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Animation & 3D


61. 

Autodesk 3ds Max 2014 Essentials: Autodesk Official Press

Autodesk 3ds Max 2014 Essentials: Autodesk Official Press

By: 

Publisher: Sybex

Publication Date: 04-JUN-2013

Insert Date: 03-AUG-2013

Slots: 1.0

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Great guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let you to...

62. 

3ds Max 9 Essentials

3ds Max 9 Essentials

By: Autodesk

Publisher: Focal Press

Publication Date: 06-OCT-2006

Insert Date: 30-JUL-2013

Slots: 1.0

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Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk® 3ds Max® 9 lets you maximize your productivity and tackle challenging animation projects. And this book, developed by Autodesk insiders, lets you master the essential tools and techniques. Learn how to use 3ds Max 9 confidently in a production environment. Each chapter of this book has a series of theory lessons and one lab. The theory lessons introduce you to the functional areas of 3ds Max and explain these features with short simple...

63. 

Guide to Computer Animation

Guide to Computer Animation

By: Marcia Kuperberg

Publisher: Focal Press

Publication Date: 17-APR-2002

Insert Date: 26-JUL-2013

Slots: 1.0

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Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique...

64. 

Stop Motion: Craft Skills for Model Animation

Stop Motion: Craft Skills for Model Animation

By: Susannah Shaw

Publisher: Focal Press

Publication Date: 03-SEP-2003

Insert Date: 26-JUL-2013

Slots: 1.0

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To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film 'Chicken Run',is now at the forefront...

65. 

3DIY

3DIY

By: Ray Zone

Publisher: Focal Press

Publication Date: 02-MAY-2013

Insert Date: 25-JUL-2013

Slots: 1.0

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A must-have read for anyone looking to take their independently-produced film or video into the 3 rd dimension. The text features technical, practical, and inspirational insight from the visionaries who've been producing 3D film and video for decades, not just in the recent past. They offer low-cost techniques and tricks they've been implementing themselves for years. A variety of styles are discussed, from full CG to time lapse - even a film made during a freefall skydive jump! The filmmakers discuss * Options for on-set playback * Preparing for final playback in various formats *...

66. 

Animation Writing and Development

Animation Writing and Development

By: Jean Ann Wright

Publisher: Focal Press

Publication Date: 18-JUL-2013

Insert Date: 25-JUL-2013

Slots: 1.0

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The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on...

67. 

Making 'Toons That Sell Without Selling Out

Making 'Toons That Sell Without Selling Out

By: Bill Plympton

Publisher: Focal Press

Publication Date: 12-NOV-2012

Insert Date: 19-JUL-2013

Slots: 1.0

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Learn the secrets behind independent animation from the "The King of Independent Animation” - Academy Award-nominated Bill Plympton. This living legend breaks down how to make a career outside of the world of corporate animation - and without compromise. Learn time-saving techniques, the secrets to good storytelling, and the business-side of short and feature-length animation films. ...

68. 

Pushing Pixels

Pushing Pixels

By: Chris Georgenes

Publisher: Focal Press

Publication Date: 28-OCT-2013

Insert Date: 18-JUL-2013

Slots: 1.0

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You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels , the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a mobile game, renowned Flash expert Chris Georgenes will show you his approach with various types of animation projects, from start to finish. Providing in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, this is the go-to source for...

69. 

Prepare to Board! Creating Story and Characters for Animation Features and Shorts, 2nd Edition

Prepare to Board! Creating Story and Characters for Animation Features and Shorts, 2nd Edition

By: Nancy Beiman

Publisher: Focal Press

Publication Date: 12-NOV-2012

Insert Date: 17-JUL-2013

Slots: 1.0

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Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board , 2 nd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the second edition of Prepare to Board is an invaluable resource for...

70. 

3D Storytelling

3D Storytelling

By: Bruce Block; Philip Mcnally

Publisher: Focal Press

Publication Date: 04-JUL-2013

Insert Date: 17-JUL-2013

Slots: 1.0

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3D Storytelling is the ultimate guide for directors, cinematographers, producers, and designers of stereoscopic 3D movies and videos. With an emphasis on the aesthetic over the technical, this book is an essential foundation for showing you how to use 3D creatively to tell a story. Hollywood producer Bruce Block and Dreamworks stereoscopic supervisor Philip Captain 3D McNally blend their vast real-world experience and teaching skills to help you learn how to: * Think in 3D * Integrate 3D design into your script or story * Direct and design the 3D depth of your shots * Use...

71. 

Trade Secrets

Trade Secrets

By: Rowland B. Wilson; Suzanne Lemieux Wilson

Publisher: Focal Press

Publication Date: 10-SEP-2012

Insert Date: 17-JUL-2013

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Animation doesn't come with instructions; Rowland B. Wilson demanded guidelines. Trade Secrets offers a never before published peek into the personal journals of Rowland B. Wilson (1930-2005), a legend in the world of Cartooning, Advertising, Illustration and Animation. Trade Secrets is a compendium of tips, tricks, philosophies and techniques garnered over a lifetime of professional animation and artistry. Study one-on-one with a mentor whose Walt Disney film credits include The Little Mermaid , Tarzan , Atlantis and Treasure Planet . These writings represent the quintessential...

