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1. | By: Roger Braunstein Publisher: John Wiley & Sons Publication Date: 26-APR-2010 Insert Date: 09-JUL-2010 Slots: 1.0 | Overview: ActionScript 3.0 Bible
The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10.
ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR.
Hands-on...
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2. | By: John Levine Publisher: O'Reilly Media, Inc. Publication Date: 14-AUG-2009 Insert Date: 06-AUG-2009 Slots: 1.0 | Overview: flex & bison
If you need to parse or process text data in Linux or Unix, this
useful book explains how to use flex and bison to solve your
problems quickly. flex & bison is the long-awaited sequel to
the classic O'Reilly book, lex & yacc. In the nearly two
decades since the original book was published, the flex and bison
utilities have proven to be more reliable and more powerful than
the original Unix tools.
flex & bison covers the same core functionality vital to
Linux and Unix program development, along with several important
new topics. You'll find revised tutorials for novices and
references for...
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3. | By: Alaric Cole; Elijah Robison Publisher: O'Reilly Media, Inc. Publication Date: 10-NOV-2010 Insert Date: 04-NOV-2010 Slots: 1.0 | Overview: Learning Flex 4 Learn Adobe Flex 4 in a fun and engaging way with this book's unique, hands-on approach. Using clear examples and step-by-step instructions, you'll create four applications that demonstrate fundamental Flex programming concepts, including how to enhance user interaction with ActionScript, create and skin a user interface with Flex's UI components, manage dynamic data, connect to a database using server-side script, and deploy applications to both the Web and the desktop....
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4. | ActionScript Developer's Guide to Robotlegs By: Joel Hooks; Stray (Lindsey Fallow) Publisher: O'Reilly Media, Inc. Publication Date: 12-AUG-2011 Insert Date: 22-AUG-2010 Slots: 1.0 | Overview: ActionScript Developer's Guide to Robotlegs Robotlegs is an open source dependency injection and application wiring framework for ActionScript 3. Robotlegs stands out in the busy AS3-framework space because it is lean on three fronts: a small compiled footprint, a focussed but powerful API and a low cognitive overhead. Get to grips with the beautifully simple "robotlegs way" and you can create well-architected, testable, flexible applications--fast....
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5. | Foundation Game Design with ActionScript 3.0, Second Edition By: Rex van der Spuy Publisher: friends of ED Publication Date: 11-JAN-2012 Insert Date: 13-JAN-2012 Slots: 1.0 | Overview: Foundation Game Design with ActionScript 3.0, Second Edition
In response to the success of the first edition of Foundation Game Design with Flash,
Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you've minimal multimedia or programming experience, through a...
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6. | Adobe® Flex® 4.5 Fundamentals: Training from the Source By: Michael Labriola; Jeff Tapper Publisher: Adobe Press Publication Date: 26-JUL-2011 Insert Date: 23-JUL-2011 Slots: 1.0 | Overview: Adobe® Flex® 4.5 Fundamentals: Training from the Source Adobe Flex: Training from the Source is the
best-selling and most trusted resource for learning about Adobe
Flex. Written by a team of authors with practical experience as
consultants, mentors and developers of courseware, this book/CD
uses project-based tutorials, and is designed to teach beginning
Flex developers the details of building and architecting real-world
rich internet applications using Flash Builder incorporating MXML
and ActionScript 3.0. The book includes a CD that contains all the
files used in the lessons, plus completed projects for comparison.
This latest edition includes...
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7. | ActionScript 3.0 Game Programming University, Second Edition By: Gary Rosenzweig Publisher: Que Publication Date: 13-JAN-2011 Insert Date: 05-NOV-2010 Slots: 1.0 | Overview: ActionScript 3.0 Game Programming University, Second Edition Learn ActionScript 3.0 the fun way, by
creating 16 great games: real, robust games - not just "web
toys"!
Highly-rated ActionScript tutorial, now with seven new 3D and
card games!
Code and techniques easily adaptable to training, advertising,
and more
For Flash artists learning ActionScript, Flash programmers
seeking to create games, and upgraders from ActionScript
1.0/2.0.
Includes a chapter on developing games in
Flash for the iPhone!
