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Microsoft Kinect


1. 

Microsoft KINECT

Microsoft KINECT

By: Tam Hanna

Publisher: dpunkt

Publication Date: 04-OCT-2013

Insert Date: 08-OCT-2013

Slots: 1.0

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• erstes dt. Buch zur Kinect-Programmierung • deckt Linux- und Windows ab• ausprogrammierte Anwendungsbeispiele• Autor aktiv auf Konferenzen und in Fachzeitschriften...

2. 

Augmented Reality with Kinect

Augmented Reality with Kinect

By: Rui Wang;

Publisher: Packt Publishing

Publication Date: 11-JUL-2013

Insert Date: 17-JUL-2013

Slots: 1.0

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Develop your own hands-free and attractive augmented reality applications with Microsoft Kinect Understand all major Kinect API features including image streaming, skeleton tracking and face tracking Understand the Kinect APIs with the help of small examples Develop a comparatively complete Fruit Ninja game using Kinect and augmented Reality techniques In Detail Microsoft Kinect changes the notion of user interface design. It differs from most other user input controllers as it enables users to interact with the program without touching the mouse or a trackpad. It...

3. 

Kinect in Motion – Audio and Visual Tracking by Example

Kinect in Motion – Audio and Visual Tracking by Example

By: Clemente Giorio; Massimo Fascinari

Publisher: Packt Publishing

Publication Date: 25-APR-2013

Insert Date: 30-APR-2013

Slots: 1.0

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A fast-paced, practical guide including examples, clear instructions, and details for building your own multimodal user interface Step-by-step examples on how to master the essential features of Kinect technology Fully-functioning code samples ready to expand and adjust to your need Compact and handy reference on how to adopt a multimodal user interface in your application In Detail Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a...

4. 

Start Here!™ Learn Microsoft® Kinect API

Start Here!™ Learn Microsoft® Kinect API

By: Rob Miles

Publisher: Microsoft Press

Publication Date: 15-JUL-2012

Insert Date: 14-JAN-2013

Slots: 1.0

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Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Kinect Build an application to display Kinect video on your PC Have Kinect take photographs when it detects movement Draw on a computer screen by moving your finger in the air Track...

5. 

Programming with the Kinect™ for Windows® Software Development Kit

Programming with the Kinect™ for Windows® Software Development Kit

By: David Catuhe

Publisher: Microsoft Press

Publication Date: 15-SEP-2012

Insert Date: 14-SEP-2012

Slots: 1.0

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Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and posture recognition to your apps. If you’re skilled in C# and Windows Presentation Foundation, you’ll learn how to integrate Kinect in your applications and begin writing Uis and controls that can handle Kinect interaction. This book introduces the Kinect for...

6. 

Meet the Kinect: An Introduction to Programming Natural User Interfaces

Meet the Kinect: An Introduction to Programming Natural User Interfaces

By: Sean Kean; Jonathan C. Hall; Phoenix Perry

Publisher: Apress

Publication Date: 23-DEC-2011

Insert Date: 30-DEC-2011

Slots: 1.0

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Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft's Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling...