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IOS


21. 

RestKit for iOS

RestKit for iOS

By: Taras Kalapun;

Publisher: Packt Publishing

Publication Date: 25-SEP-2013

Insert Date: 01-OCT-2013

Slots: 1.0

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Link your apps and web services using RestKit A step-by-step guide that goes beyond theory and into practice Learn how to overcome hurdles that might pop up along the way when using RestKit Learn how to integrate new frameworks into an existing app In Detail RestKit is an iOS framework for streamlining communication with web services, and it relies on the AFNetworking library that is used by thousands of app developers. It has an interface that is elegant and well designed, and it provides a powerful object-mapping engine that integrates well with the CoreData database....

22. 

Developing an iOS 7 Edge

Developing an iOS 7 Edge

By: Hiedi Utley, Engin Kurutepe, Michael Ang, Josh Brown, Doron Katz, Cody Ray

Publisher: Bleeding Edge Press

Publication Date: 30-OCT-2013

Insert Date: 19-SEP-2013

Slots: 1.0

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Apple's release of iOS 7 brought substantial improvements for both applications and application developers. This book attempts to highlight the features that will be most widely applicable, including upgrading from iOS 6 to iOS 7, making apps more accessible, refreshing content in the background, using the new transition and physics-based animations, building on the new maps APIs, and enhancing your development workflow with the new build and testing improvements. The introduction of iOS 7 is set to change the way users think about native applications as well as how developers think about...

23. 

iOS 7 Programming Fundamentals

iOS 7 Programming Fundamentals

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 25-OCT-2013

Insert Date: 18-SEP-2013

Slots: 1.0

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If you want to build an app optimized for iPhone or iPad, you need a thorough understanding of the Objective-C language, the Cocoa API, and the Xcode development environment. This practical guide walks you through the fundamentals of these iOS building blocks, complete with easy-to-follow code examples....

24. 

iOS 7 Programming Cookbook

iOS 7 Programming Cookbook

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 24-OCT-2013

Insert Date: 14-SEP-2013

Slots: 1.0

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Overcome the vexing issues you’re likely to face when creating apps for the iPhone, iPad, or iPod touch. With new and thoroughly revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to work with the iOS 7 SDK—including ways to store and protect data, send and receive notifications, enhance and animate graphics, manage files and folders, and take advantage of UI Dynamics....

25. 

Programming iOS 7, 4th Edition

Programming iOS 7, 4th Edition

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 27-DEC-2013

Insert Date: 14-SEP-2013

Slots: 1.0

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If you’re grounded in the basics of Objective-C and Xcode, this practical guide takes you through the components you need for building your own iOS apps. With examples from real apps and programming situations, you’ll learn how to create views, manipulate view controllers, and use iOS frameworks for adding features such as audio and video....

26. 

Instant OpenCV for iOS

Instant OpenCV for iOS

By: Alexander Shishkov; Kirill Kornyakov

Publisher: Packt Publishing

Publication Date: 26-AUG-2013

Insert Date: 07-SEP-2013

Slots: 1.0

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Learn how to build real-time computer vision applications for the iOS platform using the OpenCV library Learn something new in an Instant! A short, fast, focused guide delivering immediate results Build and run your OpenCV code on iOS Become familiar with iOS fundamentals and make your application interact with the GUI, camera, and gallery Build your library of computer vision effects, including photo and video filters In Detail Computer vision on mobile devices is becoming more and more popular. Personal gadgets are now powerful enough to process high-resolution...

27. 

iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch

iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch

By: Thomas Lucka

Publisher: A K Peters/CRC Press

Publication Date: 26-AUG-2013

Insert Date: 03-SEP-2013

Slots: 1.0

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Offering a wealth of previously unpublished information about the iOS platform, this color book takes you from the basics of app coding to releasing and marketing your game on the App Store. It focuses on the concrete requirements of game developers, presenting in-depth details on each step in the mobile game development process. By following the book’s clear descriptions and example programs, you will understand how to implement the fundamentals in smaller game projects and be able to create your first game for the App Store. ...

