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1. | By: John Levine Publisher: O'Reilly Media, Inc. Publication Date: 14-AUG-2009 Insert Date: 06-AUG-2009 Slots: 1.0 | Overview: flex & bison
If you need to parse or process text data in Linux or Unix, this
useful book explains how to use flex and bison to solve your
problems quickly. flex & bison is the long-awaited sequel to
the classic O'Reilly book, lex & yacc. In the nearly two
decades since the original book was published, the flex and bison
utilities have proven to be more reliable and more powerful than
the original Unix tools.
flex & bison covers the same core functionality vital to
Linux and Unix program development, along with several important
new topics. You'll find revised tutorials for novices and
references for...
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2. | By: Alaric Cole; Elijah Robison Publisher: O'Reilly Media, Inc. Publication Date: 10-NOV-2010 Insert Date: 04-NOV-2010 Slots: 1.0 | Overview: Learning Flex 4 Learn Adobe Flex 4 in a fun and engaging way with this book's unique, hands-on approach. Using clear examples and step-by-step instructions, you'll create four applications that demonstrate fundamental Flex programming concepts, including how to enhance user interaction with ActionScript, create and skin a user interface with Flex's UI components, manage dynamic data, connect to a database using server-side script, and deploy applications to both the Web and the desktop....
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3. | Adobe® Flex® 4.5 Fundamentals: Training from the Source By: Michael Labriola; Jeff Tapper Publisher: Adobe Press Publication Date: 26-JUL-2011 Insert Date: 23-JUL-2011 Slots: 1.0 | Overview: Adobe® Flex® 4.5 Fundamentals: Training from the Source Adobe Flex: Training from the Source is the
best-selling and most trusted resource for learning about Adobe
Flex. Written by a team of authors with practical experience as
consultants, mentors and developers of courseware, this book/CD
uses project-based tutorials, and is designed to teach beginning
Flex developers the details of building and architecting real-world
rich internet applications using Flash Builder incorporating MXML
and ActionScript 3.0. The book includes a CD that contains all the
files used in the lessons, plus completed projects for comparison.
This latest edition includes...
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4. | By: Colin Moock Publisher: O'Reilly Media, Inc. Publication Date: 22-JUN-2007 Insert Date: 06-OCT-2006 Slots: 1.0 | Overview: Essential ActionScript 3.0 ActionScript 3.0 is a huge upgrade to Flash's programming
language. The enhancements to ActionScript's performance, feature
set, ease of use, cleanliness, and sophistication are considerable.
Essential ActionScript 3.0 focuses on the core language
and object-oriented programming, along with the Flash Player API.
Essential ActionScript has become the #1 resource for the
Flash and ActionScript development community, and the reason is the
author, Colin Moock. Many people even refer to it simply as "The
Colin Moock book."And for good reason: No one is better at turning ActionScript
inside out,...
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5. | ActionScript 3.0 Game Programming University, Second Edition By: Gary Rosenzweig Publisher: Que Publication Date: 13-JAN-2011 Insert Date: 05-NOV-2010 Slots: 1.0 | Overview: ActionScript 3.0 Game Programming University, Second Edition Learn ActionScript 3.0 the fun way, by
creating 16 great games: real, robust games - not just "web
toys"!
Highly-rated ActionScript tutorial, now with seven new 3D and
card games!
Code and techniques easily adaptable to training, advertising,
and more
For Flash artists learning ActionScript, Flash programmers
seeking to create games, and upgraders from ActionScript
1.0/2.0.
Includes a chapter on developing games in
Flash for the iPhone!
Gary Rosenzweig's ActionScript 3.0 Game
Programming University, Second Edition is the best hands-on
tutorial for learning ActionScript...
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6. | Foundation Game Design with ActionScript 3.0, Second Edition By: Rex van der Spuy Publisher: friends of ED Publication Date: 11-JAN-2012 Insert Date: 13-JAN-2012 Slots: 1.0 | Overview: Foundation Game Design with ActionScript 3.0, Second Edition
In response to the success of the first edition of Foundation Game Design with Flash,
Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you've minimal multimedia or programming experience, through a...
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7. | Fundamentals of ActionScript 3.0: Develop and Design By: Doug Winnie Publisher: Peachpit Press Publication Date: 11-JUL-2011 Insert Date: 01-JUL-2011 Slots: 1.0 | Overview: Fundamentals of ActionScript 3.0: Develop and Design Adobe Flash Professional is the most
popular software available for creating animations for the Web.
Most people start using Flash to create vector-based animations
that output small file sizes perfect for the Web. Later they want
to branch out into creating rich interactive experiences for
websites and mobile devices, and for that they need to learn
ActionScript.
