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21. 

Beginning iOS 4 Application Development

Beginning iOS 4 Application Development

By: 

Publisher: Wrox

Publication Date: 12-OCT-2010

Insert Date: 05-MAR-2011

Slots: 1.0

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The ideal starting point for creating apps using iOS 4 Written by an experienced Apple developer and trainer, this full-color reference serves as an ideal jumping point for creating applications for Apple's iOS 4 that runs on the iPhone, iPod Touch, and iPad. In addition to in-depth coverage of the iOS SDK, the book walks you through the various core aspects of iPhone and iPad development. You'll learn how to take advantage of the tools provided by XCode and you'll benefit from a solid introduction to Objective-C, which allows you to have a smooth transition to iPhone development from...

22. 

Beginning iPhone 4 Development: Exploring the iOS SDK

Beginning iPhone 4 Development: Exploring the iOS SDK

By: Dave Mark; Jack Nutting; Jeff LaMarche

Publisher: Apress

Publication Date: 28-JAN-2011

Insert Date: 22-JAN-2011

Slots: 1.0

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Beginning iPhone 4 Development is here! The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS 4 apps development. You'll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and...

23. 

Learning the iOS 4 SDK for JavaScript Programmers

Learning the iOS 4 SDK for JavaScript Programmers

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 20-DEC-2010

Insert Date: 04-DEC-2010

Slots: 1.0

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Is it possible for JavaScript programmers to learn the iPhone SDK and live to tell the tale? Technology guru Danny Goodman did, and in this book he leaves a well-marked trail for you to follow. Goodman knows the challenges you face with the SDK, so he introduces Objective-C and Cocoa Touch in a context you'll understand. If you're a JavaScript programmer and want to take advantage of the iPhone, this is the book for you....

24. 

iOS 4 Programming Cookbook

iOS 4 Programming Cookbook

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 01-FEB-2011

Insert Date: 02-DEC-2010

Slots: 1.0

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Are you running into problems trying to build an iPhone, iPad, or iPod Touch app? With this cookbook, you'll find the answers you need to tackle the maze of technologies in the iOS SDK, with recipes that include sample code and clear discussions of why the solution works. Complete with solutions for problems faced by beginning, intermediate, and advanced developers, this book will take you from concept all the way to the App Store....

25. 

Learn iPhone and iPad cocos2d Game Development

Learn iPhone and iPad cocos2d Game Development

By: Steffen Itterheim

Publisher: Apress

Publication Date: 30-NOV-2010

Insert Date: 22-NOV-2010

Slots: 1.0

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Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and...

26. 

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

By: 

Publisher: Addison-Wesley Professional

Publication Date: 07-JUL-2011

Insert Date: 24-OCT-2010

Slots: 1.0

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Ve> Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game...

27. 

iPhone Application Development for iOS 4: Visual QuickStart Guide

iPhone Application Development for iOS 4: Visual QuickStart Guide

By: 

Publisher: Peachpit Press

Publication Date: 29-SEP-2010

Insert Date: 24-OCT-2010

Slots: 1.0

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Visual QuickStart Guides, designed in an attractive tutorial and reference format, are the quickest, easiest, and most thorough way to learn applications, tasks, and technologies. The Visual QuickStart Guides are the smart choice--they guide the learner with a friendly and supportive approach. The visual presentation (with copious screenshots) and focused discussions by topic and tasks make learning a breeze and take you to exactly what you want to learn. With a rich set of over 1,000 APIs, iPhone SDK 4 provides an amazing range of technologies to enhance and create applications for the...

28. 

Programming iOS 4

Programming iOS 4

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 26-MAY-2011

Insert Date: 07-OCT-2010

Slots: 1.0

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Whether you're learning Cocoa programming for the first time, or want a reference to bolster the iPhone development skills you already have, this in-depth guide provides a complete learning path -- from language basics and using Xcode and Interface Builder to all of the steps necessary for developing your app with the Cocoa framework. You'll learn everything you need to take an iPhone, iPad, or iPod touch app from initial concept to the App Store....

29. 

iPhone and iPad in Action: Introduction to SDK Development

iPhone and iPad in Action: Introduction to SDK Development

By: Brandon Trebitowski; Christopher Allen; Shannon Appelcline

Publisher: Manning Publications

Publication Date: 13-AUG-2010

Insert Date: 30-SEP-2010

Slots: 1.0

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iPhone and iPad In Action, compiled by mobile software developer and blogger Brandon Trebitowski, simplifies existing iPhone topics while also updating them to account for the 3.4 SDK framework including iPad coverage. Beyond covering the basics of iPhone development, this edition also explores exciting topics such as the accelerometer, peer-to-peer gaming, mapkit, push notifications, and in-app purchasing. The reader is provided with step-by-step instructions on how to integrate the APIs into new or existing applications. After completing this book, the reader will have all of...

30. 

iPhone® 3D Game Programming All in One

iPhone® 3D Game Programming All in One

By: Jeremy Alessi

Publisher: Course Technology PTR

Publication Date: 01-JUN-2010

Insert Date: 29-AUG-2010

Slots: 1.0

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This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game....

31. 

