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1. 

The Art of the Documentary: Fifteen Conversations with Leading Directors, Cinematographers, Editors, and Producers, Second Edition

The Art of the Documentary: Fifteen Conversations with Leading Directors, Cinematographers, Editors, and Producers, Second Edition

By: Megan Cunningham

Publisher: New Riders

Publication Date: 16-APR-2014

Insert Date: 15-APR-2014

Slots: 1.0

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Documentary filmmaking is a powerful and vital element to our society,  and those who are responsible for bringing real stories and issues to a creative medium often have an uncanny ability to make a deep connection to us with their art. Legendary directors and cinematographers such as the Maysles brothers, D.A. Pennabaker & Chris Hegedus, Errol Morris, or Ken Burns have vividly made their marks in recent decades and continue to inspire those who enter the field. Inexpensive video camera equipment and video editing software have helped fuel a new wave of truth-tellers, bringing the tools of...

2. 

Fundamentals of Role-Playing Game Design

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Fundamentals of Role-Playing Game Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 31-MAR-2014

Insert Date: 26-MAR-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

3. 

Fundamentals of Action and Arcade Game Design

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Fundamentals of Action and Arcade Game Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 11-MAR-2014

Insert Date: 13-MAR-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

4. 

Road to Seeing

Road to Seeing

By: Dan Winters

Publisher: New Riders

Publication Date: 13-DEC-2013

Insert Date: 06-MAR-2014

Slots: 1.0

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After beginning his career as a photojournalist for a daily newspaper in southern California, Dan Winters moved to New York to begin a celebrated career that has since led to more than one hundred awards, including the Alfred Eisenstaedt Award for Magazine Photography. An immensely respected portrait photographer, Dan is well known for an impeccable use of light, color, and depth in his evocative images. In Road to Seeing, Dan shares his journey to becoming a photographer, as well as key moments in his career that have influenced and informed the decisions he has made and the path he has...

5. 

Rough Cuts
Learn to Code HTML and CSS: Develop and Style Websites

Learn to Code HTML and CSS: Develop and Style Websites

By: Shay Howe

Publisher: New Riders

Publication Date: 08-MAY-2014

Insert Date: 05-MAR-2014

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This is the Rough Cut version of the printed book. HTML and CSS can be a little daunting at first but fear not. This book, based on Shay Howe's popular workshop covers the basics and breaks down the barrier to entry, showing readers how they can start using HTML and CSS through practical techniques today. They'll find accompanying code examples online, while they explore topics such as the different structures of HTML and CSS, and common terms. After establishing a basic understanding of HTML and CSS a deeper dive is taken into the box model and how to work with floats. The book includes...

6. 

Picture Perfect Posing: Practicing the Art of Posing for Photographers and Models

Picture Perfect Posing: Practicing the Art of Posing for Photographers and Models

By: Roberto Valenzuela

Publisher: New Riders

Publication Date: 27-FEB-2014

Insert Date: 28-FEB-2014

Slots: 1.0

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Photographer, author, and educator Roberto Valenzuela has a proven track record for teaching and explaining difficult concepts to photographers of all skill levels. His remarkable ability to break down complicated ideas into understandable, approachable elements that photographers can truly grasp–and then use their newfound knowledge to improve their photography–made his first book, Picture Perfect Practice, a breakout success. In Picture Perfect Posing, Roberto takes on the art of posing. For many photographers, after learning to compose an image and even light it properly, a portrait...

7. 

Fundamentals of Adventure Game Design

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Fundamentals of Adventure Game Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 11-FEB-2014

Insert Date: 13-FEB-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

8. 

Fundamentals of Sports Game Design

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Fundamentals of Sports Game Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 29-JAN-2014

Insert Date: 05-FEB-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the sports game genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

9. 

Fundamentals of Vehicle Simulation Design

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Fundamentals of Vehicle Simulation Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 31-JAN-2014

Insert Date: 05-FEB-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the vehicle simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

10. 

Fundamentals of Strategy Game Design

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Fundamentals of Strategy Game Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 09-JAN-2014

Insert Date: 09-JAN-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

11. 

Fundamentals of Construction and Simulation Game Design

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Fundamentals of Construction and Simulation Game Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 27-DEC-2013

Insert Date: 07-JAN-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

12. 

Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability

Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability

By: Steve Krug

Publisher: New Riders

Publication Date: 24-DEC-2013

Insert Date: 27-DEC-2013

Slots: 1.0

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Since Don’t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject. Now Steve returns with fresh perspective to reexamine the principles that made Don’t Make Me Think a classic–with updated examples and a new chapter on mobile usability. And it’s still short, profusely illustrated…and best of...

13. 

