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1. | By: Doron Feinstein; Publisher: Packt Publishing Publication Date: 13-JUN-2013 Insert Date: 14-JUN-2013 Slots: 1.0 | Overview: HLSL Development Cookbook
Implement stunning 3D rendering techniques using the power of HLSL and DirectX 11
Discover powerful rendering techniques utilizing HLSL and DirectX 11
Augment the visual impact of your projects whilst taking full advantage of the latest GPUs
Experience the practical side of 3D rendering with a comprehensive set of excellent demonstrations
In Detail
3D graphics are becoming increasingly more realistic and sophisticated as the power of modern hardware improves. The High Level Shader Language (HLSL) allows you to harness the power of shaders within DirectX 11, so that you...
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2. | By: Nick Harauz; Publisher: Packt Publishing Publication Date: 24-MAY-2013 Insert Date: 09-JUN-2013 Slots: 1.0 | Overview: Apple Motion 5 Cookbook
Over 50 recipes to build simple and complex motion graphics in the blink of an eye
Easy to follow, hands-on instructions that simplify the learning process
Lots of in-depth information for FCPX users looking to integrate more motion graphics into their projects
Learn keyboard shortcuts that will save you hours and navigate Motion's interface like an expert
In Detail
Let’s face it, people like images that move. Whether you see images on a moving billboard, walk into a bank with an LCD screen, watch TV, or surf the Web, motion graphics are everywhere. With an even greater...
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3. | Cinder Creative Coding Cookbook By: Rui Madeira; Dawid Gorny Publisher: Packt Publishing Publication Date: 23-MAY-2013 Insert Date: 05-JUN-2013 Slots: 1.0 | Overview: Cinder Creative Coding Cookbook
Create compelling animations and graphics with Kinect and Camera input using one of
the most powerful C++ frameworks available
Learn powerful techniques for building creative applications using motion sensing and tracking
Create applications using multimedia content including video, audio, images, and text
Draw and animate in 2D and 3D using fast performance techniques
In Detail
Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive...
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4. | ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games By: Scott Spencer Publisher: Sybex Publication Date: 08-MAY-2012 Insert Date: 14-MAY-2013 Slots: 1.0 | Overview: ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush!
ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model...
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5. | By: Daniel Tal Publisher: John Wiley & Sons Publication Date: 25-MAR-2013 Insert Date: 13-MAY-2013 Slots: 1.0 |
The sure way for design professionals to learn SketchUp modeling and rendering techniques
Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.
The book focuses on tasks and principles at the core of photorealistic...
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6. | Adobe® Flash® Professional CC Classroom in a Book® By: Adobe Creative Team Publisher: Adobe Press Publication Date: 07-JUN-2013 Insert Date: 08-MAY-2013 Slots: 1.0 | Overview: Adobe® Flash® Professional CC Classroom in a Book® The fastest, easiest, most comprehensive way to learn Adobe
Flash Professional CC
Classroom in a Book®, the best-selling series of hands-on
software training workbooks, offers what no other book or training
program does—an official training series from Adobe Systems
Incorporated, developed with the support
of Adobe product experts.
Adobe Flash Professional CC Classroom in a Book contains 10
lessons that cover the basics, providing countless tips and
techniques to help you become more productive with the program. You
can follow the book from start to finish or choose only...
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7. | Adobe® After Effects® CC Classroom in a Book By: Adobe Creative Team Publisher: Adobe Press Publication Date: 27-JUN-2013 Insert Date: 07-MAY-2013 | Overview: Adobe® After Effects® CC Classroom in a Book This is the Rough Cut version of the printed book.
The fastest, easiest, most comprehensive way to learn Adobe
After Effects CC
Classroom in a Book®, the best-selling series of hands-on
software training workbooks, offers what no other book or training
program does–an official training series from Adobe Systems
Incorporated, developed with the support
of Adobe product experts.
Adobe After Effects CC Classroom in a Book contains 14 lessons that
cover the basics, providing countless tips and techniques to help
you become more productive with the program. You can follow the
book from...
