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ActionScript


1. 

Flash Mobile: Leveraging Custom iPhone and Android Interface Calls with ActionScript

Flash Mobile: Leveraging Custom iPhone and Android Interface Calls with ActionScript

By: Matthew David

Publisher: Focal Press

Publication Date: 01-JAN-2011

Insert Date: 25-JAN-2014

Slots: 1.0

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Learn how you can tap into the Android specific extensions with ActionScript to add a rich level of control to your apps. Get up and running quickly, with these mobile features: Gestures Orientation Geolocation Loading data into Flash Loading web pages into WebView Microphone Camera/video ...

2. 

Understanding Flash MX 2004 ActionScript 2

Understanding Flash MX 2004 ActionScript 2

By: Alex Michael

Publisher: Focal Press

Publication Date: 22-DEC-2003

Insert Date: 08-JUL-2013

Slots: 1.0

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Step-by-step techniques, illustrated with highly visual examples throughout the book, show you how to build up your ActionScripting skills quickly and effectively. A support website (www.sprite.net/understanding) provides all the content you need to try out the techniques shown in the book for yourself. Ideal for those studying multimedia and information technology and anyone who wants to produce highly effective online interactive content. This guide gives you all you need to ensure you have a firm foundation of knowledge on how to use ActionScript creatively so you can produce...

3. 

Pratique d'ActionScript 3

Pratique d'ActionScript 3

By: Thibault Imbert

Publisher: Pearson France

Publication Date: 03-APR-2009

Insert Date: 08-DEC-2012

Slots: 1.0

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ActionScript 3 est un langage orienté objet souple, ludique et accessible, qui permet de développer des projets interactifs sophistiqués avec Flash mais aussi Flex ou AIR. Pratique d'ActionScript 3 s'adresse aussi bien aux développeurs débutants qu'avancés. Il dresse un panorama complet de l'utilisation d'ActionScript 3 et de ses nouveautés, ainsi que du lecteur Flash 10 (CS4). Chaque chapitre est largement étayé d'exemples et de cas concrets, directement utilisables en production. Si vous êtes déjà familier d'ActionScript, la lecture de cet ouvrage vous aidera à approfondir vos...

4. 

ActionScript 3.0 pour les jeux: Couvre Flash CS3

ActionScript 3.0 pour les jeux: Couvre Flash CS3

By: Gary Rosenzweig

Publisher: Pearson France

Publication Date: 20-JAN-2008

Insert Date: 22-NOV-2012

Slots: 1.0

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Gary Rosenzweig, gourou des jeux Flash, révèle à quel point il est facile de créer des jeux Web époustouflants grâce à la puissance de développement d'ActionScript 3.0 et de Flash CS3 Professionnal. Ce livre inclut 16 jeux complets et leur code source. Des commentaires détaillés sur leur construction fournissent tous les outils nécessaires pour vous permettre de réaliser vos propres créations. Que vous cherchiez à mieux comprendre la programmation de jeux en ActionScript ou souhaitiez simplement disposer d'une bibliothèque de code pour créer des jeux, ce livre est fait pour vous ! ...

5. 

ActionScript Graphing Cookbook

ActionScript Graphing Cookbook

By: Peter Backx; Dominic Gélineau

Publisher: Packt Publishing

Publication Date: 21-NOV-2012

Insert Date: 22-NOV-2012

Slots: 1.0

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Learn how to create appealing and interactive visual presentation of your data in ActionScript Learn how to create various visually dynamic graphs and charts Import data from different sources, such as web services Learn how to map geographical data, visualize in 3D In Detail "A picture is worth a thousand words" has never been more true than when representing large sets of data. Bar charts, heat maps, cartograms, and many more have become important tools in applications and presentations to quickly give insight into complicated issues. The "ActionScript Graphing...

6. 

Créez des jeux Flash avec ActionScript 3.0, 2e édition

Créez des jeux Flash avec ActionScript 3.0, 2e édition

By: Gary Rosenzweig

Publisher: Pearson France

Publication Date: 01-JUL-2011

Insert Date: 17-OCT-2012

Slots: 1.0

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Découvrez combien il est facile de créer des jeux amusants et performants pour le Web grâce à la puissance de développement d'ActionScript 3.0 et de Flash Professional ! Cet ouvrage, écrit par Gary Rosenzweig, vous apprend les techniques fondamentales à utiliser pour créer vos propres jeux, à travers l'élaboration de 25 jeux complets, du Memory aux jeux de plateforme en passant par les jeux de cartes ou les jeux en 3D. Ces jeux sont présentés avec leur code source et des descriptions détaillées sur la manière dont ils ont été construits, pour vous permettre de les reproduire puis de...

7. 

Flash Mobile: Developing Mobile Apps using ActionScript

Flash Mobile: Developing Mobile Apps using ActionScript

By: Matthew David

Publisher: Focal Press

Publication Date: 01-JAN-2011

Insert Date: 03-OCT-2012

Slots: 1.0

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Learn why you will want to use ActionScript3 when creating solutions for the iPhone and Android OS. Details what has changed from and what has stayed the same as earlier versions of ActionScript. Make the most out of your application using ActionScript3, with its increased speed and functionality. ...

8. 