Digital Lighting and Rendering, Third Edition

Digital Lighting and Rendering, Third Edition

By: Jeremy Birn

Publisher: New Riders

Publication Date: 11-NOV-2013

Insert Date: 06-NOV-2013

Slots: 1.0

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Learn the fine art and craft of digital lighting and rendering from an experienced pro whose lighting work you’ve seen in blockbuster films such as Monsters University, Toy Story 3, Up, WALL-E, Ratatouille, and The Incredibles. Jeremy Birn draws on his wealth of industry and teaching experience to provide a thoroughly updated edition of what has become the standard guide to digital lighting and rendering. Using beautiful, full-color examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any...

14. 

Presentation Zen Design: Simple Design Principles and Techniques to Enhance Your Presentations, Second Edition

Presentation Zen Design: Simple Design Principles and Techniques to Enhance Your Presentations, Second Edition

By: Garr Reynolds

Publisher: New Riders

Publication Date: 05-DEC-2013

Insert Date: 29-OCT-2013

Slots: 1.0

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Creating and delivering a successful presentation today often means breaking through the noise and allowing your audience to focus on you and your message. You can have a great impact using simple design choices in your presentations but you just need to know where to start. Here to guide you on your journey is best-selling author and popular speaker Garr Reynolds, whose design wisdom and advice will open your eyes and give you new ways to look at your slides. Filled with practical insights and plenty of examples, you’ll learn how to design effective presentations that contain text,...

15. 

Adventures in Experience Design

Adventures in Experience Design

By: Carolyn Chandler; Anna van Slee

Publisher: New Riders

Publication Date: 11-DEC-2013

Insert Date: 25-OCT-2013

Slots: 1.0

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Whether teaching or learning UX Design, activities often sink in deeper than lectures. And game-like activities with a lesson included both engage and instruct. This book contains fun and challenging activities to help participants learn core concepts in user experience, from sketching, to photo safaris that encourage field observation, to creating an experience model for your daily bus ride, etc. It is structured as 50% activity and 50% explanation....

16. 

Responsive Design with WordPress: How to make great responsive themes and plugins

Responsive Design with WordPress: How to make great responsive themes and plugins

By: Joe Casabona

Publisher: New Riders

Publication Date: 18-DEC-2013

Insert Date: 01-OCT-2013

Slots: 1.0

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With the ever-increasing need to view websites on mobile devices, websites have to be adaptable to thousands of different screen resolutions. In Responsive Design with WordPress, expert web developer Joe Casabona teaches you how to leverage WordPress to get the most out of responsive design, implement best practices, automate important processes, and make your life easier overall. You’ll start with a refresher on the core functionality of WordPress, then dive into developing responsive themes and plugins. Find out what to consider at the outset of the design process to save hours of work...

17. 

Rise of the DEO: Leadership by Design

Rise of the DEO: Leadership by Design

By: Maria Giudice; Christopher Ireland

Publisher: New Riders

Publication Date: 17-SEP-2013

Insert Date: 01-OCT-2013

Slots: 1.0

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The majority of companies, their employees and their leaders navigate a space where competitors appear overnight, customers demand innovations monthly, business plans rarely last a full year and career ladders have been replaced by trampolines. This environment of constant change will only accelerate in the future and traditional business leaders are ill equipped to deal with it. Just as we took our cues from MBAs and the military in casting the ideal CEO of the 20th century, we can look to design - in its broadest form - to model our future leader, the DEO. These leaders possess...

18. 

Interface Design for Learning: Design Strategies for Learning Experiences

Interface Design for Learning: Design Strategies for Learning Experiences

By: Dorian Peters

Publisher: New Riders

Publication Date: 16-DEC-2013

Insert Date: 01-OCT-2013

Slots: 1.0

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In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren’t enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in “Personal Learning Environments.” Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers. And yet, as interface...

19. 

Digital Product Management: Design websites and mobile apps that exceed expectations

Digital Product Management: Design websites and mobile apps that exceed expectations

By: Kristofer Layon

Publisher: New Riders

Publication Date: 04-DEC-2013

Insert Date: 27-SEP-2013

Slots: 1.0

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Product management improves the odds that your web sites and apps will be successful, and affirms the value that design brings to organizations and companies. App stores overflow with apps, and the Web seems to have more sites, content, and applications than people could possibly need. So how do you know that you are designing things that will be useful and, ultimately, successful? That’s where product management comes in. Use market research to identify problems that people and organizations are really having, and then apply your creative and technical experience to design digital...

20. 

Effortless E-Commerce with PHP and MySQL, Second Edition

Effortless E-Commerce with PHP and MySQL, Second Edition

By: Larry Ullman

Publisher: New Riders

Publication Date: 06-DEC-2013

Insert Date: 26-SEP-2013

Slots: 1.0

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In this comprehensive guide to creating e-commerce website using PHP and MySQL, renowned author Larry Ullman walks you through every step—designing the visual interface, creating the database, presenting content, generating an online catalog, managing the shopping cart, handling the order and the payment process, and fulfilling the order—always with security and best practices emphasized along the way. Even if you’re an experienced web developer, you’re guaranteed to learn something new. The book uses two complete e-commerce site examples, with various features and goals, to present the...