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1. | ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games By: Scott Spencer Publisher: Sybex Publication Date: 08-MAY-2012 Insert Date: 14-MAY-2013 Slots: 1.0 | Overview: ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush!
ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model...
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2. | By: Daniel Tal Publisher: John Wiley & Sons Publication Date: 25-MAR-2013 Insert Date: 13-MAY-2013 Slots: 1.0 |
The sure way for design professionals to learn SketchUp modeling and rendering techniques
Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.
The book focuses on tasks and principles at the core of photorealistic...
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3. | Adobe® Flash® Professional CC Classroom in a Book By: Adobe Creative Team Publisher: Adobe Press Publication Date: 10-JUN-2013 Insert Date: 08-MAY-2013 | Overview: Adobe® Flash® Professional CC Classroom in a Book This is the Rough Cut version of the printed book.
This project-based guide from Adobe teaches
readers all they need to know to create engaging interactive
content with Adobe Flash Professional CC. Using step-by-step
instructions with projects that build on the knowledge gained in
each lesson, readers learn the key elements of the Flash interface,
including panels, timelines, and frames. From there, readers learn
how to work with graphics, create and edit symbols, modify text,
add interactivity with ActionScript, and incorporate animation and
sound into their projects. They also learn how...
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4. | Adobe® After Effects® CC Classroom in a Book By: Adobe Creative Team Publisher: Adobe Press Publication Date: 27-JUN-2013 Insert Date: 07-MAY-2013 | Overview: Adobe® After Effects® CC Classroom in a Book This is the Rough Cut version of the printed book.
Creative professionals seeking the fastest,
easiest, most comprehensive way to learn Adobe After Effects
CC choose Adobe After Effects CC Classroom in a Book
from the Adobe Creative Team at Adobe Press. The 14 project-based
lessons in this book show readers step-by-step the key techniques
for working in After Effects CC and how to work efficiently
and deliver in the widest possible range of media types.
In addition to learning the key elements of
the After Effects interface, this completely revised CC
edition covers new features,...
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5. | Lebendige Webseiten mit Adobe Edge Animate By: Simon Widjaja Publisher: dpunkt Publication Date: 01-MAR-2013 Insert Date: 18-APR-2013 Slots: 1.0 | Overview: Lebendige Webseiten mit Adobe Edge Animate Einführung in Web-Motion-Design-Edge Animate und Werkzeuge wie Edge Code und Edge Commons- Eine Web-Animation mit Edge Animate komponieren- Bauen Sie Ihre Kompositionen mit APIs und jQuery aus- Erweitern Sie Ihre Kreativität- Deployment-Strategien für Web, Desktop und Mobile (Smartphones/Tablets)- Einbindung von Third-Party-Fonts
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6. | OpenGL ES 3.0 Programming Guide, Second Edition By: Daniel Ginsburg; Budirijanto Purnomo; Dave Shreiner; Aaftab Munshi Publisher: Addison-Wesley Professional Publication Date: 25-FEB-2014 Insert Date: 03-APR-2013 | Overview: OpenGL ES 3.0 Programming Guide, Second Edition This is the Rough Cut version of the printed
book.
OpenGL ES 3.0 is the industry's leading
software interface and graphics library for rendering sophisticated
3D graphics on handheld and embedded devices. In the
OpenGL® ES 3.0 Programming Guide, Second
Edition, leading authorities on the Open GL ES
interface provide start-to-finish guidance on the new 3.0 release
and on maximizing its use in a wide range of high-performance
applications. This book will be of interest to developers creating
3D handheld games, user interfaces, or applications using OpenGL ES
3.0. The book focuses on the...
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7. |
By: Aaron Kaminar; Publisher: Packt Publishing Publication Date: 08-MAR-2013 Insert Date: 11-MAR-2013 Slots: 1.0 | Overview: Instant Cinema 4D Starter
Get started with Cinema 4D and create your first animated scene
Learn something new in an Instant! A short, fast, focused guide delivering immediate results.
Learn the basic rules and layout of the C4D user interface
Follow along step-by-step as you build your first animated scene in C4D
Learn helpful tricks and shortcuts from a motion graphics professional
In Detail
Instant Cinema 4D Starter is one of the most prevalent 3D packages on the market today. With an intuitive user interface, experienced 3D artists can learn how to use C4D very quickly and easily. Amongst...