Gary Rosenzweig's ActionScript 3.0 Game
Programming University, Second Edition is the best hands-on
tutorial for learning ActionScript...
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8. | ADOBE® FLEX® 3: DEVELOPER GUIDE By: Adobe Systems Publisher: Adobe Systems Publication Date: 01-JAN-2008 Insert Date: 16-JUN-2009 Slots: 0.0 | Overview: ADOBE® FLEX® 3: DEVELOPER GUIDE
Describes application development tasks, such as creating applications, using Flex components, the Flex data model, and error handling.
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9. | By: Colin Moock Publisher: O'Reilly Media, Inc. Publication Date: 22-JUN-2007 Insert Date: 06-OCT-2006 Slots: 1.0 | Overview: Essential ActionScript 3.0 ActionScript 3.0 is a huge upgrade to Flash's programming
language. The enhancements to ActionScript's performance, feature
set, ease of use, cleanliness, and sophistication are considerable.
Essential ActionScript 3.0 focuses on the core language
and object-oriented programming, along with the Flash Player API.
Essential ActionScript has become the #1 resource for the
Flash and ActionScript development community, and the reason is the
author, Colin Moock. Many people even refer to it simply as "The
Colin Moock book."And for good reason: No one is better at turning ActionScript
inside out,...
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10. | Foundation ActionScript 3.0 for Flash and Flex By: Darren Richardson Publisher: Apress Publication Date: 15-AUG-2009 Insert Date: 24-MAY-2010 Slots: 1.0 | Overview: Foundation ActionScript 3.0 for Flash and Flex
This book covers all the essential ActionScript 3.0 techniques from the ground up, allowing you to get up and running quickly and easily.
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11. | ActionScript Developer's Guide to PureMVC By: Cliff Hall Publisher: O'Reilly Media, Inc. Publication Date: 22-DEC-2011 Insert Date: 20-DEC-2011 Slots: 1.0 | Overview: ActionScript Developer's Guide to PureMVC Gain hands-on experience with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture. In this concise guide, PureMVC creator Cliff Hall teaches the fundamentals of PureMVC development by walking you through the construction of a complete non-trivial Adobe AIR application. Through clear explanations and numerous ActionScript code examples, you’ll learn best practices for using the framework’s classes in your day-to-day work....
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12. | Learning ActionScript 3.0, Second Edition By: Rich Shupe; Zevan Rosser Publisher: O'Reilly Media, Inc. Publication Date: 22-OCT-2010 Insert Date: 16-OCT-2010 Slots: 1.0 | Overview: Learning ActionScript 3.0, Second Edition If you're new to ActionScript 3.0, this is the ideal introductory guide. You'll learn the language and how it works through hands-on exercises that build skills as the book progresses. Learn how to animate graphics, load assets, draw with code, build navigation systems, control sound and video, move assets in 3D, and much more. Updated for Flash CS5, this feature-rich guide is invaluable for Flash designers, developers, and beginning programmers alike. Written by teachers for students, authors Rich Shupe and Zevan Rosser draw on their vast experience as Flash developers and instructors to...
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13. | ActionScript® 3.0 for Adobe® Flash® Professional CS5 Classroom in a Book® Publisher: Adobe Press Publication Date: 18-JUN-2010 Insert Date: 19-APR-2010 Slots: 1.0 | Overview: ActionScript® 3.0 for Adobe® Flash® Professional CS5 Classroom in a Book® This project-based guide from Adobe will teach readers all they
need to know to create engaging interactive content with
ActionScript 3.0 for Flash Professional CS5. Using step-by-step
instructions with projects that build on the knowledge acquired in
each lesson, readers will learn the fundamentals of adding
interactivity to Flash files using ActionScript, starting with
using prewritten Code Snippets, but progressing to customizing and
writing their own ActionScript code.
The tutorials start with simple navigation and timeline control and
progress through controlling animation with...
