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Luxology


1. 

Real-World modo®: In the Trenches with modo

Real-World modo®: In the Trenches with modo

By: Wes McDermott

Publisher: Focal Press

Publication Date: 07-SEP-2009

Insert Date: 08-FEB-2010

Slots: 1.0

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Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist. .. .. Explore 3D techniques and principles with chapters on modelling, UV mapping,...

2. 

The Official Luxology® modo® Guide

The Official Luxology® modo® Guide

By: Daniel M. Ablan

Publisher: Course Technology PTR

Publication Date: 26-SEP-2006

Insert Date: 10-JAN-2009

Slots: 1.0

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The Official Luxology modo Guide provides product designers, graphics artists, architects, and game developers with an A-Z tutorial for tapping into the phenomenal creativity of the modo 3D software. It offers a guide to the many tools of modo 201/202 -- explaining how they function and what they are capable of. However, this book serves as more than a simple extension of your modo manual. You won't just read about the technical features of modo -- you'll dive right in and create your own projects as you progress through the book. Now you can harness the power of this amazing 3D software...

3. 

The Official: Luxology® Modo® Guide, Version 301

The Official: Luxology® Modo® Guide, Version 301

By: Daniel M. Ablan

Publisher: Course Technology PTR

Publication Date: 14-MAY-2008

Insert Date: 07-JAN-2009

Slots: 1.0

Table of Contents • Start Reading

Discover the power of Luxology modo, a robust software application that makes 3D modeling fun and easy. "The Official Luxology modo Guide, Version 301" covers the latest version of modo, which features new animation and sculpting capabilities as well as enhanced creative control for the user. You'll learn step-by-step how to use the modo interface and each tool and feature as you work within the application, from getting started to saving the final product. Designed to be read in sequence, the book is divided into four parts, beginning with an introduction to the easy-to-use modo interface,...