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Animation & 3D


221. 

Apple Pro Training Series: Motion 4

Apple Pro Training Series: Motion 4

By: 

Publisher: Peachpit Press

Publication Date: 13-AUG-2009

Insert Date: 27-AUG-2009

Slots: 1.0

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In this best-selling guide to Motion 4, you’ll create eight sophisticated projects including a 3D show promo, a network-style title sequence, a DVD motion menu, and an actual temp effect used in Overture Film’s Traitor. Each chapter represents a complete lesson, with a commercial-quality project to work through as you learn. Master trainer Mark Spencer starts with the fundamentals of motion graphics and quickly moves into compositing, animation, motion graphics design, visual effects design, and the world of 3D. The book is fully revised to take advantage of the software’s new features:...

222. 

Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation

By: Matt Pharr; Greg Humphreys

Publisher: Morgan Kaufmann

Publication Date: 04-AUG-2004

Insert Date: 02-AUG-2009

Slots: 1.0

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"Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about computers is that they allow us to build rendering systems based on the best theory. This book turns the theory of image-making into a practical method for creating images." -from the foreword by Pat Hanrahan, Canon USA Professor, Stanford University From movies to video games, computer-rendered images...

223. 

Real World Google SketchUp 7, First Edition

Real World Google SketchUp 7, First Edition

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Publisher: Peachpit Press

Publication Date: 18-DEC-2009

Insert Date: 30-JUL-2009

Slots: 1.0

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Expert SketchUp instructor Mike Tadros shows you his techniques for using SketchUp in a professional, production-oriented environment, allowing you to finish drawings faster and get better results, whether you work alone or in a multiperson studio. Starting with customizing SketchUp preferences for maximum efficiency, Mike takes you through a professional SketchUp workflow--from setting up your workspace to installing Ruby scripts to importing CAD files and images to managing libraries to exporting your finished product. In Real World Google SketchUp you'll learn how to: Turn your...

224. 

The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics, Second Edition

The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics, Second Edition

By: Ron Brinkmann

Publisher: Morgan Kaufmann

Publication Date: 21-MAY-2008

Insert Date: 01-JUL-2009

Slots: 1.0

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The Art and Science of Digital Compositing is the only complete overview of the technical and artistic nature of digital compositing. It covers a wide range of topics from basic image creation, representation and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as an introduction to the field, as well as an authoritative technical reference, this book provides essential information for novices and professionals alike....

225. 

Animating with Blender: How to Create Short Animations from Start to Finish

Animating with Blender: How to Create Short Animations from Start to Finish

By: Roland Hess

Publisher: Focal Press

Publication Date: 26-SEP-2008

Insert Date: 27-JUN-2009

Slots: 1.0

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Blender has become one of the most popular 3D and animation tools on the market, with over 2 million users, and it is free! Animating with Blender is the definitive resource for creating short animation projects from scratch, the ideal platform for experimenting with animation. Blender expert and author Roland Hess walks you through the entire process of creating a short animation, from writing to storyboarding and blocking, through character creation, animation and rendering....

226. 

Foundation Flash Cartoon Animation

Foundation Flash Cartoon Animation

By: Tim Jones; Barry J. Kelly; Allan S. Rosson; David Wolfe

Publisher: friends of ED

Publication Date: 28-NOV-2007

Insert Date: 26-JUN-2009

Slots: 1.0

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Whether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you. Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. Written by the Emmy Award-winning team at ANIMAX, this book not only reveals the step-by-step process followed by one of today's leading Flash animation studios, but also give you valuable tips and tricks to take your Flash animation...

227. 

The Art of Poser® and Photoshop®: The Official Guide

The Art of Poser® and Photoshop®: The Official Guide

By: Stephen Burns

Publisher: Course Technology PTR

Publication Date: 28-NOV-2008

Insert Date: 05-JUN-2009

Slots: 1.0

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Expand your digital art possibilities with Poser Pro and Photoshop CS4! If you are a digital artist who has been frustrated with the limitations and confusing interfaces of 3D software products in the past, "The Art of Poser and Photoshop: The Official Guide" will show you how to harness the dynamic capabilities of both Poser and Photoshop to create fascinating and unique imagery. Using Poser Pro's intuitive approach and its extensive library of characters, props, and environments you can focus on the creative aspects of 3D modeling. Then, using the sophisticated functionality of Photoshop...

228. 

The Morgan Kaufmann Series in Interactive 3D Technology: Visualizing Quaternions

The Morgan Kaufmann Series in Interactive 3D Technology: Visualizing Quaternions

By: Andrew J. Hanson

Publisher: Morgan Kaufmann

Publication Date: 12-JAN-2006

Insert Date: 04-JUN-2009

Slots: 1.0

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Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available. The wait is over. Andrew Hanson's new book...

229. 

Google SketchUp: The Missing Manual

Google SketchUp: The Missing Manual

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 22-MAY-2009

Insert Date: 21-MAY-2009

Slots: 1.0

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If you want to learn to create 3-D models using Google SketchUp, this Missing Manual is the ideal place to start. Filled with step-by-step tutorials, this entertaining, reader-friendly guide will have you creating detailed 3-D objects, including building plans, furniture, landscaping plans -- even characters for computer games -- in no time. Google SketchUp: The Missing Manual offers a hands-on tour of the program, with crystal-clear instructions for using every feature and lots of real-world examples to help you pick up the practical skills you need. Learn to use the basic tools, build...

230. 

