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Illustration & Graphics


1. 

Adobe Illustrator CC Classroom in a Book® Update (2014 Release)

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Adobe Illustrator CC Classroom in a Book® Update (2014 Release)

By: Adobe Creative Team

Publisher: Adobe Press

Publication Date: 23-JUN-2014

Insert Date: 19-JUN-2014

Slots: 1.0

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The latest update to Adobe Illustrator added some great new enhancements, including live rectangles and live rounded rectangles, Pen tool preview, anchor point enhancements, Typekit missing fonts and font workflow enhancements, and more. This “What’s new” guide provides a hands-on tour of the most important improvements to Adobe Illustrator, and is intended as a supplement to the existing Adobe Illustrator CC Classroom in a Book®....

2. 

How to be an Illustrator, 2nd Edition

How to be an Illustrator, 2nd Edition

By: Darrel Rees

Publisher: Laurence King

Publication Date: 17-JAN-2014

Insert Date: 11-JUN-2014

Slots: 1.0

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This book offers practical help and guidance to aspiring illustrators. All areas of the job are covered – how to create a portfolio; the most effective ways to approach would-be clients; how to prepare for meetings and negotiate contracts; and how to handle, deliver, and bill a job. There is advice on how to avoid the pitfalls that can undermine crucial first impressions; how to set up a studio; and how to maintain a flow of work and manage one’s time and cash. Success in self-promotion, creating websites, self-publishing, and the pros and cons of agents are all explored. International...

3. 

Drawing Fashion Accessories

Drawing Fashion Accessories

By: Steven Thomas Miller

Publisher: Laurence King

Publication Date: 22-OCT-2012

Insert Date: 03-JUN-2014

Slots: 1.0

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Drawing Fashion Accessories is a practical guide to illustrating footwear, millinery, bags and purses, cosmetic products, and jewelry, offering a unique resource for students and professional fashion illustrators alike. Beginning with a discussion of the media available for drawing fashion accessories and how best to use them, together with a demonstration of various art styles, Miller then moves on to demonstrate the technicalities of drawing different products, including the specific challenges of perspective, how to draw accessories on the body, and how to render a wealth of...

4. 

Architectural Inventions

Architectural Inventions

By: Matt Bua; Maximilian Goldfarb

Publisher: Laurence King

Publication Date: 22-OCT-2012

Insert Date: 31-MAY-2014

Slots: 1.0

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Born out of the drawingbuilding.org online archive, Architectural Inventions presents a stunning visual study of impossible or speculative structures that exist only on paper. Soliciting the work of architects, designers, and artists of renown—as well as emerging talents from all over the world—Maximilian Goldfarb and Matt Bua have gathered an array of works that convey architectural alternatives, through products, expansions, or critiques of our inhabited environments. From abstract and conceptual visual interpretations of structures to more traditional architectural renderings, the...

5. 

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SVG Essentials, 2nd Edition

SVG Essentials, 2nd Edition

By: ; Amelia Bellamy-Royds

Publisher: O'Reilly Media, Inc.

Publication Date: 15-OCT-2014

Insert Date: 13-MAY-2014

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J. David Eisenberg's insightful book takes you through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT. The second edition is updated to include coverage of animation and scripting, with JavaScript examples throughout....

6. 

Image Understanding Using Sparse Representations

Image Understanding Using Sparse Representations

By: Jayaraman J. Thiagarajan; Karthikeyan Natesan Ramamurthy; Pavan Turaga; Andreas Spanias

Publisher: Morgan & Claypool Publishers

Publication Date: 01-APR-2014

Insert Date: 02-MAY-2014

Slots: 1.0

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Image understanding has been playing an increasingly crucial role in several inverse problems and computer vision. Sparse models form an important component in image understanding, since they emulate the activity of neural receptors in the primary visual cortex of the human brain. Sparse methods have been utilized in several learning problems because of their ability to provide parsimonious, interpretable, and efficient models. Exploiting the sparsity of natural signals has led to advances in several application areas including image compression, denoising, inpainting, compressed sensing,...

7. 

