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21. | By: Dev G. Raheja; Louis J. Gullo Publisher: John Wiley & Sons Publication Date: 07-AUG-2012 Insert Date: 11-JAN-2013 Slots: 1.0 | Overview: Design for Reliability
A unique, design-based approach to reliability engineering
Design for Reliability provides engineers and managers with a range of tools and techniques for incorporating reliability into the design process for complex systems. It clearly explains how to design for zero failure of critical system functions, leading to enormous savings in product life-cycle costs and a dramatic improvement in the ability to compete in global markets.
Readers will find a wealth of design practices not covered in typical engineering books, allowing them to think outside the box when developing reliability...
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22. | By: Wendy Despain; Keyvan Acosta; Liz Canacari-Rose; Michael Deneen; Zach Hiwiller; Jeff Howard; Christina Kadinger; Chris Keeling; Casey Kuczik Publisher: New Riders Publication Date: 18-DEC-2012 Insert Date: 09-JAN-2013 Slots: 1.0 | Overview: 100 Principles of Game Design Game designers spend many hours solving
design problems but are often unaware that many of the problems
they are solving have been encountered and solved countless times
before. The best solutions may still require additional steps but
there are common principles to many of the approaches that game
designers can use for inspiration.
Written by a team of instructors at a top
games school in the U.S., Game Design Principles is the
first one-stop reference book for seasoned designers or beginning
design students to turn to when the going gets tough, or any time
they need a little inspiration...
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23. | By: Tynan Sylvester Publisher: O'Reilly Media, Inc. Publication Date: 14-FEB-2013 Insert Date: 04-JAN-2013 Slots: 1.0 | Overview: Designing Games How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games....
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24. | Data Visualization: a successful design process By: Andy Kirk; Publisher: Packt Publishing Publication Date: 26-DEC-2012 Insert Date: 01-JAN-2013 Slots: 1.0 | Overview: Data Visualization: a successful design process
"A structured design approach to equip you with the knowledge of how to successfully undertake any data visualization challenge efficiently and effectively.
A portable, versatile and flexible data visualization design approach that will help you navigate the complex path towards success
Explains the many different reasons for creating visualizations and identifies the key parameters which lead to very different design options
Thorough explanation of the many visual variables and visualization taxonomy to provide you with a menu of creative options
In Detail
Do you...
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25. | Spectral Logic and Its Applications for the Design of Digital Devices By: Mark G. Karpovsky; Radomir S. Stankovic; Jaakko T. Astola Publisher: Wiley-Interscience Publication Date: 27-MAY-2008 Insert Date: 28-DEC-2012 Slots: 1.0 | Overview: Spectral Logic and Its Applications for the Design of Digital Devices
Spectral techniques facilitate the design and testing of today's increasingly complex digital devices
There is heightened interest in spectral techniques for the design of digital devices dictated by ever increasing demands on technology that often cannot be met by classical approaches. Spectral methods provide a uniform and consistent theoretic environment for recent achievements in this area, which appear divergent in many other approaches. Spectral Logic and Its Applications for the Design of Digital Devices gives readers a foundation for further exploration of abstract harmonic...
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26. | Creative Boot Camp Booster Pack: Designer By: Stefan Mumaw Publisher: New Riders Publication Date: 11-DEC-2012 Insert Date: 14-DEC-2012 Slots: 1.0 | Overview: Creative Boot Camp Booster Pack: Designer You’ve completed the Creative Boot
Camp training program, surviving 30 days of creativity exercises
designed to present fun, engaging opportunities for creative
problem solving. Through this practice, you developed skills that
you use every day by solving problems with defined purpose and
escalating restriction. Now that you’ve performed those 30
exercises, wouldn’t it be great if there were another set of
30 exercises you could complete that would challenge you in the
same way? You’re in luck. Introducing the Creative Boot Camp
Booster Packs.
The Creative Boot Camp Booster Packs offer 90...
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27. | By: Donald Norman Publisher: Basic Books Publication Date: 07-SEP-2002 Insert Date: 12-DEC-2012 Slots: 1.0 | Overview: The Design of Everyday Things
First, businesses discovered quality as a key competitive edge; next came service. Now, Donald A. Norman, former Director of the Institute for Cognitive Science at the University of California, reveals how smart design is the new competitive frontier. The Design of Everyday Things is a powerful primer on how--and why--some products satisfy customers while others only frustrate them.