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8. | OpenGL SuperBible: Comprehensive Tutorial and Reference, Sixth Edition By: Graham Sellers; Richard Wright; Nicholas Haemel Publisher: Addison-Wesley Professional Publication Date: 26-JUL-2013 Insert Date: 06-MAR-2013 | Overview: OpenGL SuperBible: Comprehensive Tutorial and Reference, Sixth Edition This is the Rough Cut version of the printed book.
OpenGL® SuperBible, Sixth
Edition, is the definitive programmer’s guide,
tutorial, and reference for the world’s leading 3D API for
real-time computer graphics, OpenGL 4.3. The best all-around
introduction to OpenGL for developers at all levels of experience,
it clearly explains both the newest API and indispensable related
concepts. You’ll find up-to-date, hands-on guidance for all
facets of modern OpenGL development on both desktop and mobile
platforms, including transformations, texture mapping, shaders,
advanced buffers, geometry...
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9. | Learning Autodesk Maya 2010: Foundation By: Autodesk Maya Press Publisher: Sybex Publication Date: 24-AUG-2009 Insert Date: 27-FEB-2013 Slots: 1.0 | Overview: Learning Autodesk Maya 2010: Foundation
New coverage, art, and tutorials of the latest features of the new Maya 2010
Maya is the industry-leading 3D animation and effects software used in movies, special effects, games, cartoons, short films, commercials, etc. Complex and difficult to learn, the new Maya 2010 features updates to modeling, animation, dynamics, and rendering modules. This invaluable book offers hands-on introduction to the tools and techniques of this fascinating software.
Boasting full-color coverage and detailed, step-by-step lessons, the book uses real movie footage from the Yash Raj Films and Walt Disney...
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10. | Mastering Autodesk Navisworks 2013 By: Jason Dodds; Scott Johnson Publisher: Sybex Publication Date: 14-AUG-2012 Insert Date: 27-FEB-2013 Slots: 1.0 | Overview: Mastering Autodesk Navisworks 2013
The only book on Autodesk's popular and powerful architectural project collaboration software
This Autodesk Official Training Guide is the perfect detailed reference and tutorial for the powerful Navisworks software. You'll quickly learn how to use Navisworks to design, review, and collaborate while saving time, meeting budgets, and working efficiently. Covering the entire project design workflow, this book is crammed with detailed how-to instruction; real-world examples; and tips, tricks, and expertise gleaned from the expert author team.
Discover how to work with more than 60 file...
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11. | By: Ben Simonds Publisher: No Starch Press Publication Date: 21-FEB-2013 Insert Date: 26-FEB-2013 Slots: 1.0 | Overview: Blender Master Class Blender Master Class is a practical, hands-on guide to the potential of the popular open-source 3D graphics tool. Chapters walk through the steps in the modeling process, from concept art to that final polish.
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12. | Grome Terrain Modeling with Ogre3D, UDK, and Unity3D By: Richard A. Hawley; Publisher: Packt Publishing Publication Date: 18-FEB-2013 Insert Date: 19-FEB-2013 Slots: 1.0 | Overview: Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
Create massive terrains, and then export them to the most popular game engines
A comprehensive guide for terrain creation
Step-by-step walkthrough of Grome 3.1 and toolset
Export terrains to Unity3D, UDK, and Ogre3D
In Detail
Grome is an environmental modeling package that makes the creation and editing of large terrain areas an easy task. Grome has the ability to take huge datasets suitable for MMOs and simulations and this marks it as a welcome tool in a developer’s toolbox.
"Grome Terrain Modeling with Ogre3D, UDK, and Unity3D" shows you how to get to grips with...
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13. | Blender 2.6 : 3D pour l'architecture By: Matthieu Dupont de Dinechin Publisher: Eyrolles Publication Date: 27-APR-2012 Insert Date: 07-FEB-2013 Slots: 1.0 | Overview: Blender 2.6 : 3D pour l'architecture
Présentation
L'outil libre de conception 3D
Préface d'Abel Groenewolt
Logiciel libre de référence pour la création d'images et l'animation 3D, Blender peut avantageusement remplacer 3ds Max, Cinema4D et même Google SketchUp dans la conception de projets architecturaux, depuis la modélisation de l'espace et des bâtiments jusqu'au rendu final. Utilisable aussi bien sous Windows et Linux que sous Mac OS X, il a été complètement refondu dans sa version 2.6 pour offrir toute une panoplie d'outils dont la puissance et la souplesse permet d'allier rapidité et créativité, tout...