GPU Pro 2

GPU Pro 2

By: Wolfgang Engel

Publisher: A K Peters/CRC Press

Publication Date: 14-FEB-2011

Insert Date: 01-MAY-2014

Slots: 1.0

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This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools. ...

8. 

Programming with Quartz

Programming with Quartz

By: David Gelphman; Bunny Laden

Publisher: Morgan Kaufmann

Publication Date: 26-JUL-2010

Insert Date: 29-APR-2014

Slots: 1.0

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Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color...

9. 

GPU Pro 5: Advanced Rendering Techniques

GPU Pro 5: Advanced Rendering Techniques

By: Wolfgang Engel

Publisher: A K Peters/CRC Press

Publication Date: 07-MAY-2014

Insert Date: 27-APR-2014

Slots: 1.0

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In color throughout, GPU Pro<SUP>5</SUP> is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. A high-quality collection of cutting-edge techniques for advanced GPU programming, the book presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page. ...

10. 

Manga Studio 5 Beginner's Guide

Manga Studio 5 Beginner's Guide

By: Michael Rhodes

Publisher: Packt Publishing

Publication Date: 24-APR-2014

Insert Date: 26-APR-2014

Slots: 1.0

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An extensive and fun guide to let your imagination on loose using Manga Studio 5 Illustrated with real-world examples, we embark on a journey of a comic's creation from initial idea to finished page Discover methods for emulating analog creation digitally and investigate ways of producing unique comics Full of examples and illustrations to make comic creation fun and easy In Detail Using Manga Studio 5 to create comics is an enriching experience. Instead of using graphite and ink, we can get creative with digital marking tools. Once you've got to grips with the basic use...

11. 

Biomedical Imaging

Biomedical Imaging

By: Peter Morris

Publisher: Woodhead Publishing

Publication Date: 19-FEB-2014

Insert Date: 22-APR-2014

Slots: 1.0

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The development of imaging techniques is of great importance for the diagnosis of disease, monitoring of medical implants and for strategies for personalised medicine. Significant advances are being made in this technology and Biomedical imaging discusses the technologies and latest developments in this increasingly important field. Chapters in part one explore the full scale of imaging technologies from Atomic Force Microscopy (AFM) to Positron Emission Tomography (PET), as well as the Next Generation techniques that could provide the basis for personalised medicine. Part two highlights...

12. 

Fearless Drawing

Fearless Drawing

By: Kerry Lemon

Publisher: Quarry Books

Publication Date: 01-JUN-2014

Insert Date: 16-APR-2014

Slots: 1.0

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Fearless Drawing is a fun and beautiful book exploring how to rediscover the joy of drawing. There is a terrific fear attached to drawing, a frozen panic, a cry of I can’t draw! Embark on 22 adventures to re-ignite the profound joy and artistic passion of drawing for every reader. Author Kerry Lemon uses a wide range of exercises and encouraging guidance to allow the reader to fall in love with the process of physically creating marks and shapes across a page. Only by enjoying the process will you begin to draw regularly, and of course, lots of drawing leads to lots of improvement! As...

13. 

Drawing Type

Drawing Type

By: Alex Fowkes

Publisher: Rockport Publishers

Publication Date: 01-APR-2014

Insert Date: 16-APR-2014

Slots: 1.0

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Part inspiration and part workbook, the images of hand-drawn type will inspire and excite any designer to draw and explore type. Drawing Type features real-world projects and sketchbooks of well-known type designers, including interviews about their processes. ...

14. 

Information Theory Tools for Image Processing

Information Theory Tools for Image Processing

By: Miquel Feixas; Anton Bardera; Jaume Rigau; Qing Xu

Publisher: Morgan & Claypool Publishers

Publication Date: 01-MAR-2014

Insert Date: 04-APR-2014

Slots: 1.0

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Information Theory (IT) tools, widely used in many scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also useful transversal tools in image processing. In this book, we present the basic concepts of IT and how they have been used in the image processing areas of registration, segmentation, video processing, and computational aesthetics. Some of the approaches presented, such as the application of mutual information to registration, are the state of the art in the field. All techniques presented in this book have been previously published in...

15. 

