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1. | iOS App Development Portable Genius By: Richard Wentk Publisher: John Wiley & Sons Publication Date: 07-AUG-2012 Insert Date: 06-MAY-2013 Slots: 1.0 | Overview: iOS App Development Portable Genius
The essential skills and technologies needed for iOS development in one handy guide!
The unprecedented popularity of iOS devices, such as the iPhone, iPad, and iPod touch, has led to a development boom. If you're eager to become part of the action, then this is the book for you! Packed with must-have information on iOS development, this handy guide covers Objective-C, Xcode, Frameworks, and sound design principles and explains how to upload an app to the app store and integrate apps with the latest advances that Apple offers developers. The featured tips and tricks will get you up and...
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2. | iOS Drawing: Practical UIKit Solutions By: Erica Sadun Publisher: Addison-Wesley Professional Publication Date: 23-SEP-2013 Insert Date: 01-MAY-2013 | Overview: iOS Drawing: Practical UIKit Solutions This Rough Cut is an early draft manuscript version of the
final book. Please excuse typos.
UIKit provides a powerful two-dimensional drawing engine for
iOS. It enables developers to draw elements using arbitrary output
fidelity, regardless of the display specifics (retina or
non-retina) and destination (device, printing services, etc). This
device- and destination-independent API includes powerful features
like transparency, path-based drawing, antialiasing, and
more.
In this guide, Erica Sadun, bestselling author of The Core iOS 6
Developer's Cookbook and The Advanced iOS 6...
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3. | Pro iOS Geo: Building Apps with Location Based Services By: Giacomo Andreucci Publisher: Apress Publication Date: 30-JAN-2013 Insert Date: 15-APR-2013 Slots: 1.0 | Overview: Pro iOS Geo: Building Apps with Location Based Services
Deepen your app development skills with Pro iOS Geo. This book shows you how to use geolocation-based tools to enhance the iOS apps you develop. Author Giacomo Andreucci describes different ways to integrate geo services, depending on the kind of app you're looking to develop: a web app, a hybrid app, or a native app. You'll discover how to use the Google Maps API features to integrate powerful geo capabilities in your apps with a little effort.
You'll learn how to:
Design geographic features for your apps while respecting usability criteria
Design touristic geo apps
Use...
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4. | iPhone and iPad Apps for Absolute Beginners, Third Edition By: Dr. Rory Lewis; Chad Mello Publisher: Apress Publication Date: 20-MAR-2013 Insert Date: 04-APR-2013 Slots: 1.0 | Overview: iPhone and iPad Apps for Absolute Beginners, Third Edition
So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch? The answer is that you don't need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how.
This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 6 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and...
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5. | Learn cocos2d 2: Game Development for iOS By: Steffen Itterheim; Andreas Löw Publisher: Apress Publication Date: 19-SEP-2012 Insert Date: 11-MAR-2013 Slots: 1.0 | Overview: Learn cocos2d 2: Game Development for iOS
Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you:
The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
How to add UIKit views to cocos2d and how to add...
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6. | By: Erica Sadun Publisher: Addison-Wesley Professional Publication Date: 03-APR-2013 Insert Date: 09-MAR-2013 Slots: 1.0 | Overview: iOS Auto Layout Demystified Auto Layout re-imagines the way developers create user
interfaces. It provides a flexible and powerful system that
describes how views and their content relate to each other and to
the windows and superviews they occupy. In contrast to older design
approaches, this technology offers incredible control over layout
with a wider range of customization than frames, springs, and
struts can express.
In this guide, Erica Sadun, bestselling author of The Core iOS 6
Developer's Cookbook and The Advanced iOS 6 Developer's
Cookbook, helps readers learn how to use Auto Layout
effectively, even...
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7. | Programming iOS 6, 3rd Edition By: Matt Neuburg Publisher: O'Reilly Media, Inc. Publication Date: 14-MAR-2013 Insert Date: 06-MAR-2013 Slots: 1.0 | Overview: Programming iOS 6, 3rd Edition Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you’ll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion—ideal whether you’re approaching iOS for the first time or need a reference to bolster existing skills....
