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Focal Press


21. 

Mixing Secrets

Mixing Secrets

By: Mike Senior

Publisher: Focal Press

Publication Date: 06-AUG-2012

Insert Date: 18-MAR-2014

Slots: 1.0

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Discover how to achieve release-quality mixes even in the smallest studios by applying power-user techniques from the world's most successful producers....

22. 

Quick Sketching with Ron Husband

Quick Sketching with Ron Husband

By: Ron Husband

Publisher: Focal Press

Publication Date: 04-OCT-2013

Insert Date: 15-MAR-2014

Slots: 1.0

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Quick sketching is the best technique you can use to stay finely tuned and to keep those creative juices flowing. To keep your sense of observation heightened, and to sharpen your hand-eye coordination, an animator needs to constantly draw and sketch. Quick Sketching with Ron Husband offers instruction to quick sketching and all its techniques. From observing positive and negative space and learning to recognize simple shapes in complex forms to action analysis and using line of action, this Disney legend teaches you how to sketch using all these components, and how to do it in a...

23. 

DSLR Cinema, 2nd Edition

DSLR Cinema, 2nd Edition

By: Kurt Lancaster

Publisher: Focal Press

Publication Date: 07-MAY-2013

Insert Date: 15-MAR-2014

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A filmmaker's guide to crafting cinema-quality films with hybrid DSLR cameras! ...

24. 

3ds Max 8 Essentials

3ds Max 8 Essentials

By: Autodesk

Publisher: Focal Press

Publication Date: 28-APR-2014

Insert Date: 15-MAR-2014

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Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you...

25. 

Broadcast Announcing Worktext, 4th Edition

Broadcast Announcing Worktext, 4th Edition

By: Alan Stephenson; David Reese; Mary Beadle

Publisher: Focal Press

Publication Date: 11-FEB-2013

Insert Date: 13-MAR-2014

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This book provides the aspiring broadcast performer with the skills, techniques, and procedures necessary to enter this highly competitive field....

26. 

High Definition Cinematography, 3rd Edition

High Definition Cinematography, 3rd Edition

By: Paul Wheeler

Publisher: Focal Press

Publication Date: 20-MAR-2009

Insert Date: 13-MAR-2014

Slots: 1.0

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High-definition is now ubiquitous in video production and High Definition Cinematography, Third Edition provides the explanations, definitions, and workflows that today's cinematographers and camera operators need to make the transition. Paul Wheeler will explain the high-definition process, suggest the best methods for filming, and help you choose the right camera and equipment for your crew with this comprehensive book. You'll also learn the different formats and when best to use them, how to create specific looks for different venues, and learn how to operate a wide variety of popular...

27. 

Audio Production Worktext, 7th Edition

Audio Production Worktext, 7th Edition

By: Sam Sauls; Craig Stark

Publisher: Focal Press

Publication Date: 02-MAY-2013

Insert Date: 13-MAR-2014

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Providing insight into the impact media convergence has had on the radio industry, this new edition delivers an excellent introduction to the modern radio production studio, the equipment found in that studio, and the basic techniques needed to accomplish radio production work....

28. 

Motion Picture and Video Lighting, 2nd Edition

Motion Picture and Video Lighting, 2nd Edition

By: Blain Brown

Publisher: Focal Press

Publication Date: 05-SEP-2007

Insert Date: 12-MAR-2014

Slots: 1.0

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The bible for film and video lighting...

29. 

Character Modeling with Maya and ZBrush

Character Modeling with Maya and ZBrush

By: Jason Patnode

Publisher: Focal Press

Publication Date: 20-OCT-2009

Insert Date: 11-MAR-2014

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A tutorial guide to character modeling techniques for film and game CG artists....

30. 

Animation: The Mechanics of Motion

Internet Environments for Science Education

By: Chris Webster

Publisher: Focal Press

Publication Date: 26-JUL-2005

Insert Date: 11-MAR-2014

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Complete coverage of vital animation techniques, whatever area you work in!...

31. 

The Producer's Business Handbook, 2nd Edition

The Producer's Business Handbook, 2nd Edition

By: John J. Lee, Jr.; Rob Holt

Publisher: Focal Press

Publication Date: 04-OCT-2005

Insert Date: 11-MAR-2014

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Provides a tried and true model for making a successful business of independent filmmaking!...

32. 

Focal Easy Guide to Maya 5

Focal Easy Guide to Maya 5

By: Jason Patnode

Publisher: Focal Press

Publication Date: 02-OCT-2012

Insert Date: 11-MAR-2014

Slots: 1.0

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Clear, concise, expert coverage of a powerful package at your fingertips!...

33. 

3ds Max 8 MAXScript Essentials

3ds Max 8 MAXScript Essentials

By: Autodesk

Publisher: Focal Press

Publication Date: 14-FEB-2006

Insert Date: 11-MAR-2014

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Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks....

34. 

CINEMA 4D 10 Workshop

CINEMA 4D 10 Workshop

By: Arndt von Koenigsmarck

Publisher: Focal Press

Publication Date: 05-JAN-2007

Insert Date: 11-MAR-2014

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Model, texture and animate--essential 3D concepts and tutorial lessons deliver a working knowledge of the new v 10 toolset....

35. 

Learning Autodesk 3ds Max 2008 Foundation

Learning Autodesk 3ds Max 2008 Foundation

By: Autodesk

Publisher: Focal Press

Publication Date: 12-NOV-2007

Insert Date: 11-MAR-2014

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Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples. Whether you're a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed. Game Artists...

36. 

Animation from Pencils to Pixels

Animation from Pencils to Pixels

By: Tony White

Publisher: Focal Press

Publication Date: 21-JUL-2006

Insert Date: 11-MAR-2014

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Just add talent. This comprehensive book gives today's digital animators all the lessons they never had - classical animation techniques used by the most original animators of our time....

37. 

Cinema Raw

Cinema Raw

By: Kurt Lancaster

Publisher: Focal Press

Publication Date: 05-MAR-2014

Insert Date: 06-MAR-2014

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With the next generation of raw cinema cameras you can finally shoot professionally with uncompressed raw motion pictures—without compromising your image or your budget. In Cinema Raw: Shooting and Color Grading with the Ikonoskop, Digital Bolex, and Blackmagic Cinema Cameras , Lancaster takes you through the birth of these new cameras and includes an exclusive behind-the-scenes look at Digital Bolex. He field tests each camera and discusses the importance of shooting in raw and guides you through the raw color grading process so you can create stunning films. Interviews with...

38. 

The Essential Guide to Game Audio

The Essential Guide to Game Audio

By: Steve Horowitz; Scott R. Looney

Publisher: Focal Press

Publication Date: 28-APR-2014

Insert Date: 06-MAR-2014

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The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world...

39. 

Directing, 5th Edition

Directing, 5th Edition

By: Michael Rabiger; Mick Hurbis-Cherrier

Publisher: Focal Press

Publication Date: 11-FEB-2013

Insert Date: 06-MAR-2014

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This comprehensive manual has inspired tens of thousands of readers worldwide to realize their artistic vision and produce well-constructed films. Filled with practical advice on every stage of production, this is the book you will return to throughout your career.  Directing covers the methods, technologies, thought processes, and judgments that a director must use throughout the fascinating process of making a film. The core of the book is the human, psychological, and technical knowledge that every director needs, the enduring elements of the craft that remain vital. Directing ...

40. 

Interactive Storytelling for Video Games

Interactive Storytelling for Video Games

By: Josiah Lebowitz; Chris Klug

Publisher: Focal Press

Publication Date: 10-SEP-2012

Insert Date: 05-MAR-2014

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What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and...