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21. | ActionScript® 3.0 for Adobe® Flash® CS4 Professional Classroom in a Book® By: Adobe Creative Team Publisher: Adobe Press Publication Date: 12-NOV-2008 Insert Date: 29-NOV-2008 Slots: 1.0 | Overview: ActionScript® 3.0 for Adobe® Flash® CS4 Professional Classroom in a Book® The fastest, easiest, most comprehensive way to learn
ActionScript® 3.0 for Adobe Flash CS4 Professional
ActionScript® 3.0 for Adobe Flash CS4 Professional Classroom
in a Book contains 14 lessons. The book covers the basics of
learning ActionScript and provides countless tips and techniques to
help you become more productive. You can follow the book from start
to finish or choose only those lessons that interest you.
Learn to add interactivity to Flash files using ActionScript 3.0:
Control timelines and animation, write event-handling functions,
and control loading of and interaction...
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22. | Foundation ActionScript 3.0 Animation: Making Things Move! By: Keith Peters Publisher: Apress Publication Date: 01-APR-2007 Insert Date: 16-OCT-2008 Slots: 1.0 | Overview: Foundation ActionScript 3.0 Animation: Making Things Move!
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and...
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23. | The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash By: David Stiller; Rich Shupe; Jen deHaan; Darren Richardson Publisher: O'Reilly Media, Inc. Publication Date: 17-OCT-2008 Insert Date: 14-OCT-2008 Slots: 1.0 | Overview: The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash
"No matter what your background, the pages that follow will provide
you with some excellent knowledge, insight, and even a little bit
of wisdom in the realm of Flash and ActionScript. Happy learning!"
-- Branden Hall, from the Foreword
Written by Flash insiders with extensive knowledge of the
technology, this guide is designed specifically to help Flash
designers and developers make the leap from ActionScript 2.0 to the
new object-oriented ActionScript 3.0 quickly and painlessly.
Formatted so you can find any topic easily, ActionScript 3.0
Quick Reference Guide explains:
Object-oriented...
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24. | By: Publisher: John Wiley & Sons Publication Date: 29-OCT-2007 Insert Date: 04-JUL-2008 Slots: 1.0 | Overview: ActionScript™ 3.0 Bible Packed with hands-on instruction and step by step tutorials, the
ActionScript 3 Bible is everything you need to harness the power of
this amazing language. ActionScript experts Roger Braunstein and
Mims Wright guide you through the in's and out's of building Rich
Internet Applications with ActionScript 3. Coverage includes:
* The ActionScript 3 language - variables, datatypes, operators and
expressions, functions, and more
* Object-Oriented aspects of ActionScript 3
* Working with XML
* Dealing with events
* Handling error events and making your applications fault
tolerant
* Debugging...
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25. | The ActionScript™ 3.0 Migration Guide: Making the Move from ActionScript 2.0 By: Kris Hadlock Publisher: New Riders Publication Date: 11-JUL-2008 Insert Date: 02-JUN-2008 Slots: 1.0 | Overview: The ActionScript™ 3.0 Migration Guide: Making the Move from ActionScript 2.0 When Flash Player 9 released in June 2006, it introduced the new
scripting language, ActionScript 3, which has already taken hold in
the Adobe Flex application development community. ActionScript 3
provides not only a significant enhancement in performance, but
also a more robust programming model that lends itself to complex
Rich Internet Application development. For web designers and
developers who need to make the move to ActionScript 3 from the
previous version, ActionScript 2, the learning curve has proven to
be significant. In this essential and timely guide, ActionScript
expert Kris...
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26. | Macromedia® Flash™ MX ActionScript for Fun & Games By: Gary Rosenzweig Publisher: Que Publication Date: 16-JUL-2002 Insert Date: 25-MAY-2008 Slots: 1.0 | Overview: Macromedia® Flash™ MX ActionScript for Fun & Games Anyone with moderate Macromedia Flash experience who is looking
to acquire or improve their understanding of ActionScript will find
this book a valuable resource. Author Gary Rosenzweig is highly
respected in the Macromedia community and pioneered the use of
advanced programming techniques in Macromedia Flash. For this
edition, he has updated the games from the previous edition and has
added several new projects. Each chapter studies and then
deconstructs a new type of game or gadget such as hunt and click
games, catch and avoid games, or action and adventure games and the
CD contains the...
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27. | ActionScript 3.0: Visual QuickStart Guide By: Derrick Ypenburg Publisher: Peachpit Press Publication Date: 09-SEP-2008 Insert Date: 17-APR-2008 Slots: 1.0 | Overview: ActionScript 3.0: Visual QuickStart Guide ActionScript is the programming language integral to the Adobe
Technology Platform. It began as a simple scripting language for
creating interactivity and animation in Flash, but is now used to
create full-featured Web applications, not only in Flash but in
Flex. ActionScript 3, introduced with Flex 2, is now a full-fledged
object-oriented programming language, and the need for teaching
materials, for both newcomers and veterans, is great. This
task-based tutorial is for students with no programming experience
as well as those programmers who have learned earlier versions of
the programming...
