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1. | Designing Multi-Device Experiences By: Michal Levin Publisher: O'Reilly Media, Inc. Publication Date: 15-SEP-2013 Insert Date: 16-MAY-2013 | Overview: Designing Multi-Device Experiences In Designing Multi-Device Experiences, author Michal Levin discusses how UX design is currently evolving beyond the boundaries of the single-device model. Until recently, design models for online products considered only the standalone computer or laptop as the platform. Now, in our increasingly multi-device world, a user’s experience with one application can span many devices--a smart phone, a tablet, a computer, the TV, and beyond. In response to this reality, Michal introduces and explores three key patterns she identifies as critical to addressing multi-device design: consistent,...
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2. | Microsoft Exchange Server 2013 Inside Out: Connectivity, Clients, and UM By: Paul Robichaux Publisher: Microsoft Press Publication Date: 15-OCT-2013 Insert Date: 11-MAY-2013 | Overview: Microsoft Exchange Server 2013 Inside Out: Connectivity, Clients, and UM With a focus on connectivity, clients, and unified messaging, this book delivers the ultimate, in-depth reference to IT professionals planning and managing an Exchange Server 2013 deployment....
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3. | By: Obie Fernandez Publisher: Addison-Wesley Professional Publication Date: 30-JAN-2014 Insert Date: 09-MAY-2013 | Overview: The Rails 4 Way The Rails™ 4 Way is the only comprehensive,
authoritative guide to delivering production-quality code with
Rails 4. Pioneering Rails expert Obie Fernandez and his team of
leading Rails experts illuminate the entire set of Rails APIs,
along with the idioms, design approaches, and libraries that make
developing applications with Rails so powerful. Drawing on their
unsurpassed experience and track record, they address the real
challenges development teams face, showing how to use Rails to
maximize productivity.¿Using numerous detailed code examples,
the text systematically covers Rails' key...
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4. | Adobe® Photoshop® CC Classroom in a Book By: Adobe Creative Team Publisher: Adobe Press Publication Date: 04-JUN-2013 Insert Date: 08-MAY-2013 | Overview: Adobe® Photoshop® CC Classroom in a Book This is the Rough Cut version of the printed book.
Creative professionals seeking the fastest,
easiest, most comprehensive way to learn Adobe Photoshop CC
choose Adobe Photoshop CC Classroom in a Book from the Adobe
Creative Team at Adobe Press. The 14 project-based lessons in this
book show readers step-by-step the key techniques for working in
Photoshop CC and how to manipulate images, edit motion-based
content, and create image composites.
In addition to learning the key elements of
the Photoshop interface, this completely revised CC edition
covers new features, including improved...
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5. | Adobe® Flash® Professional CC Classroom in a Book By: Adobe Creative Team Publisher: Adobe Press Publication Date: 10-JUN-2013 Insert Date: 08-MAY-2013 | Overview: Adobe® Flash® Professional CC Classroom in a Book This is the Rough Cut version of the printed book.
This project-based guide from Adobe teaches
readers all they need to know to create engaging interactive
content with Adobe Flash Professional CC. Using step-by-step
instructions with projects that build on the knowledge gained in
each lesson, readers learn the key elements of the Flash interface,
including panels, timelines, and frames. From there, readers learn
how to work with graphics, create and edit symbols, modify text,
add interactivity with ActionScript, and incorporate animation and
sound into their projects. They also learn how...
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6. | Adobe® InDesign® CC Classroom in a Book By: Adobe Creative Team Publisher: Adobe Press Publication Date: 15-JUN-2013 Insert Date: 08-MAY-2013 | Overview: Adobe® InDesign® CC Classroom in a Book This is the Rough Cut version of the printed book.
Creative professionals seeking the fastest,
easiest, most comprehensive way to learn InDesign CC choose
Adobe InDesign CC Classroom in a Book from the Adobe
Creative Team at Adobe Press. The 16 project-based lessons show
readers step-by-step the key techniques for working with InDesign
CC. Readers learn what they need to know to create engaging page
layouts, flow and edit text, create and use styles, incorporate
graphics and tables, and create PDF forms and ebooks.
This completely revised edition covers the
new features in Adobe InDesign...
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7. | Introduction to Android Application Development: Android Essentials, Fourth Edition By: Joseph Annuzzi Jr.; Lauren Darcey; Shane Conder Publisher: Addison-Wesley Professional Publication Date: 03-JAN-2014 Insert Date: 07-MAY-2013 | Overview: Introduction to Android Application Development: Android Essentials, Fourth Edition This is the Rough Cut version of the printed
book.
Learn the foundations of Android application
development from the experts. Introduction to Android
Application Development, Fourth Edition, covers the
fundamentals of Android development in a format that is suitable
for both professional and classroom use. This is your
start-to-finish guide to the essentials for Android development,
updated for the latest Android SDK.
