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61. | By: Matthew Omernick Publisher: New Riders Publication Date: 23-MAR-2004 Insert Date: 05-APR-2012 Slots: 1.0 | Overview: Creating the Art of the Game The key word here is art: the dynamic 3D art that defines the
world of computer games. This book teaches you everything you need
to know about the planning, modeling, texturing, lighting, effects
creation, and interface design that go into creating today's most
advanced and stunning video games. You'll be learning from a
master-veteran 3D artist and instructor Matthew Omernick-as you
progress through the carefully chosen, software-agnostic tutorials
that make up this beautiful, full-color volume. The end result will
be skills you can apply to whatever 3D tool you choose and whatever
wildly...
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62. | Rendering with mental ray and 3ds Max, 2nd Edition By: Joep van der Steen; Ted Boardman Publisher: Focal Press Publication Date: 23-OCT-2009 Insert Date: 03-APR-2012 Slots: 1.0 | Overview: Rendering with mental ray and 3ds Max, 2nd Edition
Create stunning renders of your 3ds Max models in mental ray with this concise guide. Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting. Rendering with mental ray and 3ds Max, Second Edition is now revised to cover Autodesk Revit and special effects. The companion website includes all of the necessary project files from inside the book. *Render beautiful scenes with 3ds Max and the powerful mental ray application *Covers all aspects of rendering including materials, lighting, shaders, indirect illumination, and special...
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63. | By: Tina O'Hailey Publisher: Focal Press Publication Date: 23-APR-2010 Insert Date: 03-APR-2012 Slots: 1.0 | Overview: Hybrid Animation
Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene...
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64. | Overview: 3D Animation Essentials
The essential fundamentals of 3D animation for aspiring 3D artists
3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery.
Serves as the first step to understanding the language of 3D and computer...
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65. | By: Rui Wang; Xuelei Qian Publisher: Packt Publishing Publication Date: 22-MAR-2012 Insert Date: 27-MAR-2012 Slots: 1.0 | Overview: OpenSceneGraph 3 Cookbook
"Exactly 100 recipes to show advanced 3D programming techniques with the OpenSceneGraph API.Introduce the latest OpenSceneGraph features to create stunning graphics, as well as integration with other famous libraries Produce high-quality programs with short and familiar codeEnriched with a lot of code and the necessary screenshots In DetailOpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization, and modeling. Familiar with its concepts and...
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66. |
CS5.5 Update: Motion Graphics with Adobe Creative Suite 5 Studio Techniques By: Richard Harrington; Ian Robinson Publisher: Peachpit Press Publication Date: 30-SEP-2011 Insert Date: 14-MAR-2012 Slots: 0.0 | Overview: CS5.5 Update: Motion Graphics with Adobe Creative Suite 5 Studio Techniques This bonus chapter accompanies Motion Graphics with Adobe
Creative Suite 5 Studio Techniques and covers creating a broadcast
package design....
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67. | Overview: 3D for Graphic Designers
Helping graphic designers expand their 2D skills into the 3D space
The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers.
Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization,...
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68. | Mastering Autodesk® Maya® 2012 Publisher: Sybex Publication Date: 02-AUG-2011 Insert Date: 28-FEB-2012 Slots: 1.0 | Overview: Mastering Autodesk® Maya® 2012
The exclusive, official guide to the very latest version of Maya
Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the...
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69. | By: Richard Lapidus Publisher: Focal Press Publication Date: 15-MAR-2011 Insert Date: 23-FEB-2012 Slots: 1.0 | Overview: Tradigital 3ds Max Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and technical sides of animation with character appeal and rigging. Features a robust companion web sites that include demonstrations, project files, links to further...
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70. | By: Roland Hess Publisher: Focal Press Publication Date: 15-JUL-2010 Insert Date: 23-FEB-2012 Slots: 1.0 | Overview: Blender Foundations Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a...
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71. | Animating with Stop Motion Pro By: Mark Sawicki Publisher: Focal Press Publication Date: 03-FEB-2010 Insert Date: 16-FEB-2012 Slots: 1.0 | Overview: Animating with Stop Motion Pro Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating...
