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601. | Computer Evidence: Collection & Preservation By: Christopher LT Brown Publisher: Course Technology PTR Publication Date: 03-OCT-2005 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Computer Evidence: Collection & Preservation
Learn to Collect Digital Artifacts and Ensure Evidence Acceptance!
Computer Evidence: Collection and Preservation teaches law
enforcement and computer forensics investigators how to identify,
collect, and maintain digital artifacts to preserve their
reliability for admission as evidence. The book focuses on
collection and preservation because these two phases of computer
forensics are the most critical to evidence acceptance, but are not
thoroughly covered in text or courses. Throughout the book, a
constant eye is kept on evidence dynamics and the impact
investigators can have on data...
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602. | Cross-Platform Game Programming By: Steven Goodwin Publisher: Course Technology PTR Publication Date: 01-MAR-2005 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Cross-Platform Game Programming With many of today’s games being released simultaneously on
all platforms, the need for a good cross-platform development
strategy is essential. Cross-Platform Game Programming covers this
rarely discussed area and provides the techniques needed to develop
your games effectively. It explains the plethora of problems that
exist within every cross-platform game, and gives you the
understanding and ability needed to solve them. It also teaches you
how to write code that behaves identically on all machines.
In addition, the book explains why standard libraries are not
standard enough, and...
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603. | Computer Forensics: Computer Crime Scene Investigation, Second Edition By: John R. Vacca Publisher: Course Technology PTR Publication Date: 27-MAY-2005 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Computer Forensics: Computer Crime Scene Investigation, Second Edition The Most Comprehensive, Up-to-Date, Reference on Computer Forensics! Using personal computers as their weapons, hackers and criminals (some only 11 years old) have attacked the Internet, government agencies, financial companies, small businesses, and the credit card accounts of unsuspecting individuals. This completely updated book/CD package provides a complete overview of computer forensics from information security issues to "crime scene investigation," seizure of data, determining the "fingerprints" of the crime, and tracking down the criminals. The book's companion CD-ROM contains demos...
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604. | C++ Standard Library Practical Tips By: Greg Reese Publisher: Course Technology PTR Publication Date: 03-OCT-2005 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: C++ Standard Library Practical Tips C++ Standard Library Practical Tips teaches beginning and
experienced programmers how to use the Standard Library and its
major component the Standard Template Library (STL) effectively in
routine programming chores. The book provides 100 quick,
easy-to-use tips and solutions to common programming problems such
as using the right container, getting a C-style array from a
vector, initializing a map with specified values, and computing the
mean, median, and mode. The solutions are grouped by topics
including, lists, deques, vectors, text processing, numerical
algorithms, numerical processing,...
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605. | Awesome Game Creation: No Programming Required, Third Edition By: Jason Darby Publisher: Course Technology PTR Publication Date: 06-SEP-2007 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Awesome Game Creation: No Programming Required, Third Edition This is one of the first books CRM published in game development and it has been very successful. There are thousands of more game players today than there were in 2000 and many of these players want to know how to make their own games. Most of these people are not programmers, however, so they need a non-programming why to learn and that's why this book works so well! Awesome Game Creation: No Programming Required, Third Edition teaches game enthusiasts and aspiring developers how to create your own computer games without programming skills. It teaches how the whole game design process...
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606. | Canon® EOS Digital Rebel XTi/400D Guide to Digital SLR Photography By: David D. Busch Publisher: Course Technology PTR Publication Date: 08-AUG-2007 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Canon® EOS Digital Rebel XTi/400D Guide to Digital SLR Photography As the new owner of a Digital Rebel XTi/400D you are serious about photography and want to take professional-looking photographs. You also want to quickly and easily discover how, when, and why to use the most important features of your cutting-edge camera. "Canon EOS Digital Rebel XTi/400D Guide to Digital SLR Photography" provides you with a concise guide to the essential functions and features of the Digital Rebel XTi/400D, teaching you how to select the best autofocus mode, shutter speed, f/stop, or flash capability to take perfect pictures of any kind under any conditions. Brimming with...
