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Animation & 3D


41. 

Learning Adobe Edge Animate

Learning Adobe Edge Animate

By: Joseph Labrecque;

Publisher: Packt Publishing

Publication Date: 24-OCT-2012

Insert Date: 26-OCT-2012

Slots: 1.0

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Create engaging motion and rich interactivity with Adobe Edge Master the Edge interface and unleash your creativity through standard HTML, CSS, and JavaScript Packed with an abundance of information regarding the Edge application and related toolsets Robust motion and interactivity through web standards Those approaching Edge from Adobe Flash Professional will find many references and tips for a smooth transition A comprehensive guide for creating engaging content with Adobe Edge In Detail With the advent of HTML5...

42. 

3ds Max Speed Modeling for 3D Artists

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney;

Publisher: Packt Publishing

Publication Date: 23-OCT-2012

Insert Date: 24-OCT-2012

Slots: 1.0

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Flex your speed modelling muscles using 3ds Max Learn to speed model in 3ds Max, with an emphasis on hard surfaces Up to date coverage, covering 3ds Max 2013 features Focused explanations with step-driven practical lessons balance learning and action In Detail Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own...

43. 

Introduction to Adobe® Edge Animate Preview

ShortCut

Introduction to Adobe® Edge Animate Preview

By: Jim Maivald

Publisher: Adobe Press

Publication Date: 15-OCT-2012

Insert Date: 17-OCT-2012

Slots: 1.0

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 Adobe® Edge Animate is a new web motion and interaction design tool that allows for the creation of web-based animation and interactivity in HTML5, CSS3, and JavaScript. Edge Animate enables users to create animation without writing thousands of lines of code--and its revolutionary interface allows designers to build sophisticated graphics using a simple point-and-click workflow. This ebook is geared toward web and interactive designers who want to put some pop in their web content through animation and interactivity. The exercises and descriptions are easily accessible to anyone and are...

44. 

Adobe® Edge Animate Classroom in a Book®

Adobe® Edge Animate Classroom in a Book®

By: Adobe Creative Team

Publisher: Adobe Press

Publication Date: 15-NOV-2012

Insert Date: 11-OCT-2012

Slots: 1.0

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Adobe Edge Animate is a powerful, intuitive tool for creating stunning animated and interactive content using HTML5, CSS3 and JavaScript. Edge Animate is intuitive and has powerful features that can save time and headaches. Content made with Edge Animate runs gracefully on mobile devices and desktops, expanding your reach on the modern web.   Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Edge Animate choose Adobe Edge Animate Classroom in a Book from the Adobe Creative Team. The 7 project-based lessons in this book show readers step-by-step the key...

45. 

Blender Game Engine Beginner's Guide

Blender Game Engine Beginner's Guide

By: Victor Kuller Bacone;

Publisher: Packt Publishing

Publication Date: 24-SEP-2012

Insert Date: 25-SEP-2012

Slots: 1.0

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"The non-programmer's guide to creating 3D video games with this book and ebook. Use Blender to create a complete 3D video game. Ideal entry level to game development without the need for coding No programming or scripting required In Detail Blender Game Engine is the part of the Blender 3D editor used to create actual 3D video games. It’s the ideal entry level game development environment because you don’t even need to learn to program. Create a complete game using Bender’s innovative logic bricks. "Blender Game Engine: Beginner’s Guide" is the ideal introduction to...

46. 

Mudbox 2013 Cookbook

Mudbox 2013 Cookbook

By: Jeremy Roland; Sagar Patel

Publisher: Packt Publishing

Publication Date: 20-SEP-2012

Insert Date: 21-SEP-2012

Slots: 1.0

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Over 60 recipes to scuplt digital masterpieces like a modern Michelangelo. Create amazing, high detail sculpts for games, movies, and more Extract high resolution texture maps to use on your low poly 3d models Create terrain that you can walk on in a virtual world Learn professional tricks that will improve your workflow Whether you are opening Mudbox for the first time or the thousandth time, the techniques in this book will enable you to take your skills to a new level In Detail "Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring...

47. 

Adobe Edge Animate Preview 7: The Missing Manual

Adobe Edge Animate Preview 7: The Missing Manual

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 24-SEP-2012

Insert Date: 19-SEP-2012

Slots: 1.0

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Want to create animated graphics for iPhone, iPad, and the Web, using familiar Adobe features? You’ve come to the right guide. Adobe Edge Animate Preview 7: The Missing Manual shows you how to build HTML5 graphics with Adobe visual tools. No programming experience? No problem. Adobe Edge Animate writes all the code for you. With this book, you’ll be designing great-looking web elements in no time....

48. 

Introduction to Adobe® Edge Animate Preview (covers version 7), Second Edition

ShortCut

Introduction to Adobe® Edge Animate Preview (covers version 7), Second Edition

By: Jim Maivald

Publisher: Adobe Press

Publication Date: 04-SEP-2012

Insert Date: 08-SEP-2012

Slots: 1.0

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Introduction to Adobe Edge Animate Preview (covers version 7) Adobe® Edge Animate is a new web motion and interaction design tool that allows for the creation of web-based animation and interactivity in HTML5, CSS3, and JavaScript. Edge Animate enables users to create animation without writing thousands of lines of code–and its revolutionary interface allows designers to build sophisticated graphics using a simple point-and-click workflow. This book is geared toward web and interactive designers who want to put some pop in their web content through animation and interactivity. The...

49. 

