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Animation & 3D


21. 

Photographic Rendering with V-Ray for SketchUp

Photographic Rendering with V-Ray for SketchUp

By: Brian Bradley

Publisher: Packt Publishing

Publication Date: 19-MAR-2014

Insert Date: 21-MAR-2014

Slots: 1.0

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An all-inclusive guide to creating a photo quality V-Ray render for SketchUp Clear, step-by-step instructions that teach you how to use the most important tools needed to create photographic renders in V-Ray Implement the steps effectively with the help of the SketchUp scene files provided Become a better artist by becoming familiar with important lighting and material backgrounds backed up by theory In Detail Every Sketch Up user wants to present their designs in the best possible light. What better way to bring them to life than to present them in a genuinely...

22. 

3D Video: From Capture to Diffusion

3D Video: From Capture to Diffusion

By: 

Publisher: John Wiley & Sons

Publication Date: 25-NOV-2013

Insert Date: 19-MAR-2014

Slots: 1.0

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While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas,...

23. 

Adobe® Flash® Professional CC Classroom in a Book® - Late 2013 Update

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Adobe® Flash® Professional CC Classroom in a Book® - Late 2013 Update

By: Adobe Creative Team

Publisher: Adobe Press

Publication Date: 04-FEB-2014

Insert Date: 18-MAR-2014

Slots: 1.0

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The bug fixes and powerful new features in the December 2013 update of Adobe Flash Professional CC (13.1.0.217) help you publish HTML5 documents that play in a browser on your computer, tablet, or mobile device without requiring Adobe Flash Player. The update includes several new ways of working when targeting HTML5: •      A new HTML5 Canvas document type •      Support in the Actions panel for JavaScript •      JavaScript code snippets for HTML5 Canvas document types •      An easy, one-step command to convert existing ActionScript 3 Flash documents to HTML5 Canvas documents Adobe...

24. 

3ds Max 8 Essentials

3ds Max 8 Essentials

By: Autodesk

Publisher: Focal Press

Publication Date: 28-APR-2014

Insert Date: 15-MAR-2014

Slots: 1.0

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Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you...

25. 

Character Modeling with Maya and ZBrush

Character Modeling with Maya and ZBrush

By: Jason Patnode

Publisher: Focal Press

Publication Date: 20-OCT-2009

Insert Date: 11-MAR-2014

Slots: 1.0

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A tutorial guide to character modeling techniques for film and game CG artists....

26. 

Animation: The Mechanics of Motion

Internet Environments for Science Education

By: Chris Webster

Publisher: Focal Press

Publication Date: 26-JUL-2005

Insert Date: 11-MAR-2014

Slots: 1.0

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Complete coverage of vital animation techniques, whatever area you work in!...

27. 

Focal Easy Guide to Maya 5

Focal Easy Guide to Maya 5

By: Jason Patnode

Publisher: Focal Press

Publication Date: 02-OCT-2012

Insert Date: 11-MAR-2014

Slots: 1.0

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Clear, concise, expert coverage of a powerful package at your fingertips!...

28. 

3ds Max 8 MAXScript Essentials

3ds Max 8 MAXScript Essentials

By: Autodesk

Publisher: Focal Press

Publication Date: 14-FEB-2006

Insert Date: 11-MAR-2014

Slots: 1.0

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Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks....

29. 

CINEMA 4D 10 Workshop

CINEMA 4D 10 Workshop

By: Arndt von Koenigsmarck

Publisher: Focal Press

Publication Date: 05-JAN-2007

Insert Date: 11-MAR-2014

Slots: 1.0

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Model, texture and animate--essential 3D concepts and tutorial lessons deliver a working knowledge of the new v 10 toolset....

30. 

Animation from Pencils to Pixels

Animation from Pencils to Pixels

By: Tony White

Publisher: Focal Press

Publication Date: 21-JUL-2006

Insert Date: 11-MAR-2014

Slots: 1.0

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Just add talent. This comprehensive book gives today's digital animators all the lessons they never had - classical animation techniques used by the most original animators of our time....

31. 

Das Blender-Buch, 5th Edition

Das Blender-Buch, 5th Edition

By: 

Publisher: dpunkt

Publication Date: 10-MAR-2014

Insert Date: 11-MAR-2014

Slots: 1.0

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Das Blender-Buch ist seit vielen Jahren das Standardwerk für das beliebte 3D-Modellierungs- und Animationswerkzeug und wurde bereits in mehrere Sprachen übersetzt. Für die mittlerweile fünfte Auflage wurde es auf die Blenderversion 2.67 aktualisiert.Anschaulich führt Autor und Blender-Trainer Carsten Wartmann in die Bedienung von Blender ein und vermittelt die Erstellung von 3D-Szenen und -Animationen. Leicht nachvollziehbare Tutorials erläutern zahlreiche Themen, u.a. Modellierung, Material und Textur, Animation und die Berechnung mit unterschiedlichen Render Engines....

