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Focal Press


21. 

The Producer's Business Handbook, 2nd Edition

The Producer's Business Handbook, 2nd Edition

By: John J. Lee, Jr.; Rob Holt

Publisher: Focal Press

Publication Date: 04-OCT-2005

Insert Date: 11-MAR-2014

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Provides a tried and true model for making a successful business of independent filmmaking!...

22. 

Focal Easy Guide to Maya 5

Focal Easy Guide to Maya 5

By: Jason Patnode

Publisher: Focal Press

Publication Date: 02-OCT-2012

Insert Date: 11-MAR-2014

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Clear, concise, expert coverage of a powerful package at your fingertips!...

23. 

3ds Max 8 MAXScript Essentials

3ds Max 8 MAXScript Essentials

By: Autodesk

Publisher: Focal Press

Publication Date: 14-FEB-2006

Insert Date: 11-MAR-2014

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Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks....

24. 

CINEMA 4D 10 Workshop

CINEMA 4D 10 Workshop

By: Arndt von Koenigsmarck

Publisher: Focal Press

Publication Date: 05-JAN-2007

Insert Date: 11-MAR-2014

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Model, texture and animate--essential 3D concepts and tutorial lessons deliver a working knowledge of the new v 10 toolset....

25. 

Learning Autodesk 3ds Max 2008 Foundation

Learning Autodesk 3ds Max 2008 Foundation

By: Autodesk

Publisher: Focal Press

Publication Date: 12-NOV-2007

Insert Date: 11-MAR-2014

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Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples. Whether you're a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed. Game Artists...

26. 

Animation from Pencils to Pixels

Animation from Pencils to Pixels

By: Tony White

Publisher: Focal Press

Publication Date: 21-JUL-2006

Insert Date: 11-MAR-2014

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Just add talent. This comprehensive book gives today's digital animators all the lessons they never had - classical animation techniques used by the most original animators of our time....

27. 

Cinema Raw

Cinema Raw

By: Kurt Lancaster

Publisher: Focal Press

Publication Date: 05-MAR-2014

Insert Date: 06-MAR-2014

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With the next generation of raw cinema cameras you can finally shoot professionally with uncompressed raw motion pictures—without compromising your image or your budget. In Cinema Raw: Shooting and Color Grading with the Ikonoskop, Digital Bolex, and Blackmagic Cinema Cameras , Lancaster takes you through the birth of these new cameras and includes an exclusive behind-the-scenes look at Digital Bolex. He field tests each camera and discusses the importance of shooting in raw and guides you through the raw color grading process so you can create stunning films. Interviews with...

28. 

The Essential Guide to Game Audio

The Essential Guide to Game Audio

By: Steve Horowitz; Scott R. Looney

Publisher: Focal Press

Publication Date: 05-MAR-2014

Insert Date: 06-MAR-2014

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The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world...

29. 

Directing, 5th Edition

Directing, 5th Edition

By: Michael Rabiger; Mick Hurbis-Cherrier

Publisher: Focal Press

Publication Date: 11-FEB-2013

Insert Date: 06-MAR-2014

Slots: 1.0

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This comprehensive manual has inspired tens of thousands of readers worldwide to realize their artistic vision and produce well-constructed films. Filled with practical advice on every stage of production, this is the book you will return to throughout your career.  Directing covers the methods, technologies, thought processes, and judgments that a director must use throughout the fascinating process of making a film. The core of the book is the human, psychological, and technical knowledge that every director needs, the enduring elements of the craft that remain vital. Directing ...

30. 

Interactive Storytelling for Video Games

Interactive Storytelling for Video Games

By: Josiah Lebowitz; Chris Klug

Publisher: Focal Press

Publication Date: 10-SEP-2012

Insert Date: 05-MAR-2014

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What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and...

31. 

Making Media, 3rd Edition

Making Media, 3rd Edition

By: Jan Roberts-Breslin

Publisher: Focal Press

Publication Date: 10-SEP-2012

Insert Date: 04-MAR-2014

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Making Media takes the media production process and deconstructs it into its most basic components. Students will learn the basic concepts of media production: frame, sound, light, time, motion, sequencing, etc., and be able to apply them to any medium they choose. They will also become well grounded in the digital work environment and the tools required to produce media in the digital age. The companion Web site provides interactive exercises for each chapter, allowing students to explore the process of media production. The text is heavily illustrated and complete with sidebar...

32. 

