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Animation & 3D


61. 

Creating the Art of the Game

Creating the Art of the Game

By: Matthew Omernick

Publisher: New Riders

Publication Date: 23-MAR-2004

Insert Date: 05-APR-2012

Slots: 1.0

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The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly...

62. 

Rendering with mental ray and 3ds Max, 2nd Edition

Rendering with mental ray and 3ds Max, 2nd Edition

By: Joep van der Steen; Ted Boardman

Publisher: Focal Press

Publication Date: 23-OCT-2009

Insert Date: 03-APR-2012

Slots: 1.0

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Create stunning renders of your 3ds Max models in mental ray with this concise guide. Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting. Rendering with mental ray and 3ds Max, Second Edition is now revised to cover Autodesk Revit and special effects. The companion website includes all of the necessary project files from inside the book. *Render beautiful scenes with 3ds Max and the powerful mental ray application *Covers all aspects of rendering including materials, lighting, shaders, indirect illumination, and special...

63. 

Hybrid Animation

Hybrid Animation

By: Tina O'Hailey

Publisher: Focal Press

Publication Date: 23-APR-2010

Insert Date: 03-APR-2012

Slots: 1.0

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Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene...

64. 

3D Animation Essentials

3D Animation Essentials

By: 

Publisher: Sybex

Publication Date: 06-MAR-2012

Insert Date: 30-MAR-2012

Slots: 1.0

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The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer...

65. 

OpenSceneGraph 3 Cookbook

OpenSceneGraph 3 Cookbook

By: Rui Wang; Xuelei Qian

Publisher: Packt Publishing

Publication Date: 22-MAR-2012

Insert Date: 27-MAR-2012

Slots: 1.0

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"Exactly 100 recipes to show advanced 3D programming techniques with the OpenSceneGraph API.Introduce the latest OpenSceneGraph features to create stunning graphics, as well as integration with other famous libraries Produce high-quality programs with short and familiar codeEnriched with a lot of code and the necessary screenshots In DetailOpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization, and modeling. Familiar with its concepts and...

66. 

CS5.5 Update: Motion Graphics with Adobe Creative Suite 5 Studio Techniques

ShortCut

CS5.5 Update: Motion Graphics with Adobe Creative Suite 5 Studio Techniques

By: Richard Harrington; Ian Robinson

Publisher: Peachpit Press

Publication Date: 30-SEP-2011

Insert Date: 14-MAR-2012

Slots: 0.0

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This bonus chapter accompanies Motion Graphics with Adobe Creative Suite 5 Studio Techniques and covers creating a broadcast package design....

67. 

3D for Graphic Designers

3D for Graphic Designers

By: 

Publisher: Sybex

Publication Date: 09-AUG-2011

Insert Date: 28-FEB-2012

Slots: 1.0

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Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization,...

68. 

Mastering Autodesk® Maya® 2012

Mastering Autodesk® Maya® 2012

By: 

Publisher: Sybex

Publication Date: 02-AUG-2011

Insert Date: 28-FEB-2012

Slots: 1.0

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The exclusive, official guide to the very latest version of Maya Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the...

69. 

Tradigital 3ds Max

Tradigital 3ds Max

By: Richard Lapidus

Publisher: Focal Press

Publication Date: 15-MAR-2011

Insert Date: 23-FEB-2012

Slots: 1.0

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Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and technical sides of animation with character appeal and rigging. Features a robust companion web sites that include demonstrations, project files, links to further...

70. 

Blender Foundations

Blender Foundations

By: Roland Hess

Publisher: Focal Press

Publication Date: 15-JUL-2010

Insert Date: 23-FEB-2012

Slots: 1.0

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Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a...

71. 

Animating with Stop Motion Pro

Animating with Stop Motion Pro

By: Mark Sawicki

Publisher: Focal Press

Publication Date: 03-FEB-2010

Insert Date: 16-FEB-2012

Slots: 1.0

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Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating...

72. 

Cinema 4D R13 Cookbook

Cinema 4D R13 Cookbook

By: Michael Szabo;

Publisher: Packt Publishing

Publication Date: 07-FEB-2012

Insert Date: 08-FEB-2012

Slots: 1.0

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"Elevate your art to the fourth dimension with Cinema 4D book and ebook. Master all the important aspects of Cinema 4D Learn how real-world knowledge of cameras and lighting translates onto a 3D canvas Learn Advanced features like Mograph, Xpresso, and Dynamics. Become an advanced Cinema 4D user with concise and effective recipes In Detail Cinema 4D is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry This book provides all the Cinema 4D knowledge...

73. 

How to Cheat in 3ds Max 2011

How to Cheat in 3ds Max 2011

By: Michele Bousquet

Publisher: Focal Press

Publication Date: 17-JUN-2010

Insert Date: 28-JAN-2012

Slots: 1.0

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**How to Cheat in 3ds Max - updated for latest rev of Max** Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you...

74. 

3d Automotive Modeling

3d Automotive Modeling

By: Andrew Gahan

Publisher: Focal Press

Publication Date: 09-NOV-2010

Insert Date: 28-JAN-2012

Slots: 1.0

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Master techniques from top automotive designers and world-class game developers with this insider’s guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials...

75. 

Digital Sculpting with Mudbox

Digital Sculpting with Mudbox

By: Mike de la Flor; Bridgette Mongeon

Publisher: Focal Press

Publication Date: 26-APR-2010

Insert Date: 28-JAN-2012

Slots: 1.0

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Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. ...

76. 

Cinema 4D 11 Workshop

Cinema 4D 11 Workshop

By: Arndt von Koenigsmarck

Publisher: Focal Press

Publication Date: 11-MAR-2009

Insert Date: 28-JAN-2012

Slots: 1.0

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Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations. *Covers new features of version 11 such as Motion Clips, as well as advanced features such as MoGraph, Dynamics, Thinking...

77. 

Design Essentials for the Motion Media Artist

Design Essentials for the Motion Media Artist

By: Angie Taylor

Publisher: Focal Press

Publication Date: 07-OCT-2010

Insert Date: 28-JAN-2012

Slots: 1.0

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Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary. An accompanying website will contain any necessary digital files for download, updates and links to other resources. * A single comprehensive guide to all the design essentials you need to implement effective motion media communications * An engaging...

78. 

Learning OpenGL ES for iOS: A Hands-On Guide to Modern 3D Graphics Programming

Learning OpenGL ES for iOS: A Hands-On Guide to Modern 3D Graphics Programming

By: Erik M. Buck

Publisher: Addison-Wesley Professional

Publication Date: 27-JUL-2012

Insert Date: 26-JAN-2012

Slots: 1.0

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Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of  Open GL ES in Apple’s iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of  OpenGL ES, helping you avoid the irrelevant,...

79. 

Producing Animation, 2nd Edition, 2nd Edition

Producing Animation, 2nd Edition, 2nd Edition

By: Catherine Winder; Zahra Dowlatabadi; Tracey Miller-Zarneke

Publisher: Focal Press

Publication Date: 11-AUG-2011

Insert Date: 18-JAN-2012

Slots: 1.0

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You have a useful library of books covering the tools, techniques and aesthetics of animation, but you’ve been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule. Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from...

80. 

Game Art Complete

Game Art Complete

By: Andrew Gahan

Publisher: Focal Press

Publication Date: 30-OCT-2008

Insert Date: 18-JAN-2012

Slots: 1.0

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A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. --The...