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14. | Publisher: Wrox Publication Date: 02-JUN-2009 Insert Date: 12-MAY-2011 Slots: 1.0 | Overview: Professional Adobe® Flex® 3
With Professional Adobe Flex 3, put your prior experience with Flash, ActionScript and XML-based languages to good use and learn how to use the Flex 3 platform to create Rich Internet Applications and AIR applications. Understand the potential of the Flex 3 platform through practical examples and hands-on advice on topics like desktop deployment, developing applications in MXML, creating custom flex components, charting, targeting AIR, and data interconnectivity.
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15. | Beginning Java™ and Flex: Migrating Java, Spring, Hibernate, and Maven Developers to Adobe Flex By: Filippo di Pisa Publisher: Apress Publication Date: 06-JAN-2010 Insert Date: 25-MAY-2010 Slots: 1.0 | Overview: Beginning Java™ and Flex: Migrating Java, Spring, Hibernate, and Maven Developers to Adobe Flex
Beginning Java and Flex describes new, simpler, and faster ways to develop enterprise RIAs by integrating the Adobe Flex Framework with Java technologies like Spring, Hibernate and more.
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16. | Automating ActionScript Projects with Eclipse and Ant By: Sidney de Koning Publisher: O'Reilly Media, Inc. Publication Date: 14-OCT-2011 Insert Date: 11-OCT-2011 Slots: 1.0 | Overview: Automating ActionScript Projects with Eclipse and Ant In this book we will guide Actionscript developers through the process of using ANT and setting up the ultimate developer workflow. Whether you are using FDT or Flashbuilder to develop, both are based on the Eclipse IDE. The power of this IDE lies in its extendability and plugins. You will learn how to install and set up a versioning repository in Git or SVN and use it straight from Eclipse, how to use Mylyn to connect to your favorite bug/issue tracker (Google Code, JIRA, Mantis), and how to manage your open issues. We will teach you how to leverage the power of Apache's ANT to automatically...
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17. | By: Joshua Noble; Todd Anderson; Garth Braithwaite; Marco Casario; Rich Tretola Publisher: O'Reilly Media, Inc. Publication Date: 20-MAY-2010 Insert Date: 12-MAY-2010 Slots: 1.0 | Overview: Flex 4 Cookbook This highly practical book contains dozens of tested recipes for developing interactive Rich Internet Applications. You'll find everything from Flex basics to solutions for working with visual components and data access, as well as tips on application development, unit testing, and Adobe AIR. Each recipe features a discussion of how and why it works, and many of them offer sample code that you can put to use immediately....
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18. | Foundation ActionScript 3.0 Animation: Making Things Move! By: Keith Peters Publisher: Apress Publication Date: 01-APR-2007 Insert Date: 16-OCT-2008 Slots: 1.0 | Overview: Foundation ActionScript 3.0 Animation: Making Things Move!
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and...
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19. | Flash® Builder™ 4 and Flex® 4 Bible By: David Gassner Publisher: John Wiley & Sons Publication Date: 12-APR-2010 Insert Date: 20-APR-2010 Slots: 1.0 | Overview: Flash® Builder™ 4 and Flex® 4 Bible
A complete and thorough reference for developers on the new Flex 4 platform
Create desktop applications that behave identically on Windows, Mac OS X, and Linux with Adobe's new Flash Builder 4 platform and this in-depth guide. The book's tutorials and explanations walk you step-by-step through Flash Builder's new, faster tools; the new framework for generating code; how to connect to popular application servers; upgrading from Flex 3; and much more.
Shows you how to create rich applications for the Web and desktop with the very latest version of Flex, with detailed coverage for...
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20. | ActionScript 3.0 Design Patterns By: William Sanders; Chandima Cumaranatunge Publisher: O'Reilly Media, Inc. Publication Date: 16-JUL-2007 Insert Date: 15-FEB-2007 Slots: 1.0 | Overview: ActionScript 3.0 Design Patterns
Now that ActionScript is reengineered from top to bottom as a true
object-oriented programming (OOP) language, reusable design
patterns are an ideal way to solve common problems in Flash and
Flex applications. If you're an experienced Flash or Flex developer
ready to tackle sophisticated programming techniques with
ActionScript 3.0, this hands-on introduction to design patterns is
the book you need.
ActionScript 3.0 Design Patterns takes you step by step
through the process, first by explaining how design patterns
provide a clear road map for structuring code that actually makes
OOP...
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