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Entertainment & Gaming


1. 

General Game Playing

General Game Playing

By: Michael Genesereth; Michael Thielscher

Publisher: Morgan & Claypool Publishers

Publication Date: 01-MAR-2014

Insert Date: 04-APR-2014

Slots: 1.0

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General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is...

2. 

Business, Technological, and Social Dimensions of Computer Games

Business, Technological, and Social Dimensions of Computer Games

By: Maria Cruz-Cunha; Vitor Hugo Varvalho; Paula Tavares

Publisher: IGI Global

Publication Date: 31-MAY-2011

Insert Date: 26-MAR-2014

Slots: 1.0

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Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals’ lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects,...

3. 

Das Buch zu iTunes & iCloud, 2nd Edition

Das Buch zu iTunes & iCloud, 2nd Edition

By: Giesbert Damaschke

Publisher: O'Reilly Verlag

Publication Date: 20-MAR-2014

Insert Date: 22-MAR-2014

Slots: 1.0

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iTunes und iCloud sind zentrale Programme, wenn es um das Handling von Daten auf Apple-Geräten geht. Gadgets wie iPhone, iPad und iPod kommen z. B. gar nicht ohne iTunes aus. Und mit iCloud lassen sich nicht nur bis zu zehn Geräte kabellos synchronisieren und Musik, Fotos, Kontakte, Termine u.v.m. von unterwegs abrufen. Auch zur Datensicherung ist die Cloud unverzichtbar. Beide Programme laufen nicht nur auf Apples Geräten. Unter Windows sind sie ebenfalls mit nahezu allen Funktionen einsetzbar. Mit OS X Mavericks und iOS 7 bringen beide Programme Neuerungen mit, die dieses Buch in bewährter...

4. 

My iMovie®

My iMovie®

By: Craig James Johnston; Cheryl Brumbaugh-Duncan

Publisher: Que

Publication Date: 25-MAR-2014

Insert Date: 21-MAR-2014

Slots: 1.0

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Step-by-step instructions with callouts to iMovie screenshots that show you exactly what to do. Help when you run into iMovie problems or limitations. Tips and Notes to help you get the most from iMovie. Full-color, step-by-step tasks walk you through everything you want to do with iMovie. Learn how to: •    Become familiar with the layout of the new iMovie for Mac interface •    Organize and manage your iMovie Library, videos, photos, and other digital media •    Import your videos into iMovie •    Precisely trim movie clips to show exactly what you want in your movie •    Correct...

5. 

Making Great Games

Making Great Games

By: Michael Thornton Wyman

Publisher: Focal Press

Publication Date: 12-NOV-2012

Insert Date: 27-FEB-2014

Slots: 1.0

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Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and...

6. 

Vintage Game Consoles

Vintage Game Consoles

By: Bill Loguidice; Matt Barton

Publisher: Focal Press

Publication Date: 24-FEB-2014

Insert Date: 26-FEB-2014

Slots: 1.0

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Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts....

7. 

Take Control of Apple TV

Take Control of Apple TV

By: Josh Centers

Publisher: TidBITS Publishing, Inc.

Publication Date: 14-FEB-2014

Insert Date: 21-FEB-2014

Slots: 1.0

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Everything you need to know about the Apple TV!The Apple TV may be the smallest component of a home entertainment system, but its size is in stark contrast to the vast quantity of content that it can bring to life through your television. With it, you can consider cutting the cord to your cable company -- and ditching that expensive monthly bill! And with the advice in Take Control of Apple TV, you can go far beyond watching movies and TV shows to make the Apple TV into the hub of your stereo system, display gorgeous slideshows of your photos, and play iPhone and iPad games on the big screen....

8. 

Games As A Service

Games As A Service

By: Oscar Clark

Publisher: Focal Press

Publication Date: 05-FEB-2014

Insert Date: 06-FEB-2014

Slots: 1.0

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The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some...

9. 

Unity 4.x Game Development by Example Beginner's Guide

Unity 4.x Game Development by Example Beginner's Guide

By: Ryan Henson Creighton

Publisher: Packt Publishing

Publication Date: 26-DEC-2013

Insert Date: 29-DEC-2013

Slots: 1.0

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A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x Learn the basics of the Unity 3D game engine by building five small, functional game projects Explore simplification and iteration techniques that will make you more successful as a game developer Take Unity for a spin with a refreshingly humorous approach to technical manuals In Detail Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic,...

10. 

iPhone Game Blueprints

iPhone Game Blueprints

By: Igor Uduslivii

Publisher: Packt Publishing

Publication Date: 26-DEC-2013

Insert Date: 29-DEC-2013

Slots: 1.0

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Develop amazing games, visual charts, plots, and graphics for your iPhone Seven step by step game projects for you to build Cover all aspects from graphics to game ergonomics Tips and tricks for all of your iPhone programming In Detail Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to...

11. 

Take Control of iBooks

Take Control of iBooks

By: 

Publisher: TidBITS Publishing, Inc.

Publication Date: 07-NOV-2013

Insert Date: 13-NOV-2013

Slots: 1.0

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Indulge your inner bibliophile with Apple's iBooks ebook reader!You know how to read a book, but do you know how to read and manage an entire library in iBooks, Apple's ebook-reading app for OS X Mavericks and iOS 7? On its surface, iBooks appears simple, but the more you add to your library, the more your questions will pile up. Get answers, plus learn about ebook-reading features that are not immediately obvious. If you need advice on collecting and reading ebooks in the Mavericks version of iBooks, want to know how iBooks stores and syncs your ebooks, or want to become more adept with...

