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1. | By: Thibault Imbert Publisher: Pearson France Publication Date: 03-APR-2009 Insert Date: 08-DEC-2012 Slots: 1.0 | Overview: Pratique d'ActionScript 3
ActionScript 3 est un langage orienté objet souple, ludique et accessible, qui permet de développer des projets interactifs sophistiqués avec Flash mais aussi Flex ou AIR.
Pratique d'ActionScript 3 s'adresse aussi bien aux développeurs débutants qu'avancés. Il dresse un panorama complet de l'utilisation d'ActionScript 3 et de ses nouveautés, ainsi que du lecteur Flash 10 (CS4). Chaque chapitre est largement étayé d'exemples et de cas concrets, directement utilisables en production. Si vous êtes déjà familier d'ActionScript, la lecture de cet ouvrage vous aidera à approfondir vos...
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2. | ActionScript 3.0 pour les jeux: Couvre Flash CS3 By: Gary Rosenzweig Publisher: Pearson France Publication Date: 20-JAN-2008 Insert Date: 22-NOV-2012 Slots: 1.0 | Overview: ActionScript 3.0 pour les jeux: Couvre Flash CS3
Gary Rosenzweig, gourou des jeux Flash, révèle à quel point il est facile de créer des jeux Web époustouflants grâce à la puissance de développement d'ActionScript 3.0 et de Flash CS3 Professionnal.
Ce livre inclut 16 jeux complets et leur code source. Des commentaires détaillés sur leur construction fournissent tous les outils nécessaires pour vous permettre de réaliser vos propres créations.
Que vous cherchiez à mieux comprendre la programmation de jeux en ActionScript ou souhaitiez simplement disposer d'une bibliothèque de code pour créer des jeux, ce livre est fait pour vous !
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3. | ActionScript Graphing Cookbook By: Peter Backx; Dominic Gélineau Publisher: Packt Publishing Publication Date: 21-NOV-2012 Insert Date: 22-NOV-2012 Slots: 1.0 | Overview: ActionScript Graphing Cookbook
Learn how to create appealing and interactive visual presentation of your data in ActionScript
Learn how to create various visually dynamic graphs and charts
Import data from different sources, such as web services
Learn how to map geographical data, visualize in 3D
In Detail
"A picture is worth a thousand words" has never been more true than when representing large sets of data. Bar charts, heat maps, cartograms, and many more have become important tools in applications and presentations to quickly give insight into complicated issues.
The "ActionScript Graphing...
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4. | Créez des jeux Flash avec ActionScript 3.0, 2e édition By: Gary Rosenzweig Publisher: Pearson France Publication Date: 01-JUL-2011 Insert Date: 17-OCT-2012 Slots: 1.0 | Overview: Créez des jeux Flash avec ActionScript 3.0, 2e édition
Découvrez combien il est facile de créer des jeux amusants et performants pour le Web grâce à la puissance de développement d'ActionScript 3.0 et de Flash Professional !
Cet ouvrage, écrit par Gary Rosenzweig, vous apprend les techniques fondamentales à utiliser pour créer vos propres jeux, à travers l'élaboration de 25 jeux complets, du Memory aux jeux de plateforme en passant par les jeux de cartes ou les jeux en 3D. Ces jeux sont présentés avec leur code source et des descriptions détaillées sur la manière dont ils ont été construits, pour vous permettre de les reproduire puis de...
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5. | Developing Mobile Apps using ActionScript By: Matthew David Publisher: Focal Press Publication Date: 01-NOV-2010 Insert Date: 03-OCT-2012 Slots: 1.0 | Overview: Developing Mobile Apps using ActionScript
Learn why you will want to use ActionScript3 when creating solutions for the iPhone and Android OS. Details what has changed from and what has stayed the same as earlier versions of ActionScript. Make the most out of your application using ActionScript3, with its increased speed and functionality....
