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221. | Apple Pro Training Series: Motion 4 By: Mark Spencer Publisher: Peachpit Press Publication Date: 13-AUG-2009 Insert Date: 27-AUG-2009 Slots: 1.0 | Overview: Apple Pro Training Series: Motion 4 In this best-selling guide to Motion 4, you’ll create
eight sophisticated projects including a 3D show promo, a
network-style title sequence, a DVD motion menu, and an actual temp
effect used in Overture Film’s Traitor. Each chapter
represents a complete lesson, with a commercial-quality project to
work through as you learn. Master trainer Mark Spencer starts with
the fundamentals of motion graphics and quickly moves into
compositing, animation, motion graphics design, visual effects
design, and the world of 3D. The book is fully revised to take
advantage of the software’s new features:...
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222. | Physically Based Rendering: From Theory to Implementation By: Matt Pharr; Greg Humphreys Publisher: Morgan Kaufmann Publication Date: 04-AUG-2004 Insert Date: 02-AUG-2009 Slots: 1.0 | Overview: Physically Based Rendering: From Theory to Implementation "Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about computers is that they allow us to build rendering systems based on the best theory. This book turns the theory of image-making into a practical method for creating images." -from the foreword by Pat Hanrahan, Canon USA Professor, Stanford University From movies to video games, computer-rendered images...
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223. | Real World Google SketchUp 7, First Edition By: Mike Tadros Publisher: Peachpit Press Publication Date: 18-DEC-2009 Insert Date: 30-JUL-2009 Slots: 1.0 | Overview: Real World Google SketchUp 7, First Edition Expert SketchUp instructor Mike Tadros shows you his techniques
for using SketchUp in a professional, production-oriented
environment, allowing you to finish drawings faster and get better
results, whether you work alone or in a multiperson studio.
Starting with customizing SketchUp preferences for maximum
efficiency, Mike takes you through a professional SketchUp
workflow--from setting up your workspace to installing Ruby scripts
to importing CAD files and images to managing libraries to
exporting your finished product.
In Real World Google SketchUp you'll learn how to:
Turn your...
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224. | By: Ron Brinkmann Publisher: Morgan Kaufmann Publication Date: 21-MAY-2008 Insert Date: 01-JUL-2009 Slots: 1.0 | The Art and Science of Digital Compositing is the only complete overview of the technical and artistic nature of digital compositing. It covers a wide range of topics from basic image creation, representation and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as an introduction to the field, as well as an authoritative technical reference, this book provides essential information for novices and professionals alike....
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225. | Animating with Blender: How to Create Short Animations from Start to Finish By: Roland Hess Publisher: Focal Press Publication Date: 26-SEP-2008 Insert Date: 27-JUN-2009 Slots: 1.0 | Overview: Animating with Blender: How to Create Short Animations from Start to Finish Blender has become one of the most popular 3D and animation tools on the market, with over 2 million users, and it is free! Animating with Blender is the definitive resource for creating short animation projects from scratch, the ideal platform for experimenting with animation. Blender expert and author Roland Hess walks you through the entire process of creating a short animation, from writing to storyboarding and blocking, through character creation, animation and rendering....
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226. | Foundation Flash Cartoon Animation By: Tim Jones; Barry J. Kelly; Allan S. Rosson; David Wolfe Publisher: friends of ED Publication Date: 28-NOV-2007 Insert Date: 26-JUN-2009 Slots: 1.0 | Overview: Foundation Flash Cartoon Animation
Whether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you.
Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. Written by the Emmy Award-winning team at ANIMAX, this book not only reveals the step-by-step process followed by one of today's leading Flash animation studios, but also give you valuable tips and tricks to take your Flash animation...
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227. | The Art of Poser® and Photoshop®: The Official Guide By: Stephen Burns Publisher: Course Technology PTR Publication Date: 28-NOV-2008 Insert Date: 05-JUN-2009 Slots: 1.0 | Overview: The Art of Poser® and Photoshop®: The Official Guide Expand your digital art possibilities with Poser Pro and Photoshop CS4! If you are a digital artist who has been frustrated with the limitations and confusing interfaces of 3D software products in the past, "The Art of Poser and Photoshop: The Official Guide" will show you how to harness the dynamic capabilities of both Poser and Photoshop to create fascinating and unique imagery. Using Poser Pro's intuitive approach and its extensive library of characters, props, and environments you can focus on the creative aspects of 3D modeling. Then, using the sophisticated functionality of Photoshop...