Beginning iPad Development for iPhone Developers: Mastering the iPad SDK

Beginning iPad Development for iPhone Developers: Mastering the iPad SDK

By: Jack Nutting; Dave Wooldridge; David Mark

Publisher: Apress

Publication Date: 31-JUL-2010

Insert Date: 12-AUG-2010

Slots: 1.0

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Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark do it again. Beginning iPad Development for iPhone Developers: Mastering the iPad SDK offers the easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development—everything an aspiring iPad developer needs to know to create great apps. Apple's new iPad SDKs are explained, demonstrated in action, and put through their paces with good-humored clarity that, as Steve Jobs has said of the iPad itself, "just works." Every iPhone and iPod touch app developer looking to take the next...

32. 

iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch

iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch

By: 

Publisher: John Wiley & Sons

Publication Date: 11-MAR-2009

Insert Date: 16-JUL-2010

Slots: 1.0

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With iPhone SDK Programming, developers have the expert guidance they need to begin building native applications for Apple's new iPhone 3G as well as the iPod touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective C and Cocoa programming, and then guides you through the building programs with Apple's iPhone SDK. iPhone SDK Programming covers a wide range of topics, including: The Objective-C programming language Collections Cocoa Touch Building advanced mobile user interfaces Core Animation and...

33. 

Building iPhone OS Accessories: Use the iPhone Accessories API to Control and Monitor Devices

Building iPhone OS Accessories: Use the iPhone Accessories API to Control and Monitor Devices

By: Ken Maskrey

Publisher: Apress

Publication Date: 07-JUN-2010

Insert Date: 24-JUN-2010

Slots: 1.0

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This book provides a serious, in-depth look at Apple's External Accessory Framework and the iPhone Accessories API. You'll learn how to create new, integrated solutions that combine iPhone apps with dedicated hardware. The iPhone OS Accessories API expands the opportunities for innovative iPhone developers, allowing you to control and monitor external devices, whether you've built them yourself or obtained them from a third party. ...

34. 

Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps

Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps

By: 

Publisher: Addison-Wesley Professional

Publication Date: 12-AUG-2010

Insert Date: 24-JUN-2010

Slots: 1.0

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With over 150,000 apps in the App Store, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn’t meet their needs, finding another one is just a tap away. To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such...

35. 

iPhone and iPad Apps for Absolute Beginners

iPhone and iPad Apps for Absolute Beginners

By: Dr. Rory Lewis

Publisher: Apress

Publication Date: 07-JUN-2010

Insert Date: 22-JUN-2010

Slots: 1.0

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The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app—presumably that's why you're reading this now. And with the release of the iPad, this demand will just continue to grow. So how do you build an application for the iPhone and iPad? Don't you need to spend years learning...

36. 

Rough Cuts
iOS Sensor Programming

iOS Sensor Programming

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 15-MAR-2013

Insert Date: 11-JUN-2010

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Use iPhone's onboard sensors to build cutting-edge location-based and augmented reality apps. With this book, you'll learn how to combine input from the three-axis accelerometer, GPS, digital compass, and camera--as well as Arduino--with outside data sets to create apps that interact with the physical world. It's ideal for experienced iPhone programmers, game programmers, augmented reality programmers, and geo hackers....

37. 

Beginning iPhone 3 Development: Exploring the iPhone SDK

Beginning iPhone 3 Development: Exploring the iPhone SDK

By: Dave Mark; Jeff LaMarche

Publisher: Apress

Publication Date: 15-JUL-2009

Insert Date: 09-JUN-2010

Slots: 1.0

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Assuming only a minimal working knowledge of Objective-C and written in a friendly, easy-to-follow style, Beginning iPhone 3 Development: Exploring the iPhone SDK offers a complete soup-to-nuts course in iPhone and iPod touch programming. ...

38. 

iPhone® Application Development All-In-One For Dummies®

iPhone® Application Development All-In-One For Dummies®

By: Neal Goldstein; Tony Bove

Publisher: For Dummies

Publication Date: 22-FEB-2010

Insert Date: 06-JUN-2010

Slots: 1.0

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One-stop shopping for every aspect of iPhone development! Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them. You'll learn the basics of getting started, download the SDK, context-based design, and fill...

39. 

The Business of iPhone App Development

The Business of iPhone App Development: Making and Marketing Apps that Succeed

By: Dave Wooldridge; Michael Schneider

Publisher: Apress

Publication Date: 17-MAR-2010

Insert Date: 26-MAY-2010

Slots: 1.0

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This book will show you how to incorporate marketing and business savvy into every aspect of the iPhone app design and development process. ...

40. 

iPhone for Work: Increasing Productivity for Busy Professionals

iPhone for Work: Increasing Productivity for Busy Professionals

By: Ryan J. Faas

Publisher: Apress

Publication Date: 15-OCT-2009

Insert Date: 23-MAY-2010

Slots: 1.0

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For those of you who bought your iPhones to help get your lives organized and free yourselves from the ball and chain of desktop computing, iPhone at Work: Productivity for Professionals is the book to show you how. Learn how to complete all the traditional smartphone tasks, like to-do lists, calendars, and e-mail, and become much more efficient and productive at work. ...