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1. | L'Art du game design: 100 objectifs pour mieux concevoir vos jeux By: Jesse Schell Publisher: Pearson France Publication Date: 08-MAR-2013 Insert Date: 13-JUN-2013 Slots: 1.0 | Overview: L'Art du game design: 100 objectifs pour mieux concevoir vos jeux
Jesse Schell livre dans cet ouvrage, largement plébiscité par la profession, une méthodologie complète de conception de jeu. Dans un style limpide et informel, il décortique le processus de création et amène le lecteur à se poser un ensemble de questions cruciales qui lui permettra d'améliorer considérablement la qualité de son produit.
Un bon game design passe par un travail de réflexion indispensable et nécessite que vous considériez votre jeu sous différentes perspectives, que l'auteur recense au travers de 100 « objectifs ». Chacun d'eux récapitule une série de questions pertinentes...
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2. | Design Currency: Understand, define, and promote the value of your design work By: Jenn Visocky O’Grady; Ken Visocky O’Grady Publisher: New Riders Publication Date: 27-JUN-2013 Insert Date: 05-JUN-2013 Slots: 1.0 | Overview: Design Currency: Understand, define, and promote the value of your design work The world needs beautiful design. But
aesthetics are inherently subjective. In Design Currency, authors
Jenn and Ken Visocky O’Grady show you how to frame the value
of your design work in terms that your business partners will both
understand and respect. An actionable resource, Design Currency
empowers you to do your job with less pushback on aesthetic
decisions, encourages earlier involvement in the creation process,
and makes it easier for you to justify your fees.
For a designer, understanding how your work creates value is
essential to growing your business and building better,...
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3. | By: Peter Jones Publisher: Rosenfeld Media Publication Date: 21-MAY-2013 Insert Date: 24-MAY-2013 Slots: 1.0 | Overview: Design for Care The world of healthcare is constantly evolving, ever increasing in complexity, costs, and stakeholders, and presenting huge challenges to policy making, decision making and system design. In Design for Care, we'll show how service and information designers can work with practice professionals and patients/advocates to make a positive difference in healthcare....
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4. | The Design Method: A Philosophy and Process for Functional Visual Communication By: Eric Karjaluoto Publisher: New Riders Publication Date: 16-AUG-2013 Insert Date: 23-MAY-2013 | Overview: The Design Method: A Philosophy and Process for Functional Visual Communication This is the Rough Cut version of the printed book.
The design section of any bookstore offers a variety of
beautiful graphic anthologies, heady academic tomes, and monographs
of “celebrity” designers. These books often lead us
astray by focusing on visuals and theory, instead of how and why
designers arrive at outcomes.
The Design Method is a short, functional, relatable book that
will help designers clarify their understanding of the nature of
design; learn methods for—consistently—creating good
design; and find ways to persuade clients to trust in their
counsel. It’s not a lofty book....
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5. | Emotional Design: Why We Love (or Hate) Everyday Things By: Donald Norman Publisher: Basic Books Publication Date: 11-MAY-2005 Insert Date: 12-APR-2013 Slots: 1.0 | Overview: Emotional Design: Why We Love (or Hate) Everyday Things
Did you ever wonder why cheap wine tastes better in fancy glasses? Why sales of Macintosh computers soared when Apple introduced the colorful iMac? New research on emotion and cognition has shown that attractive things really do work better, as Donald Norman amply demonstrates in this fascinating book, which has garnered acclaim everywhere from Scientific American to The New Yorker . Emotional Design articulates the profound influence of the feelings that objects evoke, from our willingness to spend thousands of dollars on Gucci bags and Rolex watches, to the impact of emotion on the...
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6. | By: Wagner James Au Publisher: John Wiley & Sons Publication Date: 16-OCT-2012 Insert Date: 08-APR-2013 Slots: 1.0 | Overview: Game Design Secrets
Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit!
This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how...
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7. | Packaging Design: Successful Product Branding From Concept to Shelf, 2nd Edition By: Marianne R. Klimchuk; Sandra A. Krasovec Publisher: John Wiley & Sons Publication Date: 14-JAN-2013 Insert Date: 08-APR-2013 Slots: 1.0 | Overview: Packaging Design: Successful Product Branding From Concept to Shelf, 2nd Edition
The fully updated single-source guide to creating successful packaging designs for consumer products
Now in full-color throughout, Packaging Design, Second Edition has been fully updated to secure its place as the most comprehensive resource of professional information for creating packaging designs that serve as the marketing vehicles for consumer products. Packed with practical guidance, step-by-step descriptions of the creative process, and all-important insights into the varying perspectives of the stakeholders, the design phases, and the production process, this book illuminates the...
