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Usability


1. 

Bridging UX and Web Development

Bridging UX and Web Development

By: Jack Moffett

Publisher: Morgan Kaufmann

Publication Date: 06-JUN-2014

Insert Date: 19-JUN-2014

Slots: 1.0

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The divide between UX and Web development can be stifling. Bridging UX and Web Development prepares you to break down those walls by teaching you how to integrate with your team’s developers. You examine the process from their perspective, discovering tools and coding principles that will help you bridge the gap between design and implementation. With these tried and true approaches, you’ll be able to capitalize on a more productive work environment. Whether you’re a novice UX professional finding your place in the software industry and looking to nail down your technical skills, or a...

2. 

The UX Five-Second Rules

The UX Five-Second Rules

By: Paul Doncaster

Publisher: Morgan Kaufmann

Publication Date: 21-MAR-2014

Insert Date: 08-MAY-2014

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The five-second test is one of the most convenient rapid UX testing methods available, although its value can be compromised by ignoring the restrictions of the method. The Five-Second Rules uses detailed examples from a collection of more than 300 tests to describe the strengths and weaknesses of this rapid testing method. Readers will learn about the "five-second rules" for getting useful data, and will explore what types of design issues can be resolved by using the method. A five-second test (also known as "timeout test" and "exposure test") involves displaying a visual or...

3. 

Eye Tracking in User Experience Design

Eye Tracking in User Experience Design

By: Jennifer Romano Bergstrom; Andrew Schall

Publisher: Morgan Kaufmann

Publication Date: 12-MAR-2014

Insert Date: 01-MAY-2014

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Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices,...

4. 

User Interface Inspection Methods

User Interface Inspection Methods

By: Chauncey Wilson

Publisher: Morgan Kaufmann

Publication Date: 15-NOV-2013

Insert Date: 27-APR-2014

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User Interface Inspection Methods succinctly covers five inspection methods: heuristic evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic walkthrough, and formal usability inspections. Heuristic evaluation is perhaps the best-known inspection method, requiring a group of evaluators to review a product against a set of general principles. The perspective-based user interface inspection is based on the principle that different perspectives will find different problems in a user interface. In the related persona-based inspection, colleagues...

5. 

Visual Usability

Visual Usability

By: Tania Schlatter; Deborah Levinson

Publisher: Morgan Kaufmann

Publication Date: 21-MAR-2013

Insert Date: 26-APR-2014

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Imagine how much easier creating web and mobile applications would be if you had a practical and concise, hands-on guide to visual design. Visual Usability gets into the nitty-gritty of applying visual design principles to complex application design. You’ll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We’ll review three key principles that affect application design – consistency, hierarchy, and personality – and illustrate how to apply tools like typography, color, and layout to digital application design. Whether...

6. 

Design Elements, 2nd Edition

Design Elements, 2nd Edition

By: Timothy Samara

Publisher: Rockport Publishers

Publication Date: 01-APR-2014

Insert Date: 03-APR-2014

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This updated version of Rockport’s bestselling Design Elements offers expanded and updated content in a new, cleaner format for easier navigation. Author Timothy Samara has added more than 50 new diagrams and more than 100 new images of real-world projects with an increased emphasis on web and environmental design projects. The 20 Rules for Good Design has been revisited and expanded to 25 Rules. The book covers all the design fundamentals from working with grids, color application, typography, imagery and how to put it all together. ...

7. 

Plan, Activity, and Intent Recognition

Plan, Activity, and Intent Recognition

By: Gita Sukthankar; Christopher Geib; Hung Hai Bui; David Pynadath; Robert P. Goldman

Publisher: Morgan Kaufmann

Publication Date: 03-MAR-2014

Insert Date: 15-MAR-2014

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Plan recognition, activity recognition, and intent recognition together combine and unify techniques from user modeling, machine vision, intelligent user interfaces, human/computer interaction, autonomous and multi-agent systems, natural language understanding, and machine learning. Plan, Activity, and Intent Recognition explains the crucial role of these techniques in a wide variety of applications including: • personal agent assistants • computer and network security • opponent modeling in games and simulation systems • coordination in robots and software agents • web...