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28. | Basics Fashion Design 10: Jewellery Design By: Elizabeth Elizabeth Galton Publisher: AVA Publishing Publication Date: 01-NOV-2012 Insert Date: 07-NOV-2012 Slots: 1.0 | Overview: Basics Fashion Design 10: Jewellery Design Fashion jewellery represents a growing market for both designers and consumers. Basics Fashion Design 10: Jewellery Design by Elizabeth Galton looks at the origins of jewellery and how to assess historical references and trends, explores how research can be used to build a collection and gives an overview of how the design process evolves. Jewellery Design: From Fashion to Fine Jewellery demonstrates that even on a limited budget it is possible to carve out a niche in this exciting genre. Interviews and case studies interviews with impressive jewellery designers such as Nadja Swarovski, Shaun...
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29. | By: David Airey Publisher: New Riders Publication Date: 12-NOV-2012 Insert Date: 30-OCT-2012 Slots: 1.0 | Unlike other dry business books, this
refreshing, straightforward guide from Logo Design Love
author and international designer David Airey answers the questions
all designers have when first starting out on their own. In fact,
the book was inspired by the many questions David receives every
day from the more than 600,000 designers who visit his three blogs
(Logo Design Love, Identity Designed, and DavidAirey.com) each
month.
How do I find new clients? How much
should I charge for my design work? When should I say no to a
client? How do I handle difficult clients? What should I be sure...
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30. | A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design By: Anna Anthropy Publisher: Addison-Wesley Professional Publication Date: 31-OCT-2013 Insert Date: 13-OCT-2012 | Overview: A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design This is the Rough Cut version of the printed book.
Since the first arcade videogames appeared
in the 1970s, publishers have invested billions of dollars in
developing more powerful technologies to deliver richer player
experiences. Games have often taken a central role in popular
culture; in fact, organizations are even attempting to
“gamify” traditional business processes. However, our
language for understanding, discussing, and designing games has
remained primitive — and this has made it more difficult to
create great games or intelligently evaluate them.
A Game Design
Vocabulary fills...
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31. | By: Douglas Alger Publisher: Prentice Hall Publication Date: 30-SEP-2012 Insert Date: 10-OCT-2012 Slots: 1.0 | Today, data centers are the beating hearts of the companies they
serve. Data centers process billions of Internet transactions every
day. It's therefore critical for companies and IT organizations to
understand the state-of-the-art in data center design. Narrow
aspects - such as cooling, wiring, or power usage - are often the
subject of technical documents. But it's rare to find a holistic
view of how a great data center was designed - until now. In The
Art of the Data Center, Cisco's Douglas Alger takes you behind
the scenes at eighteen of the world's most innovative data centers.
Through...
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32. | Basics Fashion Design 09: Designing Accessories By: John Lau Publisher: AVA Publishing Publication Date: 01-OCT-2012 Insert Date: 09-OCT-2012 Slots: 1.0 | Overview: Basics Fashion Design 09: Designing Accessories Accessories are key items in any fashion collection today. The ninth book in our Basics Fashion Design series, Designing Accessories by John Lau examines four key items from concept to production: bags, footwear, jewellery and millinery.
This title looks at construction techniques and the essential tools of the trase used in modern accessories design, including 2D pattern and 3D modelling techniques. It also examines both hand-finishing and machine embellishment.
This title is filled with images of beautiful accessories to inspire young designers. It is essential reading for fashion...
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33. | By: Nathan Shedroff; Christopher Noessel Publisher: Rosenfeld Media Publication Date: 17-SEP-2012 Insert Date: 28-SEP-2012 Slots: 1.0 | Overview: Make It So Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful....