28. 

iOS 6 Foundations

iOS 6 Foundations

By: 

Publisher: John Wiley & Sons

Publication Date: 29-APR-2013

Insert Date: 03-SEP-2013

Slots: 1.0

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A practical introduction for using iOS 6 to create universal apps If you have prior experience programming in an object-oriented language and are eager to start building universal apps for iPad and iPhone (including the iPod touch), then this is the book for you! Using the latest version of iOS (iOS 6) along with the latest version of Xcode (Xcode 4.5), this book is a practical introduction rather than just a catalog of components. Full-color and packed with groundbreaking, innovative designs, this book teaches you how to create eye-catching, unique apps. Teaches you the various...

29. 

Game Development for iOS with Unity3D

Game Development for iOS with Unity3D

By: Jeff Murray

Publisher: A K Peters/CRC Press

Publication Date: 26-JUL-2012

Insert Date: 27-AUG-2013

Slots: 1.0

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This hands-on guide takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store. Full source files for two iOS-ready games are available at www.crcpress.com. ...

30. 

iOS Core Animation: Advanced Techniques

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iOS Core Animation: Advanced Techniques

By: Nick Lockwood

Publisher: Addison-Wesley Professional

Publication Date: 13-AUG-2013

Insert Date: 15-AUG-2013

Slots: 1.0

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Core Animation is the technology underlying Apple’s iOS user interface. By unleashing the full power of Core Animation, you can enhance your app with impressive 2D and 3D visual effects and create exciting and unique new interfaces. ¿ In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips. Lockwood demystifies the Core Animation APIs, and teaches you how to make use of Layers and views, software drawing...

31. 

Hello! iOS Development

Hello! iOS Development

By: Lou Franco and Eitan Mendelowitz

Publisher: Manning Publications

Publication Date: 28-JUL-2013

Insert Date: 13-AUG-2013

Slots: 1.0

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Summary Hello! iOS Development is a tutorial designed for novice iOS developers. Using the Hello! style of User Friendly cartoons and illustrations, this entertaining book will guide you step-by-step as you write your first apps for the iPhone and iPad and add them to the AppStore. About this Book To create a successful iPhone or iPad app you need a great idea, serious commitment, and some programming know-how. If you supply the idea and the commitment, this entertaining and easy-to-read book will help you pick up the coding skills you need to bring your app to life. Hello! iOS...

32. 

Learn Unity 4 for iOS Game Development

Learn Unity 4 for iOS Game Development

By: Philip Chu

Publisher: Apress

Publication Date: 19-JUN-2013

Insert Date: 03-JUL-2013

Slots: 1.0

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Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how...

33. 

Instant Passbook App Development for iOS How-to

Instant Passbook App Development for iOS How-to

By: Keith D. Moon;

Publisher: Packt Publishing

Publication Date: 21-JUN-2013

Insert Date: 23-JUN-2013

Slots: 1.0

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Create and customize a Passbook pass with the exciting new iOS features Learn something new in an Instant! A short, fast, focused guide delivering immediate results Learn to create and customize a Passbook pass Sign a pass digitally to ensure safe delivery Understand how to update a pass using push notifications and a REST API endpoint In Detail With iOS 6, Apple introduced the Passbook app as a central digital wallet for all the store cards, coupons, boarding passes, and event tickets that have become a popular feature of apps. The passes in Passbook can be tied to...

34. 

Programmer pour iPhone/iPad: 45 tutoriels pour programmer sous iOS

Programmer pour iPhone/iPad: 45 tutoriels pour programmer sous iOS

By: iPuP

Publisher: Pearson France

Publication Date: 06-JUL-2012

Insert Date: 12-JUN-2013

Slots: 1.0

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Apprenez à programmer pour iPhone et iPad et rejoignez le forum d'entraide iPup... Forte de son expérience en programmation Objective-C depuis 2009 et de ses valeurs d'entraide via le forum www.ipup.fr, l'équipe fondatrice d'iPup a rédigé ce livre dans le but de répondre au mieux aux attentes des utilisateurs. Il en résulte un guide pratique constitué de tutoriels thématiques qui vous accompagnera tout au long de votre apprentissage, que vous soyez simple débutant ou déjà sensibilisé au développement d'applications iPhone/iPad. Chaque thème est illustré d'exemples approfondis portant...

