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ActionScript


21. 

ActionScript® 3.0 for Adobe® Flash® CS4 Professional Classroom in a Book®

ActionScript® 3.0 for Adobe® Flash® CS4 Professional Classroom in a Book®

By: Adobe Creative Team

Publisher: Adobe Press

Publication Date: 12-NOV-2008

Insert Date: 29-NOV-2008

Slots: 1.0

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The fastest, easiest, most comprehensive way to learn ActionScript® 3.0 for Adobe Flash CS4 Professional ActionScript® 3.0 for Adobe Flash CS4 Professional Classroom in a Book contains 14 lessons. The book covers the basics of learning ActionScript and provides countless tips and techniques to help you become more productive. You can follow the book from start to finish or choose only those lessons that interest you. Learn to add interactivity to Flash files using ActionScript 3.0: Control timelines and animation, write event-handling functions, and control loading of and interaction...

22. 

Foundation ActionScript 3.0 Animation: Making Things Move!

Foundation ActionScript 3.0 Animation: Making Things Move!

By: Keith Peters

Publisher: Apress

Publication Date: 01-APR-2007

Insert Date: 16-OCT-2008

Slots: 1.0

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Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and...

23. 

The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash

The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash

By: ; ; ;

Publisher: O'Reilly Media, Inc.

Publication Date: 17-OCT-2008

Insert Date: 14-OCT-2008

Slots: 1.0

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"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!" -- Branden Hall, from the Foreword Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains: Object-oriented...

24. 

ActionScriptâ„¢ 3.0 Bible

ActionScriptâ„¢ 3.0 Bible

By: 

Publisher: John Wiley & Sons

Publication Date: 29-OCT-2007

Insert Date: 04-JUL-2008

Slots: 1.0

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Packed with hands-on instruction and step by step tutorials, the ActionScript 3 Bible is everything you need to harness the power of this amazing language. ActionScript experts Roger Braunstein and Mims Wright guide you through the in's and out's of building Rich Internet Applications with ActionScript 3. Coverage includes: * The ActionScript 3 language - variables, datatypes, operators and expressions, functions, and more * Object-Oriented aspects of ActionScript 3 * Working with XML * Dealing with events * Handling error events and making your applications fault tolerant * Debugging...

25. 

The ActionScriptâ„¢ 3.0 Migration Guide: Making the Move from ActionScript 2.0

The ActionScriptâ„¢ 3.0 Migration Guide: Making the Move from ActionScript 2.0

By: Kris Hadlock

Publisher: New Riders

Publication Date: 11-JUL-2008

Insert Date: 02-JUN-2008

Slots: 1.0

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When Flash Player 9 released in June 2006, it introduced the new scripting language, ActionScript 3, which has already taken hold in the Adobe Flex application development community. ActionScript 3 provides not only a significant enhancement in performance, but also a more robust programming model that lends itself to complex Rich Internet Application development. For web designers and developers who need to make the move to ActionScript 3 from the previous version, ActionScript 2, the learning curve has proven to be significant. In this essential and timely guide, ActionScript expert Kris...

26. 

Macromedia® Flash™ MX ActionScript for Fun & Games

Macromedia® Flash™ MX ActionScript for Fun & Games

By: 

Publisher: Que

Publication Date: 16-JUL-2002

Insert Date: 25-MAY-2008

Slots: 1.0

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Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. Author Gary Rosenzweig is highly respected in the Macromedia community and pioneered the use of advanced programming techniques in Macromedia Flash. For this edition, he has updated the games from the previous edition and has added several new projects. Each chapter studies and then deconstructs a new type of game or gadget such as hunt and click games, catch and avoid games, or action and adventure games and the CD contains the...

27. 

ActionScript 3.0: Visual QuickStart Guide

ActionScript 3.0: Visual QuickStart Guide

By: Derrick Ypenburg

Publisher: Peachpit Press

Publication Date: 09-SEP-2008

Insert Date: 17-APR-2008

Slots: 1.0

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ActionScript is the programming language integral to the Adobe Technology Platform. It began as a simple scripting language for creating interactivity and animation in Flash, but is now used to create full-featured Web applications, not only in Flash but in Flex. ActionScript 3, introduced with Flex 2, is now a full-fledged object-oriented programming language, and the need for teaching materials, for both newcomers and veterans, is great. This task-based tutorial is for students with no programming experience as well as those programmers who have learned earlier versions of the programming...

28. 

Learning ActionScript 3.0

Learning ActionScript 3.0

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 13-DEC-2007

Insert Date: 14-SEP-2007

Slots: 1.0

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In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects...

29. 

ActionScript 3.0 Game Programming University

ActionScript 3.0 Game Programming University

By: 

Publisher: Que

Publication Date: 29-AUG-2007

Insert Date: 10-JUN-2007

Slots: 1.0

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Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how  to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com,  which contains files, updates,...

30. 

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

ShortCut

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 18-JAN-2007

Insert Date: 15-MAY-2007

Slots: 1.0

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ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how...

31. 