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8. | Lebendige Webseiten mit Adobe Edge Animate By: Simon Widjaja Publisher: dpunkt Publication Date: 01-MAR-2013 Insert Date: 18-APR-2013 Slots: 1.0 | Overview: Lebendige Webseiten mit Adobe Edge Animate Einführung in Web-Motion-Design-Edge Animate und Werkzeuge wie Edge Code und Edge Commons- Eine Web-Animation mit Edge Animate komponieren- Bauen Sie Ihre Kompositionen mit APIs und jQuery aus- Erweitern Sie Ihre Kreativität- Deployment-Strategien für Web, Desktop und Mobile (Smartphones/Tablets)- Einbindung von Third-Party-Fonts
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9. | OpenGL ES 3.0 Programming Guide, Second Edition By: Daniel Ginsburg; Budirijanto Purnomo; Dave Shreiner; Aaftab Munshi Publisher: Addison-Wesley Professional Publication Date: 25-FEB-2014 Insert Date: 03-APR-2013 | Overview: OpenGL ES 3.0 Programming Guide, Second Edition This is the Rough Cut version of the printed
book.
OpenGL ES 3.0 is the industry's leading
software interface and graphics library for rendering sophisticated
3D graphics on handheld and embedded devices. In the
OpenGL® ES 3.0 Programming Guide, Second
Edition, leading authorities on the Open GL ES
interface provide start-to-finish guidance on the new 3.0 release
and on maximizing its use in a wide range of high-performance
applications. This book will be of interest to developers creating
3D handheld games, user interfaces, or applications using OpenGL ES
3.0. The book focuses on the...
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10. |
By: Aaron Kaminar; Publisher: Packt Publishing Publication Date: 08-MAR-2013 Insert Date: 11-MAR-2013 Slots: 1.0 | Overview: Instant Cinema 4D Starter
Get started with Cinema 4D and create your first animated scene
Learn something new in an Instant! A short, fast, focused guide delivering immediate results.
Learn the basic rules and layout of the C4D user interface
Follow along step-by-step as you build your first animated scene in C4D
Learn helpful tricks and shortcuts from a motion graphics professional
In Detail
Instant Cinema 4D Starter is one of the most prevalent 3D packages on the market today. With an intuitive user interface, experienced 3D artists can learn how to use C4D very quickly and easily. Amongst...
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11. | OpenGL SuperBible: Comprehensive Tutorial and Reference, Sixth Edition By: Graham Sellers; Richard Wright; Nicholas Haemel Publisher: Addison-Wesley Professional Publication Date: 26-JUL-2013 Insert Date: 06-MAR-2013 | Overview: OpenGL SuperBible: Comprehensive Tutorial and Reference, Sixth Edition This is the Rough Cut version of the printed book.
OpenGL® SuperBible, Sixth
Edition, is the definitive programmer’s guide,
tutorial, and reference for the world’s leading 3D API for
real-time computer graphics, OpenGL 4.3. The best all-around
introduction to OpenGL for developers at all levels of experience,
it clearly explains both the newest API and indispensable related
concepts. You’ll find up-to-date, hands-on guidance for all
facets of modern OpenGL development on both desktop and mobile
platforms, including transformations, texture mapping, shaders,
advanced buffers, geometry...
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12. | Learning Autodesk Maya 2010: Foundation By: Autodesk Maya Press Publisher: Sybex Publication Date: 24-AUG-2009 Insert Date: 27-FEB-2013 Slots: 1.0 | Overview: Learning Autodesk Maya 2010: Foundation
New coverage, art, and tutorials of the latest features of the new Maya 2010
Maya is the industry-leading 3D animation and effects software used in movies, special effects, games, cartoons, short films, commercials, etc. Complex and difficult to learn, the new Maya 2010 features updates to modeling, animation, dynamics, and rendering modules. This invaluable book offers hands-on introduction to the tools and techniques of this fascinating software.
Boasting full-color coverage and detailed, step-by-step lessons, the book uses real movie footage from the Yash Raj Films and Walt Disney...
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13. | Mastering Autodesk Navisworks 2013 By: Jason Dodds; Scott Johnson Publisher: Sybex Publication Date: 14-AUG-2012 Insert Date: 27-FEB-2013 Slots: 1.0 | Overview: Mastering Autodesk Navisworks 2013
The only book on Autodesk's popular and powerful architectural project collaboration software
This Autodesk Official Training Guide is the perfect detailed reference and tutorial for the powerful Navisworks software. You'll quickly learn how to use Navisworks to design, review, and collaborate while saving time, meeting budgets, and working efficiently. Covering the entire project design workflow, this book is crammed with detailed how-to instruction; real-world examples; and tips, tricks, and expertise gleaned from the expert author team.
Discover how to work with more than 60 file...
