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41. | By: Joseph Labrecque; Publisher: Packt Publishing Publication Date: 24-OCT-2012 Insert Date: 26-OCT-2012 Slots: 1.0 | Overview: Learning Adobe Edge Animate
Create engaging motion and rich interactivity with Adobe Edge
Master the Edge interface and unleash your creativity through standard HTML, CSS, and
JavaScript
Packed with an abundance of information regarding the Edge application and related toolsets
Robust motion and interactivity through web standards
Those approaching Edge from Adobe Flash Professional will find many references and tips for a smooth
transition
A comprehensive guide for creating engaging content with Adobe Edge
In Detail
With the advent of HTML5...
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42. | 3ds Max Speed Modeling for 3D Artists By: Thomas Mooney; Publisher: Packt Publishing Publication Date: 23-OCT-2012 Insert Date: 24-OCT-2012 Slots: 1.0 | Overview: 3ds Max Speed Modeling for 3D Artists
Flex your speed modelling muscles using 3ds Max
Learn to speed model in 3ds Max, with an emphasis on hard surfaces
Up to date coverage, covering 3ds Max 2013 features
Focused explanations with step-driven practical lessons balance learning and action
In Detail
Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own...
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43. |
Introduction to Adobe® Edge Animate Preview By: Jim Maivald Publisher: Adobe Press Publication Date: 15-OCT-2012 Insert Date: 17-OCT-2012 Slots: 1.0 | Overview: Introduction to Adobe® Edge Animate Preview Adobe® Edge Animate is a new web motion and
interaction design tool that allows for the creation of
web-based animation and interactivity in HTML5, CSS3, and
JavaScript. Edge Animate enables users to create animation
without writing thousands of lines of code--and its
revolutionary interface allows designers to build
sophisticated graphics using a simple
point-and-click workflow.
This ebook is geared toward web and interactive designers who want
to put some pop in their web content through animation and
interactivity. The exercises and descriptions are easily
accessible to anyone and are...
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44. | Adobe® Edge Animate Classroom in a Book® By: Adobe Creative Team Publisher: Adobe Press Publication Date: 15-NOV-2012 Insert Date: 11-OCT-2012 Slots: 1.0 | Overview: Adobe® Edge Animate Classroom in a Book® Adobe Edge Animate is a powerful, intuitive tool for creating
stunning animated and interactive content using HTML5, CSS3 and
JavaScript. Edge Animate is intuitive and has powerful features
that can save time and headaches. Content made with Edge Animate
runs gracefully on mobile devices and desktops, expanding your
reach on the modern web.
Creative professionals seeking the fastest, easiest, most
comprehensive way to learn Adobe Edge Animate choose Adobe Edge
Animate Classroom in a Book from the Adobe Creative Team. The 7
project-based lessons in this book show readers step-by-step the
key...
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45. | Blender Game Engine Beginner's Guide By: Victor Kuller Bacone; Publisher: Packt Publishing Publication Date: 24-SEP-2012 Insert Date: 25-SEP-2012 Slots: 1.0 | Overview: Blender Game Engine Beginner's Guide
"The non-programmer's guide to creating 3D video games with this book and ebook.
Use Blender to create a complete 3D video game.
Ideal entry level to game development without the need for coding
No programming or scripting required
In Detail
Blender Game Engine is the part of the Blender 3D editor used to create actual 3D video games. It’s the ideal entry level game development environment because you don’t even need to learn to program. Create a complete game using Bender’s innovative logic bricks.
"Blender Game Engine: Beginner’s Guide" is the ideal introduction to...
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46. | By: Jeremy Roland; Sagar Patel Publisher: Packt Publishing Publication Date: 20-SEP-2012 Insert Date: 21-SEP-2012 Slots: 1.0 | Overview: Mudbox 2013 Cookbook
Over 60 recipes to scuplt digital masterpieces like a modern Michelangelo.
Create amazing, high detail sculpts for games, movies, and more
Extract high resolution texture maps to use on your low poly 3d models
Create terrain that you can walk on in a virtual world
Learn professional tricks that will improve your workflow
Whether you are opening Mudbox for the first time or the thousandth time, the techniques in this
book will enable you to take your skills to a new level
In Detail
"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring...
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47. | Adobe Edge Animate Preview 7: The Missing Manual By: Chris Grover Publisher: O'Reilly Media, Inc. Publication Date: 24-SEP-2012 Insert Date: 19-SEP-2012 Slots: 1.0 | Overview: Adobe Edge Animate Preview 7: The Missing Manual Want to create animated graphics for iPhone, iPad, and the Web, using familiar Adobe features? You’ve come to the right guide. Adobe Edge Animate Preview 7: The Missing Manual shows you how to build HTML5 graphics with Adobe visual tools. No programming experience? No problem. Adobe Edge Animate writes all the code for you. With this book, you’ll be designing great-looking web elements in no time....
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48. |
Introduction to Adobe® Edge Animate Preview (covers version 7), Second Edition By: Jim Maivald Publisher: Adobe Press Publication Date: 04-SEP-2012 Insert Date: 08-SEP-2012 Slots: 1.0 | Overview: Introduction to Adobe® Edge Animate Preview (covers version 7), Second Edition Introduction to Adobe Edge Animate Preview (covers version
7)
Adobe® Edge Animate is a new web motion and interaction design
tool that allows for the creation of web-based animation and
interactivity in HTML5, CSS3, and JavaScript. Edge Animate enables
users to create animation without writing thousands of lines of
code–and its revolutionary interface allows designers to
build sophisticated graphics using a simple point-and-click
workflow.
This book is geared toward web and interactive designers who want
to put some pop in their web content through animation and
interactivity. The...
