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1. | Pocket PC Game Programming: Using the Windows™ CEGame API By: Jonathan S. Harbour Publisher: Prima Publishing Publication Date: 01-JAN-2002 Insert Date: 19-AUG-2004 Slots: 1.0 | Overview: Pocket PC Game Programming: Using the Windows™ CEGame API
Pocket PC Game Programming will help you develop the tools and source code needed to write multiplayer games that can be played on wireless devices and the Internet. You will not only learn essential programming skills for the Pocket PC, but you will also create a programming resource that contains routines that will come in handy when writing a variety of games. Pocket PC Game Programming covers the history and future of the Pocket PC platform, essential programming tools, Windows messages, the game loop, loading bitmaps, drawing animated sprites, playing sound effects, advanced...
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2. | By: Mark “Nurgle” Collins Publisher: Prima Publishing Publication Date: 01-JAN-2002 Insert Date: 19-AUG-2004 Slots: 1.0 | Overview: Linux® Game Programming
The Linux community is growing and active so it’s only natural that game developers would emerge from the community. With over 12 million users—a number expected to jump to 20 million by 2001-- the market is wide for Linux users wanting not only to play games but also to develop them. With the dawn of the New Xfree86 and all it’s graphics improvements, the time is right for Linux enthusiasts to get their hands in developing games for the Linux/OpenSource operating systems. This book offers Linux users the information they need to create a game using their OS of choice. Featuring an...
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