Doug Winnie draws on the experience
he’s gained from his years as an educator to teach not only
what ActionScript can do, but also to show how the code works. This
gives the reader a deeper understanding of how...
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8. | ActionScript Developer's Guide to Robotlegs By: Joel Hooks; Stray (Lindsey Fallow) Publisher: O'Reilly Media, Inc. Publication Date: 12-AUG-2011 Insert Date: 22-AUG-2010 Slots: 1.0 | Overview: ActionScript Developer's Guide to Robotlegs Robotlegs is an open source dependency injection and application wiring framework for ActionScript 3. Robotlegs stands out in the busy AS3-framework space because it is lean on three fronts: a small compiled footprint, a focussed but powerful API and a low cognitive overhead. Get to grips with the beautifully simple "robotlegs way" and you can create well-architected, testable, flexible applications--fast....
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9. | Learning ActionScript 3.0, Second Edition By: Rich Shupe; Zevan Rosser Publisher: O'Reilly Media, Inc. Publication Date: 22-OCT-2010 Insert Date: 16-OCT-2010 Slots: 1.0 | Overview: Learning ActionScript 3.0, Second Edition If you're new to ActionScript 3.0, this is the ideal introductory guide. You'll learn the language and how it works through hands-on exercises that build skills as the book progresses. Learn how to animate graphics, load assets, draw with code, build navigation systems, control sound and video, move assets in 3D, and much more. Updated for Flash CS5, this feature-rich guide is invaluable for Flash designers, developers, and beginning programmers alike. Written by teachers for students, authors Rich Shupe and Zevan Rosser draw on their vast experience as Flash developers and instructors to...
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10. | ActionScript® 3.0 for Adobe® Flash® Professional CS5 Classroom in a Book® Publisher: Adobe Press Publication Date: 18-JUN-2010 Insert Date: 19-APR-2010 Slots: 1.0 | Overview: ActionScript® 3.0 for Adobe® Flash® Professional CS5 Classroom in a Book® This project-based guide from Adobe will teach readers all they
need to know to create engaging interactive content with
ActionScript 3.0 for Flash Professional CS5. Using step-by-step
instructions with projects that build on the knowledge acquired in
each lesson, readers will learn the fundamentals of adding
interactivity to Flash files using ActionScript, starting with
using prewritten Code Snippets, but progressing to customizing and
writing their own ActionScript code.
The tutorials start with simple navigation and timeline control and
progress through controlling animation with...
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11. | Flash® Builder™ 4 and Flex® 4 Bible By: David Gassner Publisher: John Wiley & Sons Publication Date: 12-APR-2010 Insert Date: 20-APR-2010 Slots: 1.0 | Overview: Flash® Builder™ 4 and Flex® 4 Bible
A complete and thorough reference for developers on the new Flex 4 platform
Create desktop applications that behave identically on Windows, Mac OS X, and Linux with Adobe's new Flash Builder 4 platform and this in-depth guide. The book's tutorials and explanations walk you step-by-step through Flash Builder's new, faster tools; the new framework for generating code; how to connect to popular application servers; upgrading from Flex 3; and much more.
Shows you how to create rich applications for the Web and desktop with the very latest version of Flex, with detailed coverage for...
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12. | ADOBE® FLEX® 3: DEVELOPER GUIDE By: Adobe Systems Publisher: Adobe Systems Publication Date: 01-JAN-2008 Insert Date: 16-JUN-2009 Slots: 0.0 | Overview: ADOBE® FLEX® 3: DEVELOPER GUIDE
Describes application development tasks, such as creating applications, using Flex components, the Flex data model, and error handling.
...
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13. | By: Chafic Kazoun; Joey Lott Publisher: O'Reilly Media, Inc. Publication Date: 19-SEP-2008 Insert Date: 15-APR-2008 Slots: 1.0 | Overview: Programming Flex 3
If you want to try your hand at developing rich Internet
applications with Adobe's Flex 3, and already have experience with
frameworks such as .NET or Java, this is the ideal book to get you
started. Programming Flex 3 gives you a solid
understanding of Flex 3's core concepts, and valuable insight into
how, why, and when to use specific Flex features. Numerous examples
and sample code demonstrate ways to build complete, functional
applications for the Web, using the free Flex SDK, and RIAs for the
desktop, using Adobe AIR. This book is an excellent companion to
Adobe's Flex 3 reference...
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14. | By: Joshua Noble; Todd Anderson; Garth Braithwaite; Marco Casario; Rich Tretola Publisher: O'Reilly Media, Inc. Publication Date: 20-MAY-2010 Insert Date: 12-MAY-2010 Slots: 1.0 | Overview: Flex 4 Cookbook This highly practical book contains dozens of tested recipes for developing interactive Rich Internet Applications. You'll find everything from Flex basics to solutions for working with visual components and data access, as well as tips on application development, unit testing, and Adobe AIR. Each recipe features a discussion of how and why it works, and many of them offer sample code that you can put to use immediately....
