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Second Life


1. 

Find complete information about Second Life scripting and gain access to more than 50 previously unpublished ready-to-use scripts in Scripting Your World: The Official Guide to Second Life Scripting. Learn how to script Second Life behaviors, grouped into categories like avatar movement, communications, prim and object control, automation, land control, combat, special effects, environment control and physics, and interacting with the world outside of Second Life. After you read this engaging book, you will possess a solid understanding Linden Scripting Language conventions....

2. 

Second Life® for Dummies®

Second Life® for Dummies®

By: 

Publisher: For Dummies

Publication Date: 15-JAN-2008

Insert Date: 09-APR-2010

Slots: 1.0

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You’ve heard all about Second Life. Maybe you’ve already jumped with both feet—and gotten stuck. Or maybe you’re a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality. Written by a pair of Second Life old timers, this easy-to-use, flip-and-find guide is packed with expert advice, seasoned insight, and handy tips and tricks to get you moving fast. You’ll find out how to set up your account, create an avatar, meet people and socialize, and...

3. 

Second Life® In-World Travel Guide

Second Life® In-World Travel Guide

By: Sean Percival

Publisher: Que

Publication Date: 14-DEC-2007

Insert Date: 18-DEC-2007

Slots: 1.0

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Some new users to Second Life may find that it can be very difficult to navigate this new 3D space and even harder to find some of the more interesting places to visit. Many of the best places to visit in Second Life have remained a secret to the most active and seasoned users, until now! Now there is a guide for everyone who wants to access the top destinations on Second Life. “This book provides over 200 destinations in six areas - shopping, entertainment, education, real life in Second Life, adults only, and where to live” to “ over 100 top destinations in shopping, entertainment, adults...

4. 

Second Life®: A Guide to Your Virtual World

Second Life®: A Guide to Your Virtual World

By: 

Publisher: Que

Publication Date: 21-AUG-2007

Insert Date: 26-AUG-2007

Slots: 1.0

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Live your Second Life to the fullest! • Get started and get comfortable fast • Understand the culture, and avoid beginner’s mistakes • Create the right look for your avatar • Master Second Life’s building and texturing tools • Learn how to terraform, build, and landscape your first plot • Create your own Second Life “objects” and clothing • Attend the best Second Life virtual events Create Your Virtual Life in an Incredible Online World...Right Now!  Imagine a virtual landscape where everything is created and owned entirely by residents like you. Imagine a place where you...

5. 

Designing Your Second Life

Designing Your Second Life

By: 

Publisher: New Riders

Publication Date: 16-JUL-2007

Insert Date: 18-JUL-2007

Slots: 1.0

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Whether your second, virtual life has just begun, or you’ve been “in-world" for a long time, a successful and rewarding experience depends on your mastery of design. Everything from your avatar to your home, your clothes to your behavior says something about who you are and the way others see you. In this book Rebecca Tapley—“Mera Luan” in SL—shows you how to design everything from bodies to earrings, cars to castles, for improved appearance, function, and usability. Real-world topics such as urban planning, color theory, user experience, interior design, and landscaping are mapped to...

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Making Your Mark in Second Life: Business, Land, and Money

Making Your Mark in Second Life: Business, Land, and Money

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 18-MAY-2007

Insert Date: 05-JUN-2007

Slots: 1.0

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Calling Second Life a game is a lot like saying that an airport is a nice place to take a trip. To some degree it is true, but most airports are not featured in travel brochures. This Short Cut is not about the airport. Rather, it is about a destination. The destination is about how to make a profitable presence within Second Life--or, at the least, general guidelines on how to avoid losing money....