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1. | iOS Programming: The Big Nerd Ranch Guide By: Joe Conway; Aaron Hillegass Publisher: Big Nerd Ranch Guides Publication Date: 19-MAR-2012 Insert Date: 30-MAR-2012 Slots: 1.0 | Overview: iOS Programming: The Big Nerd Ranch Guide Winner of a 2012 Jolt Productivity
Award!
Updated and expanded to cover iOS 5 and
Xcode 4.3, iOS Programming: The Big Nerd Ranch Guide leads
you through the essential concepts, tools, and techniques for
developing iOS applications. After completing this book, you will
have the understanding, the know-how, and the confidence you need
to tackle iOS projects of your own.
Based on Big Nerd Ranch’s popular iOS Bootcamp course and its
well-tested materials and methodology, this best-selling guide
teaches iOS concepts and coding in tandem. The result is
instruction that is relevant and...
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2. | Programming iOS 6, 3rd Edition By: Matt Neuburg Publisher: O'Reilly Media, Inc. Publication Date: 14-MAR-2013 Insert Date: 06-MAR-2013 Slots: 1.0 | Overview: Programming iOS 6, 3rd Edition Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you’ll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion—ideal whether you’re approaching iOS for the first time or need a reference to bolster existing skills....
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3. | Sams Teach Yourself iOS 6 Application Development in 24 Hours, Fourth Edition By: John Ray Publisher: Sams Publication Date: 23-JAN-2013 Insert Date: 25-JAN-2013 Slots: 1.0 | Overview: Sams Teach Yourself iOS 6 Application Development in 24 Hours, Fourth Edition Covers iOS 6, Xcode 4.5+, iPhone, iPad, and More!
Figures and code appear as they do in Xcode 4.5+
In just 24 sessions of one hour each, learn how to build powerful
applications for today’s hottest handheld devices: the iPhone
and iPad! Using this book’s straightforward, step-by-step
approach, you’ll master every skill and technology you need,
from setting up your iOS development environment to building great
responsive user interfaces, from sensing motion to writing
multitasking applications. Each lesson builds on what you’ve
already learned, giving you a rock-solid foundation for...
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4. | The Core iOS 6 Developer’s Cookbook, Fourth Edition By: Erica Sadun Publisher: Addison-Wesley Professional Publication Date: 03-DEC-2012 Insert Date: 15-SEP-2012 Slots: 1.0 | Overview: The Core iOS 6 Developer’s Cookbook, Fourth Edition The Core iOS 6 Developer’s Cookbook brings together
reliable, proven solutions for the heart of day-to-day iOS 6
development. World-renowned iOS programming expert Erica Sadun
covers all the classes you’ll need to create successful iOS 6
mobile apps with standard APIs and interface elements and take full
advantage of iOS 6 graphics, touches, and views.
As in her previous bestselling iOS books, Sadun translates
today’s development best practices into working code,
distilling key concepts into concise recipes that are easy to
understand and transfer into your own projects. This isn’t
just...
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5. | Programming iOS 5, 2nd Edition By: Matt Neuburg Publisher: O'Reilly Media, Inc. Publication Date: 22-MAR-2012 Insert Date: 15-FEB-2012 Slots: 1.0 | Overview: Programming iOS 5, 2nd Edition Get a solid grounding in the fundamentals of Cocoa Touch—and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you’ll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 5 and Xcode 4.3 in a rigorous, orderly fashion—ideal whether you’re approaching iOS for the first time or need a reference to bolster existing skills....
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6. | Publisher: O'Reilly Media, Inc. Publication Date: 05-DEC-2012 Insert Date: 21-SEP-2012 Slots: 1.0 | Overview: iOS 6 Programming Cookbook Overcome the vexing issues you’ll inevitably confront when creating apps for the iPhone, iPad, or iPod touch. By making use of new and revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to write complete iOS apps—including ways to store and protect data, enhance and animate graphics, manage files and folders, and take advantage of Passbook....
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7. | Cocoa® Programming for Mac® OS X, Fourth Edition By: Aaron Hillegass; Adam Preble Publisher: Addison-Wesley Professional Publication Date: 09-NOV-2011 Insert Date: 23-NOV-2011 Slots: 1.0 | Overview: Cocoa® Programming for Mac® OS X, Fourth Edition The best-selling introduction to Cocoa,
once again updated to cover the latest Mac programming
technologies, and still enthusiastically recommended by experienced
Mac OS X developers.