12. 

Theory of Fun for Game Design, 2nd Edition

Theory of Fun for Game Design, 2nd Edition

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 28-NOV-2013

Insert Date: 10-NOV-2013

Slots: 1.0

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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further....

13. 

Das Buch zu iTunes & iCloud

Das Buch zu iTunes & iCloud

By: Gisbert Damaschke

Publisher: O'Reilly Verlag

Publication Date: 31-AUG-2013

Insert Date: 07-NOV-2013

Slots: 1.0

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iTunes und iCloud sind zentrale Programme, wenn es um das Handling von Musik- und Fotodateien, Dokumenten, Kalendern und Kontakten auf Apple-Geräten geht. Gadgets wie iPhone, iPad und iPod kommen z. B. gar nicht ohne iTunes aus. Und mit iCloud lassen sich nicht nur mehrere Geräte kabellos synchronisieren und Musik, Fotos und andere Daten von unterwegs abrufen. Vor allem zur Datensicherung ist es unverzichtbar. In bewährter Querformater-Tradition zeigt Das Buch zu iTunes und iCloud wie die beiden interagieren und sich mit ihrem vollen Funktionsumfang optimal nutzen lassen. Wer einen fundierten...

14. 

Psychology, Pedagogy, and Assessment in Serious Games

Psychology, Pedagogy, and Assessment in Serious Games

By: Thomas Connolly; Thomas Hainey; Elizabeth Boyle; Gavin Baxter; Pablo Moreno-Ger

Publisher: IGI Global

Publication Date: 30-NOV-2013

Insert Date: 07-NOV-2013

Slots: 1.0

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As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasizing both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists,...

15. 

The Ultimate Player’s Guide to Minecraft

The Ultimate Player’s Guide to Minecraft

By: Stephen O’Brien

Publisher: Que

Publication Date: 20-OCT-2013

Insert Date: 22-OCT-2013

Slots: 1.0

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Minecraft: These worlds are YOURS! Minecraft is WAY more than a game: it’s an alternate universe of creation, exhilaration, survival, adventure, passion! Don’t enter that universe alone. Take an experienced guide who’ll help you constantly… from living through your first night, to hosting your own Minecraft server! Stephen O’Brien has been obsessing over Minecraft since its earliest betas. He’s seen it all! Now, he’ll take you deep inside craft and mine, cave and menagerie, farm and village. He’ll reveal combat traps and tricks you need to know… take you deep inside hidden temples… teach...

16. 

Instant Raspberry Pi Gaming

Instant Raspberry Pi Gaming

By: Shea Silverman;

Publisher: Packt Publishing

Publication Date: 25-SEP-2013

Insert Date: 03-OCT-2013

Slots: 1.0

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Your guide to gaming on the Raspberry Pi, from classic arcade games to modern 3D adventures Learn something new in an Instant! A short, fast, focused guide delivering immediate results Play classic and modern video games on your new Raspberry Pi computer Learn how to use the Raspberry Pi app store Written in an easy-to-follow, step-by-step manner that will have you gaming in no time In Detail Video games have come a long way in the past 30 years; from classic consoles and arcade games to modern adventure games. Now you can recreate those experiences on the...

17. 

iPOD & ITUNES for Dummies Portable Edition

iPOD & ITUNES for Dummies Portable Edition

By: Tony Bove

Publisher: John Wiley & Sons

Publication Date: 01-JAN-2010

Insert Date: 02-OCT-2013

Slots: 1.0

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This book iPod & iTunes For Dummies, Portable Collection Edition was designed as a reference so that user can easily find the information they need right when they need it. This book is also organized in a manner so that user can dive in anywhere and begin reading the information he need to know for each task. This book is written in brief but comprehensive descriptions and includes lots of cool tips on how to get the best results from using your iPod. ...

18. 

Online Multiplayer Games

Online Multiplayer Games

By: William Sims Bainbridge

Publisher: Morgan & Claypool Publishers

Publication Date: 08-DEC-2009

Insert Date: 24-AUG-2013

Slots: 1.0

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This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science...

19. 

Instant XBMC

Instant XBMC

By: Charles McColm;

Publisher: Packt Publishing

Publication Date: 26-JUL-2013

Insert Date: 31-JUL-2013

Slots: 1.0

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Build your very own entertainment system in XBMC with this quick and easy-to-follow guide Learn something new in an Instant! A short, fast, focused guide delivering immediate results Use add-ons to expand XBMC's capabilities and play video from Youtube, Vimeo, and other Internet sources Stream music and video to your handheld device using UPnP Change how XBMC looks and feels to better suit your tastes using skins In Detail This book has been especially created to provide you with all the information that you need to get set up with XBMC. You will learn how to add and...

20. 

Augmented Reality with Kinect

Augmented Reality with Kinect

By: Rui Wang;

Publisher: Packt Publishing

Publication Date: 11-JUL-2013

Insert Date: 17-JUL-2013

Slots: 1.0

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Develop your own hands-free and attractive augmented reality applications with Microsoft Kinect Understand all major Kinect API features including image streaming, skeleton tracking and face tracking Understand the Kinect APIs with the help of small examples Develop a comparatively complete Fruit Ninja game using Kinect and augmented Reality techniques In Detail Microsoft Kinect changes the notion of user interface design. It differs from most other user input controllers as it enables users to interact with the program without touching the mouse or a trackpad. It...