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6. | Foundation Game Design with ActionScript 3.0, Second Edition By: Rex van der Spuy Publisher: friends of ED Publication Date: 11-JAN-2012 Insert Date: 13-JAN-2012 Slots: 1.0 | Overview: Foundation Game Design with ActionScript 3.0, Second Edition
In response to the success of the first edition of Foundation Game Design with Flash,
Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you've minimal multimedia or programming experience, through a...
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7. | Automating ActionScript Projects with Eclipse and Ant By: Sidney de Koning Publisher: O'Reilly Media, Inc. Publication Date: 14-OCT-2011 Insert Date: 11-OCT-2011 Slots: 1.0 | Overview: Automating ActionScript Projects with Eclipse and Ant In this book we will guide Actionscript developers through the process of using ANT and setting up the ultimate developer workflow. Whether you are using FDT or Flashbuilder to develop, both are based on the Eclipse IDE. The power of this IDE lies in its extendability and plugins. You will learn how to install and set up a versioning repository in Git or SVN and use it straight from Eclipse, how to use Mylyn to connect to your favorite bug/issue tracker (Google Code, JIRA, Mantis), and how to manage your open issues. We will teach you how to leverage the power of Apache's ANT to automatically...
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8. | AdvancED ActionScript 3.0: Design Patterns By: Ben Smith Publisher: Apress Publication Date: 12-SEP-2011 Insert Date: 06-SEP-2011 Slots: 1.0 | Overview: AdvancED ActionScript 3.0: Design Patterns
AdvancED ActionScript 3.0 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips.
Object-oriented programming (OOP) and design patterns are not new to the field, but can often be...
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9. | Fundamentals of ActionScript 3.0: Develop and Design By: Doug Winnie Publisher: Peachpit Press Publication Date: 11-JUL-2011 Insert Date: 01-JUL-2011 Slots: 1.0 | Overview: Fundamentals of ActionScript 3.0: Develop and Design Adobe Flash Professional is the most
popular software available for creating animations for the Web.
Most people start using Flash to create vector-based animations
that output small file sizes perfect for the Web. Later they want
to branch out into creating rich interactive experiences for
websites and mobile devices, and for that they need to learn
ActionScript.
Doug Winnie draws on the experience
he’s gained from his years as an educator to teach not only
what ActionScript can do, but also to show how the code works. This
gives the reader a deeper understanding of how...
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10. |
CS5.5 Update: Actionscript 3.0 For Adobe Flash Professional CS5 Classroom In A Book By:Â Adobe Creative Team Publisher:Â Adobe Press Publication Date:Â 09-MAY-2011 Insert Date:Â 04-JUN-2011 Slots:Â 0.0 | Overview: CS5.5 Update: Actionscript 3.0 For Adobe Flash Professional CS5 Classroom In A Book This update includes coverage of the latest features in
Actionscript 3.0 for Adobe Flash Professional CS5.5....
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11. | By: Nathan Derksen; Jeff Berg Publisher: Wrox Publication Date: 24-APR-2006 Insert Date: 09-MAR-2011 Slots: 1.0 | Overview: Beginning ActionScript 2.0
Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding
Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML
Contains complete coverage of the ActionScript language, including data types, variables, events, and more
Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new...
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12. | ActionScript 3.0 Game Programming University, Second Edition By: Gary Rosenzweig Publisher: Que Publication Date: 13-JAN-2011 Insert Date: 05-NOV-2010 Slots: 1.0 | Overview: ActionScript 3.0 Game Programming University, Second Edition Learn ActionScript 3.0 the fun way, by
creating 16 great games: real, robust games - not just "web
toys"!
Highly-rated ActionScript tutorial, now with seven new 3D and
card games!
Code and techniques easily adaptable to training, advertising,
and more
For Flash artists learning ActionScript, Flash programmers
seeking to create games, and upgraders from ActionScript
1.0/2.0.
Includes a chapter on developing games in
Flash for the iPhone!Â
Gary Rosenzweig's ActionScript 3.0 Game
Programming University, Second Edition is the best hands-on
tutorial for learning ActionScript...