“Cocoa® Programming for Mac®
OS X is considered by most to be the de-facto intro-to-OS X
programming text.”
—Bob Rudis, the Apple Blog
“I would highly recommend this title
to anyone interested in Mac development. Even if you own the
previous edition, I think you’ll find the new and revised
content well worth the price.”
—Bob McCune,
bobmccune.com
If you’re developing applications for
Mac OS X, Cocoa®...
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8. | Learning iOS Programming, 3rd Edition By: Alasdair Allan Publisher: O'Reilly Media, Inc. Publication Date: 20-MAR-2013 Insert Date: 20-DEC-2012 Slots: 1.0 | Overview: Learning iOS Programming, 3rd Edition Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you’ll learn how to develop your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you’re a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book. Updated for iOS 6 and Xcode 4....
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9. | Learn Lua for iOS Game Development By: Jayant Varma Publisher: Apress Publication Date: 17-DEC-2012 Insert Date: 13-MAR-2013 Slots: 1.0 | Overview: Learn Lua for iOS Game Development
So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store.
Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea.
You aren't tied...
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10. | The Advanced iOS 6 Developer’s Cookbook, Fourth Edition By: Erica Sadun Publisher: Addison-Wesley Professional Publication Date: 27-FEB-2013 Insert Date: 12-JAN-2013 Slots: 1.0 | Overview: The Advanced iOS 6 Developer’s Cookbook, Fourth Edition The Advanced iOS 6 Developer’s Cookbook brings
together reliable, proven solutions for cutting-edge iOS 6
development. World-renowned iOS expert Erica Sadun covers
device-specific development, document/data sharing, Core Text,
networking, image processing, onboard cameras, audio, Address Book,
Core Location, GameKit,StoreKit, push notifications, and more.
As in her previous bestselling iOS books, Sadun translates
today’s development best practices into working code,
distilling key concepts into concise recipes that are easy to
understand and transfer into your own projects. This isn’t
just...
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11. | By: Alasdair Allan Publisher: O'Reilly Media, Inc. Publication Date: 15-MAR-2013 Insert Date: 11-JUN-2010 | Overview: iOS Sensor Programming Use iPhone's onboard sensors to build cutting-edge location-based and augmented reality apps. With this book, you'll learn how to combine input from the three-axis accelerometer, GPS, digital compass, and camera--as well as Arduino--with outside data sets to create apps that interact with the physical world. It's ideal for experienced iPhone programmers, game programmers, augmented reality programmers, and geo hackers....
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12. | Beginning iOS 5 Application Development By: Wei-Meng Lee Publisher: Wrox Publication Date: 24-JAN-2012 Insert Date: 18-FEB-2012 Slots: 1.0 | Overview: Beginning iOS 5 Application Development The ideal starting point for iPhone and iPad app development with iOS 5If you want to develop apps for Apple's iPhone and iPad, first you need to know how to use the tools--iPhone's new iOS 5 operating system and SDK, and the new xCode toolset that come with it. This full-color book is the perfect starting point. Beginning developers, you'll get a solid introduction to the new xCode 4 and Objective-C and find everything you need to quickly build your first app. The book thoroughly covers all the new iOS 5 features, including new multitasking, location-based services, notification system,...
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13. | Beginning iOS 5 Development: Exploring the iOS SDK By: Dave Mark; Jack Nutting; Jeff LaMarche Publisher: Apress Publication Date: 07-DEC-2011 Insert Date: 20-DEC-2011 Slots: 1.0 | Overview: Beginning iOS 5 Development: Exploring the iOS SDK
The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode.
There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2,...
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14. | Learning Core Data for iOS: A Hands-On Guide to Building Core Data Applications By: Tim Roadley Publisher: Addison-Wesley Professional Publication Date: 31-OCT-2013 Insert Date: 22-JAN-2013 | Overview: Learning Core Data for iOS: A Hands-On Guide to Building Core Data Applications This is the Rough Cut version of the printed book.
