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Animation & 3D


61. 

Real-Time 3D Rendering with DirectX® and HLSL: A Practical Guide to Graphics Programming

Real-Time 3D Rendering with DirectX® and HLSL: A Practical Guide to Graphics Programming

By: Paul Varcholik

Publisher: Addison-Wesley Professional

Publication Date: 19-MAY-2014

Insert Date: 04-SEP-2013

Slots: 1.0

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Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support...

62. 

Maya Visual Effects The Innovator's Guide: Autodesk Official Press, 2nd Edition

Maya Visual Effects The Innovator's Guide: Autodesk Official Press, 2nd Edition

By: 

Publisher: Sybex

Publication Date: 13-MAY-2013

Insert Date: 03-SEP-2013

Slots: 1.0

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Create innovative CG solutions with Maya and this creative guide Professional Maya artists have to think on their feet. It's nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant. If you're an intermediate to advanced Maya user, Maya Visual Effects: The Innovator's Guide, Second Edition is what you need to meet the challenge. Professional Maya artist Eric Keller offers inspired solutions and hands-on projects, as well as numerous practical shortcuts and deadlines, so you learn to produce innovative CG...

63. 

Gazing at Games

Gazing at Games

By: Veronica Sundstedt

Publisher: Morgan & Claypool Publishers

Publication Date: 01-MAR-2012

Insert Date: 29-AUG-2013

Slots: 1.0

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Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. This book is an introduction for those interested in using eye tracking to control or analyze video games and virtual environments. Key concepts are...

64. 

3D Printing Blueprints

3D Printing Blueprints

By: Joe Larson;

Publisher: Packt Publishing

Publication Date: 23-AUG-2013

Insert Date: 24-AUG-2013

Slots: 1.0

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Design successful models for home 3D printing on a Makerbot or other 3D printer with cool hands-on Blueprint lessons Design 3D models that will print successfully using Blender, a free 3D modelling program Customize, edit, repair, and then share your creations on Makerbot’s Thingiverse website Easy-to-follow guide on 3D printing; learn to create a new model at the end of each chapter In Detail A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how...

65. 

Cinema 4D R14 Cookbook - Second Edition

Cinema 4D R14 Cookbook - Second Edition

By: Simon Russell; Michael Szabo

Publisher: Packt Publishing

Publication Date: 21-AUG-2013

Insert Date: 24-AUG-2013

Slots: 1.0

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Elevate your art to the fourth dimension with Cinema 4D R14 Master all the important aspects of Cinema 4D Learn how real-world knowledge of cameras and lighting translates onto a 3D canvas Learn advanced features like Mograph, Xpresso, Dynamics, Sculpting, and Particles Become an advanced Cinema 4D user with concise and effective recipes In Detail Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable...

66. 

Representations and Techniques for 3D Object Recognition and Scene Interpretation

Representations and Techniques for 3D Object Recognition and Scene Interpretation

By: Derek Hoiem; Silvio Savarese

Publisher: Morgan & Claypool Publishers

Publication Date: 09-SEP-2011

Insert Date: 24-AUG-2013

Slots: 1.0

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One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret...

67. 

Virtual Crowds

Virtual Crowds

By: Nuria Pelechano; Norman Badler

Publisher: Morgan & Claypool Publishers

Publication Date: 08-NOV-2008

Insert Date: 23-AUG-2013

Slots: 1.0

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There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline...

68. 

Adobe Edge Animate CC For Dummies

Adobe Edge Animate CC For Dummies

By: 

Publisher: For Dummies

Publication Date: 01-JUL-2013

Insert Date: 21-AUG-2013

Slots: 1.0

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The easy way to build HTML5 mobile and web apps using Adobe's new Edge Animate CC Edge Animate CC is an approachable WYSIWYG alternative for leveraging the power of languages like HTML5, CSS3, and JavaScript to design and develop for the web and mobile devices, even if you have no programming experience. Written by Michael Rohde, the book calls on this seasoned web developer's wealth of experience using Edge Animate CC, and a companion website includes all code from the book to help you apply what you learn as you go. Features an easy-to-use interface, with a properties-based...

69. 

iOS Core Animation: Advanced Techniques

ShortCut

iOS Core Animation: Advanced Techniques

By: Nick Lockwood

Publisher: Addison-Wesley Professional

Publication Date: 13-AUG-2013

Insert Date: 15-AUG-2013

Slots: 1.0

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Core Animation is the technology underlying Apple’s iOS user interface. By unleashing the full power of Core Animation, you can enhance your app with impressive 2D and 3D visual effects and create exciting and unique new interfaces. ¿ In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips. Lockwood demystifies the Core Animation APIs, and teaches you how to make use of Layers and views, software drawing...

70. 

Handbook of 3D Machine Vision: Optical Metrology and Imaging

Handbook of 3D Machine Vision: Optical Metrology and Imaging

By: Song Zhang

Publisher: Taylor & Francis

Publication Date: 15-MAR-2013

Insert Date: 14-AUG-2013

Slots: 1.0

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Choosing from the numerous 3D vision methods available can be frustrating for scientists and engineers, especially without a comprehensive resource to consult. Filling this gap, this handbook gives an in-depth look at the most popular 3D imaging techniques. Written by key players in the field and inventors of important imaging technologies, it helps you understand the core of 3D imaging technology and choose the proper 3D imaging technique for your needs. For each technique, the book provides its mathematical foundations, summarizes its successful applications, and discusses its...

