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1. 

Access by Design: A Guide to Universal Usability for Web Designers

Access by Design: A Guide to Universal Usability for Web Designers

By: Sarah Horton

Publisher: New Riders

Publication Date: 12-JUL-2005

Insert Date: 23-APR-2013

Slots: 1.0

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In just over a decade, the Web has evolved from an experimental tool for a limited community of technically inclined people into a day-to-day necessity for millions upon millions of users. Today’s Web designers must consider not only the content needs of the sites they create, but also the wide range of additional needs their users may have: for example, those with physical or cognitive disabilities, those with slow modems or small screens, and those with limited education or familiarity with the Web. Bestselling author Sarah Horton argues that simply meeting the official standards and...

2. 

Rough Cuts
Designing Together: The collaboration and conflict management handbook for creative professionals

Designing Together: The collaboration and conflict management handbook for creative professionals

By: Daniel M. Brown

Publisher: New Riders

Publication Date: 03-JUN-2013

Insert Date: 13-APR-2013

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This is the Rough Cut version of the printed book. Collaboration and conflict management are not taught in design school and yet every designer is expected to know how to work well with others. The talent and technical skill of a designer does not alone ensure project success. Designers must excel at dealing with other people. This book is geared for everyday design teams, rather than for management or leadership, and helps designers answer the question, “How can I be a better team player?” It explores typical situations designers face, and the personality and behavioral traits they may...

3. 

The Last Layer: New methods in digital printing for photography, fine art, and mixed media

The Last Layer: New methods in digital printing for photography, fine art, and mixed media

By: Bonny Pierce Lhotka

Publisher: New Riders

Publication Date: 15-MAR-2013

Insert Date: 13-APR-2013

Slots: 1.0

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In The Last Layer–the follow-up to Digital Alchemy, her successful book on alternative printmaking techniques–Bonny Lhotka teaches how to make prints that take their inspiration from early printmaking processes. In this book, Lhotka shows readers step-by-step how to create modern-day versions of anthotypes, cyanotypes, tintypes, and daguerreotypes as well as platinum and carbon prints. She also reinvents the photogravure and Polaroid transfer processes and explores and explains groundbreaking techniques for combining digital images with traditional monotype, collograph, and etching press...

4. 

Ambigrams Revealed: A Graphic Designer‘s Guide To Creating Typographic Art Using Optical Illusions, Symmetry, and Visual Perception

Ambigrams Revealed: A Graphic Designer‘s Guide To Creating Typographic Art Using Optical Illusions, Symmetry, and Visual Perception

By: Nikita Prokhorov

Publisher: New Riders

Publication Date: 17-MAR-2013

Insert Date: 19-MAR-2013

Slots: 1.0

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Typography, when coupled with unbridled creativity, craftsmanship, and obsession, can take the mesmerizing form of an ambigram. Ambigrams are typographic designs that combine optical illusion, symmetry, and visual perception. The resulting word or phrase can be read in any number of orientations, viewpoints, or directions. Here is your master class in the art and craft of the ambigram! Curated by graphic and ambigram designer Nikita Prokhorov, this book offers a thorough introduction to the esoteric artistic movement made popular by Dan Brown’s novel Angels & Demons. You’ll find...

5. 

Content Strategy for Mobile

ShortCut

Content Strategy for Mobile

By: Karen McGrane

Publisher: New Riders

Publication Date: 13-APR-2013

Insert Date: 13-MAR-2013

Slots: 1.0

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You don’t get to decide which platform or device your customers use to access your content: they do. Mobile isn’t just smartphones, and it doesn’t necessarily mean you are on the move. It’s a proliferation of devices, platforms, and screensizes – from the tiniest “dumb” phones to the desktop web. How can you be sure that your content will work everywhere, all the time? Karen McGrane will teach you everything you need to get your content onto mobile devices (and more). You’ll first gather data to help you make the case for a mobile strategy, then learn how to publish flexibly to...