Techniques and Principles in Three-Dimensional Imaging

Techniques and Principles in Three-Dimensional Imaging

By: Martin Richardson

Publisher: IGI Global

Publication Date: 31-DEC-2013

Insert Date: 15-MAR-2014

Slots: 1.0

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The current progression of 3-D imaging is part of a photonics revolution that continues to discover new human needs and ever-greater potential. Updating the content as further technologies and commercial applications appear becomes essential in the field of 3-D imaging. Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach provides the reader with a concrete understanding of basic principles and pitfalls for 3-D capturing. Highlighting stereoscopic imaging systems including holography; this book is an essential tool for scholars concerned with the interdisciplinary...

16. 

Quick Sketching with Ron Husband

Quick Sketching with Ron Husband

By: Ron Husband

Publisher: Focal Press

Publication Date: 04-OCT-2013

Insert Date: 15-MAR-2014

Slots: 1.0

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Quick sketching is the best technique you can use to stay finely tuned and to keep those creative juices flowing. To keep your sense of observation heightened, and to sharpen your hand-eye coordination, an animator needs to constantly draw and sketch. Quick Sketching with Ron Husband offers instruction to quick sketching and all its techniques. From observing positive and negative space and learning to recognize simple shapes in complex forms to action analysis and using line of action, this Disney legend teaches you how to sketch using all these components, and how to do it in a...

17. 

Computer Graphics: From Pixels to Programmable Graphics Hardware

Computer Graphics: From Pixels to Programmable Graphics Hardware

By: Alexey Boreskov; Evgeniy Shikin

Publisher: Chapman and Hall/CRC

Publication Date: 25-OCT-2013

Insert Date: 26-FEB-2014

Slots: 1.0

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This text explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. Requiring only basic knowledge of analytic geometry, linear algebra, and C++, the book guides students through the OpenGL pipeline and gives them a firm foundation in today’s high-performance graphics. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping. Source code and examples are available on the book’s CRC Press web page. ...

18. 

Graphics Shaders: Theory and Practice, Second Edition

Graphics Shaders: Theory and Practice, Second Edition

By: Mike Bailey; Steve Cunningham

Publisher: A K Peters/CRC Press

Publication Date: 08-NOV-2011

Insert Date: 26-FEB-2014

Slots: 1.0

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Highly recommended by <EM>CHOICE</EM> (December 2009), the first edition of Graphics Shaders: Theory and Practice has proven to be a popular choice for shaders courses at universities and conferences. Incorporating changes in the OpenGL syntax, this second edition provides an engaging and accessible introduction to the latest developments in graphics shaders. The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge readers to extend the examples. Sample source code for many of the book’s examples is available on a companion...

19. 

Image Processing and Analysis with Graphs: Theory and Practice

Image Processing and Analysis with Graphs: Theory and Practice

By: Olivier Lezoray; Leo Grady

Publisher: CRC Press

Publication Date: 03-JUL-2012

Insert Date: 26-FEB-2014

Slots: 1.0

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The first book to serve as a comprehensive review of digital imaging and computer vision with graphs, this reference helps readers unfamiliar with presented concepts. The book is divided into two parts that focus on the processing of functions on graphs, graph-based image processing, representation and analysis of objects on graphs, and graph-based image analysis. Each chapter provides a comprehensive review on a specific topic. These range from research challenges to industry trends, and contributors provide numerous examples to illustrate how the proposed methods can be used in practice....

20. 

Rough Cuts
SketchUp 2013 for Architectural Visualization

SketchUp 2013 for Architectural Visualization

By: Thomas Bleicher; Robin de Jongh

Publisher: Packt Publishing

Publication Date: 15-MAY-2014

Insert Date: 15-FEB-2014

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Create stunning photo-realistic and artistic visuals of your models with SketchUp 2013 Take advantage of the new features of SketchUp 2013 Create picture-perfect photo-realistic 3D architectural renders for your SketchUp models Post-process SketchUp output to create digital watercolor and pencil art Make the most of SketchUp with the best plugins and add-on software to enhance your models In Detail Sketchup is the most popular architectural software package and 3D design software on the market and is used by millions of architects and visualizers throughout the world...