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13. | Learning ActionScript 3.0, Second Edition By: Rich Shupe; Zevan Rosser Publisher: O'Reilly Media, Inc. Publication Date: 22-OCT-2010 Insert Date: 16-OCT-2010 Slots: 1.0 | Overview: Learning ActionScript 3.0, Second Edition If you're new to ActionScript 3.0, this is the ideal introductory guide. You'll learn the language and how it works through hands-on exercises that build skills as the book progresses. Learn how to animate graphics, load assets, draw with code, build navigation systems, control sound and video, move assets in 3D, and much more. Updated for Flash CS5, this feature-rich guide is invaluable for Flash designers, developers, and beginning programmers alike. Written by teachers for students, authors Rich Shupe and Zevan Rosser draw on their vast experience as Flash developers and instructors to...
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14. | By: Roger Braunstein Publisher: John Wiley & Sons Publication Date: 26-APR-2010 Insert Date: 09-JUL-2010 Slots: 1.0 | Overview: ActionScript 3.0 Bible
The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10.
ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR.
Hands-on...
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15. | Foundation ActionScript 3.0 for Flash and Flex By: Darren Richardson Publisher: Apress Publication Date: 15-AUG-2009 Insert Date: 24-MAY-2010 Slots: 1.0 | Overview: Foundation ActionScript 3.0 for Flash and Flex
This book covers all the essential ActionScript 3.0 techniques from the ground up, allowing you to get up and running quickly and easily.
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16. | ActionScript® 3.0 for Adobe® Flash® Professional CS5 Classroom in a Book® By: Adobe Creative Team Publisher: Adobe Press Publication Date: 18-JUN-2010 Insert Date: 19-APR-2010 Slots: 1.0 | Overview: ActionScript® 3.0 for Adobe® Flash® Professional CS5 Classroom in a Book® This project-based guide from Adobe will teach readers all they
need to know to create engaging interactive content with
ActionScript 3.0 for Flash Professional CS5. Using step-by-step
instructions with projects that build on the knowledge acquired in
each lesson, readers will learn the fundamentals of adding
interactivity to Flash files using ActionScript, starting with
using prewritten Code Snippets, but progressing to customizing and
writing their own ActionScript code.
The tutorials start with simple navigation and timeline control and
progress through controlling animation with...
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17. | By: Rob Huddleston Publisher: Visual Publication Date: 07-JUL-2009 Insert Date: 05-MAR-2010 Slots: 1.0 |
Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4
If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScipt in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich Internet content using the preferred language for work with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task.
You'll learn such skills as how to add interactivity,...
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18. | ActionScript for Multiplayer Games and Virtual Worlds By: Jobe Makar Publisher: New Riders Publication Date: 23-JUL-2009 Insert Date: 27-AUG-2009 Slots: 1.0 | Overview: ActionScript for Multiplayer Games and Virtual Worlds The demand for multiplayer games and virtual worlds has exploded
over the last few years. Not only do companies want them for site
stickiness through social networking, but developers have
tremendous interest in exploring this niche area. While developing
multiplayer content is challenging, it isn’t as difficult as
you might think, and it is fun and highly rewarding!
ActionScript for Multiplayer Games and Virtual Worlds explains
fundamental multiplayer concepts from connecting to a server to
real-time latency hiding techniques. In this book you’ll
learn:
How to connect users to...
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19. | Foundation ActionScript for Flash 8 By: Kristian Besley; Sham Bhangal; Eric Dolecki; David Powers Publisher: Apress Publication Date: 10-APR-2006 Insert Date: 28-JUN-2009 Slots: 1.0 | Overview: Foundation ActionScript for Flash 8
ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development.
ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more...
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20. | AdvancED ActionScript 3.0 Animation By: Keith Peters Publisher: friends of ED Publication Date: 23-DEC-2008 Insert Date: 25-JUN-2009 Slots: 1.0 | Overview: AdvancED ActionScript 3.0 Animation
This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see...
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