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1. 

Rough Cuts
The Design Method: A Philosophy and Process for Functional Visual Communication

The Design Method: A Philosophy and Process for Functional Visual Communication

By: Eric Karjaluoto

Publisher: New Riders

Publication Date: 16-AUG-2013

Insert Date: 23-MAY-2013

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This is the Rough Cut version of the printed book. The design section of any bookstore offers a variety of beautiful graphic anthologies, heady academic tomes, and monographs of “celebrity” designers. These books often lead us astray by focusing on visuals and theory, instead of how and why designers arrive at outcomes. The Design Method is a short, functional, relatable book that will help designers clarify their understanding of the nature of design; learn methods for—consistently—creating good design; and find ways to persuade clients to trust in their counsel. It’s not a lofty book....

2. 

Emotional Design: Why We Love (or Hate) Everyday Things

Emotional Design: Why We Love (or Hate) Everyday Things

By: Donald Norman

Publisher: Basic Books

Publication Date: 11-MAY-2005

Insert Date: 12-APR-2013

Slots: 1.0

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Did you ever wonder why cheap wine tastes better in fancy glasses? Why sales of Macintosh computers soared when Apple introduced the colorful iMac? New research on emotion and cognition has shown that attractive things really do work better, as Donald Norman amply demonstrates in this fascinating book, which has garnered acclaim everywhere from  Scientific American  to  The New Yorker . Emotional Design  articulates the profound influence of the feelings that objects evoke, from our willingness to spend thousands of dollars on Gucci bags and Rolex watches, to the impact of emotion on the...

3. 

Game Design Secrets

Game Design Secrets

By: 

Publisher: John Wiley & Sons

Publication Date: 16-OCT-2012

Insert Date: 08-APR-2013

Slots: 1.0

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Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit! This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how...

4. 

Packaging Design: Successful Product Branding From Concept to Shelf, 2nd Edition

Packaging Design: Successful Product Branding From Concept to Shelf, 2nd Edition

By: 

Publisher: John Wiley & Sons

Publication Date: 14-JAN-2013

Insert Date: 08-APR-2013

Slots: 1.0

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The fully updated single-source guide to creating successful packaging designs for consumer products Now in full-color throughout, Packaging Design, Second Edition has been fully updated to secure its place as the most comprehensive resource of professional information for creating packaging designs that serve as the marketing vehicles for consumer products. Packed with practical guidance, step-by-step descriptions of the creative process, and all-important insights into the varying perspectives of the stakeholders, the design phases, and the production process, this book illuminates the...

5. 

iPad Design Lab - Basic

iPad Design Lab - Basic

By: Mario Garcia; Reed Reibstein

Publisher: North Light Books

Publication Date: 25-SEP-2012

Insert Date: 08-MAR-2013

Slots: 1.0

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iPad Design Lab - Basic is about storytelling in today's world, as more and more people consume information using the iPad and other tablets. This guide is the first to analyze the way that consumers take in information on the tablet platform and to help journalists and designers better understand the potential of this exciting medium. Written by Dr. Mario R. Garcia, Founder and CEO of Garcia Media and founder of the the Graphics & Design program at The Poynter Institute for Media Studies, this guide offers insight from the author's more than 40 years of experience consulting with such...

6. 

Mastering Type

Mastering Type

By: Denise Bosler

Publisher: HOW Books

Publication Date: 16-MAY-2012

Insert Date: 08-MAR-2013

Slots: 1.0

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Good Design, Down to the Letter Packages on store shelves, posters on building walls, pages of a website--all contain information that needs to be communicated. And at the heart of that communication is type: visually interesting, interactive, expressive and captivating. Each letter must come alive; therefore, each letter must be carefully crafted or chosen. A solid foundation in typography, as well as an understanding of its nuances, will help you optimize your visual communication--in whatever form it takes. By breaking down the study of type into a systematic progression of...

7. 

Success By Design

Success By Design

By: David Sherwin

Publisher: HOW Books

Publication Date: 06-NOV-2012

Insert Date: 08-MAR-2013

Slots: 1.0

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Want to make your design business a success? Start here. Fellow Designer, In your career you may have been like me: Trying to keep projects on the rails and clients happy. Digging through blogs for useful advice. Wondering if there was a better way to handle all of the demands of being a design professional and running a creative business. The wisdom contained in Success By Design: The Essential Business Reference for Designers will help you become a stronger businessperson and better plan your career path as a design leader. This book was born from in-depth interviews with a...

