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1. | Access by Design: A Guide to Universal Usability for Web Designers By: Sarah Horton Publisher: New Riders Publication Date: 12-JUL-2005 Insert Date: 23-APR-2013 Slots: 1.0 | Overview: Access by Design: A Guide to Universal Usability for Web Designers In just over a decade, the Web has evolved from an experimental
tool for a limited community of technically inclined people into a
day-to-day necessity for millions upon millions of users.
Today’s Web designers must consider not only the content
needs of the sites they create, but also the wide range of
additional needs their users may have: for example, those with
physical or cognitive disabilities, those with slow modems or small
screens, and those with limited education or familiarity with the
Web. Bestselling author Sarah Horton argues that simply meeting the
official standards and...
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2. | Designing Together: The collaboration and conflict management handbook for creative professionals By: Daniel M. Brown Publisher: New Riders Publication Date: 03-JUN-2013 Insert Date: 13-APR-2013 | Overview: Designing Together: The collaboration and conflict management handbook for creative professionals This is the Rough Cut version of the printed book.
Collaboration and conflict management are
not taught in design school and yet every designer is expected to
know how to work well with others. The talent and technical skill
of a designer does not alone ensure project success. Designers must
excel at dealing with other people. This book is geared for
everyday design teams, rather than for management or leadership,
and helps designers answer the question, “How can I be a
better team player?” It explores typical situations designers
face, and the personality and behavioral traits they may...
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3. | The Last Layer: New methods in digital printing for photography, fine art, and mixed media By: Bonny Pierce Lhotka Publisher: New Riders Publication Date: 15-MAR-2013 Insert Date: 13-APR-2013 Slots: 1.0 | Overview: The Last Layer: New methods in digital printing for photography, fine art, and mixed media In The Last Layer–the follow-up to
Digital Alchemy, her successful book on alternative printmaking
techniques–Bonny Lhotka teaches how to make prints that take
their inspiration from early printmaking processes. In this book,
Lhotka shows readers step-by-step how to create modern-day versions
of anthotypes, cyanotypes, tintypes, and daguerreotypes as well as
platinum and carbon prints. She also reinvents the photogravure and
Polaroid transfer processes and explores and explains
groundbreaking techniques for combining digital images with
traditional monotype, collograph, and etching press...
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4. | By: Nikita Prokhorov Publisher: New Riders Publication Date: 17-MAR-2013 Insert Date: 19-MAR-2013 Slots: 1.0 | Typography, when coupled with unbridled creativity,
craftsmanship, and obsession, can take the mesmerizing form of an
ambigram. Ambigrams are typographic designs that combine optical
illusion, symmetry, and visual perception. The resulting word or
phrase can be read in any number of orientations, viewpoints, or
directions.
Here is your master class in the art and craft of the ambigram!
Curated by graphic and ambigram designer Nikita Prokhorov, this
book offers a thorough introduction to the esoteric artistic
movement made popular by Dan Brown’s novel Angels &
Demons. You’ll find...
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By: Karen McGrane Publisher: New Riders Publication Date: 13-APR-2013 Insert Date: 13-MAR-2013 Slots: 1.0 | Overview: Content Strategy for Mobile You don’t get to decide which platform or device your
customers use to access your content: they do.
Mobile isn’t just smartphones, and it doesn’t
necessarily mean you are on the move. It’s a proliferation of
devices, platforms, and screensizes – from the tiniest
“dumb” phones to the desktop web. How can you be sure
that your content will work everywhere, all the time?
Karen McGrane will teach you everything you need to get your
content onto mobile devices (and more). You’ll first gather
data to help you make the case for a mobile strategy, then learn
how to publish flexibly to...
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6. | Free-to-Play: Making Money From Games You Give Away By: Will Luton Publisher: New Riders Publication Date: 16-JUN-2013 Insert Date: 09-MAR-2013 | Overview: Free-to-Play: Making Money From Games You Give Away This is the Rough Cut version of the printed book.
Free-to-Play: Making Money From Games You Give Away
explains how to use the business model that has revolutionized the
videogames industry, creating huge hits, multi-billion dollar
start-ups and a new deal for players: Play for free, spend on what
you like.
Written by respected game designer and
consultant Will Luton, Free-to-Play is an accessible and
complete guide to the F2P model. You’ll discover how the
economics work, how to design games that keep players, how to
gather and use player data, how to market your game and everything
else...
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7. | By: Lynda Felder Publisher: New Riders Publication Date: 07-FEB-2013 Insert Date: 09-FEB-2013 Slots: 1.0 | A recording of wind chimes. An item you cherish. Your childhood
haunts. The pounding of a drum. Getting lost.
As author Lynda Felder reveals in A Web Writer’s
Toolkit, almost anything can serve as a point of inspiration
for successful Web writing. Follow along with her 365
exercises—in order or jump around to sections on travel,
games, sounds, and much more—to learn how to transform your
experiences and observations into ingenious Web content. Pretend
you have a time machine and write about the time and place you
would visit. Produce an audio story with sound effects. Tell a
story about the...