Das Blender-Buch, 4th Edition

Das Blender-Buch, 4th Edition

By: 

Publisher: dpunkt

Publication Date: 15-AUG-2011

Insert Date: 05-SEP-2012

Slots: 1.0

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Jetzt komplett vierfarbig!+ Neu zur aktuellen Version Blender 2.5+ "... an excellent introduction for new users to get into Blender." (Blender-Entwickler Ton Roosendaal im Geleitwort)+ Vorauflagen wurden ins Englische, Italienische und Indonesische übersetzt . ...

50. 

Understanding Motion Capture for Computer Animation, 2nd Edition

Understanding Motion Capture for Computer Animation, 2nd Edition

By: Alberto Menache

Publisher: Morgan Kaufmann

Publication Date: 15-DEC-2010

Insert Date: 31-AUG-2012

Slots: 1.0

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The power of today’s motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and game makers, particularly technical animators and directors, need to be at the forefront of motion capture technology. In this extensively updated edition of Understanding Motion Capture for Computer Animation and Video Games , an industry insider explains the latest research developments in digital...

51. 

Flash Professional CS6: Visual QuickStart Guide

Flash Professional CS6: Visual QuickStart Guide

By: Katherine Ulrich

Publisher: Peachpit Press

Publication Date: 15-AUG-2012

Insert Date: 24-AUG-2012

Slots: 1.0

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Flash Professional CS6 is such a powerful program that it can seem overwhelming to new or occasional users. With Flash Professional CS6: Visual QuickStart Guide, readers get a solid grounding in the fundamentals of the most recent version of the software. Highlights include new user options for setting document properties when creating or modifying documents; new layout and options in the Publish Settings dialog; working with tabbed text in Flash's text-layout framework; copying and pasting Timeline layers. Plus, learn about new options for exporting assets created in Flash as a PNG...

52. 

Complete Maya Programming: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling, Volume II

Complete Maya Programming Volume II

By: David Gould

Publisher: Morgan Kaufmann

Publication Date: 05-AUG-2005

Insert Date: 03-AUG-2012

Slots: 1.0

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David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API , provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively...

53. 

Introducing ZBrush 3rd Edition

Introducing ZBrush 3rd Edition

By: 

Publisher: Sybex

Publication Date: 05-JUN-2012

Insert Date: 17-JUL-2012

Slots: 1.0

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Learn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more. Introduces you to ZBrush,...

54. 

Game Character Creation with Blender and Unity

Game Character Creation with Blender and Unity

By: 

Publisher: Sybex

Publication Date: 10-JUL-2012

Insert Date: 11-JUL-2012

Slots: 1.0

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A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game...

55. 

ZBrush Professional Tips and Techniques

ZBrush Professional Tips and Techniques

By: 

Publisher: Sybex

Publication Date: 19-JUN-2012

Insert Date: 07-JUL-2012

Slots: 1.0

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Learn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. Reveals numerous little-known...

56. 

Blender 3D Basics Beginner's Guide

Blender 3D Basics Beginner's Guide

By: Gordon Fisher;

Publisher: Packt Publishing

Publication Date: 22-JUN-2012

Insert Date: 27-JUN-2012

Slots: 1.0

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"The complete novice's guide to 3D modeling and animation with this book and ebook. The best starter guide for complete newcomers to 3D modeling and animation Easier learning curve than any other book on Blender You will learn all the important foundation skills ready to apply to any 3D software In Detail Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world – and it’s free! This book is for those looking for an entry into the world of 3D...

57. 

Flash CS6: The Missing Manual

Flash CS6: The Missing Manual

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 19-JUN-2012

Insert Date: 26-JUN-2012

Slots: 1.0

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You can build everything from simple animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, but learning this complex program can be difficult—unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS6: The Missing Manual, you’ll move from the basics to power-user tools with ease....

58. 

RuneScape Gold Strategy Guide

RuneScape Gold Strategy Guide

By: Lesley A. Harrison;

Publisher: Packt Publishing

Publication Date: 14-JUN-2012

Insert Date: 15-JUN-2012

Slots: 1.0

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"The unofficial guide to making millions in the RuneScape MMORPG with this book and ebook. Step by step plan to succeed in the Runescape MMORPG Learn the quickest ways to earn gold – legitimately! Buy the best gear and level up faster Gold Strategy Guides are a workout, not a walkthrough In Detail Making money in Runescape is challenging, but vitally important if you want to get the best equipment for your character. Whether you’re interested in Player vs Player combat, high level dungeons, or just role-playing in cool clothes, you need money to achieve your...

59. 

WebGL: Up and Running

WebGL: Up and Running

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 17-AUG-2012

Insert Date: 24-MAY-2012

Slots: 1.0

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Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL....

60. 

OGRE 3D 1.7 Application Development Cookbook

OGRE 3D 1.7 Application Development Cookbook

By: Ilya Grinblat;

Publisher: Packt Publishing

Publication Date: 04-MAY-2012

Insert Date: 11-MAY-2012

Slots: 1.0

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"Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D. Dive into the advanced features of OGRE 3D such as scene querying and visibility analysis Give stunning effects to your application through suitable use of lights, special effects, and views Surf through the full spectrum of OGRE 3D animation methods and insert flashy multimedia Ample amount of sample code accompanied by relevant screenshots for easier and quicker learning In Detail OGRE (Object-oriented Graphics Rendering Engine) 3D is a scene-oriented, flexible 3D engine written in C++...