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1. 

Rough Cuts
Sams Teach Yourself Minecraft Mod Development in 24 Hours

Sams Teach Yourself Minecraft Mod Development in 24 Hours

By: Jimmy Koene

Publisher: Sams

Publication Date: 29-SEP-2014

Insert Date: 11-JUL-2014

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This is the Rough Cut version of the printed book. By developing your own mods, you can transform Minecraft into whatever you want it to be--and share your vision with millions of Minecraft players worldwide. Now, in just 24 lessons of one hour or less, you can learn all the mod development skills you'll need, even if you've never programmed before. Each short, easy lesson builds on all that's come before, as you learn through a complete, book-length project: creating a complex mod including a mob users will have to fight with unique new tools and armor. Sams Teach Yourself Minecraft...

2. 

My Xbox® One

My Xbox® One

By: Bill Loguidice; Christina T. Loguidice

Publisher: Que

Publication Date: 21-MAY-2014

Insert Date: 28-MAY-2014

Slots: 1.0

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My Xbox One Step-by-step instructions with callouts to colorful Xbox One images that show you exactly what to do Help when you run into problems with Xbox One, Kinect™, Xbox Live®, or SmartGlass Tips and Notes to help you get the most from your Xbox One system Full-color, step-by-step tasks show how to have maximum fun with your new Xbox One! Learn how to • Set up Xbox One, Kinect, and Xbox Live quickly–and start having fun now! • Personalize settings, gamertags, avatars, gamerpics… your whole Xbox One experience • Start your party, add chat, use built-in Skype, even make group...

3. 

Getting Started with OUYA

Getting Started with OUYA

By: Ruben Hoyos; Robinson Moncada

Publisher: Packt Publishing

Publication Date: 12-MAY-2014

Insert Date: 15-MAY-2014

Slots: 1.0

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A practical guide to developing games for the revolutionary OUYA console Learn the basic principles of game development for the OUYA console Get to know the business model, content types, and specifications of the OUYA console Develop your first project for the OUYA console In Detail The OUYA console is a fully customizable open source indie console, which is based on the Android operating system and equipped with the powerful Tegra 3 graphics processor. It provides unprecedented levels of performance for an open source console, and is a new open platform for game...

4. 

Making a GameSalad® for Teens

Making a GameSalad® for Teens

By: Michael Duggan

Publisher: Course Technology PTR

Publication Date: 18-JUN-2013

Insert Date: 07-MAY-2014

Slots: 1.0

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GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you're a gamer who's ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced...

5. 

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition

By: Tracy Fullerton

Publisher: A K Peters/CRC Press

Publication Date: 05-MAR-2014

Insert Date: 27-APR-2014

Slots: 1.0

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Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers. ...

6. 

General Game Playing

General Game Playing

By: Michael Genesereth; Michael Thielscher

Publisher: Morgan & Claypool Publishers

Publication Date: 01-MAR-2014

Insert Date: 04-APR-2014

Slots: 1.0

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General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is...

7. 

Business, Technological, and Social Dimensions of Computer Games

Business, Technological, and Social Dimensions of Computer Games

By: Maria Cruz-Cunha; Vitor Hugo Varvalho; Paula Tavares

Publisher: IGI Global

Publication Date: 31-MAY-2011

Insert Date: 26-MAR-2014

Slots: 1.0

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Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals’ lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects,...

8. 

Das Buch zu iTunes & iCloud, 2nd Edition

Das Buch zu iTunes & iCloud, 2nd Edition

By: Giesbert Damaschke

Publisher: O'Reilly Verlag

Publication Date: 20-MAR-2014

Insert Date: 22-MAR-2014

Slots: 1.0

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iTunes und iCloud sind zentrale Programme, wenn es um das Handling von Daten auf Apple-Geräten geht. Gadgets wie iPhone, iPad und iPod kommen z. B. gar nicht ohne iTunes aus. Und mit iCloud lassen sich nicht nur bis zu zehn Geräte kabellos synchronisieren und Musik, Fotos, Kontakte, Termine u.v.m. von unterwegs abrufen. Auch zur Datensicherung ist die Cloud unverzichtbar. Beide Programme laufen nicht nur auf Apples Geräten. Unter Windows sind sie ebenfalls mit nahezu allen Funktionen einsetzbar. Mit OS X Mavericks und iOS 7 bringen beide Programme Neuerungen mit, die dieses Buch in bewährter...

9. 

My iMovie®

My iMovie®

By: Craig James Johnston; Cheryl Brumbaugh-Duncan

Publisher: Que

Publication Date: 18-MAR-2014

Insert Date: 21-MAR-2014

Slots: 1.0

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Step-by-step instructions with callouts to iMovie screenshots that show you exactly what to do. Help when you run into iMovie problems or limitations. Tips and Notes to help you get the most from iMovie. Full-color, step-by-step tasks walk you through everything you want to do with iMovie. Learn how to: •    Become familiar with the layout of the new iMovie for Mac interface •    Organize and manage your iMovie Library, videos, photos, and other digital media •    Import your videos into iMovie •    Precisely trim movie clips to show exactly what you want in your movie •    Correct...

10. 

Making Great Games

Making Great Games

By: Michael Thornton Wyman

Publisher: Focal Press

Publication Date: 12-NOV-2012

Insert Date: 27-FEB-2014

Slots: 1.0

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Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and...