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8. | By: Marty Neumeier Publisher: New Riders Publication Date: 21-NOV-2012 Insert Date: 08-FEB-2013 Slots: 1.0 | Overview: Metaskills
The Industrial Age has taught us how to
break problems into parts, but not how to build parts into
solutions. We’re baffled when we’re confronted with
complex challenges like recession, political gridlock, climate
change, childhood obesity, pollution, and failing schools. We see
them as separate ills, each requiring a separate remedy–if we
can imagine a remedy at all.
Why are so many jobs disappearing? Why are a
few people getting rich while the rest of us struggle? How can we
pay for the costs of healthcare? Why can’t our trusted
institutions behave ethically? What’s the cause...
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9. | By: Stephen Hay Publisher: New Riders Publication Date: 09-APR-2013 Insert Date: 03-FEB-2013 Slots: 1.0 | Overview: Responsive Design Workflow Forget fixed-width Photoshop comps, bloated client requirements,
and overproduced wireframes. Yesterday’s web design
deliverables fail to take into account the demands of responsive
solutions. Design workflow hasn’t really changed, but best
practices have. This book shows you how to adapt to the new
paradigm and create sites for today’s web. Some of the
strategies you’ll learn include:
how to better manage client expectations and development
requirements
a practical approach for designing in the browser
documentation methods that outperform static Photoshop
comps
a method for...
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10. | How to Get People to Do Stuff: Master the art and science of persuasion and motivation By: Susan Weinschenk Publisher: New Riders Publication Date: 13-MAR-2013 Insert Date: 25-JAN-2013 Slots: 1.0 | Overview: How to Get People to Do Stuff: Master the art and science of persuasion and motivation We all want people to do stuff. Whether you want your customers
to buy from you, vendors to give you a good deal, your employees to
take more initiative, or your spouse to make dinner—a large
amount of everyday is about getting the people around you to do
stuff. Instead of using your usual tactics that sometimes work and
sometimes don't, what if you could harness the power of psychology
and brain science to motivate people to do the stuff you want them
to do - even getting people to want to do the
stuff you want them to do.
In this book you’ll learn the 7 drives that motivate people:
The...
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11. | The Smarter Startup: A Better Approach to Online Business for Entrepreneurs By: Neal Cabage; Sonya Zhang Publisher: New Riders Publication Date: 26-FEB-2013 Insert Date: 25-JAN-2013 Slots: 1.0 | Overview: The Smarter Startup: A Better Approach to Online Business for Entrepreneurs It is easier to start a business now than
at any time in modern history—particularly online. The cost
and complexity of launching a startup have fallen precipitously
compared to even a decade ago, but because it’s so
inexpensive, a lot of people are doing it. And you’re not
just competing with other startups in your own
backyard—you’re up against every online startup around
the world. Thus it is important to take a strategic approach to
starting your online business.
This book was developed by compiling lessons learned from hands-on
experience, industry best practices, and established...
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12. | By: Wendy Despain; Keyvan Acosta; Liz Canacari-Rose; Michael Deneen; Zach Hiwiller; Jeff Howard; Christina Kadinger; Chris Keeling; Casey Kuczik Publisher: New Riders Publication Date: 18-DEC-2012 Insert Date: 09-JAN-2013 Slots: 1.0 | Overview: 100 Principles of Game Design Game designers spend many hours solving
design problems but are often unaware that many of the problems
they are solving have been encountered and solved countless times
before. The best solutions may still require additional steps but
there are common principles to many of the approaches that game
designers can use for inspiration.
Written by a team of instructors at a top
games school in the U.S., Game Design Principles is the
first one-stop reference book for seasoned designers or beginning
design students to turn to when the going gets tough, or any time
they need a little inspiration...
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13. | Creative Boot Camp 30-Day Booster Pack: Major Mix By: Stefan Mumaw Publisher: New Riders Publication Date: 11-DEC-2012 Insert Date: 09-JAN-2013 Slots: 1.0 | Overview: Creative Boot Camp 30-Day Booster Pack: Major Mix You’ve completed the Creative Boot Camp training program,
surviving 30 days of creativity exercises designed to present fun,
engaging opportunities for creative problem solving. Through this
practice, you developed skills that you use every day by solving
problems with defined purpose and escalating restriction. Now that
you’ve performed those 30 exercises, wouldn’t it be
great if there were another set of 30 exercises you could complete
that would challenge you in the same way? You’re in luck.
Introducing the Creative Boot Camp Booster Packs.
The Creative Boot Camp Booster Packs offer 90...
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14. | Creative Boot Camp 30-Day Booster Pack: Brigadier Mix By: Stefan Mumaw Publisher: New Riders Publication Date: 11-DEC-2012 Insert Date: 09-JAN-2013 Slots: 1.0 | Overview: Creative Boot Camp 30-Day Booster Pack: Brigadier Mix You’ve completed the Creative Boot Camp training program,
surviving 30 days of creativity exercises designed to present fun,
engaging opportunities for creative problem solving. Through this
practice, you developed skills that you use every day by solving
problems with defined purpose and escalating restriction. Now that
you’ve performed those 30 exercises, wouldn’t it be
great if there were another set of 30 exercises you could complete
that would challenge you in the same way? You’re in luck.