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8. | iOS UICollectionView: The Complete Guide By: Ash Furrow Publisher: Addison-Wesley Professional Publication Date: 19-APR-2013 Insert Date: 26-FEB-2013 Slots: 1.0 | Overview: iOS UICollectionView: The Complete Guide iOS UICollectionView: The Complete Guide teaches you
everything you need to know to to take advantage of Apple's new
user interface, UICollectionView. UICollectionView is a content-
and layout-agnostic tool that developers can use to display content
in applications. User interfaces created with collection views are
some of the most immersive and distinctive interfaces in iOS
applications. But to get the most out of UICollectionView,
developers need to understand its complexity. Author and iOS
developer Ash Furrow shows you how to leverage this amazing
tool to create intuitive, immersive...
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9. | iOS Cloud Development For Dummies By: Neal Goldstein Publisher: For Dummies Publication Date: 28-AUG-2012 Insert Date: 05-FEB-2013 Slots: 1.0 | Overview: iOS Cloud Development For Dummies
Want to create robust, data-driven, iOS cloud apps? This book makes it easier!
Apple's mobile operating system (iOS) supports iPhones, iPads, iPods and other Apple devices, and while even beginners can now develop apps to run just on these devices themselves, sometimes you want to create an app with more heft. Applications such as live weather reports or multi-player games require a lot of data to be pulled from outside—often from cloud-based Web Services, such as Google or Amazon. This book, written by application development experts Sujee Maniyam and Neal Goldstein, shows you how to...
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10. | Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming By: Maurice Sharp; Rod Strougo; Erica Sadun Publisher: Addison-Wesley Professional Publication Date: 01-AUG-2013 Insert Date: 02-FEB-2013 | Overview: Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming This is the Rough Cut version of the printed book.
Start writing great iOS 6 apps for iPad,
iPhone, and iPod touch!
Leading iOS authors Maurice
Sharp, Erica Sadun, and Rod Strougo offer the perfect hands-on
introduction to iOS development, covering everything you need to
know about Objective-C, XCode, and modern iOS 6 user interface
development. With hands-on sample projects and end-of-chapter
exercises, this book is ideal both for self-teaching and classroom
instruction. Sadun and Strougo get you started fast with
Objective-C, covering basic syntax, memory management, Foundation
Classes,...
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11. | Sams Teach Yourself iOS 6 Application Development in 24 Hours, Fourth Edition By: John Ray Publisher: Sams Publication Date: 23-JAN-2013 Insert Date: 25-JAN-2013 Slots: 1.0 | Overview: Sams Teach Yourself iOS 6 Application Development in 24 Hours, Fourth Edition Covers iOS 6, Xcode 4.5+, iPhone, iPad, and More!
Figures and code appear as they do in Xcode 4.5+
In just 24 sessions of one hour each, learn how to build powerful
applications for today’s hottest handheld devices: the iPhone
and iPad! Using this book’s straightforward, step-by-step
approach, you’ll master every skill and technology you need,
from setting up your iOS development environment to building great
responsive user interfaces, from sensing motion to writing
multitasking applications. Each lesson builds on what you’ve
already learned, giving you a rock-solid foundation for...
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12. | More iOS 6 Development: Further Explorations of the iOS SDK By: David Mark; Alex Horovitz; Kevin Kim; Jeff LaMarche Publisher: Apress Publication Date: 27-DEC-2012 Insert Date: 24-JAN-2013 Slots: 1.0 | Overview: More iOS 6 Development: Further Explorations of the iOS SDK
Interested in iPhone and iPad apps development? Want to learn more? Whether you're a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 6 Development, we have the perfect book for you.
More iOS 6 Development: Further Explorations of the iOS SDK digs deeper into Apple's latest iOS 6 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche explain concepts as only they can—covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit,...
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13. | Professional iOS Network Programming: Connecting the Enterprise to the iPhone and iPad By: Jack Cox; Nathan Jones; John Szumski Publisher: Wrox Publication Date: 23-OCT-2012 Insert Date: 22-JAN-2013 Slots: 1.0 | Overview: Professional iOS Network Programming: Connecting the Enterprise to the iPhone and iPad
Learn to develop iPhone and iPad applications for networked enterprise environments
The iPhone and iPad have made a powerful impact on the business world. Developers creating iOS apps for the enterprise face unique challenges involving networking, system integration, security, and device management. This Wrox guide provides everything you need to know to write iOS apps that integrate with enterprise network resources, providing options for networking iOS devices to enterprise systems and to each other.
Offers a complete compendium of methods and techniques for networked...
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14. | Learning Core Data for iOS: A Hands-On Guide to Building Core Data Applications By: Tim Roadley Publisher: Addison-Wesley Professional Publication Date: 31-OCT-2013 Insert Date: 22-JAN-2013 | Overview: Learning Core Data for iOS: A Hands-On Guide to Building Core Data Applications This is the Rough Cut version of the printed book.