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72. | By: Michael Szabo; Publisher: Packt Publishing Publication Date: 07-FEB-2012 Insert Date: 08-FEB-2012 Slots: 1.0 | Overview: Cinema 4D R13 Cookbook
"Elevate your art to the fourth dimension with Cinema 4D book and ebook.
Master all the important aspects of Cinema 4D
Learn how real-world knowledge of cameras and lighting translates onto a 3D canvas
Learn Advanced features like Mograph, Xpresso, and Dynamics.
Become an advanced Cinema 4D user with concise and effective recipes
In Detail
Cinema 4D is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry
This book provides all the Cinema 4D knowledge...
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73. | By: Michele Bousquet Publisher: Focal Press Publication Date: 17-JUN-2010 Insert Date: 28-JAN-2012 Slots: 1.0 | Overview: How to Cheat in 3ds Max 2011 **How to Cheat in 3ds Max - updated for latest rev of Max** Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you...
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74. | By: Andrew Gahan Publisher: Focal Press Publication Date: 09-NOV-2010 Insert Date: 28-JAN-2012 Slots: 1.0 | Overview: 3d Automotive Modeling Master techniques from top automotive designers and world-class game developers with this insider’s guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials...
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75. | By: Mike de la Flor; Bridgette Mongeon Publisher: Focal Press Publication Date: 26-APR-2010 Insert Date: 28-JAN-2012 Slots: 1.0 | Overview: Digital Sculpting with Mudbox Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. ...
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76. | By: Arndt von Koenigsmarck Publisher: Focal Press Publication Date: 11-MAR-2009 Insert Date: 28-JAN-2012 Slots: 1.0 | Overview: Cinema 4D 11 Workshop Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations. *Covers new features of version 11 such as Motion Clips, as well as advanced features such as MoGraph, Dynamics, Thinking...
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77. | Design Essentials for the Motion Media Artist By: Angie Taylor Publisher: Focal Press Publication Date: 07-OCT-2010 Insert Date: 28-JAN-2012 Slots: 1.0 | Overview: Design Essentials for the Motion Media Artist Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary. An accompanying website will contain any necessary digital files for download, updates and links to other resources. * A single comprehensive guide to all the design essentials you need to implement effective motion media communications * An engaging...
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78. | Learning OpenGL ES for iOS: A Hands-On Guide to Modern 3D Graphics Programming By: Erik M. Buck Publisher: Addison-Wesley Professional Publication Date: 27-JUL-2012 Insert Date: 26-JAN-2012 Slots: 1.0 | Overview: Learning OpenGL ES for iOS: A Hands-On Guide to Modern 3D Graphics Programming Get Started Fast with Modern OpenGL ES
Graphics Programming for iPhone, iPod touch, and iPad
OpenGL ES technology underlies the user
interface and graphical capabilities of Apple’s iPhone, iPod
touch, and iPad–as well as devices ranging from video-game
consoles and aircraft-cockpit displays to non-Apple smartphones. In
this friendly, thorough introduction, Erik M. Buck shows how to
make the most of Open GL ES in Apple’s iOS
environment.
This highly anticipated title focuses on
modern, efficient approaches that use the newest versions of
OpenGL ES, helping you avoid the irrelevant,...
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79. | Producing Animation, 2nd Edition, 2nd Edition By: Catherine Winder; Zahra Dowlatabadi; Tracey Miller-Zarneke Publisher: Focal Press Publication Date: 11-AUG-2011 Insert Date: 18-JAN-2012 Slots: 1.0 | Overview: Producing Animation, 2nd Edition, 2nd Edition You have a useful library of books covering the tools, techniques and aesthetics of animation, but you’ve been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule. Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from...
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80. | By: Andrew Gahan Publisher: Focal Press Publication Date: 30-OCT-2008 Insert Date: 18-JAN-2012 Slots: 1.0 | Overview: Game Art Complete A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. --The...
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