Learning Core Data for iOS
teaches you all you need to know to build database-enabled iOS apps
with Core Data. This is the first Core Data book to fully reflect
Apple’s latest platform innovations, especially the dramatic
improvements to iCloud support in the next version of iOS. Hands-on
from start to finish, this tutorial teaches you step-by-step as you
create a modern iOS app using ARC, iOS and Xcode 4 with
Storyboards. You’ll walk through:
Discovering how Core Data simplifies the incorporation of
database functionality
Adding...
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15. | Objective-C for Absolute Beginners: iPhone, iPad and Mac Programming Made Easy, Second Edition By: Gary Bannett; Mitchell Fisher; Brad Lees Publisher: Apress Publication Date: 30-NOV-2011 Insert Date: 20-DEC-2011 Slots: 1.0 | Overview: Objective-C for Absolute Beginners: iPhone, iPad and Mac Programming Made Easy, Second Edition
You have a great idea for an app, but where do you begin? Objective-C is the universal language of iPhone, iPad, and Mac apps, and Objective-C for Absolute Beginners, Second Edition starts you on the path to mastering this language and its latest release.
Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer.
If you're looking to take...
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16. | Pro iOS Table Views for iPhone, iPad, and iPod Touch By: Tim Duckett Publisher: Apress Publication Date: 02-MAR-2012 Insert Date: 27-MAR-2012 Slots: 1.0 | Overview: Pro iOS Table Views for iPhone, iPad, and iPod Touch
If you're an iOS app developer, chances are you'll be using table views in your development projects. Table views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces.
Table views are one of the most complex components found in UIKit. While using them for boring standard user interfaces is quite simple, customizing them can become really challenging.
Pro iOS Table Views takes a task-oriented focus to assist you when implementing customized table views. Although it delves deeply into the Table View...
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17. | Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk By: Rod Strougo; Ray Wenderlich Publisher: Addison-Wesley Professional Publication Date: 07-JUL-2011 Insert Date: 24-OCT-2010 Slots: 1.0 | Overview: Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk Ve>
Build the Next Great iOS Game with
Cocos2D!
Cocos2D is the powerhouse framework behind
some of the most popular games in the App Store. If you’ve
played Tiny Wings, Angry Birds, Mega Jump,
Trainyard, or even Super Turbo Action Pig, then
you’ve played a game that uses Cocos2D or Box2D physics. The
beauty of Cocos2D is its simplicity. It’s easy to become
overwhelmed when you start developing an iOS game, especially if
you look at things like OpenGL ES, OpenAL, and other lower level
APIs. Writing a game for the iPhone and iPad does not have to be
that difficult, and Cocos2D makes game...
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18. | Learn cocos2d 2: Game Development for iOS By: Steffen Itterheim; Andreas Löw Publisher: Apress Publication Date: 19-SEP-2012 Insert Date: 11-MAR-2013 Slots: 1.0 | Overview: Learn cocos2d 2: Game Development for iOS
Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you:
The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
How to add UIKit views to cocos2d and how to add...
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19. | Learning iPad Programming: A Hands-On Guide to Building iPad Apps, Second Edition By: Kirby Turner; Tom Harrington Publisher: Addison-Wesley Professional Publication Date: 23-MAY-2013 Insert Date: 18-SEP-2012 Slots: 1.0 | Overview: Learning iPad Programming: A Hands-On Guide to Building iPad Apps, Second Edition
“Not many books have a single project
that lives and evolves through the entire narrative. The reason not
many books do this is because it is difficult to do well. Important
toolkit features get shoehorned in weird places because the author
didn’t do enough up-front design time. This book, though,
takes you from design, to a prototype, to the Real Deal. And then
it goes further.”
—Mark Dalrymple, cofounder of
CocoaHeads, the international Mac and iPhone programmer community;
author of Advanced Mac OS X Programming: The Big Nerd Ranch
Guide
Learning iPad Programming, Second
Edition, will...
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20. | Pro Objective-C Design Patterns for iOS By: Carlo Chung Publisher: Apress Publication Date: 01-APR-2011 Insert Date: 18-MAY-2011 Slots: 1.0 | Overview: Pro Objective-C Design Patterns for iOS
It's time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS. You've developed apps that impressed and performed, and now you're ready to jump into development practices that will leave you with more effective, efficient, and professional level apps. This book is the element you need to make the jump from journeyman to master.
All too often, developers grind through building good apps on willpower and a vigorous focus on code development, leaving them unaware of and unable to benefit from the underlying structural and functional design patterns.
Pro...
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