ActionScript 3.0 Design Patterns

ActionScript 3.0 Design Patterns

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 16-JUL-2007

Insert Date: 15-FEB-2007

Slots: 1.0

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Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP...

32. 

Advanced ActionScript 3 with Design Patterns

Advanced ActionScript 3 with Design Patterns

By: 

Publisher: Adobe Press

Publication Date: 02-NOV-2006

Insert Date: 18-NOV-2006

Slots: 1.0

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Today's ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in  learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern. Table of Contents: Part I - Successful Projects 1. How to Design Applications     2. Programming to...

33. 

ActionScript 3.0 Cookbook

ActionScript 3.0 Cookbook

By: ; ;

Publisher: O'Reilly Media, Inc.

Publication Date: 11-OCT-2006

Insert Date: 18-OCT-2006

Slots: 1.0

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Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas....

34. 

Essential ActionScript 3.0

Essential ActionScript 3.0

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 22-JUN-2007

Insert Date: 06-OCT-2006

Slots: 1.0

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ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book."And for good reason: No one is better at turning ActionScript inside out,...

35. 

Macromedia® Flash® 8 ActionScript: Training from the Source

Macromedia® Flash® 8 ActionScript: Training from the Source

By: 

Publisher: Macromedia Press

Publication Date: 24-JAN-2006

Insert Date: 18-FEB-2006

Slots: 1.0

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As any Flash developer worth his or her salt knows, you’re not tapping all of the program’s power unless you’re taking advantage of its scripting language. Not to worry: With Flash 8’s improved scripting language (which includes a visual interface!) and this project-based guide you don’t have to be a master programmer to do so. In these pages authors Jobe Makar and Danny Patterson, use hands-on lessons and simple, step-by-step instructions to translate real-life activities into scripts, in the process demonstrating that scripting is something you already instinctively know how to do. To that...

36. 

ActionScript 2.0 Language Reference for Macromedia® Flash® 8

ActionScript 2.0 Language Reference for Macromedia® Flash® 8

By: 

Publisher: Macromedia Press

Publication Date: 13-OCT-2005

Insert Date: 07-NOV-2005

Slots: 1.0

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The ActionScript 2.0 Language Reference for Macromedia Flash 8 is a comprehensive reference manual that describes the application programming interface (API) for Macromedia Flash Player, the most pervasive client runtime environment in the world. It includes valuable syntax and usage information; detailed descriptions of classes, functions, properties, and events; and copy-and-paste code samples for every element in the ActionScript language. The ActionScript 2.0 Language Reference for Macromedia Flash 8 will help you: •    Learn how to use specific APIs efficiently and effectively •  ...

37. 

Learning ActionScript 2.0 for Macromedia® Flash® 8

Learning ActionScript 2.0 for Macromedia® Flash® 8

By: 

Publisher: Macromedia Press

Publication Date: 13-OCT-2005

Insert Date: 01-NOV-2005

Slots: 1.0

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Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress. Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive...

38. 

ActionScript 2.0 Garage

ActionScript 2.0 Garage

By: 

Publisher: Prentice Hall

Publication Date: 08-FEB-2005

Insert Date: 08-MAR-2005

Slots: 1.0

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Enter your ActionScript 2.0 Garage -- where you kick your ActionScript 2.0 skills into high gear! Find the code, master the skills, inflame your passion Create Flashware built for speed and performance Built to do the impossible… built to take their breath away Where you become a lean, mean, ActionScriptin’ machine Strap in. Meet your driver: Dan Livingston, ActionScripter to the stars (Apple, Charles Schwab, PacBell…) Watch, do, learn–fast: - forms and validation, styles and skins - data in detail, XML and RSS - classes and objects, events and listeners - menu systems,...

39. 

Game Development with ActionScript

Game Development with ActionScript

By: Lewis Moronta

Publisher: Premier Press

Publication Date: 01-JAN-2004

Insert Date: 19-AUG-2004

Slots: 1.0

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Game Development with ActionScript is the concise book of choice for learning how to program your own games in Flash from scratch!. Assuming no previous programming knowledge, the average aspiring programmer will learn how to create and design his own programs in a matter of pages.. Clear and concise text introduces concepts through numerous demos throughout the book. Hands-on exercises reinforce these concepts giving the reader a solid foundation of skills. Q&As at the end of each chapter assure that no gaps in knowledge are left unfilled. Features This book is a...

40. 

Essential ActionScript 2.0

Essential ActionScript 2.0

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 16-JUN-2004

Insert Date: 22-JUN-2004

Slots: 1.0

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In September 2003, Macromedia released Flash MX 2004, and with it, ActionScript 2.0, a dramatically improved version of Flash's programming language. ActionScript 2.0 introduces a formal object-oriented programming syntax and methodology for creating Flash applications. From a developer's perspective, the new OOP-based techniques in ActionScript 2.0 make applications more natural to plan and conceptualize, more stable, more reusable across projects, easier to maintain, change, and expand upon, and much more. In short, they enhance the entire development process. In Essential ActionScript...