8. 

User Behavior in Ubiquitous Online Environments

User Behavior in Ubiquitous Online Environments

By: Jean-Eric Pelet; Panagiota Papadopoulou

Publisher: IGI Global

Publication Date: 30-SEP-2013

Insert Date: 30-JAN-2014

Slots: 1.0

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As mobile technologies grow in popularity and widespread use, more and more applications—from banking software to online education—make their way to smartphones, tablets, and other such mobile devices. To be truly effective, organizations must adapt to this changing online landscape and the paradigm of anytime, anywhere access. User Behavior in Ubiquitous Online Environments explores how users interact with mobile devices and applications in an array of contexts, providing relevant theoretical frameworks and the latest empirical research on ubiquitous computing. Within this reference,...

9. 

Evaluating Websites and Web Services

Evaluating Websites and Web Services

By: Denis Yannacopoulos; Panagiotis Manolitzas; Nikolaos Matsatsinis; Evangelos Grigoroudis

Publisher: IGI Global

Publication Date: 28-FEB-2014

Insert Date: 22-DEC-2013

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The pervasiveness of the Internet has had a significant impact on global politics, economics, and culture. To create a truly effective product in such a saturated digital environment, developers must study what has come before and how they can utilize existing tools to even greater effect. Evaluating Websites and Web Services: Interdisciplinary Perspectives on User Satisfaction explores some of the various approaches to the study and assessment of Internet technologies, providing scholars, researchers, developers, and professionals with critical knowledge and an interdisciplinary perspective...

10. 

Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability

Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability

By: Francisco Cipolla-Ficarra

Publisher: IGI Global

Publication Date: 31-AUG-2013

Insert Date: 29-NOV-2013

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Emerging technologies, such as social networks and interactive web applications, have played a vital role in the way we communicate. These technologies are fundamental in reducing the digital gaps among users. Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability presents scientific, theoretical, and practical insight on the software and technology of social networks and the factors that boost communicability. By highlighting different disciplines in the computer and social sciences, this reference is essential for practitioners,...

11. 

Zero Effort Technologies: Considerations, Challenges, and Use in Health, Wellness, and Rehabilitation

Zero Effort Technologies: Considerations, Challenges, and Use in Health, Wellness, and Rehabilitation

By: Alex Mihailidis; Jennifer Boger

Publisher: Morgan & Claypool Publishers

Publication Date: 10-OCT-2011

Insert Date: 03-SEP-2013

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This book introduces zero-effort technologies (ZETs), an emerging class of technology that requires little or no effort from the people who use it. ZETs use advanced techniques, such as computer vision, sensor fusion, decision-making and planning, and machine learning to autonomously operate through the collection, analysis, and application of data about the user and his/her context. This book gives an overview of ZETs, presents concepts in the development of pervasive intelligent technologies and environments for health and rehabilitation, along with an in-depth discussion of the design...

12. 

Common Ground in Electronically Mediated Conversation

Common Ground in Electronically Mediated Conversation

By: Andrew Monk

Publisher: Morgan & Claypool Publishers

Publication Date: 08-JAN-2009

Insert Date: 02-SEP-2013

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Technologies that electronically mediate conversation, such as text-based chat or desktop video conferencing, draw on theories of human?human interaction to make predictions about the effects of design decisions. This lecture reviews the theory that has been most influential in this area: Clark's theory of language use. The key concept in Clark's theory is that of common ground. Language is viewed as a collaborative activity that uses existing common ground to develop further common ground and, hence, to communicate efficiently. The theory (a) defines different kinds of common ground,...

13. 

Patient-Centered Design of Cognitive Assistive Technology for Traumatic Brain Injury Telerehabilitation

Patient-Centered Design of Cognitive Assistive Technology for Traumatic Brain Injury Telerehabilitation

By: Elliot Cole

Publisher: Morgan & Claypool Publishers

Publication Date: 01-MAR-2013

Insert Date: 29-AUG-2013

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Computer software has been productive in helping individuals with cognitive disabilities. Personalizing the user interface is an important strategy in designing software for these users, because of the barriers created by conventional user interfaces for the cognitively disabled. Cognitive assistive technology (CAT) has typically been used to provide help with everyday activities, outside of cognitive rehabilitation therapy. This book describes a quarter century of computing R&D at the Institute for Cognitive Prosthetics, focusing on the needs of individuals with cognitive disabilities from...