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8. | By: Mario Garcia; Reed Reibstein Publisher: North Light Books Publication Date: 25-SEP-2012 Insert Date: 08-MAR-2013 Slots: 1.0 | Overview: iPad Design Lab - Basic
iPad Design Lab - Basic is about storytelling in today's world, as more and more people consume information using the iPad and other tablets. This guide is the first to analyze the way that consumers take in information on the tablet platform and to help journalists and designers better understand the potential of this exciting medium. Written by Dr. Mario R. Garcia, Founder and CEO of Garcia Media and founder of the the Graphics & Design program at The Poynter Institute for Media Studies, this guide offers insight from the author's more than 40 years of experience consulting with such...
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9. | By: Denise Bosler Publisher: HOW Books Publication Date: 16-MAY-2012 Insert Date: 08-MAR-2013 Slots: 1.0 | Overview: Mastering Type
Good Design, Down to the Letter Packages on store shelves, posters on building walls, pages of a website--all contain information that needs to be communicated. And at the heart of that communication is type: visually interesting, interactive, expressive and captivating. Each letter must come alive; therefore, each letter must be carefully crafted or chosen. A solid foundation in typography, as well as an understanding of its nuances, will help you optimize your visual communication--in whatever form it takes. By breaking down the study of type into a systematic progression of...
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10. | By: David Sherwin Publisher: HOW Books Publication Date: 06-NOV-2012 Insert Date: 08-MAR-2013 Slots: 1.0 | Overview: Success By Design
Want to make your design business a success? Start here. Fellow Designer, In your career you may have been like me: Trying to keep projects on the rails and clients happy. Digging through blogs for useful advice. Wondering if there was a better way to handle all of the demands of being a design professional and running a creative business. The wisdom contained in Success By Design: The Essential Business Reference for Designers will help you become a stronger businessperson and better plan your career path as a design leader. This book was born from in-depth interviews with a...
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11. | The Design Activist's Handbook By: Noah Scalin; Michelle Taute Publisher: HOW Books Publication Date: 07-SEP-2012 Insert Date: 08-MAR-2013 Slots: 1.0 | Overview: The Design Activist's Handbook
We Want You! Will you join the ranks of design activists? Doing good is too important to think of as work better left to those fictitious "other" designers. People more famous. More talented. More connected. Richer. Younger. Braver. (Insert your own mental roadblock here.) In truth, anyone can be a design activist. It just starts with a commitment to yourself and your values. A commitment to making conscious choices and realizing how all the decisions you make as a graphic designer affect other people and the planet. It's about being awake instead of sliding by with the way things...
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12. | By: Georgi Borisov Damyanov Publisher: Momentum Press Publication Date: 05-OCT-2012 Insert Date: 26-FEB-2013 Slots: 1.0 | Overview: Textile Processes Textiles are everywhere in the modern world as natural, synthetic, and blended fibers, yarns, and fabrics. They might be woven or non-woven. We use them for cloths of all varieties from disposal wipes to bandages to blankets to clothing. We use them in the upholsteries, carpets, and curtains in our homes and in cars and aircraft. Textiles are now “smart.” They can be embedded with sensors that monitor our life functions, such as heart rate and breathing, and send signals to medical authorities about pending heart attacks. Giving the textiles different forms through cutting and sewing as well...
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13. | Challenging ICT Applications in Architecture, Engineering, and Industrial Design Education By: James Wang Publisher: IGI Global Publication Date: 31-AUG-2012 Insert Date: 19-FEB-2013 Slots: 1.0 | Overview: Challenging ICT Applications in Architecture, Engineering, and Industrial Design Education Are Information and Communications Technologies (ICTs) helpful or detrimental to the process of design? According to Aristotle, the imagination is a mental power that assists logical, sound judgments. Design, therefore, incorporates both reason and imagination. Challenging ICT Applications in Architecture, Engineering, and Industrial Design Education posits imagination as the central feature of design. It questions the common assumption that ICTs are not only useful but also valuable for the creation of the visual designs that reside at the core of architecture, engineering design, and...