32. 

How to Cheat in Maya 20XX: Tools and Techniques for Character Animation

How to Cheat in Maya 2014: Tools and Techniques for Character Animation

By: Kenny Roy

Publisher: Focal Press

Publication Date: 31-JUL-2013

Insert Date: 27-FEB-2014

Slots: 1.0

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All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly. From menus to modeling, lipsync to lighting, How to Cheat in Maya 2014 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats...

33. 

Design and Implementation of 3D Graphics Systems

Design and Implementation of 3D Graphics Systems

By: Jonas Gomes; Luiz Velho; Sousa, Costa

Publisher: A K Peters/CRC Press

Publication Date: 08-AUG-2012

Insert Date: 26-FEB-2014

Slots: 1.0

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This book covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. ...

34. 

Production Volume Rendering: Design and Implementation

Production Volume Rendering: Design and Implementation

By: Magnus Wrenninge

Publisher: A K Peters/CRC Press

Publication Date: 25-SEP-2012

Insert Date: 19-FEB-2014

Slots: 1.0

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This book provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The author presents techniques and algorithms that are actively used in production work. He also describes both volumetric modeling and rendering techniques, illustrating how effects are created from start to finish. A companion rendering library of open source code is freely available online. ...

35. 

Frame by Frame Stop Motion

Frame by Frame Stop Motion

By: Tom Gasek

Publisher: Focal Press

Publication Date: 17-JAN-2013

Insert Date: 18-FEB-2014

Slots: 1.0

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In a world that is dominated by computer images, alternative stop motion techniques like pixilation, time-lapse photography and down-shooting techniques combined with new technologies offer a new, tangible and exciting approach to animation. With over 25 years professional experience, industry veteran, Tom Gasek presents a comprehensive guide to stop motion animation without the focus on puppetry or model animation. With tips, tricks and hands-on exercises, Frame by Frame will help both experienced and novice filmmakers get the most effective results from this underutilized branch of...

36. 

Dando Vida A Desenhos - Volume 1

Dando Vida A Desenhos - Volume 1

By: Walt Stanchfield; Don Hahn

Publisher: Focal Press

Publication Date: 03-APR-2013

Insert Date: 14-FEB-2014

Slots: 1.0

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Discover the lessons that helped bring about a new golden age of Disney animation! Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial...

37. 

Blender Production

Blender Production

By: Roland Hess

Publisher: Focal Press

Publication Date: 21-AUG-2012

Insert Date: 13-FEB-2014

Slots: 1.0

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Blender has become one of the most popular 3D animation tools on the market because it is robust and absolutely free. Blender Production is the definitive resource for anyone who wants to create short animations from scratch. With this book, and Blender, you have the ideal platform to make it happen.  Blender expert and author Roland Hess walks you through the entire process of creating a short animation including: writing, storyboarding, blocking, character creation, animation, rendering, and production. The associated web site includes the full Blender software kit and a complete...

38. 

Getting Started in 3D with Maya

Getting Started in 3D with Maya

By: Adam Watkins

Publisher: Focal Press

Publication Date: 12-NOV-2012

Insert Date: 13-FEB-2014

Slots: 1.0

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Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the...

39. 

Creating Visual Effects in Maya

Creating Visual Effects in Maya

By: Lee Lanier

Publisher: Focal Press

Publication Date: 03-FEB-2014

Insert Date: 05-FEB-2014

Slots: 1.0

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Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video. In Creating Visual Effects in Maya , Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover: Creating foliage, fire, and smoke with Paint Effects ...

40. 

Adobe® After Effects® CC Classroom in a Book®-October 2013 update

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Adobe® After Effects® CC Classroom in a Book®-October 2013 update

By: Adobe Creative Team

Publisher: Adobe Press

Publication Date: 29-JAN-2014

Insert Date: 28-JAN-2014

Slots: 1.0

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In October and December 2013 Adobe released 12.1 and 12.2 updates to After Effects which introduce a number of features and enhancements that expand on the application's capabilities and streamline your workflows and processes. Key new features include a mask tracker, a Detail-preserving Upscale effect, property linking, improved Cinema 4D integration, the ability to use the ray-traced 3D renderer with an unsupported GPU, Auto-save enabled by default, a new Bezier Path option, snapping improvements, and more. This "What's new" guide provides a hands-on tour of the most important...