
Collapse
Featured Categories
1. | ![]() Programming in Objective-C 2.0, Second Edition By: Stephen G. Kochan Publisher: Addison-Wesley Professional Publication Date: 29-DEC-2008 Insert Date: 23-AUG-2008 Bookshelf Slots: 1.0 | Overview: Programming in Objective-C 2.0, Second Edition This is the Safari online edition of the printed book.
Objective-C has become the standard
programming language for application development on the Mac OS X
and iPhone platforms. A powerful yet simple object-oriented
programming language that’s based on the C programming
language, Objective-C is widely available not only on OS X but
across many operating systems that support the gcc compiler,
including Linux, Unix, and Windows systems.
Programming in Objective-C 2.0
provides the new programmer a complete, step-by-step introduction
to the Objective-C language. The book does not assume...
|
2. | ![]() Cocoa® Programming for Mac® OS X, Third Edition By: Aaron Hillegass Publisher: Addison-Wesley Professional Publication Date: 05-MAY-2008 Insert Date: 29-APR-2008 Bookshelf Slots: 1.0 | Overview: Cocoa® Programming for Mac® OS X, Third Edition This is the Safari online edition of the printed book.
The best-selling introduction to Cocoa,
once again updated to cover the latest Mac programming
technologies, and still enthusiastically recommended by experienced
Mac OS X developers.
“Aaron’s book is the gold
standard for Mac OS X programming books—beautifully written,
and thoughtfully sculpted. The best book on Leopard
development.”
—Scott Stevenson, www.theocacao.com
“This is the first book I’d
recommend for anyone wanting to learn Cocoa from scratch.
Aaron’s one of the few (perhaps only) full-time professional
Cocoa...
|
3. | ![]()
Cocoa and Objective-C: Up and Running, 1st Edition By: Scott Stevenson Publisher: O'Reilly Media, Inc. Publication Date: 15-FEB-2010 Insert Date: 16-SEP-2009 | Overview: Cocoa and Objective-C: Up and Running, 1st Edition
Learn the tools most essential for building high-quality
applications for Mac OS X, iPhone, and iPod touch. This thorough
introduction to Apple's Cocoa programming environment and its
Objective-C language quickly gets you up to speed with step-by-step
tutorials, hands-on tasks, and numerous examples.
With clear instruction from Scott Stevenson, the Cocoa programmer
behind Cocoa Dev Central, you'll learn just enough foundation and
theory to ground you before jumping right into building
applications, managing events, creating GUIs, and more with Cocoa
and the Application Kit. You...
|
4. | ![]() By: Erik M. Buck; Donald A. Yacktman Publisher: Addison-Wesley Professional Publication Date: 01-SEP-2009 Insert Date: 02-JUN-2008 Bookshelf Slots: 1.0 | Overview: Cocoa Design Patterns This is the Safari online edition of the printed book.“Next time some kid shows up at my
door asking for a code review, this is the book that I am going to
throw at him.”–Aaron Hillegass, founder of Big Nerd
Ranch, Inc., and author of Cocoa Programming for Mac OS
XUnlocking the Secrets of Cocoa and Its
Object-Oriented FrameworksMac and iPhone developers are often
overwhelmed by the breadth and sophistication of the Cocoa
frameworks. Although Cocoa is indeed huge, once you understand the
object-oriented patterns it uses, you’ll find it remarkably
elegant, consistent, and simple.Cocoa Design...
|
5. | ![]() iPhone SDK Application Development, 1st Edition Publisher: O'Reilly Media, Inc. Publication Date: 27-JAN-2009 Insert Date: 28-OCT-2008 Bookshelf Slots: 1.0 | Overview: iPhone SDK Application Development, 1st Edition
This practical book offers the knowledge and code you need to
create cutting-edge mobile applications and games for the iPhone
and iPod Touch, using Apple's iPhone SDK. iPhone SDK
Application Development introduces you to this development
paradigm and the Objective-C language it uses with numerous
examples, and also walks you through the many SDK frameworks
necessary for designing full-featured applications.