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15. | By: Larry Ullman Publisher: New Riders Publication Date: 23-JUN-2010 Insert Date: 23-MAR-2010 Slots: 1.0 | Overview: Effortless Flex 4 Development First the Web was all static content (HTML). Then as more was
expected of sites, server-side technologies like PHP became
necessary. But now Rich Internet Applications (RIA) put a lot of
the functionality back in the Web browser, so a server-side
technology alone will no longer suffice. Developers who have been
doing server-side work for years need to broaden their horizons to
provide a rich client-side experience. Enter Effortless Flex 4
Development by bestselling author Larry Ullman.
Flash-Flex is a powerful duo for providing a rich, client-side
experience. The first third of this book...
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16. | Automating ActionScript Projects with Eclipse and Ant By: Sidney de Koning Publisher: O'Reilly Media, Inc. Publication Date: 14-OCT-2011 Insert Date: 11-OCT-2011 Slots: 1.0 | Overview: Automating ActionScript Projects with Eclipse and Ant In this book we will guide Actionscript developers through the process of using ANT and setting up the ultimate developer workflow. Whether you are using FDT or Flashbuilder to develop, both are based on the Eclipse IDE. The power of this IDE lies in its extendability and plugins. You will learn how to install and set up a versioning repository in Git or SVN and use it straight from Eclipse, how to use Mylyn to connect to your favorite bug/issue tracker (Google Code, JIRA, Mantis), and how to manage your open issues. We will teach you how to leverage the power of Apache's ANT to automatically...
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17. | AdvancED ActionScript 3.0: Design Patterns By: Ben Smith Publisher: Apress Publication Date: 12-SEP-2011 Insert Date: 06-SEP-2011 Slots: 1.0 | Overview: AdvancED ActionScript 3.0: Design Patterns
AdvancED ActionScript 3.0 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips.
Object-oriented programming (OOP) and design patterns are not new to the field, but can often be...
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18. | Developing Android Applications with Adobe AIR Publisher: O'Reilly Media, Inc. Publication Date: 03-MAY-2011 Insert Date: 08-DEC-2010 Slots: 1.0 | Overview: Developing Android Applications with Adobe AIR If you want to use your ActionScript skills to build mobile applications for the Android OS, this thorough guide will show you how to use the unique programming environment, architecture, and tools in the Adobe AIR for Android SDK. You'll get practical hands-on experience on a wide range of development topics, from device-specific features to optimization techniques and best practices -- including how expand your mobile development experience beyond Android to other platforms.Developing Android Apps with Adobe AIR takes you through the entire development process, with ready-to-run example...
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19. | Developing Flex 4 Components: Using ActionScript 3.0 and MXML to Extend Flex and AIR Applications By: Mike Jones Publisher: Addison-Wesley Professional Publication Date: 10-JAN-2011 Insert Date: 22-APR-2009 Slots: 1.0 | Overview: Developing Flex 4 Components: Using ActionScript 3.0 and MXML to Extend Flex and AIR Applications The Complete Insider’s Guide to
Building State-of-the-Art Components with Adobe’s Flex 4
Platform
Using Adobe’s Flex 4 framework,
developers can build rich, immersive solutions more easily and
quickly than ever. Much of Flex 4’s remarkable power is based
on its component-based approach. Adobe provides many components
“out of the box,” but you can accomplish even more by
building your own. In Developing Flex 4 Components,
world-renowned Flex and Flash developer Mike Jones thoroughly
demystifies all facets of Flex component development, showing how
to quickly create and deliver high-value...
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20. | Flex 4 in Action: Revised Edition of Flex 3 in Action By: Tariq Ahmed and Dan Orlando, with John C. Bland II and Joel Hooks Publisher: Manning Publications Publication Date: 10-NOV-2010 Insert Date: 08-DEC-2010 Slots: 1.0 | Overview: Flex 4 in Action: Revised Edition of Flex 3 in Action
Flex 4 in Action is an easy-to-follow, hands-on Flex 4
tutorial. Revised and updated from the previous edition on Flex 3,
this book is chock-full of examples, goes beyond feature coverage,
and helps readers put Flex to work in real day-to-day tasks. This
book helps Flex developers make their Flex applications stand out
from the crowd. How comprehensive is Flex 4 in Action?
Interesting themes, styles, and skins? It's in there.
Working with databases? You got it.
Interactive forms and validation? You bet.
Charting techniques to help you visualize data? Bam!
Many Flex...
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