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1. 

Behind the Seen: How Walter Murch Edited Cold Mountain Using Apple’s Final Cut Pro and What This Means for Cinema

Behind the Seen: How Walter Murch Edited Cold Mountain Using Apple’s Final Cut Pro and What This Means for Cinema

By: Charles Koppelman

Publisher: New Riders

Publication Date: 21-OCT-2004

Insert Date: 23-JUL-2014

Slots: 1.0

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The first volume to reveal the post-production process of a major motion picture (Cold Mountain) edited entirely in Final Cut Pro! Offers a rare inside glimpse at the creative process of one of cinema's giants: threetime Academy Award-winning editor Walter Murch. Includes anecdotes from the director, edit staff, and producers; photos, emails, and journal entries from Murch; and behind-the-scenes insights. Accounts from Apple's Final Cut Pro team about what they think about the future of it in feature films. As the first software-only desktop nonlinear editing system, Final...

2. 

Rough Cuts
Visual Design: Ninety-five things you need to know. Told in Helvetica and Dingbats

Visual Design: Ninety-five things you need to know. Told in Helvetica and Dingbats

By: Jim Krause

Publisher: New Riders

Publication Date: 30-AUG-2014

Insert Date: 10-JUL-2014

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This is the Rough Cut version of the printed book. Visual Design speaks design, through design, to designers, presenting 95 core design principles with concise text and a touch of visual wit. Author of the bestselling Index series on design basics, Jim Krause uses a combination of Helvetica and Dingbats to teach a wide range of design topics (both conceptually and compositionally related) in a one-topic-per-spread format. Using humor, practical tips, and inspiring visual examples, Krause makes it clear how each of the 95 axioms of effective design are relevant and applicable across all...

3. 

Rough Cuts
Photoshop for Games: Creating Art for Console, Mobile, and Social Games

Photoshop for Games: Creating Art for Console, Mobile, and Social Games

By: Shawn Nelson

Publisher: New Riders

Publication Date: 22-AUG-2014

Insert Date: 14-JUN-2014

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This is the Rough Cut version of the printed book. Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many...

4. 

The 46 Rules of Genius: An Innovator’s Guide to Creativity

The 46 Rules of Genius: An Innovator’s Guide to Creativity

By: Marty Neumeier

Publisher: New Riders

Publication Date: 19-MAY-2014

Insert Date: 07-JUN-2014

Slots: 1.0

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Not since Strunk and White’s ELEMENTS OF STYLE has a book compressed so many insights into so few pages. With his trademark simplicity and wit, Marty Neumeier has written and illustrated a concise guide that can be read quickly over a lunch break or savored slowly over a lifetime. Part 1, “How can I innovate?” offers insightful guidance such as “Feel before you think,” “See what’s not there,” and “Ask a bigger question.” Rule #1 gives the paradoxical advice: “Break the rules.” Part 2, “How should I work?” offers down-to-earth tips on craft: “Use a linear process for static elements,” and...

5. 

Just Enough Research

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Just Enough Research

By: Erika Hall

Publisher: New Riders

Publication Date: 30-APR-2014

Insert Date: 16-MAY-2014

Slots: 1.0

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Foreword by JEFFREY ZELDMAN Design research is a hard slog that takes years to learn and time away from the real work of design, right? Wrong. Good research is about asking more and better questions, and thinking critically about the answers. It’s something every member of your team can and should do, and which everyone can learn, quickly. And done well, it will save you time and money by reducing unknowns and creating a solid foundation to build the right thing, in the most effective way. In Just Enough Research, co-founder of Mule Design Erika Hall distills her experience into a brief...

6. 

Sass for Web Designers

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Sass for Web Designers

By: Dan Cederholm; Chris Coyier

Publisher: New Riders

Publication Date: 30-APR-2014

Insert Date: 16-MAY-2014

Slots: 1.0

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Foreword by Chris Coyier Let’s face it: CSS is hard. Our stylesheets are more complex than they used to be, and we’re bending the spec to do as much as it can. Can Sass help? A reluctant convert to Sass, Dan Cederholm shares how he came around to the popular CSS pre-processor, and provides a clear-cut path to taking better control of your code (all the while working the way you always have). From getting started to advanced techniques, Dan will help you level up your stylesheets and instantly start taking advantage of the power of Sass....

7. 

Nicely Said: Writing for the Web with Style and Purpose

Nicely Said: Writing for the Web with Style and Purpose

By: Nicole Fenton; Kate Kiefer Lee

Publisher: New Riders

Publication Date: 04-JUN-2014

Insert Date: 30-APR-2014

Slots: 1.0

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Whether you’re new to web writing, or you’re a professional writer looking to deepen your skills, this book is for you. You’ll learn how to write web copy that addresses your readers’ needs and supports your business goals. Learn from real-world examples and interviews with people who put these ideas into action every day: Kristina Halvorson of Brain Traffic, Tiffani Jones Brown of Pinterest, Randy J. Hunt of Etsy, Gabrielle Blair of Design Mom, Mandy Brown of Editorially, Sarah Richards of GOV.UK, and more. Topics include:     •    Write marketing copy, interface flows, blog posts,...

8. 