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607. | Tcl/Tk Programming for the Absolute Beginner By: Kurt Wall Publisher: Course Technology PTR Publication Date: 12-OCT-2007 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Tcl/Tk Programming for the Absolute Beginner Tcl/Tk is enjoying a resurgence of popularity and interest in the
computing community due to the fact that it is relatively easy to
learn, powerful, fast, permits rapid development, and runs on all
computing platforms. Until now, there has not been a guide book
available that teaches Tcl/Tk to those with little or no
programming experience. Covering the newest versions of Tcl and Tk,
Tcl and Tk Programming for the Absolute Beginner teaches beginning
and novice programmers concepts such as loops, conditional
execution, input and output, and events, and shows readers how to
implement these...
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608. | By: Christopher A. Crayton Publisher: Course Technology PTR Publication Date: 07-FEB-2008 Insert Date: 07-JAN-2009 Slots: 1.0 | Many A+ certification guides prepare aspiring PC technicians to pass the exam, but they don,t put test objectives in a "practical use" context. Other PC repair guides cover A+ exam objectives in a real-world setting, but they don't prepare students well enough to pass the test and get certifi ed. The A+ Exams Guide, Second Edition solves this problem by combining a complete test preparation for the new A+ examinations [Essentials (aka 220-601), 220-602, 220-603, and 220-604] with a hands-on guide that refl ects how the A+ exam questions apply to real-world PC repair problems. The book teaches...
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609. | Pro Tools® LE 7 Ignite!: The Visual Guide for New Users, Second Edition By: Andrew Hagerman Publisher: Course Technology PTR Publication Date: 23-JAN-2008 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Pro Tools® LE 7 Ignite!: The Visual Guide for New Users, Second Edition Get ready to explore the world of computer music creation with Pro Tools® LE 7! Even if you've never created music on your computer, Pro Tools LE 7 Ignite!, Second Edition will give you the skills you need to record and mix with confidence. Completely updated to cover the new features of Pro Tools LE 7.3 and 7.4, the book presents everything you need to know about this amazing digital audio workstation with easy-to-follow clarity and screen shots that make it easy to dive into the features. Begin with the basic techniques of recording, editing, and mixing MIDI and digital audio. Then, get...
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610. | Ruby on Rails™ Power!: The Comprehensive Guide By: Aneesha Bakharia Publisher: Course Technology PTR Publication Date: 17-APR-2007 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Ruby on Rails™ Power!: The Comprehensive Guide Ruby on Rails is a feature-rich, easy to learn, and powerful web application framework that makes creating sophisticated, full featured web applications a snap. With the intuitive, straightforward nature of Ruby and the development platform provided by Rails, anyone can put together full-fledged web applications quickly, even if they're new to web programming. Ruby on Rails Power! is a comprehensive introduction to both the Ruby language and the Ruby on Rails framework, providing you with everything you need to author the next successful Web 2.0 application. It starts with the basics:...
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611. | Perl Power!: The Comprehensive Guide By: Ph.D., John P Flynt Publisher: Course Technology PTR Publication Date: 15-MAR-2006 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Perl Power!: The Comprehensive Guide Perl Power! provides programmers with a learning and reference
resource on Perl. All readers will find tutorials that utilize a
"learn by doing" approach that they can work from as soon as they
get the book home. The tutorials build upon each other throughout
the book until a level of expertise is reached. All chapters offer
complete programs to demonstrate the topics discussed, with source
code available on the book's companion website. These programs are
ready to run, and line-by-line commentary in the program and in the
book allows programmers to understand the logic and syntax...
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612. | Reason™ 4 Ignite!: The Visual Guide for New Users By: Matt Piper Publisher: Course Technology PTR Publication Date: 01-APR-2008 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Reason™ 4 Ignite!: The Visual Guide for New Users Reason 4 Ignite! helps you get up to speed in Reason quickly by dropping you right into the action with the author's guidance so that before you know it, you are really in the Reason groove! This book is not hard work. You will not find long lists of features and difficult theoretical explanations to wrap your head around. Instead, in each chapter you will immediately be led through relatively short groups of simple, foolproof steps. At the end of each short exercise, you'll hear the results of your work -- instant gratification! You will experience in real time what it feels like to make...
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613. | XNA™ Game Studio Express: Developing Games for Windows® and the Xbox 360™ By: Joseph Hall Publisher: Course Technology PTR Publication Date: 06-SEP-2007 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: XNA™ Game Studio Express: Developing Games for Windows® and the Xbox 360™ XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games....