11. 

Vintage Game Consoles

Vintage Game Consoles

By: Bill Loguidice; Matt Barton

Publisher: Focal Press

Publication Date: 24-FEB-2014

Insert Date: 26-FEB-2014

Slots: 1.0

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Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts....

12. 

Take Control of Apple TV

Take Control of Apple TV

By: Josh Centers

Publisher: TidBITS Publishing, Inc.

Publication Date: 14-FEB-2014

Insert Date: 21-FEB-2014

Slots: 1.0

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Everything you need to know about the Apple TV!The Apple TV may be the smallest component of a home entertainment system, but its size is in stark contrast to the vast quantity of content that it can bring to life through your television. With it, you can consider cutting the cord to your cable company -- and ditching that expensive monthly bill! And with the advice in Take Control of Apple TV, you can go far beyond watching movies and TV shows to make the Apple TV into the hub of your stereo system, display gorgeous slideshows of your photos, and play iPhone and iPad games on the big screen....

13. 

Games As A Service

Games As A Service

By: Oscar Clark

Publisher: Focal Press

Publication Date: 05-FEB-2014

Insert Date: 06-FEB-2014

Slots: 1.0

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The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some...

14. 

Unity 4.x Game Development by Example Beginner's Guide

Unity 4.x Game Development by Example Beginner's Guide

By: Ryan Henson Creighton

Publisher: Packt Publishing

Publication Date: 26-DEC-2013

Insert Date: 29-DEC-2013

Slots: 1.0

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A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x Learn the basics of the Unity 3D game engine by building five small, functional game projects Explore simplification and iteration techniques that will make you more successful as a game developer Take Unity for a spin with a refreshingly humorous approach to technical manuals In Detail Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic,...

15. 

iPhone Game Blueprints

iPhone Game Blueprints

By: Igor Uduslivii

Publisher: Packt Publishing

Publication Date: 26-DEC-2013

Insert Date: 29-DEC-2013

Slots: 1.0

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Develop amazing games, visual charts, plots, and graphics for your iPhone Seven step by step game projects for you to build Cover all aspects from graphics to game ergonomics Tips and tricks for all of your iPhone programming In Detail Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to...

16. 

Take Control of iBooks

Take Control of iBooks

By: 

Publisher: TidBITS Publishing, Inc.

Publication Date: 17-DEC-2013

Insert Date: 13-NOV-2013

Slots: 1.0

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Indulge your inner bibliophile with Apple's iBooks ebook reader!Updated to v1.2On its surface, iBooks appears simple, but the more you add to your library, the more your questions will pile up. Get answers, plus learn about ebook-reading features that are not immediately obvious. If you need advice on collecting and reading ebooks iBooks for 10.9 Mavericks or want to become more adept with iBooks on an iPad, iPhone, or iPod touch, this ebook is for you.Whether you're catching up on your favorite authors, poring over textbooks, or perusing work-related documents, self-described readaholic and...

17. 

Theory of Fun for Game Design, 2nd Edition

Theory of Fun for Game Design, 2nd Edition

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 28-NOV-2013

Insert Date: 10-NOV-2013

Slots: 1.0

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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further....

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Das Buch zu iTunes & iCloud

Das Buch zu iTunes & iCloud

By: Gisbert Damaschke

Publisher: O'Reilly Verlag

Publication Date: 31-AUG-2013

Insert Date: 07-NOV-2013

Slots: 1.0

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iTunes und iCloud sind zentrale Programme, wenn es um das Handling von Musik- und Fotodateien, Dokumenten, Kalendern und Kontakten auf Apple-Geräten geht. Gadgets wie iPhone, iPad und iPod kommen z. B. gar nicht ohne iTunes aus. Und mit iCloud lassen sich nicht nur mehrere Geräte kabellos synchronisieren und Musik, Fotos und andere Daten von unterwegs abrufen. Vor allem zur Datensicherung ist es unverzichtbar. In bewährter Querformater-Tradition zeigt Das Buch zu iTunes und iCloud wie die beiden interagieren und sich mit ihrem vollen Funktionsumfang optimal nutzen lassen. Wer einen fundierten...

19. 

Psychology, Pedagogy, and Assessment in Serious Games

Psychology, Pedagogy, and Assessment in Serious Games

By: Thomas Connolly; Thomas Hainey; Elizabeth Boyle; Gavin Baxter; Pablo Moreno-Ger

Publisher: IGI Global

Publication Date: 30-NOV-2013

Insert Date: 07-NOV-2013

Slots: 1.0

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As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasizing both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists,...

20. 

The Ultimate Player’s Guide to Minecraft

The Ultimate Player’s Guide to Minecraft

By: Stephen O’Brien

Publisher: Que

Publication Date: 20-OCT-2013

Insert Date: 22-OCT-2013

Slots: 1.0

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Minecraft: These worlds are YOURS! Minecraft is WAY more than a game: it’s an alternate universe of creation, exhilaration, survival, adventure, passion! Don’t enter that universe alone. Take an experienced guide who’ll help you constantly… from living through your first night, to hosting your own Minecraft server! Stephen O’Brien has been obsessing over Minecraft since its earliest betas. He’s seen it all! Now, he’ll take you deep inside craft and mine, cave and menagerie, farm and village. He’ll reveal combat traps and tricks you need to know… take you deep inside hidden temples… teach...