The Art of the Documentary: Fifteen Conversations with Leading Directors, Cinematographers, Editors, and Producers, Second Edition

The Art of the Documentary: Fifteen Conversations with Leading Directors, Cinematographers, Editors, and Producers, Second Edition

By: Megan Cunningham

Publisher: New Riders

Publication Date: 16-APR-2014

Insert Date: 15-APR-2014

Slots: 1.0

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Documentary filmmaking is a powerful and vital element to our society,  and those who are responsible for bringing real stories and issues to a creative medium often have an uncanny ability to make a deep connection to us with their art. Legendary directors and cinematographers such as the Maysles brothers, D.A. Pennabaker & Chris Hegedus, Errol Morris, or Ken Burns have vividly made their marks in recent decades and continue to inspire those who enter the field. Inexpensive video camera equipment and video editing software have helped fuel a new wave of truth-tellers, bringing the tools of...

9. 

Fundamentals of Role-Playing Game Design

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Fundamentals of Role-Playing Game Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 25-MAR-2014

Insert Date: 26-MAR-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

10. 

Fundamentals of Action and Arcade Game Design

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Fundamentals of Action and Arcade Game Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 11-MAR-2014

Insert Date: 13-MAR-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

11. 

Road to Seeing

Road to Seeing

By: Dan Winters

Publisher: New Riders

Publication Date: 13-DEC-2013

Insert Date: 06-MAR-2014

Slots: 1.0

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After beginning his career as a photojournalist for a daily newspaper in southern California, Dan Winters moved to New York to begin a celebrated career that has since led to more than one hundred awards, including the Alfred Eisenstaedt Award for Magazine Photography. An immensely respected portrait photographer, Dan is well known for an impeccable use of light, color, and depth in his evocative images. In Road to Seeing, Dan shares his journey to becoming a photographer, as well as key moments in his career that have influenced and informed the decisions he has made and the path he has...

12. 

Learn to Code HTML and CSS: Develop and Style Websites

Learn to Code HTML and CSS: Develop and Style Websites

By: Shay Howe

Publisher: New Riders

Publication Date: 06-MAY-2014

Insert Date: 05-MAR-2014

Slots: 1.0

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HTML and CSS can be a little daunting at first but fear not. This book, based on Shay Howe's popular workshop covers the basics and breaks down the barrier to entry, showing readers how they can start using HTML and CSS through practical techniques today. They'll find accompanying code examples online, while they explore topics such as the different structures of HTML and CSS, and common terms. After establishing a basic understanding of HTML and CSS a deeper dive is taken into the box model and how to work with floats. The book includes an exercise focused on cleaning up a web page by...

13. 

Picture Perfect Posing: Practicing the Art of Posing for Photographers and Models

Picture Perfect Posing: Practicing the Art of Posing for Photographers and Models

By: Roberto Valenzuela

Publisher: New Riders

Publication Date: 27-FEB-2014

Insert Date: 28-FEB-2014

Slots: 1.0

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Photographer, author, and educator Roberto Valenzuela has a proven track record for teaching and explaining difficult concepts to photographers of all skill levels. His remarkable ability to break down complicated ideas into understandable, approachable elements that photographers can truly grasp–and then use their newfound knowledge to improve their photography–made his first book, Picture Perfect Practice, a breakout success. In Picture Perfect Posing, Roberto takes on the art of posing. For many photographers, after learning to compose an image and even light it properly, a portrait...

14. 

Photoshop Down & Dirty Tricks for Designers, Volume II

Photoshop Down & Dirty Tricks for Designers, Volume II

By: Corey Barker

Publisher: New Riders

Publication Date: 14-FEB-2014

Insert Date: 15-FEB-2014

Slots: 1.0

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Corey Barker–Executive Producer of PlanetPhotoshop.com and one of the Photoshop Guys of Photoshop User TV–brings you this completely new set of techniques, tricks, and tutorials in this second volume of the Down & Dirty Tricks for Designers series. Ever wonder how that movie poster was created, or how they created that cool ad in the magazine, or maybe even how to take a seemingly mundane photo and give it the Hollywood treatment? This is the book for you. Whether you are a designer, artist, or even a photographer, there is something here for everyone. Corey starts out discussing the common...

15. 

Fundamentals of Adventure Game Design

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Fundamentals of Adventure Game Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 11-FEB-2014

Insert Date: 13-FEB-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

16. 

Fundamentals of Sports Game Design

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Fundamentals of Sports Game Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 29-JAN-2014

Insert Date: 05-FEB-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the sports game genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

17. 

Fundamentals of Vehicle Simulation Design

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Fundamentals of Vehicle Simulation Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 31-JAN-2014

Insert Date: 05-FEB-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the vehicle simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

18. 

Fundamentals of Strategy Game Design

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Fundamentals of Strategy Game Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 09-JAN-2014

Insert Date: 09-JAN-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

19. 

Fundamentals of Construction and Simulation Game Design

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Fundamentals of Construction and Simulation Game Design

By: Ernest Adams

Publisher: New Riders

Publication Date: 27-DEC-2013

Insert Date: 07-JAN-2014

Slots: 1.0

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players....

20. 

Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability

Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability

By: Steve Krug

Publisher: New Riders

Publication Date: 24-DEC-2013

Insert Date: 27-DEC-2013

Slots: 1.0

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Since Don’t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject. Now Steve returns with fresh perspective to reexamine the principles that made Don’t Make Me Think a classic–with updated examples and a new chapter on mobile usability. And it’s still short, profusely illustrated…and best of...