Free Trial

Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.

Help

Animation & 3D


1. 

Getting Started in ZBrush

Getting Started in ZBrush

By: Greg Johnson

Publisher: Focal Press

Publication Date: 16-APR-2014

Insert Date: 17-APR-2014

Slots: 1.0

Table of Contents • Start Reading

Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more...

2. 

Lightning Fast Animation in Element 3D

Lightning Fast Animation in Element 3D

By: Ty Audronis

Publisher: Packt Publishing

Publication Date: 26-MAR-2014

Insert Date: 28-MAR-2014

Slots: 1.0

Table of Contents • Start Reading

Master the intricacies of Element 3D, the fast-rendering Adobe After Effects plugin Create enthralling and polished 3D graphics using Element 3D Explore the overall workflow in Element 3D, including transforming objects, applying materials, and lighting scenes Fully illustrated and written in a conversational manner In Detail Element 3D is a plugin for Adobe After Effects, used to create basic, yet stunning 3D visual effects. Some may find 3D to be tricky and downright complex. Element 3D allows actual 3D models to be created from scratch or exported to Adobe After...

3. 

Rough Cuts
Learning Blender: A Hands-on Guide to Creating 3D Animated Characters

Learning Blender: A Hands-on Guide to Creating 3D Animated Characters

By: Oliver Villar

Publisher: Addison-Wesley Professional

Publication Date: 10-SEP-2014

Insert Date: 28-MAR-2014

Table of Contents • Start Reading

This is the Rough Cut version of the printed book. Blender, the free open source 3D software is liberating millions of creative professionals to create projects that would never have been possible before. Many are turning to Blender to create realistic 3D characters for today's huge markets in gaming and video. Learning Blender is the first tutorial that walks you through every step of creating an outstanding animated character and then composing it in a professional-quality video. Covering the newest version of Blender (2.70), this tutorial is perfect for both 3D novices and those who've...

4. 

Photographic Rendering with V-Ray for SketchUp

Photographic Rendering with V-Ray for SketchUp

By: Brian Bradley

Publisher: Packt Publishing

Publication Date: 19-MAR-2014

Insert Date: 21-MAR-2014

Slots: 1.0

Table of Contents • Start Reading

An all-inclusive guide to creating a photo quality V-Ray render for SketchUp Clear, step-by-step instructions that teach you how to use the most important tools needed to create photographic renders in V-Ray Implement the steps effectively with the help of the SketchUp scene files provided Become a better artist by becoming familiar with important lighting and material backgrounds backed up by theory In Detail Every Sketch Up user wants to present their designs in the best possible light. What better way to bring them to life than to present them in a genuinely...

5. 

3D Video: From Capture to Diffusion

3D Video: From Capture to Diffusion

By: 

Publisher: John Wiley & Sons

Publication Date: 25-NOV-2013

Insert Date: 19-MAR-2014

Slots: 1.0

Table of Contents • Start Reading

While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas,...

6. 

Adobe® Flash® Professional CC Classroom in a Book® - Late 2013 Update

ShortCut

Adobe® Flash® Professional CC Classroom in a Book® - Late 2013 Update

By: Adobe Creative Team

Publisher: Adobe Press

Publication Date: 04-FEB-2014

Insert Date: 18-MAR-2014

Slots: 1.0

Table of Contents • Start Reading

The bug fixes and powerful new features in the December 2013 update of Adobe Flash Professional CC (13.1.0.217) help you publish HTML5 documents that play in a browser on your computer, tablet, or mobile device without requiring Adobe Flash Player. The update includes several new ways of working when targeting HTML5: •      A new HTML5 Canvas document type •      Support in the Actions panel for JavaScript •      JavaScript code snippets for HTML5 Canvas document types •      An easy, one-step command to convert existing ActionScript 3 Flash documents to HTML5 Canvas documents Adobe...

7. 

3ds Max 8 Essentials

3ds Max 8 Essentials

By: Autodesk

Publisher: Focal Press

Publication Date: 06-DEC-2005

Insert Date: 15-MAR-2014

Slots: 1.0

Table of Contents • Start Reading

Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you...

8. 

Character Modeling with Maya and ZBrush

Character Modeling with Maya and ZBrush

By: Jason Patnode

Publisher: Focal Press

Publication Date: 20-OCT-2009

Insert Date: 11-MAR-2014

Slots: 1.0

Table of Contents • Start Reading

A tutorial guide to character modeling techniques for film and game CG artists....

9. 

Animation: The Mechanics of Motion

Internet Environments for Science Education

By: Chris Webster

Publisher: Focal Press

Publication Date: 26-JUL-2005

Insert Date: 11-MAR-2014

Slots: 1.0

Table of Contents • Start Reading

Complete coverage of vital animation techniques, whatever area you work in!...

10. 

Focal Easy Guide to Maya 5

Focal Easy Guide to Maya 5

By: Jason Patnode

Publisher: Focal Press

Publication Date: 02-OCT-2012

Insert Date: 11-MAR-2014

Slots: 1.0

Table of Contents • Start Reading

Clear, concise, expert coverage of a powerful package at your fingertips!...

11. 

3ds Max 8 MAXScript Essentials

3ds Max 8 MAXScript Essentials

By: Autodesk

Publisher: Focal Press

Publication Date: 14-FEB-2006

Insert Date: 11-MAR-2014

Slots: 1.0

Table of Contents • Start Reading

Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks....

