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1. | Scripting Your World: The Official Guide to Second Life® Scripting By: Dana Moore; Michael Thome; Dr. Karen Zita Haigh Publisher: Sybex Publication Date: 16-SEP-2008 Insert Date: 20-JUL-2012 Slots: 1.0 | Overview: Scripting Your World: The Official Guide to Second Life® Scripting Find complete information about Second Life scripting and gain access to more than 50 previously unpublished ready-to-use scripts in Scripting Your World: The Official Guide to Second Life Scripting. Learn how to script Second Life behaviors, grouped into categories like avatar movement, communications, prim and object control, automation, land control, combat, special effects, environment control and physics, and interacting with the world outside of Second Life. After you read this engaging book, you will possess a solid understanding Linden Scripting Language conventions....
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2. | Publisher: For Dummies Publication Date: 15-JAN-2008 Insert Date: 09-APR-2010 Slots: 1.0 | Overview: Second Life® for Dummies®
You’ve heard all about Second Life. Maybe you’ve already jumped with both feet—and gotten stuck. Or maybe you’re a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality.
Written by a pair of Second Life old timers, this easy-to-use, flip-and-find guide is packed with expert advice, seasoned insight, and handy tips and tricks to get you moving fast. You’ll find out how to set up your account, create an avatar, meet people and socialize, and...
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3. | Second Life® In-World Travel Guide By: Sean Percival Publisher: Que Publication Date: 14-DEC-2007 Insert Date: 18-DEC-2007 Slots: 1.0 | Overview: Second Life® In-World Travel Guide Some new users to Second Life may find
that it can be very difficult to navigate this new 3D space and
even harder to find some of the more interesting places to visit.
Many of the best places to visit in Second Life have remained a
secret to the most active and seasoned users, until now! Now there
is a guide for everyone who wants to access the top destinations on
Second Life. “This book provides over 200 destinations in six
areas - shopping, entertainment, education, real life in Second
Life, adults only, and where to live” to “ over 100 top
destinations in shopping, entertainment, adults...
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4. | Second Life®: A Guide to Your Virtual World By: Brian A. White - a.k.a Ansel Gasparini Publisher: Que Publication Date: 21-AUG-2007 Insert Date: 26-AUG-2007 Slots: 1.0 | Overview: Second Life®: A Guide to Your Virtual World Live your Second Life to the
fullest!
• Get started and get comfortable
fast
• Understand the culture, and avoid
beginner’s mistakes
• Create the right look for your
avatar
• Master Second Life’s building
and texturing tools
• Learn how to terraform, build, and
landscape your first plot
• Create your own Second Life
“objects” and clothing
• Attend the best Second Life virtual
events
Create Your Virtual Life in an Incredible
Online World...Right Now!
Imagine a virtual landscape where everything
is created and owned entirely by residents like you. Imagine a
place where you...
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5. | By: Rebecca Tapley Publisher: New Riders Publication Date: 16-JUL-2007 Insert Date: 18-JUL-2007 Slots: 1.0 | Overview: Designing Your Second Life Whether your second, virtual life has just begun, or
you’ve been “in-world" for a long time, a successful
and rewarding experience depends on your mastery of design.
Everything from your avatar to your home, your clothes to your
behavior says something about who you are and the way others see
you. In this book Rebecca Tapley—“Mera Luan” in
SL—shows you how to design everything from bodies to
earrings, cars to castles, for improved appearance, function, and
usability. Real-world topics such as urban planning, color theory,
user experience, interior design, and landscaping are mapped to...
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6. | Making Your Mark in Second Life: Business, Land, and Money By: Taran Rampersad Publisher: O'Reilly Media, Inc. Publication Date: 18-MAY-2007 Insert Date: 05-JUN-2007 Slots: 1.0 | Overview: Making Your Mark in Second Life: Business, Land, and Money
Calling Second Life a game is a lot like saying that an airport is
a nice place to take a trip. To some degree it is true, but most
airports are not featured in travel brochures.
This Short Cut is not about the airport. Rather, it is about a
destination. The destination is about how to make a profitable
presence within Second Life--or, at the least, general guidelines
on how to avoid losing money....
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