Many chapters contain one or more sample
apps demonstrating various features of the Android API, so that
readers can build their skills step by step and gradually...
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8. | By: Olav Martin Kvern; David Blatner; Bob Bringhurst Publisher: Peachpit Press Publication Date: 01-AUG-2013 Insert Date: 07-MAY-2013 | Overview: Real World InDesign CC This is the Rough Cut version of the printed book.
Sharpen your InDesign skills with this
definitive resource created specifically for design professionals
who need to layout out, proof, export, and publish pages with Adobe
InDesign Creative Cloud.
Complete coverage of InDesign CC’s
new features and enhancements includes: improved epub exporting,
new font menus, ability to generate and edit high quality QR code
graphics, new document dialog box with preview option, and much
more.
Real World Adobe InDesign is brimming with insightful
advice, illustrations, and shortcuts that will have...
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9. | Adobe® Audition® CC Classroom in a Book By: Adobe Creative Team Publisher: Adobe Press Publication Date: 17-JUN-2013 Insert Date: 07-MAY-2013 | Overview: Adobe® Audition® CC Classroom in a Book This is the Rough Cut version of the printed book.
Those creative professionals seeking the
fastest, easiest, most comprehensive way to learn Adobe Audition CC
choose Adobe Audition CC Classroom in a Book from the Adobe
Creative Team at Adobe Press. The 16 project-based lessons in
this book show readers step-by-step the key techniques for working
in Audition CC. Starting with the basics of audio
interfacing and the Audition environment, readers will move on to
working in Waveform View, performing such tasks as basic editing,
signal processing, audio restoration, mastering, and creating...
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10. | Adobe® Illustrator® CC Classroom in a Book By: Adobe Creative Team Publisher: Adobe Press Publication Date: 15-JUN-2013 Insert Date: 07-MAY-2013 | Overview: Adobe® Illustrator® CC Classroom in a Book This is the Rough Cut version of the printed book.
Creative professionals seeking the fastest,
easiest, most comprehensive way to learn Adobe Illustrator CC
choose Adobe Illustrator CC Classroom in a Book from the Adobe
Creative Team at Adobe Press. The 15 project-based lessons in this
book show readers step-by-step the key techniques for working in
Illustrator and how to create vector artwork for virtually any
project and across multiple media: print, websites, and interactive
projects.
In addition to teaching the key elements of
the Illustrator interface, this completely revised edition...
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11. | Adobe® After Effects® CC Classroom in a Book By: Adobe Creative Team Publisher: Adobe Press Publication Date: 27-JUN-2013 Insert Date: 07-MAY-2013 | Overview: Adobe® After Effects® CC Classroom in a Book This is the Rough Cut version of the printed book.
Creative professionals seeking the fastest,
easiest, most comprehensive way to learn Adobe After Effects
CC choose Adobe After Effects CC Classroom in a Book
from the Adobe Creative Team at Adobe Press. The 14 project-based
lessons in this book show readers step-by-step the key techniques
for working in After Effects CC and how to work efficiently
and deliver in the widest possible range of media types.
In addition to learning the key elements of
the After Effects interface, this completely revised CC
edition covers new features,...
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12. | Adobe® SpeedGrade® CC Classroom in a Book By: Adobe Creative Team Publisher: Adobe Press Publication Date: 16-JUN-2013 Insert Date: 07-MAY-2013 | Overview: Adobe® SpeedGrade® CC Classroom in a Book This is the Rough Cut version of the printed book.
Those creative professionals seeking the
fastest, easiest, most comprehensive way to learn Adobe SpeedGrade
CC choose Adobe SpeedGrade CC Classroom in a Book from the
Adobe Creative Team at Adobe Press.
The 10 project-based lessons in this book
show readers step-by-step the key techniques for working in Adobe
SpeedGrade CC. Readers learn to take a project from beginning to
end where they’ll get the basics down on the interface,
customizing the UI, and SpeedGrade workflows. Then they’ll be
guided on setting up projects, creating primary...
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13. | Adobe® Dreamweaver® CC Classroom in a Book By: Adobe Creative Team Publisher: Adobe Press Publication Date: 15-JUL-2013 Insert Date: 07-MAY-2013 | Overview: Adobe® Dreamweaver® CC Classroom in a Book This is the Rough Cut version of the printed book.
Creative professionals seeking the fastest,
easiest, most comprehensive way to learn Adobe Dreamweaver CC
choose Adobe Dreamweaver CC: Classroom in a Book from the
Adobe Creative Team at Adobe Press. The 15 project-based lessons in
this book show you step by step everything you need to know to work
in Dreamweaver. You’ll learn to create a professional website
without having to write code by hand. This completely revised
Creative Cloud edition also covers HTML5, CSS3, and media queries
for responsive web design. The book also shows how to...
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14. | The Truth About Negotiations, Second Edition By: Leigh Thompson Publisher: FT Press Publication Date: 25-JUN-2013 Insert Date: 07-MAY-2013 | Overview: The Truth About Negotiations, Second Edition This is the Rough Cut version of the printed book.