12. 

CINEMA 4D 10 Workshop

CINEMA 4D 10 Workshop

By: Arndt von Koenigsmarck

Publisher: Focal Press

Publication Date: 05-JAN-2007

Insert Date: 11-MAR-2014

Slots: 1.0

Table of Contents • Start Reading

Model, texture and animate--essential 3D concepts and tutorial lessons deliver a working knowledge of the new v 10 toolset....

13. 

Animation from Pencils to Pixels

Animation from Pencils to Pixels

By: Tony White

Publisher: Focal Press

Publication Date: 21-JUL-2006

Insert Date: 11-MAR-2014

Slots: 1.0

Table of Contents • Start Reading

Just add talent. This comprehensive book gives today's digital animators all the lessons they never had - classical animation techniques used by the most original animators of our time....

14. 

Das Blender-Buch, 5th Edition

Das Blender-Buch, 5th Edition

By: 

Publisher: dpunkt

Publication Date: 10-MAR-2014

Insert Date: 11-MAR-2014

Slots: 1.0

Table of Contents • Start Reading

Das Blender-Buch ist seit vielen Jahren das Standardwerk für das beliebte 3D-Modellierungs- und Animationswerkzeug und wurde bereits in mehrere Sprachen übersetzt. Für die mittlerweile fünfte Auflage wurde es auf die Blenderversion 2.67 aktualisiert.Anschaulich führt Autor und Blender-Trainer Carsten Wartmann in die Bedienung von Blender ein und vermittelt die Erstellung von 3D-Szenen und -Animationen. Leicht nachvollziehbare Tutorials erläutern zahlreiche Themen, u.a. Modellierung, Material und Textur, Animation und die Berechnung mit unterschiedlichen Render Engines....

15. 

How to Cheat in Maya 20XX: Tools and Techniques for Character Animation

How to Cheat in Maya 2014: Tools and Techniques for Character Animation

By: Kenny Roy

Publisher: Focal Press

Publication Date: 31-JUL-2013

Insert Date: 27-FEB-2014

Slots: 1.0

Table of Contents • Start Reading

All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly. From menus to modeling, lipsync to lighting, How to Cheat in Maya 2014 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats...

16. 

Design and Implementation of 3D Graphics Systems

Design and Implementation of 3D Graphics Systems

By: Jonas Gomes; Luiz Velho; Sousa, Costa

Publisher: A K Peters/CRC Press

Publication Date: 08-AUG-2012

Insert Date: 26-FEB-2014

Slots: 1.0

Table of Contents • Start Reading

This book covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. ...

17. 

Production Volume Rendering: Design and Implementation

Production Volume Rendering: Design and Implementation

By: Magnus Wrenninge

Publisher: A K Peters/CRC Press

Publication Date: 25-SEP-2012

Insert Date: 19-FEB-2014

Slots: 1.0

Table of Contents • Start Reading

This book provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The author presents techniques and algorithms that are actively used in production work. He also describes both volumetric modeling and rendering techniques, illustrating how effects are created from start to finish. A companion rendering library of open source code is freely available online. ...

18. 

Frame by Frame Stop Motion

Frame by Frame Stop Motion

By: Tom Gasek

Publisher: Focal Press

Publication Date: 17-JAN-2013

Insert Date: 18-FEB-2014

Slots: 1.0

Table of Contents • Start Reading

In a world that is dominated by computer images, alternative stop motion techniques like pixilation, time-lapse photography and down-shooting techniques combined with new technologies offer a new, tangible and exciting approach to animation. With over 25 years professional experience, industry veteran, Tom Gasek presents a comprehensive guide to stop motion animation without the focus on puppetry or model animation. With tips, tricks and hands-on exercises, Frame by Frame will help both experienced and novice filmmakers get the most effective results from this underutilized branch of...

19. 

Drawn to Life: 20 Golden Years of Disney Master Classes

Drawn to Life: 20 Golden Years of Disney Master Classes

By: Walt Stanchfield; Don Hahn

Publisher: Focal Press

Publication Date: 03-APR-2013

Insert Date: 14-FEB-2014

Slots: 1.0

Table of Contents • Start Reading

Walt Stanchfield (1919-2000) began work for Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, 101 Dalmatians, and Peter Pan. Perhaps Stanchfield's biggest legacy was the knowledge he imparted to a new and upcoming generation of filmmakers. For a decade starting in the late 1980s, almost 800 pages of information passed from Walt's pen to his students. His style of teaching and the comprehensive content of his classes became legendary and were in part responsible for bringing up a new generation of animators and a new golden age in animation. His weekly...

20. 

Blender Production

Blender Production

By: Roland Hess

Publisher: Focal Press

Publication Date: 21-AUG-2012

Insert Date: 13-FEB-2014

Slots: 1.0

Table of Contents • Start Reading

Blender has become one of the most popular 3D animation tools on the market because it is robust and absolutely free. Blender Production is the definitive resource for anyone who wants to create short animations from scratch. With this book, and Blender, you have the ideal platform to make it happen.  Blender expert and author Roland Hess walks you through the entire process of creating a short animation including: writing, storyboarding, blocking, character creation, animation, rendering, and production. The associated web site includes the full Blender software kit and a complete...