Learning Core Data for iOS
teaches you all you need to know to build database-enabled iOS apps
with Core Data. This is the first Core Data book to fully reflect
Apple’s latest platform innovations, especially the dramatic
improvements to iCloud support in the next version of iOS. Hands-on
from start to finish, this tutorial teaches you step-by-step as you
create a modern iOS app using ARC, iOS and Xcode 4 with
Storyboards. You’ll walk through:
Discovering how Core Data simplifies the incorporation of
database functionality
Adding...
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15. | The Advanced iOS 6 Developer’s Cookbook, Fourth Edition By: Erica Sadun Publisher: Addison-Wesley Professional Publication Date: 27-FEB-2013 Insert Date: 12-JAN-2013 Slots: 1.0 | Overview: The Advanced iOS 6 Developer’s Cookbook, Fourth Edition The Advanced iOS 6 Developer’s Cookbook brings
together reliable, proven solutions for cutting-edge iOS 6
development. World-renowned iOS expert Erica Sadun covers
device-specific development, document/data sharing, Core Text,
networking, image processing, onboard cameras, audio, Address Book,
Core Location, GameKit,StoreKit, push notifications, and more.
As in her previous bestselling iOS books, Sadun translates
today’s development best practices into working code,
distilling key concepts into concise recipes that are easy to
understand and transfer into your own projects. This isn’t
just...
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16. | Learn C on the Mac: For OS X and iOS, Second Edition By: David Mark; James Bucanek Publisher: Apress Publication Date: 20-DEC-2012 Insert Date: 10-JAN-2013 Slots: 1.0 | Overview: Learn C on the Mac: For OS X and iOS, Second Edition
Considered a classic by an entire generation of Mac programmers, Dave Mark's Learn C on the Mac has been updated for you to include Mac OS X Mountain Lion and the latest iOS considerations.
Learn C on the Mac: For OS X and iOS, Second Edition is perfect for beginners learning to program. It includes contemporary OS X and iOS examples! This book also does the following:
Provides best practices for programming newbies
Presents all the basics with a pragmatic, Mac OS X and iOS -flavored approach
Includes updated source code which is fully compatible with latest Xcode
After...
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17. | By: Erica Sadun Publisher: Addison-Wesley Verlag Publication Date: 19-SEP-2012 Insert Date: 04-JAN-2013 Slots: 1.0 | Overview: Das große iOS-Entwicklerbuch
Erica Saduns Standardwerk für iOS-Programmierer ist voll mit einsatzfertigen Code-Lösungen für die häufigsten Anwendungs- und Problemfälle in der iPhone- und iPad-Entwicklung. Lernen Sie an vielen praktischen Beispielen das "Wie" und "Warum" effektiver iOS-Programmierung und wenden Sie die Rezepte und Beispiel-Codes direkt an. Sadun deckt alle großen Themen ab - vom Design der Benutzeroberfläche über View-Controller, Gesten, Berührungen bis hin zu Netzwerk und Sicherheit. Hier finden Sie Downloads zu diesem Titel.
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18. | Learning iOS Programming, 3rd Edition By: Alasdair Allan Publisher: O'Reilly Media, Inc. Publication Date: 20-MAR-2013 Insert Date: 20-DEC-2012 Slots: 1.0 | Overview: Learning iOS Programming, 3rd Edition Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you’ll learn how to develop your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you’re a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book. Updated for iOS 6 and Xcode 4....
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19. | iOS 6 Recipes: A Problem-Solution Approach By: Hans-Eric Grönlund; Colin Francis; Shawn Grimes Publisher: Apress Publication Date: 16-NOV-2012 Insert Date: 08-DEC-2012 Slots: 1.0 | Overview: iOS 6 Recipes: A Problem-Solution Approach
iOS 6 Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on iPad, iPhone, and other iOS 6 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently.
The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be...
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20. | Spiele entwickeln für iPhone und iPad By: Patrick Völcker Publisher: dpunkt Publication Date: 15-JUL-2012 Insert Date: 01-DEC-2012 Slots: 1.0 | Overview: Spiele entwickeln für iPhone und iPad Nicht nur ein Spielebeispiel, sondern 12 (!) Spiele aus verschiedenen Genres+ Nicht nur Programmierung, sondern auch sehr hilfreiche Grafik- und Soundgrundlagen
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