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1. | Kinect in Motion – Audio and Visual Tracking by Example By: Clemente Giorio; Massimo Fascinari Publisher: Packt Publishing Publication Date: 25-APR-2013 Insert Date: 30-APR-2013 Slots: 1.0 | Overview: Kinect in Motion – Audio and Visual Tracking by Example
A fast-paced, practical guide including examples, clear instructions, and details for building your own multimodal user interface
Step-by-step examples on how to master the essential features of Kinect technology
Fully-functioning code samples ready to expand and adjust to your need
Compact and handy reference on how to adopt a multimodal user interface in your application
In Detail
Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a...
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2. | Start Here!™ Learn the Kinect™ API By: Rob Miles Publisher: Microsoft Press Publication Date: 29-JUN-2012 Insert Date: 14-JAN-2013 Slots: 1.0 | Overview: Start Here!™ Learn the Kinect™ API Learn the fundamentals of programming with the Kinect™ API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises....
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3. | Programming with the Kinect™ for Windows® Software Development Kit By: David Catuhe Publisher: Microsoft Press Publication Date: 26-SEP-2012 Insert Date: 14-SEP-2012 Slots: 1.0 | Overview: Programming with the Kinect™ for Windows® Software Development Kit Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK)....
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4. | Meet the Kinect: An Introduction to Programming Natural User Interfaces By: Sean Kean; Jonathan C. Hall; Phoenix Perry Publisher: Apress Publication Date: 23-DEC-2011 Insert Date: 30-DEC-2011 Slots: 1.0 | Overview: Meet the Kinect: An Introduction to Programming Natural User Interfaces
Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software.
Microsoft's Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling...
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