flashware built for speed and performance Built to do the impossible… built to take their breath away Where you become a lean, mean, ActionScriptin’ machine Strap in. Meet your driver: Dan Livingston, ActionScripter to the stars (Apple, Charles Schwab, PacBell…) Watch, do, learn–fast: - forms and validation, styles and skins - data in detail, XML and RSS - classes and objects, events and listeners - menu systems,...

116. 

Sams Teach Yourself Flash™ MX ActionScript in 24 Hours

Sams Teach Yourself Flash™ MX ActionScript in 24 Hours

By: 

Publisher: Sams

Publication Date: 02-MAY-2002

Insert Date: 21-NOV-2002

Slots: 1.0

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Macromedia Flash delivers sound, interactivity, graphics, and animations across multiple browsers and platforms. It enables developers to create interactive interfaces and distinctive Web applications. ActionScript is the behind-the-scenes programming language that offers greater control and functionality in Flash programming. Sams Teach Yourself Flash ActionScript in 24 Hours offers a clearly written, well organized introduction to programming Flash with ActionScript. The reader will be taught basic programming techniques while creating their own interactive Flash movies....

117. 

IBM PureFlex System and IBM Flex System Products and Technology

IBM PureFlex System and IBM Flex System Products and Technology

By: David Watts; Randall Davis; Dave Ridley

Publisher: IBM Redbooks

Publication Date: 28-AUG-2013

Insert Date: 10-DEC-2013

Slots: 1.0

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To meet today’s complex and ever-changing business demands, you need a solid foundation of compute, storage, networking, and software resources. This system must be simple to deploy, and be able to quickly and automatically adapt to changing conditions. You also need to be able to take advantage of broad expertise and proven guidelines in systems management, applications, hardware maintenance, and more. The IBM® PureFlex™ System combines no-compromise system designs along with built-in expertise and integrates them into complete, optimized solutions. At the heart of PureFlex System is...

118. 

ActionScript 3.0 pour les jeux: Couvre Flash CS3

ActionScript 3.0 pour les jeux: Couvre Flash CS3

By: Gary Rosenzweig

Publisher: Pearson France

Publication Date: 20-JAN-2008

Insert Date: 22-NOV-2012

Slots: 1.0

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Gary Rosenzweig, gourou des jeux Flash, révèle à quel point il est facile de créer des jeux Web époustouflants grâce à la puissance de développement d'ActionScript 3.0 et de Flash CS3 Professionnal. Ce livre inclut 16 jeux complets et leur code source. Des commentaires détaillés sur leur construction fournissent tous les outils nécessaires pour vous permettre de réaliser vos propres créations. Que vous cherchiez à mieux comprendre la programmation de jeux en ActionScript ou souhaitiez simplement disposer d'une bibliothèque de code pour créer des jeux, ce livre est fait pour vous ! ...

119. 

Applications Android avec Adobe Air: Développez en ActionScript 3.0 pour Android

Applications Android avec Adobe Air: Développez en ActionScript 3.0 pour Android

By: Véronique Brossier

Publisher: Pearson France

Publication Date: 28-OCT-2011

Insert Date: 03-NOV-2012

Slots: 1.0

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Grâce à vos compétences en Actionscript 3, vous pouvez aujourd'hui développer des applications pour les plateformes mobiles. Dans ce guide pratique et très didactique, vous apprendrez à réaliser des applications Adobe AIR à la fois pour Smartphones et tablettes tactiles équipés d'Android. Explorez l'ensemble du processus de développement, depuis la programmation de fonctions spécifiques jusqu'aux options de publication de vos applications sur l'Android Market. Créez une application exemple avec Flash Builder ou Flash Professionnel en suivant les instructions pas à pas, puis apprenez à...

120. 

ADOBE® FLEX® 3: USING THE FLEX COMPONENT KIT FOR FLASH CS3

ADOBE® FLEX® 3: USING THE FLEX COMPONENT KIT FOR FLASH CS3

By: Adobe Systems

Publisher: Adobe Systems

Publication Date: 01-JAN-2008

Insert Date: 16-JUN-2009

Slots: 0.0

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Describes how to use the Flex Component Kit for Flash CS3, which lets you create Flex controls, containers, skins, and other assets in Flash CS3 Professional, and then import those assets into your Flex application. ...