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28. | By: Rich Shupe; Zevan Rosser Publisher: O'Reilly Media, Inc. Publication Date: 13-DEC-2007 Insert Date: 14-SEP-2007 Slots: 1.0 | Overview: Learning ActionScript 3.0
In this book, authors Rich Shupe and Zevan Rosser share the
knowledge they've gained from their years as multimedia
developers/designers and teachers. Learning ActionScript
3.0 gives you a solid foundation in the language of Flash and
demonstrates how you can use it for practical, everyday
projects.
The authors do more than just give you a collection of sample
scripts. Written for those of you new to ActionScript 3.0, the book
describes how ActionScript and Flash work, giving you a clear look
into essential topics such as logic, event handling, displaying
content, migrating legacy projects...
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29. | ActionScript 3.0 Game Programming University By: Gary Rosenzweig Publisher: Que Publication Date: 29-AUG-2007 Insert Date: 10-JUN-2007 Slots: 1.0 | Overview: ActionScript 3.0 Game Programming University Gary Rosenzweig's ActionScript 3.0 Game
Programming University shows you how to use
ActionScript, the programming language behind Flash CS3
Professional. The lessons teach you all the basics of ActionScript
programming through game examples, but the code can be easily
adapted to non-game-oriented projects, such as web training
and advertising. Written by a real-world Flash developer, this book
presents you with the source code of 16 complete games and lays the
foundation for you to create your own games. Gary also
provides a companion website - flashgameu.com, Â which
contains files, updates,...
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30. |
ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts By:Â William Sanders Publisher:Â O'Reilly Media, Inc. Publication Date:Â 18-JAN-2007 Insert Date:Â 15-MAY-2007 Slots:Â 1.0 | Overview: ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
ActionScript 3.0 Programming: Overview, Getting Started, and
Examples of New Concepts is a 76-page document designed to
introduce those familiar with general programming principles to
ActionScript 3.0. ActionScript 3.0 compiles and runs much faster
than preceding versions, and the reasons have much to do with the
structural changes Adobe has added: You truly do need to use
ActionScript differently than you have previously, if you're
already ActionScript programmer. If you're new to ActionScript, but
are looking at it from a Java or C++ or C# perspective, you may be
intrigued at how...
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31. | ActionScript 3.0 Design Patterns By: William Sanders; Chandima Cumaranatunge Publisher: O'Reilly Media, Inc. Publication Date: 16-JUL-2007 Insert Date: 15-FEB-2007 Slots: 1.0 | Overview: ActionScript 3.0 Design Patterns
Now that ActionScript is reengineered from top to bottom as a true
object-oriented programming (OOP) language, reusable design
patterns are an ideal way to solve common problems in Flash and
Flex applications. If you're an experienced Flash or Flex developer
ready to tackle sophisticated programming techniques with
ActionScript 3.0, this hands-on introduction to design patterns is
the book you need.
ActionScript 3.0 Design Patterns takes you step by step
through the process, first by explaining how design patterns
provide a clear road map for structuring code that actually makes
OOP...
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32. | Advanced ActionScript 3 with Design Patterns By: Joey Lott; Danny Patterson Publisher: Adobe Press Publication Date: 02-NOV-2006 Insert Date: 18-NOV-2006 Slots: 1.0 | Overview: Advanced ActionScript 3 with Design Patterns Today's ActionScript-based applications require increasingly
sophisticated architectures and code. This book aids intermediate
and advanced ActionScript developers in learning how to plan
and build applications more effectively. You'll learn how to apply
design patterns as solutions to common programming scenarios.
Beyond a reference, Advanced ActionScript with Design
Patterns is a practical guide complete with sample
mini-applications illustrating each design pattern.
Table of Contents:
Part I - Successful Projects
1. How to Design Applications
  Â
2. Programming to...
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33. | By: Joey Lott; Darron Schall; Keith Peters Publisher: O'Reilly Media, Inc. Publication Date: 11-OCT-2006 Insert Date: 18-OCT-2006 Slots: 1.0 | Overview: ActionScript 3.0 Cookbook
Well before Ajax and Microsoft's Windows Presentation Foundation
hit the scene, Macromedia offered the first method for building web
pages with the responsiveness and functionality of desktop programs
with its Flash-based "Rich Internet Applications". Now, new owner
Adobe is taking Flash and its powerful capabilities beyond the Web
and making it a full-fledged development environment.
Rather than focus on theory, the ActionScript 3.0 Cookbook
concentrates on the practical application of ActionScript, with
more than 300 solutions you can use to solve a wide range of common
coding dilemmas....
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34. | By: Colin Moock Publisher: O'Reilly Media, Inc. Publication Date: 22-JUN-2007 Insert Date: 06-OCT-2006 Slots: 1.0 | Overview: Essential ActionScript 3.0 ActionScript 3.0 is a huge upgrade to Flash's programming
language. The enhancements to ActionScript's performance, feature
set, ease of use, cleanliness, and sophistication are considerable.