6. 

Rough Cuts
Free-to-Play: Making Money From Games You Give Away

Free-to-Play: Making Money From Games You Give Away

By: Will Luton

Publisher: New Riders

Publication Date: 16-JUN-2013

Insert Date: 09-MAR-2013

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This is the Rough Cut version of the printed book. Free-to-Play: Making Money From Games You Give Away explains how to use the business model that has revolutionized the videogames industry, creating huge hits, multi-billion dollar start-ups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play is an accessible and complete guide to the F2P model. You’ll discover how the economics work, how to design games that keep players, how to gather and use player data, how to market your game and everything else...

7. 

The Web Writer’s Toolkit: 365 prompts, collaborative exercises, games, and challenges for effective online content

The Web Writer’s Toolkit: 365 prompts, collaborative exercises, games, and challenges for effective online content

By: Lynda Felder

Publisher: New Riders

Publication Date: 07-FEB-2013

Insert Date: 09-FEB-2013

Slots: 1.0

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A recording of wind chimes. An item you cherish. Your childhood haunts. The pounding of a drum. Getting lost.   As author Lynda Felder reveals in A Web Writer’s Toolkit, almost anything can serve as a point of inspiration for successful Web writing. Follow along with her 365 exercises—in order or jump around to sections on travel, games, sounds, and much more—to learn how to transform your experiences and observations into ingenious Web content. Pretend you have a time machine and write about the time and place you would visit. Produce an audio story with sound effects. Tell a story about the...

8. 

Metaskills

Metaskills

By: Marty Neumeier

Publisher: New Riders

Publication Date: 21-NOV-2012

Insert Date: 08-FEB-2013

Slots: 1.0

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The Industrial Age has taught us how to break problems into parts, but not how to build parts into solutions. We’re baffled when we’re confronted with complex challenges like recession, political gridlock, climate change, childhood obesity, pollution, and failing schools. We see them as separate ills, each requiring a separate remedy–if we can imagine a remedy at all. Why are so many jobs disappearing? Why are a few people getting rich while the rest of us struggle? How can we pay for the costs of healthcare? Why can’t our trusted institutions behave ethically? What’s the cause...

9. 

Responsive Design Workflow

Responsive Design Workflow

By: Stephen Hay

Publisher: New Riders

Publication Date: 09-APR-2013

Insert Date: 03-FEB-2013

Slots: 1.0

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Forget fixed-width Photoshop comps, bloated client requirements, and overproduced wireframes. Yesterday’s web design deliverables fail to take into account the demands of responsive solutions. Design workflow hasn’t really changed, but best practices have. This book shows you how to adapt to the new paradigm and create sites for today’s web. Some of the strategies you’ll learn include: how to better manage client expectations and development requirements a practical approach for designing in the browser documentation methods that outperform static Photoshop comps a method for...

10. 

How to Get People to Do Stuff: Master the art and science of persuasion and motivation

How to Get People to Do Stuff: Master the art and science of persuasion and motivation

By: Susan Weinschenk

Publisher: New Riders

Publication Date: 13-MAR-2013

Insert Date: 25-JAN-2013

Slots: 1.0

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We all want people to do stuff. Whether you want your customers to buy from you, vendors to give you a good deal, your employees to take more initiative, or your spouse to make dinner—a large amount of everyday is about getting the people around you to do stuff. Instead of using your usual tactics that sometimes work and sometimes don't, what if you could harness the power of psychology and brain science to motivate people to do the stuff you want them to do - even getting people to want to do the stuff you want them to do.   In this book you’ll learn the 7 drives that motivate people: The...

11. 