35. 

iOS App Development Portable Genius

iOS App Development Portable Genius

By: 

Publisher: John Wiley & Sons

Publication Date: 07-AUG-2012

Insert Date: 06-MAY-2013

Slots: 1.0

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The essential skills and technologies needed for iOS development in one handy guide! The unprecedented popularity of iOS devices, such as the iPhone, iPad, and iPod touch, has led to a development boom. If you're eager to become part of the action, then this is the book for you! Packed with must-have information on iOS development, this handy guide covers Objective-C, Xcode, Frameworks, and sound design principles and explains how to upload an app to the app store and integrate apps with the latest advances that Apple offers developers. The featured tips and tricks will get you up and...

36. 

iOS Drawing: Practical UIKit Solutions

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iOS Drawing: Practical UIKit Solutions

By: Erica Sadun

Publisher: Addison-Wesley Professional

Publication Date: 15-OCT-2013

Insert Date: 01-MAY-2013

Slots: 1.0

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Covers iOS 7 and Xcode 5 Apple lavished iOS with a rich and evolving library of resolution-independent 2D drawing utilities. Its APIs include powerful features such as transparency, path-based drawing, anti-aliasing, and more. Harness these low-level, lightweight drawing routines in your apps to build images, to create PDFs, to display views, and to print. In this guide, Erica Sadun, bestselling author of The Core iOS 6 Developer's Cookbook and The Advanced iOS 6 Developer's Cookbook, helps readers explore iOS drawing through an abundance of examples alongside plenty of explanations...

37. 

Pro iOS Geo: Building Apps with Location Based Services

Pro iOS Geo: Building Apps with Location Based Services

By: Giacomo Andreucci

Publisher: Apress

Publication Date: 30-JAN-2013

Insert Date: 15-APR-2013

Slots: 1.0

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Deepen your app development skills with Pro iOS Geo. This book shows you how to use geolocation-based tools to enhance the iOS apps you develop. Author Giacomo Andreucci describes different ways to integrate geo services, depending on the kind of app you're looking to develop: a web app, a hybrid app, or a native app. You'll discover how to use the Google Maps API features to integrate powerful geo capabilities in your apps with a little effort. You'll learn how to: Design geographic features for your apps while respecting usability criteria Design touristic geo apps Use...

38. 

iPhone and iPad Apps for Absolute Beginners, Third Edition

iPhone and iPad Apps for Absolute Beginners, Third Edition

By: Dr. Rory Lewis; Chad Mello

Publisher: Apress

Publication Date: 20-MAR-2013

Insert Date: 04-APR-2013

Slots: 1.0

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So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch? The answer is that you don't need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how. This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 6 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and...

39. 

Learn cocos2d 2: Game Development for iOS

Learn cocos2d 2: Game Development for iOS

By: Steffen Itterheim; Andreas Löw

Publisher: Apress

Publication Date: 19-SEP-2012

Insert Date: 11-MAR-2013

Slots: 1.0

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Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add...

40. 

iOS Auto Layout Demystified

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iOS Auto Layout Demystified

By: Erica Sadun

Publisher: Addison-Wesley Professional

Publication Date: 03-APR-2013

Insert Date: 09-MAR-2013

Slots: 1.0

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Auto Layout re-imagines the way developers create user interfaces. It provides a flexible and powerful system that describes how views and their content relate to each other and to the windows and superviews they occupy. In contrast to older design approaches, this technology offers incredible control over layout with a wider range of customization than frames, springs, and struts can express. In this guide, Erica Sadun, bestselling author of The Core iOS 6 Developer's Cookbook and The Advanced iOS 6 Developer's Cookbook, helps readers learn how to use Auto Layout effectively, even...