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228. | The Morgan Kaufmann Series in Interactive 3D Technology: Visualizing Quaternions By: Andrew J. Hanson Publisher: Morgan Kaufmann Publication Date: 12-JAN-2006 Insert Date: 04-JUN-2009 Slots: 1.0 | Overview: The Morgan Kaufmann Series in Interactive 3D Technology: Visualizing Quaternions Introduced 160 years ago as an attempt to generalize complex
numbers to higher dimensions, quaternions are now recognized as one
of the most important concepts in modern computer graphics. They
offer a powerful way to represent rotations and compared to
rotation matrices they use less memory, compose faster, and are
naturally suited for efficient interpolation of rotations. Despite
this, many practitioners have avoided quaternions because of the
mathematics used to understand them, hoping that some day a more
intuitive description will be available.
The wait is over. Andrew Hanson's new book...
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229. | Google SketchUp: The Missing Manual By: Chris Grover Publisher: O'Reilly Media, Inc. Publication Date: 22-MAY-2009 Insert Date: 21-MAY-2009 Slots: 1.0 | Overview: Google SketchUp: The Missing Manual
If you want to learn to create 3-D models using Google SketchUp,
this Missing Manual is the ideal place to start. Filled with
step-by-step tutorials, this entertaining, reader-friendly guide
will have you creating detailed 3-D objects, including building
plans, furniture, landscaping plans -- even characters for computer
games -- in no time.
Google SketchUp: The Missing Manual offers a hands-on tour
of the program, with crystal-clear instructions for using every
feature and lots of real-world examples to help you pick up the
practical skills you need. Learn to use the basic tools, build...
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230. | By: Dariush Derakhshani; Randi L. Munn Publisher: John Wiley & Sons Publication Date: 22-JAN-2008 Insert Date: 17-APR-2009 Slots: 1.0 | Overview: Introducing 3ds Max® 2008
Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production....
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231. | Core Animation: Simplified Animation Techniques for Mac® and iPhone® Development Publisher: Addison-Wesley Professional Publication Date: 04-DEC-2009 Insert Date: 10-APR-2009 Slots: 1.0 | Overview: Core Animation: Simplified Animation Techniques for Mac® and iPhone® Development Apple’s Core Animation framework
enables Mac OS X, iPhone, and iPod touch developers to create
richer, more visual applications–more easily than ever and
with far less code. Now, there’s a comprehensive,
example-rich, full-color reference to Core Animation for
experienced OS X and iPhone developers who want to make the most of
this powerful framework.
Marcus Zarra and Matt Long reveal exactly
what Core Animation can and can’t do, how to use it most
effectively–and how to avoid misusing it. Building on your
existing knowledge of Objective-C, Cocoa, and Xcode, they present
expert techniques,...
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232. | Deconstructing the Elements with 3ds MaxCreate natural fire, earth, air and water without plug-ins By: Pete Draper Publisher: Focal Press Publication Date: 24-OCT-2008 Insert Date: 26-MAR-2009 Slots: 1.0 | Overview: Deconstructing the Elements with 3ds MaxCreate natural fire, earth, air and water without plug-ins 3ds Max is the leading 3D modeling, animation, and rendering
solution for artists, schools, and production environments. The
unique tutorial approach of this book permits readers to learn
essential techniques that every 3D artist needs to create CG
environments by recreating the earth's elements of earth, air, fire
and water. No extra plug-ins are required to perform the exercises.
Draper studies the real world and then simulates it with 3ds Max -a
unique approach that reflects classical art training.
"Deconstructing the Elements" allows artists to recreate natural
effects using Autodesk®...
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233. | 3ds Max Modeling for GamesInsider's Guide to Game Character, Vehicle, and Environment Modeling By: Andrew Gahan Publisher: Focal Press Publication Date: 15-AUG-2008 Insert Date: 26-MAR-2009 Slots: 1.0 | Overview: 3ds Max Modeling for GamesInsider's Guide to Game Character, Vehicle, and Environment Modeling The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.The...
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234. | Poly-Modeling with 3ds MaxThinking Outside of the Box By: Todd Daniele Publisher: Focal Press Publication Date: 03-OCT-2008 Insert Date: 26-MAR-2009 Slots: 1.0 | Overview: Poly-Modeling with 3ds MaxThinking Outside of the Box Polymodeling is a modeling technique used in 3d modeling. Unlike
box modeling, or other forms of modeling where you start out with a
basic form or primitive object that determines the mass of an
object, artists can use the polygon (the basic building block of
all of the primitives available in 3ds Max). This approach allows
for more control over the flow, placement and detail of the meshes
that are built. Placement of vertices/points, edges and all other
sub-elements that build our models is determined by the user,
rather than pre-determined by a computer generated primitive.