72. 

3ds Max Design Architectural Visualization

3ds Max Design Architectural Visualization

By: Brian L. Smith

Publisher: Focal Press

Publication Date: 10-SEP-2012

Insert Date: 16-JUL-2013

Slots: 1.0

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Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version...

73. 

Reel Success

Reel Success

By: Cheryl Cabrera

Publisher: Focal Press

Publication Date: 06-AUG-2013

Insert Date: 16-JUL-2013

Slots: 1.0

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Are you an animator looking to get your foot in the door to the top studios? It's tough if you don't have a demo reel and portfolio that reflects your unique style and incredible talents.  The reception of that reel will make or break you; so it's no wonder that creating a demo reel can be such a daunting task.  Reel Success by Cheryl Cabrera can help.  This book guides you into putting the right content into your portfolio, how to cater to the right audience, and how to harness the power of social media and network effectively.  Accompanied by case studies of actual students' demo...

74. 

Ideas for the Animated Short, 2nd Edition

Ideas for the Animated Short, 2nd Edition

By: Karen Sullivan; Gary Schumer

Publisher: Focal Press

Publication Date: 20-MAR-2013

Insert Date: 16-JUL-2013

Slots: 1.0

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Follow from start to finish the creation of an animated short from the pre-production thought process to story development and character design. Explore the best practices and avoid the common pitfalls of creating two to five minute shorts. Watch a specially created animated short, demonstrating the core techniques and principles at the companion website! Packed with illustrated examples of idea generation, character and story development, acting, dialogue and storyboarding practice this is your conceptual toolkit proven to meet the challenges of this unique art form. The companion...

75. 

Stop Motion: Passion, Process and Performance

Stop Motion: Passion, Process and Performance

By: Barry C Purves

Publisher: Focal Press

Publication Date: 04-DEC-2007

Insert Date: 16-JUL-2013

Slots: 1.0

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Be inspired by award-winning animator Barry Purves' honest insight into the creative process of making stop motion animations, using his own classic films to illustrate every step along the way. With Barry's enthusiasm for puppets in all their many guises and in-depth interviews from some of the world's other leading practitioners, there is advice, inspiration and entertainment galore in Stop Motion: Passion, Process and Performance. And there's more! Many of the artists and craftsmen interviewed have contributed their own specially drawn illustrations - showing their inspirations,...

76. 

Character Animation: 2D Skills for Better 3D, 2nd Edition

Character Animation: 2D Skills for Better 3D, 2nd Edition

By: Steve Roberts

Publisher: Focal Press

Publication Date: 08-MAR-2007

Insert Date: 16-JUL-2013

Slots: 1.0

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Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage....

77. 

Rendering for Beginners

Rendering for Beginners

By: Saty Raghavachary

Publisher: Focal Press

Publication Date: 26-OCT-2004

Insert Date: 15-JUL-2013

Slots: 1.0

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'Rendering for Beginners is bound to become a must-read for anyone interested in Pixar's RenderMan. Saty's experience as both RenderMan practitioner and RenderMan teacher gives him a unique and valuable perspective. I can't wait to add a copy to my own graphics library.' Dana Batali, Director of RenderMan Development, Pixar Animation Studios Whether you are an animator, artist or 2D illustrator looking to move to 3D rendering you will be amazed by what can be achieved with RenderMan. Saty Raghavachary offers a complete, non-technical introduction to RenderMan and rendering in general -...

78. 

Character Animation Fundamentals

Character Animation Fundamentals

By: Steve Roberts

Publisher: Focal Press

Publication Date: 20-SEP-2011

Insert Date: 13-JUL-2013

Slots: 1.0

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Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters...

79. 

Getting Started in 3D with 3ds Max

Getting Started in 3D with 3ds Max

By: Ted Boardman

Publisher: Focal Press

Publication Date: 10-SEP-2012

Insert Date: 12-JUL-2013

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Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more...

80. 

Face It

Face It

By: Patricia Beckmann Wells

Publisher: Focal Press

Publication Date: 20-MAR-2013

Insert Date: 12-JUL-2013

Slots: 1.0

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Face It   presents practical hands-on techniques, 3D modeling and sculpting tools with Maya and ZBrush production pipelines, uniquely focused on the facial modeling of 7 ethnicity models, featuring over 100 different models ranging in age from newborn to elderly characters.  Face It  is a resource for academic and professionals alike. Explore the modeling possibilities beyond the digital reference galleries online. No more having to adapt medical anatomy texts to your own models! Explore the finite details of facial anatomy with focus on skull development, muscle structure, ears, eyes,...