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14. | Autodesk 3ds Max 2013 Essentials By: Dariush Derakhshani; Randi L. Derakhshani Publisher: Sybex Publication Date: 05-JUN-2012 Insert Date: 07-FEB-2013 Slots: 1.0 | Overview: Autodesk 3ds Max 2013 Essentials
A four-color, task-based Autodesk Official Training Guide covering the core features of 3ds Max
Beginning users of this popular 3D animation and effects software will find everything they need for a thorough understanding of the software's key features and functions in this colorful guide. The authors break down the complexities of learning 3D software and get you going right away with interesting, job-related projects. You'll learn the basics of modeling, texturing, animating, lighting, visualization, and visual effects with 3ds Max, exploring the methods and why they are used as they...
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15. | Mastering Autodesk 3ds Max 2013 By: Jeffrey Harper Publisher: Sybex Publication Date: 19-SEP-2012 Insert Date: 07-FEB-2013 Slots: 1.0 | Overview: Mastering Autodesk 3ds Max 2013
Get professional training in 3ds Max from this Autodesk Official Training Guide
Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book...
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16. | Adobe Flash Professional CS6 Essentials By: William Heldman Publisher: Sybex Publication Date: 10-JUL-2012 Insert Date: 07-FEB-2013 Slots: 1.0 | Overview: Adobe Flash Professional CS6 Essentials
The perfect primer for learning Adobe Flash, whether you're new to Flash or updating your skills
You'll get quickly up to speed on the essentials of Adobe Flash with this clear, task-based book. From the fundamentals of rich media design to specific techniques, it's a thorough introduction. Using step-by-step instruction, this book clearly shows you how to draw shapes, use the Timeline, add video or audio, create complex animations, and much more. Moreover, if you're preparing for the Flash Professional Adobe Certified Associate (ACA) exam, this thorough guide is the perfect...
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17. | Cases on 3D Technology Application and Integration in Education By: Kimberely Nettleton; Lesia Lennex Publisher: IGI Global Publication Date: 31-JAN-2013 Insert Date: 30-JAN-2013 Slots: 1.0 | Overview: Cases on 3D Technology Application and Integration in Education highlights the use of 3D technologies in the educational environment and the future prospects of adaption and evolution beyond the traditional methods of teaching. This comprehensive collection of research aims to provide instructors and researchers with a solid foundation of information on 3D technology. Cases on 3D Technology Application and Integration in Education ...
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18. | Digital Modelling for Urban Design By: Brian McGrath Publisher: John Wiley & Sons Publication Date: 09-DEC-2008 Insert Date: 28-JAN-2013 Slots: 1.0 | Overview: Digital Modelling for Urban Design
While there is a rich array of urban theory, design, and representation books available, there is currently no book which brings together, in a single volume, urban design theory and new digital technologies in urban information mapping, modeling, and 3D simulation. Based on two decades of practicing and teaching architecture, author Brian McGrath's Digital Modelling for Urban Design explores the new theories and technologies of digital modelling, focusing on how to create moving and interactive 3D drawing, skills useful in the context of urban theory, and design and representation. Fully...
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19. |
Instant Silverlight 5 Animation By: Nick Polyak; Publisher: Packt Publishing Publication Date: 22-JAN-2013 Insert Date: 24-JAN-2013 Slots: 1.0 | Overview: Instant Silverlight 5 Animation
Enrich your Web page or Silverlight business application with Silverlight animations
Animate Silverlight page navigation
Build and animate Silverlight custom controls
Create animated textures using Perlin noise in Silverlight
Build 3-d animations in Silverlight
Build banner ads in Silverlight
In Detail
Creating Silverlight Custom Controls with Animations
Imitating fire using Perlin Noise
Imitating clouds using Perlin Noise
Building 3-d Effects using Projection Transform
Creating 3-d animations by using a Silverlight subset of XNA functionality allowing...
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20. | Mastering Blender, 2nd Edition By: Tony Mullen Publisher: Sybex Publication Date: 28-NOV-2012 Insert Date: 22-JAN-2013 Slots: 1.0 | Overview: Mastering Blender, 2nd Edition
New edition shows you how to get the very most out of the latest version of Blender
Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new...
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