8. 

The Design Activist's Handbook

The Design Activist's Handbook

By: Noah Scalin; Michelle Taute

Publisher: HOW Books

Publication Date: 07-SEP-2012

Insert Date: 08-MAR-2013

Slots: 1.0

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We Want You! Will you join the ranks of design activists? Doing good is too important to think of as work better left to those fictitious "other" designers. People more famous. More talented. More connected. Richer. Younger. Braver. (Insert your own mental roadblock here.) In truth, anyone can be a design activist. It just starts with a commitment to yourself and your values. A commitment to making conscious choices and realizing how all the decisions you make as a graphic designer affect other people and the planet. It's about being awake instead of sliding by with the way things...

9. 

Textile Processes

Textile Processes

By: Georgi Borisov Damyanov

Publisher: Momentum Press

Publication Date: 05-OCT-2012

Insert Date: 26-FEB-2013

Slots: 1.0

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Textiles are everywhere in the modern world as natural, synthetic, and blended fibers, yarns, and fabrics. They might be woven or non-woven. We use them for cloths of all varieties from disposal wipes to bandages to blankets to clothing. We use them in the upholsteries, carpets, and curtains in our homes and in cars and aircraft. Textiles are now “smart.” They can be embedded with sensors that monitor our life functions, such as heart rate and breathing, and send signals to medical authorities about pending heart attacks. Giving the textiles different forms through cutting and sewing as well...

10. 

Challenging ICT Applications in Architecture, Engineering, and Industrial Design Education

Challenging ICT Applications in Architecture, Engineering, and Industrial Design Education

By: James Wang

Publisher: IGI Global

Publication Date: 31-AUG-2012

Insert Date: 19-FEB-2013

Slots: 1.0

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Are Information and Communications Technologies (ICTs) helpful or detrimental to the process of design? According to Aristotle, the imagination is a mental power that assists logical, sound judgments. Design, therefore, incorporates both reason and imagination. Challenging ICT Applications in Architecture, Engineering, and Industrial Design Education posits imagination as the central feature of design. It questions the common assumption that ICTs are not only useful but also valuable for the creation of the visual designs that reside at the core of architecture, engineering design, and...

11. 

Usable Usability: Simple Steps for Making Stuff Better

Usable Usability: Simple Steps for Making Stuff Better

By: 

Publisher: John Wiley & Sons

Publication Date: 03-JUL-2012

Insert Date: 13-FEB-2013

Slots: 1.0

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The A-to-Z guide to spotting and fixing usability problems Frustrated by pop-ups? Forms that make you start over if you miss a field? Nonsensical error messages? You're not alone! This book helps you simply get it right the first time (or fix what's broken). Boasting a full-color interior packed with design and layout examples, this book teaches you how to understand a user's needs, divulges techniques for exceeding a user's expectations, and provides a host of hard won advice for improving the overall quality of a user's experience. World-renowned UX guru Eric Reiss shares his knowledge...

12. 

Playing with Type: 50 graphic experiments for exploring typographic design principles

Playing with Type: 50 graphic experiments for exploring typographic design principles

By: Lara McCormick

Publisher: Quarry Books

Publication Date: 01-FEB-2013

Insert Date: 10-FEB-2013

Slots: 1.0

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Playing with Type is a hands-on, playful approach to learning type application and principles. This engaging guide begins with an introduction to the philosophy of learning through the process of play. Along with a series of experimental design projects with an emphasis on type, the author provides designers with a ”toolkit„ of ideas and skills developed through the process of play. The awareness and sensitivity to type styles, forms, and type choices gained through these visual experiments will increase the designer’s confidence in their personal and professional work. This book can be...

13. 

Créations graphiques: Réussissez vos brochures, logos, pages web, newsletters, flyers, et bien plus encore !

Créations graphiques: Réussissez vos brochures, logos, pages web, newsletters, flyers, et bien plus encore !