The Smarter Startup: A Better Approach to Online Business for Entrepreneurs

The Smarter Startup: A Better Approach to Online Business for Entrepreneurs

By: Neal Cabage; Sonya Zhang

Publisher: New Riders

Publication Date: 26-FEB-2013

Insert Date: 25-JAN-2013

Slots: 1.0

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It is easier to start a business now than at any time in modern history—particularly online. The cost and complexity of launching a startup have fallen precipitously compared to even a decade ago, but because it’s so inexpensive, a lot of people are doing it. And you’re not just competing with other startups in your own backyard—you’re up against every online startup around the world. Thus it is important to take a strategic approach to starting your online business. This book was developed by compiling lessons learned from hands-on experience, industry best practices, and established...

12. 

100 Principles of Game Design

100 Principles of Game Design

By: Wendy Despain; Keyvan Acosta; Liz Canacari-Rose; Michael Deneen; Zach Hiwiller; Jeff Howard; Christina Kadinger; Chris Keeling; Casey Kuczik

Publisher: New Riders

Publication Date: 18-DEC-2012

Insert Date: 09-JAN-2013

Slots: 1.0

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Game designers spend many hours solving design problems but are often unaware that many of the problems they are solving have been encountered and solved countless times before. The best solutions may still require additional steps but there are common principles to many of the approaches that game designers can use for inspiration. Written by a team of instructors at a top games school in the U.S., Game Design Principles is the first one-stop reference book for seasoned designers or beginning design students to turn to when the going gets tough, or any time they need a little inspiration...

13. 

Creative Boot Camp 30-Day Booster Pack: Major Mix

Creative Boot Camp 30-Day Booster Pack: Major Mix

By: Stefan Mumaw

Publisher: New Riders

Publication Date: 11-DEC-2012

Insert Date: 09-JAN-2013

Slots: 1.0

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You’ve completed the Creative Boot Camp training program, surviving 30 days of creativity exercises designed to present fun, engaging opportunities for creative problem solving. Through this practice, you developed skills that you use every day by solving problems with defined purpose and escalating restriction. Now that you’ve performed those 30 exercises, wouldn’t it be great if there were another set of 30 exercises you could complete that would challenge you in the same way? You’re in luck. Introducing the Creative Boot Camp Booster Packs. The Creative Boot Camp Booster Packs offer 90...

14. 

Creative Boot Camp 30-Day Booster Pack: Brigadier Mix

Creative Boot Camp 30-Day Booster Pack: Brigadier Mix

By: Stefan Mumaw

Publisher: New Riders

Publication Date: 11-DEC-2012

Insert Date: 09-JAN-2013

Slots: 1.0

Table of Contents • Start Reading

You’ve completed the Creative Boot Camp training program, surviving 30 days of creativity exercises designed to present fun, engaging opportunities for creative problem solving. Through this practice, you developed skills that you use every day by solving problems with defined purpose and escalating restriction. Now that you’ve performed those 30 exercises, wouldn’t it be great if there were another set of 30 exercises you could complete that would challenge you in the same way? You’re in luck. Introducing the Creative Boot Camp Booster Packs. The Creative Boot Camp Booster Packs offer 90...

15. 

Dialogues with Creative Legends and Aha Moments in a Designer’s Career, First Edition

Dialogues with Creative Legends and Aha Moments in a Designer’s Career, First Edition

By: David Calvin Laufer; Richard Saul Wurman

Publisher: New Riders

Publication Date: 17-DEC-2012

Insert Date: 22-DEC-2012

Slots: 1.0

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Dialogues with Creative Legends and Aha Moments in a Designer's Career explores the relationship of creativity and business, told through a series of interviews with influential visual designers and business leaders. Interviewees include some leading creative and business leaders of the late 20th century: graphic design giants Paul Rand and Herb Lubalin, Influential industrial designers like George Nelson and Victor Papanek, artisans such as Heinz Edelmann, Herman Zapf and corporate chiefs like Scientific Atlanta's Sidney Topol and Coca-Cola's Roberto Goizuetta. The interviews are woven...

16. 