71. 

Acting and Performance for Animation

Acting and Performance for Animation

By: Derek Hayes

Publisher: Focal Press

Publication Date: 05-MAR-2013

Insert Date: 14-AUG-2013

Slots: 1.0

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Character animation involves more than the principles of animation and the mechanics of motion. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believeable character interaction. An invaluable resource for animators, Acting and Performance for Animators is a practical guide to the variety of...

72. 

Autodesk Inventor 2014 and Inventor LT 2014 Essentials: Autodesk Official Press

Autodesk Inventor 2014 and Inventor LT 2014 Essentials: Autodesk Official Press

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Publisher: Sybex

Publication Date: 22-JUL-2013

Insert Date: 08-AUG-2013

Slots: 1.0

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Quickly learn essential inventor tools and techniques This full-color Autodesk Official Press guide will help you quickly learn the powerful manufacturing software's core features and functions. Thom Tremblay, an Autodesk Certified Instructor, uses concise, straightforward explanations and real-world, hands-on exercises to help you become productive with Inventor. Full-color screenshots illustrate tutorial steps, and chapters conclude with a related and more open-ended project to further reinforce the chapter's lessons. Based on the very real-world task of designing tools and a toolbox...

73. 

Autodesk Maya 2014 Essentials

Autodesk Maya 2014 Essentials

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Publisher: Sybex

Publication Date: 24-JUN-2013

Insert Date: 04-AUG-2013

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The premiere book on getting started with Maya 2014 Whether you're just beginning, or migrating from another 3D application, this step-by-step guide is what you need to get a good working knowledge of Autodesk Maya 2014. Beautifully illustrated with full-color examples and screenshots, Autodesk Maya 2014 Essentials explains the basics of Maya as well as modeling, texturing, animating, setting a scene, and creating visual effects. You'll absorb important concepts and techniques, and learn how to confidently use Maya tools the way professionals do. Each chapter includes fun and...

74. 

Mastering Autodesk Maya 2014

Mastering Autodesk Maya 2014

By: 

Publisher: Sybex

Publication Date: 01-JUL-2013

Insert Date: 03-AUG-2013

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Hands-on intermediate-to-advanced coverage of the leading 3D software Autodesk Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. If you already know the basics of Maya and are ready to elevate your skills, then this book is for you. Nearly 1,000 pages are packed with organized, professional, and valuable insight on the leading 3D application on the market, enabling you to unlock the software's more complex features. Ideal as both a tutorial and study guide for the Autodesk Maya exam, this Autodesk Official Press book...

75. 

Autodesk 3ds Max 2014 Essentials: Autodesk Official Press

Autodesk 3ds Max 2014 Essentials: Autodesk Official Press

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Publisher: Sybex

Publication Date: 04-JUN-2013

Insert Date: 03-AUG-2013

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Great guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let you to...

76. 

3ds Max 9 Essentials

3ds Max 9 Essentials

By: Autodesk

Publisher: Focal Press

Publication Date: 06-OCT-2006

Insert Date: 30-JUL-2013

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Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk® 3ds Max® 9 lets you maximize your productivity and tackle challenging animation projects. And this book, developed by Autodesk insiders, lets you master the essential tools and techniques. Learn how to use 3ds Max 9 confidently in a production environment. Each chapter of this book has a series of theory lessons and one lab. The theory lessons introduce you to the functional areas of 3ds Max and explain these features with short simple...

77. 

Guide to Computer Animation

Guide to Computer Animation

By: Marcia Kuperberg

Publisher: Focal Press

Publication Date: 17-APR-2002

Insert Date: 26-JUL-2013

Slots: 1.0

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Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique...

78. 

Stop Motion: Craft Skills for Model Animation

Stop Motion: Craft Skills for Model Animation

By: Susannah Shaw

Publisher: Focal Press

Publication Date: 03-SEP-2003

Insert Date: 26-JUL-2013

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To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film 'Chicken Run',is now at the forefront...

79. 

3DIY

3DIY

By: Ray Zone

Publisher: Focal Press

Publication Date: 02-MAY-2013

Insert Date: 25-JUL-2013

Slots: 1.0

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A must-have read for anyone looking to take their independently-produced film or video into the 3 rd dimension. The text features technical, practical, and inspirational insight from the visionaries who've been producing 3D film and video for decades, not just in the recent past. They offer low-cost techniques and tricks they've been implementing themselves for years. A variety of styles are discussed, from full CG to time lapse - even a film made during a freefall skydive jump! The filmmakers discuss * Options for on-set playback * Preparing for final playback in various formats *...

80. 

Animation Writing and Development

Animation Writing and Development

By: Jean Ann Wright

Publisher: Focal Press

Publication Date: 18-JUL-2013

Insert Date: 25-JUL-2013

Slots: 1.0

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The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on...