Foundation Game Design with ActionScript 3.0, Second Edition

Foundation Game Design with ActionScript 3.0, Second Edition

By: Rex van der Spuy

Publisher: friends of ED

Publication Date: 11-JAN-2012

Insert Date: 13-JAN-2012

Slots: 1.0

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In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you've minimal multimedia or programming experience, through a...

9. 

Automating ActionScript Projects with Eclipse and Ant

Automating ActionScript Projects with Eclipse and Ant

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 12-OCT-2011

Insert Date: 11-OCT-2011

Slots: 1.0

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In this book we will guide Actionscript developers through the process of using ANT and setting up the ultimate developer workflow. Whether you are using FDT or Flashbuilder to develop, both are based on the Eclipse IDE. The power of this IDE lies in its extendability and plugins. You will learn how to install and set up a versioning repository in Git or SVN and use it straight from Eclipse, how to use Mylyn to connect to your favorite bug/issue tracker (Google Code, JIRA, Mantis), and how to manage your open issues. We will teach you how to leverage the power of Apache's ANT to automatically...

10. 

AdvancED ActionScript 3.0: Design Patterns

AdvancED ActionScript 3.0: Design Patterns

By: Ben Smith

Publisher: Apress

Publication Date: 12-SEP-2011

Insert Date: 06-SEP-2011

Slots: 1.0

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AdvancED ActionScript 3.0 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips. Object-oriented programming (OOP) and design patterns are not new to the field, but can often be...

11. 

Fundamentals of ActionScript 3.0: Develop and Design

Fundamentals of ActionScript 3.0: Develop and Design

By: Doug Winnie

Publisher: Peachpit Press

Publication Date: 11-JUL-2011

Insert Date: 01-JUL-2011

Slots: 1.0

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Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how...

12. 

CS5.5 Update: Actionscript 3.0 For Adobe Flash Professional CS5 Classroom In A Book

ShortCut

CS5.5 Update: Actionscript 3.0 For Adobe Flash Professional CS5 Classroom In A Book

By: 

Publisher: Adobe Press

Publication Date: 09-MAY-2011

Insert Date: 04-JUN-2011

Slots: 0.0

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This update includes coverage of the latest features in Actionscript 3.0 for Adobe Flash Professional CS5.5....

13. 

Beginning ActionScript 2.0

Beginning ActionScript 2.0

By: 

Publisher: Wrox

Publication Date: 24-APR-2006

Insert Date: 09-MAR-2011

Slots: 1.0

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Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML Contains complete coverage of the ActionScript language, including data types, variables, events, and more Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new...

14. 

ActionScript 3.0 Game Programming University, Second Edition

ActionScript 3.0 Game Programming University, Second Edition

By: 

Publisher: Que

Publication Date: 13-JAN-2011

Insert Date: 05-NOV-2010

Slots: 1.0

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Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"! Highly-rated ActionScript tutorial, now with seven new 3D and card games! Code and techniques easily adaptable to training, advertising, and more For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0. Includes a chapter on developing games in Flash for the iPhone!  Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript...

15. 

Learning ActionScript 3.0, 2nd Edition

Learning ActionScript 3.0, 2nd Edition

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 22-OCT-2010

Insert Date: 16-OCT-2010

Slots: 1.0

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If you're new to ActionScript 3.0, this is the ideal introductory guide. You'll learn the language and how it works through hands-on exercises that build skills as the book progresses. Learn how to animate graphics, load assets, draw with code, build navigation systems, control sound and video, move assets in 3D, and much more. Updated for Flash CS5, this feature-rich guide is invaluable for Flash designers, developers, and beginning programmers alike. Written by teachers for students, authors Rich Shupe and Zevan Rosser draw on their vast experience as Flash developers and instructors to...

16. 

ActionScript 3.0 Bible

ActionScript 3.0 Bible

By: 

Publisher: John Wiley & Sons

Publication Date: 26-APR-2010

Insert Date: 09-JUL-2010

Slots: 1.0

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The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10. ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR. Hands-on...

17. 

Foundation ActionScript 3.0 for Flash and Flex

Foundation ActionScript 3.0 for Flash and Flex

By: Darren Richardson

Publisher: Apress

Publication Date: 15-AUG-2009

Insert Date: 24-MAY-2010

Slots: 1.0

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This book covers all the essential ActionScript 3.0 techniques from the ground up, allowing you to get up and running quickly and easily. ...

18. 

ActionScript® 3.0 for Adobe® Flash® Professional CS5 Classroom in a Book®

ActionScript® 3.0 for Adobe® Flash® Professional CS5 Classroom in a Book®

By: 

Publisher: Adobe Press

Publication Date: 18-JUN-2010

Insert Date: 19-APR-2010

Slots: 1.0

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This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with ActionScript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that build on the knowledge acquired in each lesson, readers will learn the fundamentals of adding interactivity to Flash files using ActionScript, starting with using prewritten Code Snippets, but progressing to customizing and writing their own ActionScript code. The tutorials start with simple navigation and timeline control and progress through controlling animation with...

19. 

Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4 If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScipt in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich Internet content using the preferred language for work with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task. You'll learn such skills as how to add interactivity,...

20. 

ActionScript for Multiplayer Games and Virtual Worlds

ActionScript for Multiplayer Games and Virtual Worlds

By: 

Publisher: New Riders

Publication Date: 23-JUL-2009

Insert Date: 27-AUG-2009

Slots: 1.0

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The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to...