By: John McWade

Publisher: Pearson France

Publication Date: 30-APR-2010

Insert Date: 02-FEB-2013

Slots: 1.0

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Dans cet ouvrage, qui regroupe un florilège des meilleurs projets professionnels publiés dans son célèbre magazine de graphisme, Before & After, John McWade offre une présentation approfondie des principes de base du graphisme, avant de partager concrètement techniques et procédés. Dans un style simple et convivial, il analyse différentes créations graphiques abouties – brochures, lettres d'information, sites web, cartes de visite et autres supports visuels – et explique le pourquoi et le comment de leur réussite. À votre tour, inspirez-vous de ces exemples et employez ces mêmes techniques...

14. 

Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author's practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user's perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use. ...

15. 

Observing the User Experience, 2nd Edition

Observing the User Experience, 2nd Edition

By: Mike Kuniavsky; Andrea Moed; Elizabeth Goodman

Publisher: Morgan Kaufmann

Publication Date: 01-SEP-2012

Insert Date: 22-JAN-2013

Slots: 1.0

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The gap between who designers and developers imagine their users are, and who those users really are can be the biggest problem with product development. Observing the User Experience will help you bridge that gap to understand what your users want and need from your product, and whether they'll be able to use what you've created. Filled with real-world experience and a wealth of practical information, this book presents a complete toolbox of techniques to help designers and developers see through the eyes of their users. It provides in-depth coverage of 13 user experience research...

16. 

Information Visualization, 3rd Edition

Information Visualization, 3rd Edition

By: Colin Ware

Publisher: Morgan Kaufmann

Publication Date: 21-MAY-2012

Insert Date: 22-JAN-2013

Slots: 1.0

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Information Visualization: Perception for Design is a comprehensive guide to what the science of human perception tells us about how we should display information. The human brain is a super-computer for finding patterns in information. Our understanding of visual data and visual information is greatly enhanced or impeded by the way information is presented. It is essential that visual data be designed in such a way that key information and important patterns will stand out. It is only by understanding how perception works that the best visualizations can be created. Colin Ware...

17. 

Fashion Thinking

Fashion Thinking

By: Fiona Dieffenbacher

Publisher: AVA Publishing

Publication Date: 01-FEB-2013

Insert Date: 15-JAN-2013

Slots: 1.0

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The unique creative approach that each designer evolves to arrive at their final collection has gone largely undocumented. Yet it is precisely this thinking behind a collection that sets one designer apart from another. What we know for sure is that every designer is different. There is no ‘right’ way to approach design, and the number of ways to move between ideas, evolve concepts and develop designs is limitless. It is exactly this diversity of approach that this book captures. By following nine student designers through their thought processes in response to a brief, Fashion Thinking:...

18. 

Design for Reliability

Design for Reliability

By: 

Publisher: John Wiley & Sons

Publication Date: 07-AUG-2012

Insert Date: 11-JAN-2013

Slots: 1.0

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A unique, design-based approach to reliability engineering Design for Reliability provides engineers and managers with a range of tools and techniques for incorporating reliability into the design process for complex systems. It clearly explains how to design for zero failure of critical system functions, leading to enormous savings in product life-cycle costs and a dramatic improvement in the ability to compete in global markets. Readers will find a wealth of design practices not covered in typical engineering books, allowing them to think outside the box when developing reliability...

19. 

100 Principles of Game Design

100 Principles of Game Design

By: Wendy Despain; Keyvan Acosta; Liz Canacari-Rose; Michael Deneen; Zach Hiwiller; Jeff Howard; Christina Kadinger; Chris Keeling; Casey Kuczik

Publisher: New Riders

Publication Date: 18-DEC-2012

Insert Date: 09-JAN-2013

Slots: 1.0

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Game designers spend many hours solving design problems but are often unaware that many of the problems they are solving have been encountered and solved countless times before. The best solutions may still require additional steps but there are common principles to many of the approaches that game designers can use for inspiration. Written by a team of instructors at a top games school in the U.S., Game Design Principles is the first one-stop reference book for seasoned designers or beginning design students to turn to when the going gets tough, or any time they need a little inspiration...

20. 

Designing Games

Designing Games

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 14-FEB-2013

Insert Date: 04-JAN-2013

Slots: 1.0

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How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games....