Creative Boot Camp Booster Pack: Lieutenant Mix

Creative Boot Camp Booster Pack: Lieutenant Mix

By: Stefan Mumaw

Publisher: New Riders

Publication Date: 11-DEC-2012

Insert Date: 14-DEC-2012

Slots: 1.0

Table of Contents • Start Reading

You’ve completed the Creative Boot Camp training program, surviving 30 days of creativity exercises designed to present fun, engaging opportunities for creative problem solving. Through this practice, you developed skills that you use every day by solving problems with defined purpose and escalating restriction. Now that you’ve performed those 30 exercises, wouldn’t it be great if there were another set of 30 exercises you could complete that would challenge you in the same way? You’re in luck. Introducing the Creative Boot Camp Booster Packs. The Creative Boot Camp Booster Packs offer 90...

17. 

Creative Boot Camp Booster Pack: Designer

Creative Boot Camp Booster Pack: Designer

By: Stefan Mumaw

Publisher: New Riders

Publication Date: 11-DEC-2012

Insert Date: 14-DEC-2012

Slots: 1.0

Table of Contents • Start Reading

You’ve completed the Creative Boot Camp training program, surviving 30 days of creativity exercises designed to present fun, engaging opportunities for creative problem solving. Through this practice, you developed skills that you use every day by solving problems with defined purpose and escalating restriction. Now that you’ve performed those 30 exercises, wouldn’t it be great if there were another set of 30 exercises you could complete that would challenge you in the same way? You’re in luck. Introducing the Creative Boot Camp Booster Packs. The Creative Boot Camp Booster Packs offer 90...

18. 

Creative Boot Camp 30-Day Booster Pack: Writer

Creative Boot Camp 30-Day Booster Pack: Writer

By: Stefan Mumaw

Publisher: New Riders

Publication Date: 11-DEC-2012

Insert Date: 14-DEC-2012

Slots: 1.0

Table of Contents • Start Reading

You’ve completed the Creative Boot Camp training program, surviving 30 days of creativity exercises designed to present fun, engaging opportunities for creative problem solving. Through this practice, you developed skills that you use every day by solving problems with defined purpose and escalating restriction. Now that you’ve performed those 30 exercises, wouldn’t it be great if there were another set of 30 exercises you could complete that would challenge you in the same way? You’re in luck. Introducing the Creative Boot Camp Booster Packs. The Creative Boot Camp Booster Packs offer 90...

19. 

Creative Boot Camp Booster Pack: Photographer

Creative Boot Camp Booster Pack: Photographer

By: Stefan Mumaw

Publisher: New Riders

Publication Date: 11-DEC-2012

Insert Date: 14-DEC-2012

Slots: 1.0

Table of Contents • Start Reading

You’ve completed the Creative Boot Camp training program, surviving 30 days of creativity exercises designed to present fun, engaging opportunities for creative problem solving. Through this practice, you developed skills that you use every day by solving problems with defined purpose and escalating restriction. Now that you’ve performed those 30 exercises, wouldn’t it be great if there were another set of 30 exercises you could complete that would challenge you in the same way? You’re in luck. Introducing the Creative Boot Camp Booster Packs. The Creative Boot Camp Booster Packs offer 90...

20. 

The Print and the Process: Taking Compelling Photographs from Vision to Expression

The Print and the Process: Taking Compelling Photographs from Vision to Expression

By: David duChemin

Publisher: New Riders

Publication Date: 30-NOV-2012

Insert Date: 05-DEC-2012

Slots: 1.0

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The Print and the Process is a book of ideas, thoughts, and techniques about our photographs and the process that leads us to the final image. (To be clear, it is not an instructional book about how to print your images.) In this beautiful book, David duChemin takes the reader behind the scenes on four distinct photographic projects, discussing motivation, image creation, and post-production. The projects he walks the reader through are from Iceland, Kenya, Antarctica, and Venice – and for each he discusses the hows and whys of his own image-making process. Each project begins with a...