Essential ActionScript 3.0 focuses on the core language
and object-oriented programming, along with the Flash Player API.
Essential ActionScript has become the #1 resource for the
Flash and ActionScript development community, and the reason is the
author, Colin Moock. Many people even refer to it simply as "The
Colin Moock book."And for good reason: No one is better at turning ActionScript
inside out,...
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35. | Macromedia® Flash® 8 ActionScript: Training from the Source By: Jobe Makar; Danny Patterson Publisher: Macromedia Press Publication Date: 24-JAN-2006 Insert Date: 18-FEB-2006 Slots: 1.0 | Overview: Macromedia® Flash® 8 ActionScript: Training from the Source As any Flash developer worth his or her salt knows, you’re
not tapping all of the program’s power unless you’re
taking advantage of its scripting language. Not to worry: With
Flash 8’s improved scripting language (which includes a
visual interface!) and this project-based guide you don’t
have to be a master programmer to do so. In these pages authors
Jobe Makar and Danny Patterson, use hands-on lessons
and simple, step-by-step instructions to translate real-life
activities into scripts, in the process demonstrating that
scripting is something you already instinctively know how to do. To
that...
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36. | ActionScript 2.0 Language Reference for Macromedia® Flash® 8 By: Francis Cheng; Jen deHaan; Robert L. Dixon; Shimul Rahim Publisher: Macromedia Press Publication Date: 13-OCT-2005 Insert Date: 07-NOV-2005 Slots: 1.0 | Overview: ActionScript 2.0 Language Reference for Macromedia® Flash® 8 The ActionScript 2.0 Language Reference for Macromedia Flash
8 is a comprehensive reference manual that describes the
application programming interface (API) for Macromedia Flash
Player, the most pervasive client runtime environment in the world.
It includes valuable syntax and usage information; detailed
descriptions of classes, functions, properties, and events; and
copy-and-paste code samples for every element in the ActionScript
language.
The ActionScript 2.0 Language Reference for Macromedia Flash
8 will help you:
•   Learn how to use specific APIs
efficiently and effectively
•  ...
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37. | Learning ActionScript 2.0 for Macromedia® Flash® 8 Publisher: Macromedia Press Publication Date: 13-OCT-2005 Insert Date: 01-NOV-2005 Slots: 1.0 | Overview: Learning ActionScript 2.0 for Macromedia® Flash® 8 Powerful development and design tools require thorough and
authoritative technical advice and documentation. When it comes to
Macromedia Flash, no one is more authoritative than Macromedia
Development and writing teams. Now their official documentation is
available to you in printed book form. As you work, keep this guide
by your side for ready access to valuable information on using
Flash. We’ve designed it so that it’s easy to annotate
as you progress.
Learning ActionScript 2.0 for Macromedia Flash 8 shows you
how to write proper ActionScript syntax to create useful and
interactive...
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38. | By: Dan Livingston Publisher: Prentice Hall Publication Date: 08-FEB-2005 Insert Date: 08-MAR-2005 Slots: 1.0 | Overview: ActionScript 2.0 Garage Enter your ActionScript 2.0 Garage -- where you kick your
ActionScript 2.0 skills into high gear!
Find the code, master the skills, inflame your passion
Create Flashware built for speed and performance
Built to do the impossible… built to take their breath
away
Where you become a lean, mean, ActionScriptin’ machine
Strap in. Meet your driver: Dan Livingston, ActionScripter to
the stars (Apple, Charles Schwab, PacBell…)
Watch, do, learn–fast:
- forms and validation, styles and skins
- data in detail, XML and RSS
- classes and objects, events and listeners
- menu systems,...
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39. | Game Development with ActionScript By: Lewis Moronta Publisher: Premier Press Publication Date: 01-JAN-2004 Insert Date: 19-AUG-2004 Slots: 1.0 | Overview: Game Development with ActionScript
Game Development with ActionScript is the concise book of choice for learning how to program your own games in Flash from scratch!. Assuming no previous programming knowledge, the average aspiring programmer will learn how to create and design his own programs in a matter of pages.. Clear and concise text introduces concepts through numerous demos throughout the book. Hands-on exercises reinforce these concepts giving the reader a solid foundation of skills. Q&As at the end of each chapter assure that no gaps in knowledge are left unfilled.
Features
This book is a...
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40. | By: Colin Moock Publisher: O'Reilly Media, Inc. Publication Date: 16-JUN-2004 Insert Date: 22-JUN-2004 Slots: 1.0 | Overview: Essential ActionScript 2.0
In September 2003, Macromedia released Flash MX 2004, and with it,
ActionScript 2.0, a dramatically improved version of Flash's
programming language. ActionScript 2.0 introduces a formal
object-oriented programming syntax and methodology for creating
Flash applications. From a developer's perspective, the new
OOP-based techniques in ActionScript 2.0 make applications more
natural to plan and conceptualize, more stable, more reusable
across projects, easier to maintain, change, and expand upon, and
much more. In short, they enhance the entire development process.
In Essential ActionScript...
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