Introducing the Creative Boot Camp Booster Packs.
The Creative Boot Camp Booster Packs offer 90...
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15. | Dialogues with Creative Legends and Aha Moments in a Designer’s Career, First Edition By: David Calvin Laufer; Richard Saul Wurman Publisher: New Riders Publication Date: 17-DEC-2012 Insert Date: 22-DEC-2012 Slots: 1.0 | Overview: Dialogues with Creative Legends and Aha Moments in a Designer’s Career, First Edition Dialogues with Creative Legends and Aha Moments in a
Designer's Career explores the relationship of creativity and
business, told through a series of interviews with influential
visual designers and business leaders.
Interviewees include some leading creative and business leaders of
the late 20th century: graphic design giants Paul Rand and Herb
Lubalin, Influential industrial designers like George Nelson and
Victor Papanek, artisans such as Heinz Edelmann, Herman Zapf and
corporate chiefs like Scientific Atlanta's Sidney Topol and
Coca-Cola's Roberto Goizuetta. The interviews are woven...
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16. | Creative Boot Camp Booster Pack: Lieutenant Mix By: Stefan Mumaw Publisher: New Riders Publication Date: 11-DEC-2012 Insert Date: 14-DEC-2012 Slots: 1.0 | Overview: Creative Boot Camp Booster Pack: Lieutenant Mix You’ve completed the Creative Boot Camp training program,
surviving 30 days of creativity exercises designed to present fun,
engaging opportunities for creative problem solving. Through this
practice, you developed skills that you use every day by solving
problems with defined purpose and escalating restriction. Now that
you’ve performed those 30 exercises, wouldn’t it be
great if there were another set of 30 exercises you could complete
that would challenge you in the same way? You’re in luck.
Introducing the Creative Boot Camp Booster Packs.
The Creative Boot Camp Booster Packs offer 90...
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17. | Creative Boot Camp Booster Pack: Designer By: Stefan Mumaw Publisher: New Riders Publication Date: 11-DEC-2012 Insert Date: 14-DEC-2012 Slots: 1.0 | Overview: Creative Boot Camp Booster Pack: Designer You’ve completed the Creative Boot
Camp training program, surviving 30 days of creativity exercises
designed to present fun, engaging opportunities for creative
problem solving. Through this practice, you developed skills that
you use every day by solving problems with defined purpose and
escalating restriction. Now that you’ve performed those 30
exercises, wouldn’t it be great if there were another set of
30 exercises you could complete that would challenge you in the
same way? You’re in luck. Introducing the Creative Boot Camp
Booster Packs.
The Creative Boot Camp Booster Packs offer 90...
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18. | Creative Boot Camp 30-Day Booster Pack: Writer By: Stefan Mumaw Publisher: New Riders Publication Date: 11-DEC-2012 Insert Date: 14-DEC-2012 Slots: 1.0 | Overview: Creative Boot Camp 30-Day Booster Pack: Writer You’ve completed the Creative Boot Camp training program,
surviving 30 days of creativity exercises designed to present fun,
engaging opportunities for creative problem solving. Through this
practice, you developed skills that you use every day by solving
problems with defined purpose and escalating restriction. Now that
you’ve performed those 30 exercises, wouldn’t it be
great if there were another set of 30 exercises you could complete
that would challenge you in the same way? You’re in luck.
Introducing the Creative Boot Camp Booster Packs.
The Creative Boot Camp Booster Packs offer 90...
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19. | Creative Boot Camp Booster Pack: Photographer By: Stefan Mumaw Publisher: New Riders Publication Date: 11-DEC-2012 Insert Date: 14-DEC-2012 Slots: 1.0 | Overview: Creative Boot Camp Booster Pack: Photographer You’ve completed the Creative Boot Camp training program,
surviving 30 days of creativity exercises designed to present fun,
engaging opportunities for creative problem solving. Through this
practice, you developed skills that you use every day by solving
problems with defined purpose and escalating restriction. Now that
you’ve performed those 30 exercises, wouldn’t it be
great if there were another set of 30 exercises you could complete
that would challenge you in the same way? You’re in luck.
Introducing the Creative Boot Camp Booster Packs.
The Creative Boot Camp Booster Packs offer 90...
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20. | The Print and the Process: Taking Compelling Photographs from Vision to Expression By: David duChemin Publisher: New Riders Publication Date: 30-NOV-2012 Insert Date: 05-DEC-2012 Slots: 1.0 | Overview: The Print and the Process: Taking Compelling Photographs from Vision to Expression The Print and the Process is a book of ideas, thoughts,
and techniques about our photographs and the process that leads us
to the final image. (To be clear, it is not an instructional
book about how to print your images.) In this beautiful book, David
duChemin takes the reader behind the scenes on four distinct
photographic projects, discussing motivation, image creation, and
post-production. The projects he walks the reader through are from
Iceland, Kenya, Antarctica, and Venice – and for each he
discusses the hows and whys of his own image-making process.
Each project begins with a...
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