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49. | By: Carsten Wartmann Publisher: dpunkt Publication Date: 15-AUG-2011 Insert Date: 05-SEP-2012 Slots: 1.0 | Overview: Das Blender-Buch, 4th Edition
Jetzt komplett vierfarbig!+ Neu zur aktuellen Version Blender 2.5+ "... an excellent introduction for new users to get into Blender." (Blender-Entwickler Ton Roosendaal im Geleitwort)+ Vorauflagen wurden ins Englische, Italienische und Indonesische übersetzt . ...
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50. | Understanding Motion Capture for Computer Animation, 2nd Edition By: Alberto Menache Publisher: Morgan Kaufmann Publication Date: 15-DEC-2010 Insert Date: 31-AUG-2012 Slots: 1.0 | Overview: Understanding Motion Capture for Computer Animation, 2nd Edition
The power of today’s motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and game makers, particularly technical animators and directors, need to be at the forefront of motion capture technology. In this extensively updated edition of Understanding Motion Capture for Computer Animation and Video Games , an industry insider explains the latest research developments in digital...
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51. | Flash Professional CS6: Visual QuickStart Guide By: Katherine Ulrich Publisher: Peachpit Press Publication Date: 15-AUG-2012 Insert Date: 24-AUG-2012 Slots: 1.0 | Overview: Flash Professional CS6: Visual QuickStart Guide Flash Professional CS6 is such a powerful
program that it can seem overwhelming to new or occasional users.
With Flash Professional CS6: Visual QuickStart Guide,
readers get a solid grounding in the fundamentals of the most
recent version of the software.
Highlights include new user options for setting document properties
when creating or modifying documents; new layout and options in the
Publish Settings dialog; working with tabbed text in Flash's
text-layout framework; copying and pasting Timeline layers. Plus,
learn about new options for exporting assets created in Flash as a
PNG...
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52. | Complete Maya Programming Volume II By: David Gould Publisher: Morgan Kaufmann Publication Date: 05-AUG-2005 Insert Date: 03-AUG-2012 Slots: 1.0 | Overview: Complete Maya Programming Volume II
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API , provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively...
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53. | Introducing ZBrush 3rd Edition By: Eric Keller Publisher: Sybex Publication Date: 05-JUN-2012 Insert Date: 17-JUL-2012 Slots: 1.0 | Overview: Introducing ZBrush 3rd Edition
Learn ZBrush inside and out with this updated new edition
Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more.
Introduces you to ZBrush,...
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54. | Game Character Creation with Blender and Unity By: Chris Totten Publisher: Sybex Publication Date: 10-JUL-2012 Insert Date: 11-JUL-2012 Slots: 1.0 | Overview: Game Character Creation with Blender and Unity
A complete guide to creating usable, realistic game characters with two powerful tools
Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.
Game...
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55. | ZBrush Professional Tips and Techniques Publisher: Sybex Publication Date: 19-JUN-2012 Insert Date: 07-JUL-2012 Slots: 1.0 | Overview: ZBrush Professional Tips and Techniques
Learn to work effectively and creatively with all versions of ZBrush!
ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush.
Reveals numerous little-known...
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56. | Blender 3D Basics Beginner's Guide By: Gordon Fisher; Publisher: Packt Publishing Publication Date: 22-JUN-2012 Insert Date: 27-JUN-2012 Slots: 1.0 | Overview: Blender 3D Basics Beginner's Guide
"The complete novice's guide to 3D modeling and animation with this book and ebook.
The best starter guide for complete newcomers to 3D modeling and animation
Easier learning curve than any other book on Blender
You will learn all the important foundation skills ready to apply to any 3D software
In Detail
Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world – and it’s free! This book is for those looking for an entry into the world of 3D...
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57. | By: Chris Grover Publisher: O'Reilly Media, Inc. Publication Date: 19-JUN-2012 Insert Date: 26-JUN-2012 Slots: 1.0 | Overview: Flash CS6: The Missing Manual You can build everything from simple animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, but learning this complex program can be difficult—unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS6: The Missing Manual, you’ll move from the basics to power-user tools with ease....
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58. | By: Lesley A. Harrison; Publisher: Packt Publishing Publication Date: 14-JUN-2012 Insert Date: 15-JUN-2012 Slots: 1.0 | Overview: RuneScape Gold Strategy Guide
"The unofficial guide to making millions in the RuneScape MMORPG with this book and ebook.
Step by step plan to succeed in the Runescape MMORPG
Learn the quickest ways to earn gold – legitimately!
Buy the best gear and level up faster
Gold Strategy Guides are a workout, not a walkthrough
In Detail
Making money in Runescape is challenging, but vitally important if you want to get the best equipment for your character. Whether you’re interested in Player vs Player combat, high level dungeons, or just role-playing in cool clothes, you need money to achieve your...
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59. | By: Tony Parisi Publisher: O'Reilly Media, Inc. Publication Date: 17-AUG-2012 Insert Date: 24-MAY-2012 Slots: 1.0 | Overview: WebGL: Up and Running Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL....
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60. | OGRE 3D 1.7 Application Development Cookbook By: Ilya Grinblat; Publisher: Packt Publishing Publication Date: 04-MAY-2012 Insert Date: 11-MAY-2012 Slots: 1.0 | Overview: OGRE 3D 1.7 Application Development Cookbook
"Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D.
Dive into the advanced features of OGRE 3D such as scene querying and visibility analysis
Give stunning effects to your application through suitable use of lights, special effects, and views
Surf through the full spectrum of OGRE 3D animation methods and insert flashy multimedia
Ample amount of sample code accompanied by relevant screenshots for easier and quicker learning
In Detail
OGRE (Object-oriented Graphics Rendering Engine) 3D is a scene-oriented, flexible 3D engine written in C++...
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