Introducing 3ds Max® 2008

Introducing 3ds Max® 2008

By: 

Publisher: John Wiley & Sons

Publication Date: 22-JAN-2008

Insert Date: 17-APR-2009

Slots: 1.0

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Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production....

231. 

Core Animation: Simplified Animation Techniques for Mac® and iPhone® Development

Core Animation: Simplified Animation Techniques for Mac® and iPhone® Development

By: 

Publisher: Addison-Wesley Professional

Publication Date: 04-DEC-2009

Insert Date: 10-APR-2009

Slots: 1.0

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Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework. Marcus Zarra and Matt Long reveal exactly what Core Animation can and can’t do, how to use it most effectively–and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques,...

232. 

Deconstructing the Elements with 3ds MaxCreate natural fire, earth, air and water without plug-ins

Deconstructing the Elements with 3ds MaxCreate natural fire, earth, air and water without plug-ins

By: Pete Draper

Publisher: Focal Press

Publication Date: 24-OCT-2008

Insert Date: 26-MAR-2009

Slots: 1.0

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3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training. "Deconstructing the Elements" allows artists to recreate natural effects using Autodesk®...

233. 

3ds Max Modeling for GamesInsider's Guide to Game Character, Vehicle, and Environment Modeling

3ds Max Modeling for GamesInsider's Guide to Game Character, Vehicle, and Environment Modeling

By: Andrew Gahan

Publisher: Focal Press

Publication Date: 15-AUG-2008

Insert Date: 26-MAR-2009

Slots: 1.0

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The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.The...

234. 

Poly-Modeling with 3ds MaxThinking Outside of the Box

Poly-Modeling with 3ds MaxThinking Outside of the Box

By: Todd Daniele

Publisher: Focal Press

Publication Date: 03-OCT-2008

Insert Date: 26-MAR-2009

Slots: 1.0

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Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. This book is...

235. 

Cinema 4D 11: Grundlagen und Workshops für Profis

Cinema 4D 11: Grundlagen und Workshops für Profis

By: Arndt von Koenigsmarck

Publisher: Addison-Wesley Verlag

Publication Date: 30-SEP-2008

Insert Date: 18-MAR-2009

Slots: 1.0

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Die aktuelle Version 11 baut auf den mit Version 10 eingeführten Veränderungen auf und bietet besonders bei Bildberechnung und Animation eine Fülle an Neuerungen. So wurde die gesamte globale Illumination-Berechnung modernisiert. Im Animationsbereich lassen sich Bewegungsabläufe nun in Clips organisieren und beliebig untereinander mischen. Hiervon profitieren praktisch alle CINEMA 4D-Benutzer, allein die Neugestaltung des Advanced Renderers bringt praktisch auf Kopfdruck sofort sichtbar bessere Ergeb¬isse. Die komplett aktualisierte Neufassung des internationalen Bestsellers greift dies in...

236. 

This book is about creating realistic models of building exteriors and interiors, and surrounding environment and scenery. This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. Readers need not have prior knowledge of Blender....

237. 

Secrets of Poser® Experts: Tips, Techniques, and Insights for Users of All Abilities—The e frontier Official Guide

Secrets of Poser® Experts: Tips, Techniques, and Insights for Users of All Abilities—The e frontier Official Guide

By: Daryl Wise; Jesse DeRooy

Publisher: Course Technology PTR

Publication Date: 14-NOV-2006

Insert Date: 10-JAN-2009

Slots: 1.0

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Take an in-depth look into the creative minds of top Poser artists! Secrets of Poser Experts presents a unique opportunity to examine the creative process utilized by industry experts as they create their digital art using Poser. With individual chapters written by each artist, this book offers an amazing look at the artists' professional background, techniques, insights, and resources as they showcase their stunning Poser masterpieces. Each section within the book focuses on a specific area of Poser expertise, including illustration, content creation, comic, Web,motion graphics,...

238. 

The Official Luxology® modo® Guide

The Official Luxology® modo® Guide

By: Daniel M. Ablan

Publisher: Course Technology PTR

Publication Date: 26-SEP-2006

Insert Date: 10-JAN-2009

Slots: 1.0

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The Official Luxology modo Guide provides product designers, graphics artists, architects, and game developers with an A-Z tutorial for tapping into the phenomenal creativity of the modo 3D software. It offers a guide to the many tools of modo 201/202 -- explaining how they function and what they are capable of. However, this book serves as more than a simple extension of your modo manual. You won't just read about the technical features of modo -- you'll dive right in and create your own projects as you progress through the book. Now you can harness the power of this amazing 3D software...

239. 

Game Character Animation All in One

Game Character Animation All in One

By: Les Pardew

Publisher: Course Technology PTR

Publication Date: 27-OCT-2006

Insert Date: 10-JAN-2009

Slots: 1.0

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Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character...

240. 

Character Animation with Poser® Pro

Character Animation with Poser® Pro

By: Larry Mitchell

Publisher: Course Technology PTR

Publication Date: 25-JUL-2008

Insert Date: 08-JAN-2009

Slots: 1.0

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Discover how to bring your Poser characters to life with the latest version of Poser, the powerful 3D figure design software. "Character Animation with Poser Pro" shows animators, graphic artists, and game developers how to create high-quality, animated 3D characters, applying the fundamental principles and basic techniques of character animation to their favorite software. The book provides a clear introduction to themethods and workflows used to achieve believable character animation so that even beginners can design, pose, and mobilize their characters. You'll learn how to make your...