This book will help you:
Design user interface elements with Interface Builder and the
UI Kit frameworkCreate application controls, such as windows and navigation
barsBuild and manage...
|
6. | Overview: Learn C on the Mac
Considered a classic by an entire generation of Mac programmers, this popular guide has been completely updated for Mac OS X. Don't know anything about programming? No problem! Acclaimed author Dave Mark starts out with the basics and takes you through a complete course in programming C using Apple's free Xcode tools. This book is perfect for beginners learning to program. It includes all-new Mac OS X examples!
Provides best practices for programming newbies
Written by the expert on C-programming for the Mac
Presents all the basics with a pragmatic, Mac OS X-flavored...
|
7. | Overview: Learn Objective-C on the Mac
Take your coding skills to the next level with this extensive guide to Objective-C, the native programming language for developing sophisticated software applications for Mac OS X. Objective-C is a powerful, object-oriented extension of C, making this book the perfect follow-up to Dave Mark's best-selling Learn C on the Mac, Mac OS X Edition. Whether you're an experienced C programmer or you're coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of Objective-C in your applications!
A complete...
|
8. | ![]() Programming the iPhone User Experience, 1st Edition By: Toby Boudreaux Publisher: O'Reilly Media, Inc. Publication Date: 12-AUG-2009 Insert Date: 04-AUG-2009 Bookshelf Slots: 1.0 | Overview: Programming the iPhone User Experience, 1st Edition
Apple's iPhone and iPod Touch not only feature the world's most
powerful mobile operating system, they also usher in a new standard
of human-computer interaction through gestural interfaces and
multi-touch navigation. This book provides you with a hands-on,
example-driven tour of UIKit, Apple's user interface toolkit, and
includes common design patterns to help you create new iPhone and
iPod Touch user experiences.
Using Apple's Cocoa Touch framework, you'll learn how to build
applications that respond in unique ways when users tap, slide,
swipe, tilt, shake, or pinch the screen....
|
9. | ![]() Mac OS X For Unix Geeks, 4th Edition By: Ernest E. Rothman; Brian Jepson; Rich Rosen Publisher: O'Reilly Media, Inc. Publication Date: 18-SEP-2008 Insert Date: 10-SEP-2008 Bookshelf Slots: 1.0 | Overview: Mac OS X For Unix Geeks, 4th Edition
If you're a developer or system administrator lured to Mac OS X
because of its Unix roots, you'll quickly discover that performing
Unix tasks on a Mac is different than what you're accustomed to.
Mac OS X for Unix Geeks serves as a bridge between Apple's
Darwin OS and the more traditional Unix systems. This clear,
concise guide gives you a tour of Mac OS X's Unix shell in both
Leopard and Tiger, and helps you find the facilities that replace
or correspond to standard Unix utilities.
You'll learn how to perform common Unix tasks in Mac OS X, such as
using Directory Services instead of the...
|
10. | ![]() Apple Pro Training Series: AppleScript 1-2-3 By: Sal Soghoian; Bill Cheeseman Publisher: New Riders Publication Date: 19-DEC-2008 Insert Date: 18-DEC-2008 Bookshelf Slots: 1.0 | Overview: Apple Pro Training Series: AppleScript 1-2-3 This is the Safari online edition of the printed book.
We know what you’re thinking. You’ve heard about
AppleScript. You’ve heard that it can do amazing things.
You’ve heard that it can automate away the tiring, redundant,
repetitive tasks you do with the computer.
All true. But you’re not sure about what’s involved
with using it. Is it difficult? Is it programming? After all,
you’re just a better-than average computer user. You know
what you know, and your expertise serves you pretty well. But
recently you’ve reached the point of asking yourself
“Is there a better way?” The answer...
|
About Safari Books Online •
Terms of Service •
Privacy Policy •
Contact Us •
Corporate Licenses •
Help •
Accessibility |
![]()
![]()
![]()
![]()
Copyright 2009 Safari Books Online. All rights reserved.