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14. | Usable Usability: Simple Steps for Making Stuff Better By: Eric Reiss Publisher: John Wiley & Sons Publication Date: 03-JUL-2012 Insert Date: 13-FEB-2013 Slots: 1.0 | Overview: Usable Usability: Simple Steps for Making Stuff Better
The A-to-Z guide to spotting and fixing usability problems
Frustrated by pop-ups? Forms that make you start over if you miss a field? Nonsensical error messages? You're not alone! This book helps you simply get it right the first time (or fix what's broken). Boasting a full-color interior packed with design and layout examples, this book teaches you how to understand a user's needs, divulges techniques for exceeding a user's expectations, and provides a host of hard won advice for improving the overall quality of a user's experience. World-renowned UX guru Eric Reiss shares his knowledge...
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15. | Playing with Type: 50 graphic experiments for exploring typographic design principles By: Lara McCormick Publisher: Quarry Books Publication Date: 01-FEB-2013 Insert Date: 10-FEB-2013 Slots: 1.0 | Overview: Playing with Type: 50 graphic experiments for exploring typographic design principles
Playing with Type is a hands-on, playful approach to learning type application and principles. This engaging guide begins with an introduction to the philosophy of learning through the process of play. Along with a series of experimental design projects with an emphasis on type, the author provides designers with a ”toolkit„ of ideas and skills developed through the process of play. The awareness and sensitivity to type styles, forms, and type choices gained through these visual experiments will increase the designer’s confidence in their personal and professional work. This book can be...
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16. | By: John McWade Publisher: Pearson France Publication Date: 30-APR-2010 Insert Date: 02-FEB-2013 Slots: 1.0 |
Dans cet ouvrage, qui regroupe un florilège des meilleurs projets professionnels publiés dans son célèbre magazine de graphisme, Before & After, John McWade offre une présentation approfondie des principes de base du graphisme, avant de partager concrètement techniques et procédés. Dans un style simple et convivial, il analyse différentes créations graphiques abouties – brochures, lettres d'information, sites web, cartes de visite et autres supports visuels – et explique le pourquoi et le comment de leur réussite. À votre tour, inspirez-vous de ces exemples et employez ces mêmes techniques...
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17. | Publisher: John Wiley & Sons Publication Date: 16-APR-2007 Insert Date: 28-JAN-2013 Slots: 1.0 |
Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author's practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user's perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.
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18. | Observing the User Experience, 2nd Edition By: Mike Kuniavsky; Andrea Moed; Elizabeth Goodman Publisher: Morgan Kaufmann Publication Date: 01-SEP-2012 Insert Date: 22-JAN-2013 Slots: 1.0 | Overview: Observing the User Experience, 2nd Edition
The gap between who designers and developers imagine their users are, and who those users really are can be the biggest problem with product development. Observing the User Experience will help you bridge that gap to understand what your users want and need from your product, and whether they'll be able to use what you've created. Filled with real-world experience and a wealth of practical information, this book presents a complete toolbox of techniques to help designers and developers see through the eyes of their users. It provides in-depth coverage of 13 user experience research...
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19. | Information Visualization, 3rd Edition By: Colin Ware Publisher: Morgan Kaufmann Publication Date: 21-MAY-2012 Insert Date: 22-JAN-2013 Slots: 1.0 | Overview: Information Visualization, 3rd Edition
Information Visualization: Perception for Design is a comprehensive guide to what the science of human perception tells us about how we should display information. The human brain is a super-computer for finding patterns in information. Our understanding of visual data and visual information is greatly enhanced or impeded by the way information is presented. It is essential that visual data be designed in such a way that key information and important patterns will stand out. It is only by understanding how perception works that the best visualizations can be created. Colin Ware...
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20. | By: Fiona Dieffenbacher Publisher: AVA Publishing Publication Date: 01-FEB-2013 Insert Date: 15-JAN-2013 Slots: 1.0 | Overview: Fashion Thinking The unique creative approach that each designer evolves to arrive at their final collection has gone largely undocumented. Yet it is precisely this thinking behind a collection that sets one designer apart from another. What we know for sure is that every designer is different. There is no ‘right’ way to approach design, and the number of ways to move between ideas, evolve concepts and develop designs is limitless. It is exactly this diversity of approach that this book captures.
By following nine student designers through their thought processes in response to a brief, Fashion Thinking:...
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