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34. | Design: Type: A Seductive Collection of Alluring Type Designs By: Paul Burgess; Tony Seddon Publisher: Rockport Publishers Publication Date: 01-SEP-2012 Insert Date: 15-SEP-2012 Slots: 1.0 | Overview: Design: Type: A Seductive Collection of Alluring Type Designs
Featuring a curated collection of about 500 exquisite designs, along with essays from top designers about the essence and importance of good typography in design, Design: Type is an insightful resource filled with mini-workshops that dissect several featured projects and highlight the effectiveness of the type treatments. The first in a new series, this informative sourcebook offers the best of typography in practice and is an essential resource for students and professionals alike.
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35. | Sketching User Experiences: The Workbook By: Saul Greenberg; Sheelagh Carpendale; Nicolai Marquardt; Bill Buxton Publisher: Morgan Kaufmann Publication Date: 01-NOV-2010 Insert Date: 11-SEP-2012 Slots: 1.0 | Overview: Sketching User Experiences: The Workbook
In Sketching User Experiences: The Workbook , you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace. Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching...
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36. | Typographic Design: Form and Communication, 5th Edition By: Rob Carter; Ben Day; Philip B. Meggs Publisher: John Wiley & Sons Publication Date: 01-NOV-2011 Insert Date: 30-AUG-2012 Slots: 1.0 | Overview: Typographic Design: Form and Communication, 5th Edition
For more than two decades, the type book of choice for design professionals and students
Typographic design has been a field in constant motion since Gutenberg first invented movable type. Staying abreast of recent developments in the field is imperative for both design professionals and students. Thoroughly updated to maintain its relevancy in today's digital world, Typographic Design, Fifth Edition continues to provide a comprehensive overview of every aspect of designing with type.
This Fifth Edition of the bestselling text in the field offers detailed coverage of such essential...
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37. | By: Christopher Christopher Simmons Publisher: HOW Books Publication Date: 11-NOV-2011 Insert Date: 09-AUG-2012 Slots: 1.0 | Overview: Just Design
For many, doing good work that also does good in the world is part of the ethos of design practice. Just Design celebrates and explores this increasingly critical aspect of design by showcasing a diverse collection of inspiring projects, people and causes. Look inside to explore more than 140 exceptional design solutions from many of the worlds leading designers and discover new work from emerging voices. Dig deeper by reading the story behind every included projectincluding 10 expanded case studies. Gain new perspective with thoughtful essays by Alissa Walker, Kate Andrews, Aaris...
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38. | Information Visualization, 2nd Edition By: Colin Ware Publisher: Morgan Kaufmann Publication Date: 07-APR-2004 Insert Date: 08-AUG-2012 Slots: 1.0 | Overview: Information Visualization, 2nd Edition
Most designers know that yellow text presented against a blue background reads clearly and easily, but how many can explain why, and what really are the best ways to help others and ourselves clearly see key patterns in a bunch of data? This book explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications--resulting in visualization of improved clarity, utility, and persuasiveness. The book offers practical guidelines that can be applied by anyone:...
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39. | By: Trevor van Gorp; Edie Adams Publisher: Morgan Kaufmann Publication Date: 15-JUN-2012 Insert Date: 01-AUG-2012 Slots: 1.0 | Overview: Design for Emotion
Design for Emotion introduces you to the why, what, when, where and how of designing for emotion. Improve user connection, satisfaction and loyalty by incorporating emotion and personality into your design process. The conscious and unconscious origins of emotions are explained, while real-world examples show how the design you create affects the emotions of your users. This isn’t just another design theory book - it’s imminently practical. Design for Emotion introduces the A.C.T. Model (Attract/Converse/Transact) a tool for helping designers create designs that intentionally...
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40. | The Fundamentals of Fashion Design, 2nd Edition By: Richard Sorger; Jenny Udale Publisher: AVA Publishing Publication Date: 01-JUL-2012 Insert Date: 25-JUL-2012 Slots: 1.0 | Overview: The Fundamentals of Fashion Design, 2nd Edition The Fundamentals of Fashion Design (second edition) provides a comprehensive, stylish and contemporary introduction to the fundamental principles of fashion design. It offers a fully illustrated introduction to the key elements of fashion design, from the initial concept of a fashion idea to realising it in 3D form.
New case studies featuring contemporary designers contextualise the ideas explored within the book and offer key insights into working - and succeeding - in the fashion industry.
A range of design exercises helps readers to discover new techniques. This title inspires readers to...
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