The Grip Book, 4th Edition

The Grip Book, 4th Edition

By: Michael Uva; Michael Uva

Publisher: Focal Press

Publication Date: 02-OCT-2012

Insert Date: 01-MAR-2014

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The Grip Book, Fourth Edition has been updated and revised to be even more valuable to professional grips-the "jack-of-all-trades and master of all" on a film or video set. Grips install, set up, maintain, and ensure the safety of all equipment needed on a set, such as lighting stands, cameras, and any specialty equipment needed for a shoot. This new edition contains the latest information about the latest equipment and has been updated to reflect changes in the industry including CGI screen setup and 'cleaning up the perms.' The Grip Book also teaches readers how to become a...

33. 

Digital Image Processing with Application to Digital Cinema

Digital Image Processing with Application to Digital Cinema

By: KS Thyagarajan

Publisher: Focal Press

Publication Date: 19-DEC-2005

Insert Date: 28-FEB-2014

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With crystal clarity, this book conveys the most current principles in digital image processing, providing both the background theory and the practical applications to various industries, such as digital cinema, video compression, and streaming media....

34. 

Digital Sound Processing for Music and Multimedia

Digital Sound Processing for Music and Multimedia

By: Ross Kirk; Andy Hunt

Publisher: Focal Press

Publication Date: 08-OCT-2013

Insert Date: 27-FEB-2014

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Provides an introduction to the nature, synthesis and transformation of sound which forms the basis of digital sound processing for music and multimedia. Background information in computer techniques is included so that you can write computer algorithms to realise new processes central to your own musical and sound processing ideas. Finally, material is inlcuded to explain the way in which people contribute to the development of new kinds of performance and composition systems. Key features of the book include: · Contents structured into free-standing parts for easy navigation · `Flow...

35. 

How to Cheat in Maya 20XX: Tools and Techniques for Character Animation

How to Cheat in Maya 2014: Tools and Techniques for Character Animation

By: Kenny Roy

Publisher: Focal Press

Publication Date: 31-JUL-2013

Insert Date: 27-FEB-2014

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All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly. From menus to modeling, lipsync to lighting, How to Cheat in Maya 2014 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats...

36. 

Rendering HTML5 Illustration

Rendering HTML5 Illustration

By: Matthew David

Publisher: Focal Press

Publication Date: 02-MAY-2013

Insert Date: 27-FEB-2014

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Scalable Vector Graphics (SVG) and CANVAS are two new tools introduced in HTML5 that you can use to add illustration and interactive animation to your Web pages. Understand why there are two different formats, how you can use them, and where they can be used today. * Create SVG and CANVAS illustrations * Add gradients to SVG and CANVAS illustrations * Animate CANVAS designs * Add text to your HTML5 illustrations Rendering HTML5 Illustration is the third of five articles on the new Web standard, HTML5. These five full-color articles feature ample visuals to illustrate what your Web...

37. 

Making Great Games

Making Great Games

By: Michael Thornton Wyman

Publisher: Focal Press

Publication Date: 12-NOV-2012

Insert Date: 27-FEB-2014

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Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and...

38. 

Vintage Game Consoles

Vintage Game Consoles

By: Bill Loguidice; Matt Barton

Publisher: Focal Press

Publication Date: 24-FEB-2014

Insert Date: 26-FEB-2014

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Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts....

39. 

Sound and Recording, 7th Edition

Sound and Recording, 7th Edition

By: Francis Rumsey; Tim McCormick

Publisher: Focal Press

Publication Date: 24-FEB-2014

Insert Date: 26-FEB-2014

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Providing vital reading for audio students and trainee engineers, this guide is ideal for anyone who wants a solid grounding in both theory and industry practices in audio, sound and recording. There are many books on the market covering "how to work it" when it comes to audio equipment—but Sound and Recording isn’t one of them. Instead, you’ll gain an understanding of "how it works" with this approachable guide to audio systems. New to this edition: Digital audio section revised substantially to include the latest developments in audio networking (e.g. RAVENNA, AES X-192,...

40. 

Avid Uncut

Avid Uncut

By: Steve Hullfish

Publisher: Focal Press

Publication Date: 24-FEB-2014

Insert Date: 25-FEB-2014

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Leverage the full power of Avid Media Composer with this essential guide from an Avid guru. Master timesaving tricks and techniques that utilize the latest Media Composer features and state-of-the-art workflows. Learn the secrets of the postproduction professionals from box office blockbusters like Harry Potter , I am Legend , Dark Shadows , Men in Black II , Charlie’s Angels , 42 , and The Last of the Mohicans , as well as primetime hits like SMASH , Big Bang Theory , Weeds , The Mindy Project , and MythBusters . In Avid Uncut , Steve Hullfish taps into the expertise...