Learn to be a world-class negotiator: get what you want and need
out of any negotiation! Here, top negotiations expert Leigh
Thompson brings together 50+ proven negotiation principles and
bite-size, easy-to-use techniques that work! Now fully updated,
this edition contains brand-new “truths” for
negotiating successfully across generations and cultures,
negotiating in virtual environments, and more. Thompson provides
realistic game plans that work in any negotiation situation and
shows how to create win-win deals by leveraging carefully...
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15. | Mining the Social Web , 2nd Edition Publisher: O'Reilly Media, Inc. Publication Date: 15-OCT-2013 Insert Date: 03-MAY-2013 | Overview: Mining the Social Web , 2nd Edition Facebook, Twitter, LinkedIn, and Google+ generate a tremendous amount of valuable social data, but how can you find out who’s connecting with who, what they’re talking about, or where they’re located? This book shows you how to answer these questions and more. You’ll learn how to combine social web data, analysis techniques, and visualization to help you find what you’ve been looking for in the social haystack—as well as useful information you didn't know existed....
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16. | iOS Drawing: Practical UIKit Solutions By: Erica Sadun Publisher: Addison-Wesley Professional Publication Date: 23-SEP-2013 Insert Date: 01-MAY-2013 | Overview: iOS Drawing: Practical UIKit Solutions This Rough Cut is an early draft manuscript version of the
final book. Please excuse typos.
UIKit provides a powerful two-dimensional drawing engine for
iOS. It enables developers to draw elements using arbitrary output
fidelity, regardless of the display specifics (retina or
non-retina) and destination (device, printing services, etc). This
device- and destination-independent API includes powerful features
like transparency, path-based drawing, antialiasing, and
more.
In this guide, Erica Sadun, bestselling author of The Core iOS 6
Developer's Cookbook and The Advanced iOS 6...
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17. | Sams Teach Yourself Unity Game Development in 24 Hours By: Mike Geig Publisher: Sams Publication Date: 10-JAN-2014 Insert Date: 01-MAY-2013 | Overview: Sams Teach Yourself Unity Game Development in 24 Hours A complete beginner's guide to game development with the
powerful Unity game engine. CS Instructor and game designer, Mike
Geig, offers a do-it-yourself approach to game development - with
all of the main essentials covered. In just 24 hours, readers will
learn how to get started developing games with Unity. The approach
is hands-on and modular. Each chapter will cover an essential
component of the game development process. Topics will be
illustrated with sample projects. While the book will be tutorial
intensive, it will be written with the intention of being a
reference. Items will be...
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18. | By: Jeremy Likness Publisher: Addison-Wesley Professional Publication Date: 22-MAY-2014 Insert Date: 29-APR-2013 | This book covers in detail the underlying framework for Windows
Store apps known as the Windows Runtime. It takes a
problem-solution approach by examining areas of the API, providing
an overview, and then tackling specific problems with solutions. It
is written in “recipe style”. This book will go in
depth with the Windows Runtime by examining the various features
available in the API and providing specific example programs as
solutions to common development problems. It will focus on the most
popular language for programs currently in the Windows 8 store: C#,
and the XAML technology that...
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19. | Sams Teach Yourself Android Application Development in 24 Hours, Third Edition By: Carmen Delessio; Lauren Darcey; Shane Conder Publisher: Sams Publication Date: 21-SEP-2013 Insert Date: 29-APR-2013 | Overview: Sams Teach Yourself Android Application Development in 24 Hours, Third Edition This is the Rough Cut version of the printed book.
A thoroughly revised and revamped 3rd edition of Sams Teach
Yourself Android Application Development in 24 Hours that
addresses the many Android platform and market changes that have
taken place. In just 24 sessions of one hour or less, readers learn
how to build powerful applications for many different types of
Android devices, from smartphones to tablets and TVs. In the new
edition, individual hours/chapters are self-contained lessons with
step-by-step instructions that allow readers to spend more time
doing and less time reading. The...
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20. | Scrum Shortcuts without Cutting Corners: Agile Tactics, Tools & Tips By: Ilan Goldstein Publisher: Addison-Wesley Professional Publication Date: 19-JUL-2013 Insert Date: 29-APR-2013 | Overview: Scrum Shortcuts without Cutting Corners: Agile Tactics, Tools & Tips This is the Rough Cut version of the printed book.
Scrum is rapidly gaining momentum as the
most popular agile framework primarily because its concepts are
simple, and they just make sense! However, this perceived
simplicity often gives rise to the false belief that Scrum is a
silver bullet and trivial to implement. When 'rubber hits the
road', Scrum teams often find that translating the framework into
effective, practical approaches is anything but easy...
Full of easily digestible chapters, 'Scrum
Shortcuts Without Cutting Corners' presents a wide range of
tactics, tools and tips that...
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