14. 

Usability Engineering

Usability Engineering

By: Jakob Nielsen

Publisher: Morgan Kaufmann

Publication Date: 11-NOV-1994

Insert Date: 20-AUG-2013

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Written by the author of the best-selling HyperText & HyperMedia, this book is an excellent guide to the methods of usability engineering. The book provides the tools needed to avoid usability surprises and improve product quality. Step-by-step information on which method to use at various stages during the development lifecycle are included, along with detailed information on how to run a usability test and the unique issues relating to international usability. * Emphasizes cost-effective methods that developers can implement immediately * Instructs readers about which methods to use...

15. 

Experience Design

Experience Design

By: Marc Hassenzahl

Publisher: Morgan & Claypool Publishers

Publication Date: 07-JUL-2010

Insert Date: 16-AUG-2013

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In his book "In the blink of an eye" Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devises the Rule of Six -- six criteria for what makes a good cut. On top of his list is "to be true to the emotion of the moment," a quality more important than advancing the story or being rhythmically interesting. The cut has to deliver a meaningful, compelling, and emotion-rich "experience" to the audience. Because, "what they finally remember is not the editing, not the camerawork, not the performances, not even the story---it's how they...

16. 

Designing Gestural Interfaces

Designing Gestural Interfaces

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 26-NOV-2008

Insert Date: 19-JAN-2013

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If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative...

17. 

Web Services Testing with soapUI

Web Services Testing with soapUI

By: Charitha Kankanamge;

Publisher: Packt Publishing

Publication Date: 26-OCT-2012

Insert Date: 29-OCT-2012

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Build high quality service-oriented solutions by learning easy and efficient web services testing with this practical, hands-on guide. Become more proficient in testing web services included in your service-oriented solutions Find, analyze, reproduce bugs effectively by adhering to best web service testing approaches Learn with clear step-by-step instructions and hands-on examples on various topics related to web services testing using soapUI In Detail Quality is a key to success of service-oriented projects. Utilization of proper tools is important to the outcome of web...

18. 

Web Performance Daybook Volume 2

Web Performance Daybook Volume 2

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 28-JUN-2012

Insert Date: 27-JUN-2012

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Performance is critical to the success of any website, and help with using today’s new tools is key. In this remarkable guide, 32 leading web performance experts offer practical tips, techniques, and advice for optimizing your site’s user experience. This collection of articles will inspire you to squeeze every ounce of performance from your site—whether you’re a web developer, mobile developer, or web designer....

19. 

A Project Guide to UX Design: For user experience designers in the field or in the making, Second Edition

A Project Guide to UX Design: For user experience designers in the field or in the making, Second Edition

By: Russ Unger; Carolyn Chandler

Publisher: New Riders

Publication Date: 09-MAR-2012

Insert Date: 30-MAR-2012

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User experience design is the discipline of creating a useful and usable Web site or application that’s easily navigated and meets the needs of the site owner and its users. There’s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That’s where the updated edition of this important book comes in. With new information on design principles, mobile and gestural interactions, content strategy, remote research tools and more, you’ll learn to: Recognize the various roles in UX design,...

20. 

Pervasive Information Architecture

Pervasive Information Architecture

By: Andrea Resmini; Luca Rosati

Publisher: Morgan Kaufmann

Publication Date: 23-MAR-2011

Insert Date: 16-FEB-2012

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As physical and digital interactions intertwine, new challenges for digital product designers and developers, as well as, industrial designers and architects are materializing. While well versed in designing navigation, organization, and labelling of websites and software, professionals are faced the crucial challenge of how to apply these techniques to information systems that cross communication channels that link the digital world to the physical world. Pervasive Information Architecture provides examples showing why and how one would: Model and shape information to adapt...