This book is...
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235. | Cinema 4D 11: Grundlagen und Workshops für Profis By: Arndt von Koenigsmarck Publisher: Addison-Wesley Verlag Publication Date: 30-SEP-2008 Insert Date: 18-MAR-2009 Slots: 1.0 | Overview: Cinema 4D 11: Grundlagen und Workshops für Profis Die aktuelle Version 11 baut auf den mit Version 10 eingeführten Veränderungen auf und bietet besonders bei Bildberechnung und Animation eine Fülle an Neuerungen. So wurde die gesamte globale Illumination-Berechnung modernisiert. Im Animationsbereich lassen sich Bewegungsabläufe nun in Clips organisieren und beliebig untereinander mischen. Hiervon profitieren praktisch alle CINEMA 4D-Benutzer, allein die Neugestaltung des Advanced Renderers bringt praktisch auf Kopfdruck sofort sichtbar bessere Ergeb¬isse. Die komplett aktualisierte Neufassung des internationalen Bestsellers greift dies in...
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236. | By: Allan Brito Publisher: Packt Publishing Publication Date: 30-MAY-2008 Insert Date: 03-FEB-2009 Slots: 1.0 | This book is about creating realistic models of building exteriors
and interiors, and surrounding environment and scenery. This book
is for architects, game designers, artists, or movie makers who
want to create realistic buildings, interiors, and scenery using
Blender 3D, a free, open-source graphics tool. This book is not a
general introduction to Blender, but focuses on developing
expertise on the architectural aspects of the tool. Readers need
not have prior knowledge of Blender....
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237. | By: Daryl Wise; Jesse DeRooy Publisher: Course Technology PTR Publication Date: 14-NOV-2006 Insert Date: 10-JAN-2009 Slots: 1.0 | Take an in-depth look into the creative minds of top Poser artists! Secrets of Poser Experts presents a unique opportunity to examine the creative process utilized by industry experts as they create their digital art using Poser. With individual chapters written by each artist, this book offers an amazing look at the artists' professional background, techniques, insights, and resources as they showcase their stunning Poser masterpieces. Each section within the book focuses on a specific area of Poser expertise, including illustration, content creation, comic, Web,motion graphics,...
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238. | The Official Luxology® modo® Guide By: Daniel M. Ablan Publisher: Course Technology PTR Publication Date: 26-SEP-2006 Insert Date: 10-JAN-2009 Slots: 1.0 | Overview: The Official Luxology® modo® Guide The Official Luxology modo Guide provides product designers,
graphics artists, architects, and game developers with an A-Z
tutorial for tapping into the phenomenal creativity of the modo 3D
software. It offers a guide to the many tools of modo 201/202 --
explaining how they function and what they are capable of. However,
this book serves as more than a simple extension of your modo
manual. You won't just read about the technical features of modo --
you'll dive right in and create your own projects as you progress
through the book. Now you can harness the power of this amazing 3D
software...
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239. | Game Character Animation All in One By: Les Pardew Publisher: Course Technology PTR Publication Date: 27-OCT-2006 Insert Date: 10-JAN-2009 Slots: 1.0 | Overview: Game Character Animation All in One Within the world of video games, characters become almost living
entities. Through the use of logic and artificial intelligence, the
video-game character is able to act and react to each situation. As
the designer, you hold the character's creative expression in your
control. Game Character Animation All in One is a comprehensive
guide to the techniques of developing and animating amazing
characters for your games. It covers not only introductory-level
character-design techniques, but also advanced character-creation
and animation topics. With an 8-page color insert showcasing
game-character...
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240. | Character Animation with Poser® Pro By: Larry Mitchell Publisher: Course Technology PTR Publication Date: 25-JUL-2008 Insert Date: 08-JAN-2009 Slots: 1.0 | Overview: Character Animation with Poser® Pro Discover how to bring your Poser characters to life with the latest version of Poser, the powerful 3D figure design software. "Character Animation with Poser Pro" shows animators, graphic artists, and game developers how to create high-quality, animated 3D characters, applying the fundamental principles and basic techniques of character animation to their favorite software. The book provides a clear introduction to themethods and workflows used to achieve believable character animation so that even beginners can design, pose, and mobilize their characters. You'll learn how to make your...
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