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614. | Programming for the Absolute Beginner By: Jerry Lee Ford Jr. Publisher: Course Technology PTR Publication Date: 23-APR-2007 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Programming for the Absolute Beginner Want to learn computer programming but aren't sure where to start? Programming for the Absolute Beginner provides a gentle learning curve in programming for anyone who wants to develop fundamental programming skills and create computer programs. The primary focus is on teaching the reader how to program using a free implementation of BASIC called Just BASIC. As such, the book focuses on developing programs that run on Microsoft® Windows®, but also presents programming principles that apply to different environments, including other operating systems and the Internet. Additionally, the book...
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615. | The Mastering Engineer’s Handbook: The Audio Mastering Handbook, Second Edition By: Bobby Owsinski Publisher: Course Technology PTR Publication Date: 26-DEC-2007 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: The Mastering Engineer’s Handbook: The Audio Mastering Handbook, Second Edition This completely updated edition of the bestselling Mastering Engineer's Handbook provides a thorough exploration of the mastering process for virtually any kind of audio program, utilizing insights from the world's top mastering engineers. The book is a treasure-trove of knowledge, with an overview of the history, tools, and philosophy behind mastering as well as complete reference information for all audio delivery formats in use today. Peek inside a top-flight mastering house and see how their methods can now be yours. Explore the secrets of making hot masters, the rules of compression and...
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616. | C Programming for the Absolute Beginner, Second Edition By: Michael A. Vine Publisher: Course Technology PTR Publication Date: 11-OCT-2007 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: C Programming for the Absolute Beginner, Second Edition If you are new to programming with C and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner™ series teach the principles of programming through simple game creation. C is not an easy language to learn, but fortunately the clear explanations, examples, and pictures in this book make learning C easy and fun. Each chapter contains programming challenges, a chapter review, and a complete program that uses chapter-based concepts to construct an easily built application. You will acquire the skills that...
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617. | Beginning Java™ Game Programming, Second Edition By: Jonathan S. Harbour Publisher: Course Technology PTR Publication Date: 01-DEC-2007 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Beginning Java™ Game Programming, Second Edition Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you've answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by...
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618. | Creating Music and Sound for Games By: G. W. Childs Publisher: Course Technology PTR Publication Date: 18-OCT-2006 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Creating Music and Sound for Games Get ready to step into the mysterious world of the video game sound
designer and composer. Creating Music and Sound for Games examines
the responsibilities associated with each of these roles and offers
tips and insight for breaking into the business. With focused
sections for each of these important roles, this book offers an
insider's look into how the sound designer and compositor fit into
the game production team and how these roles interact with one
another. You'll cover the essential tools of the trade and will
examine sound design and compositional tips that can save you time
and make...
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619. | By: Guy W. Lecky-Thompson Publisher: Course Technology PTR Publication Date: 12-NOV-2007 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Just Enough C/C++ Programming C/C++ programming is often thought of as inaccessible, but these languages form the basis for many other programming languages and paradigms, and as such are vital, necessary skills for any IT professional to learn. Just Enough C/C++ Programming provides an intelligent layperson's guide to programming. The book does not assume you are dimwitted, like so many other beginning programming texts do, but it doesn't assume you are an engineer either. It simply gives you enough C/C++ language knowledge to be able to complete practical, industry-related, programming projects without becoming...
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620. | Canon® EOS 30D Guide to Digital SLR Photography By: David D. Busch Publisher: Course Technology PTR Publication Date: 08-NOV-2006 Insert Date: 07-JAN-2009 Slots: 1.0 | Overview: Canon® EOS 30D Guide to Digital SLR Photography If you own a digital SLR camera, then you're serious about
photography. As an avid photographer, you owe it to yourself to
make the most out of your cutting-edge equipment. Somewhere between
the tedious user manual full of technical garble and the generic
how to digital photography books is the ideal guide to your EOS
30D. Welcome to that guide! Canon EOS 30D Guide to Digital SLR
Photography provides you with a concise introduction to the most
important features specific to your EOS 30D, explaining not only
how to use them but also why and when. Filled with full-color
images to illustrate...
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