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14. | By: Ben Simonds Publisher: No Starch Press Publication Date: 21-FEB-2013 Insert Date: 26-FEB-2013 Slots: 1.0 | Overview: Blender Master Class Blender Master Class is a practical, hands-on guide to the potential of the popular open-source 3D graphics tool. Chapters walk through the steps in the modeling process, from concept art to that final polish.
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15. | Grome Terrain Modeling with Ogre3D, UDK, and Unity3D By: Richard A. Hawley; Publisher: Packt Publishing Publication Date: 18-FEB-2013 Insert Date: 19-FEB-2013 Slots: 1.0 | Overview: Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
Create massive terrains, and then export them to the most popular game engines
A comprehensive guide for terrain creation
Step-by-step walkthrough of Grome 3.1 and toolset
Export terrains to Unity3D, UDK, and Ogre3D
In Detail
Grome is an environmental modeling package that makes the creation and editing of large terrain areas an easy task. Grome has the ability to take huge datasets suitable for MMOs and simulations and this marks it as a welcome tool in a developer’s toolbox.
"Grome Terrain Modeling with Ogre3D, UDK, and Unity3D" shows you how to get to grips with...
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16. | Blender 2.6 : 3D pour l'architecture By: Matthieu Dupont de Dinechin Publisher: Eyrolles Publication Date: 27-APR-2012 Insert Date: 07-FEB-2013 Slots: 1.0 | Overview: Blender 2.6 : 3D pour l'architecture
Présentation
L'outil libre de conception 3D
Préface d'Abel Groenewolt
Logiciel libre de référence pour la création d'images et l'animation 3D, Blender peut avantageusement remplacer 3ds Max, Cinema4D et même Google SketchUp dans la conception de projets architecturaux, depuis la modélisation de l'espace et des bâtiments jusqu'au rendu final. Utilisable aussi bien sous Windows et Linux que sous Mac OS X, il a été complètement refondu dans sa version 2.6 pour offrir toute une panoplie d'outils dont la puissance et la souplesse permet d'allier rapidité et créativité, tout...
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17. | Autodesk 3ds Max 2013 Essentials By: Dariush Derakhshani; Randi L. Derakhshani Publisher: Sybex Publication Date: 05-JUN-2012 Insert Date: 07-FEB-2013 Slots: 1.0 | Overview: Autodesk 3ds Max 2013 Essentials
A four-color, task-based Autodesk Official Training Guide covering the core features of 3ds Max
Beginning users of this popular 3D animation and effects software will find everything they need for a thorough understanding of the software's key features and functions in this colorful guide. The authors break down the complexities of learning 3D software and get you going right away with interesting, job-related projects. You'll learn the basics of modeling, texturing, animating, lighting, visualization, and visual effects with 3ds Max, exploring the methods and why they are used as they...
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18. | Mastering Autodesk 3ds Max 2013 By: Jeffrey Harper Publisher: Sybex Publication Date: 19-SEP-2012 Insert Date: 07-FEB-2013 Slots: 1.0 | Overview: Mastering Autodesk 3ds Max 2013
Get professional training in 3ds Max from this Autodesk Official Training Guide
Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book...
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19. | Adobe Flash Professional CS6 Essentials By: William Heldman Publisher: Sybex Publication Date: 10-JUL-2012 Insert Date: 07-FEB-2013 Slots: 1.0 | Overview: Adobe Flash Professional CS6 Essentials
The perfect primer for learning Adobe Flash, whether you're new to Flash or updating your skills
You'll get quickly up to speed on the essentials of Adobe Flash with this clear, task-based book. From the fundamentals of rich media design to specific techniques, it's a thorough introduction. Using step-by-step instruction, this book clearly shows you how to draw shapes, use the Timeline, add video or audio, create complex animations, and much more. Moreover, if you're preparing for the Flash Professional Adobe Certified Associate (ACA) exam, this thorough guide is the perfect...
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20. | Cases on 3D Technology Application and Integration in Education By: Kimberely Nettleton; Lesia Lennex Publisher: IGI Global Publication Date: 31-JAN-2013 Insert Date: 30-JAN-2013 Slots: 1.0 | Overview: Cases on 3D Technology Application and Integration in Education highlights the use of 3D technologies in the educational environment and the future prospects of adaption and evolution beyond the traditional methods of teaching. This comprehensive collection of research aims to provide instructors and researchers with a solid foundation of information on 3D technology. Cases on 3D Technology Application and Integration in Education ...
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