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Focal Press


41. 

Adobe Photoshop Lightroom 1.1 for the Professional Photographer

Adobe Photoshop Lightroom 1.1 for the Professional Photographer

By: David Huss; David Plotkin

Publisher: Focal Press

Publication Date: 24-OCT-2007

Insert Date: 23-FEB-2012

Slots: 1.0

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Delve into the ultimate guide for professional photographers Harness the power and flexibility of the latest version of Adobe Photoshop Lightroom, version 1.1, with this expert guide. Professional photographers David Huss and David Plotkin show you how to work smarter, faster, and more creatively with their personal tips, tricks, and techniques that you can incorporate into your own workflow. Adobe Photoshop Lightroom 1.1 is a powerful tool that you can integrate into your existing workflow to increase your productivity and improve the overall quality of your work. With this ultimate...

42. 

Reality Check

Reality Check

By: Michael Essany

Publisher: Focal Press

Publication Date: 18-AUG-2008

Insert Date: 21-FEB-2012

Slots: 1.0

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Do you have a concept for a reality TV show, but aren't sure about the next steps? Loaded with practical, step-by-step advice on the art and business of reality TV producing, and featuring insights from Mark Burnett, Dick Clark, and other top producers, Reality Check takes you from idea to...reality! At age 13, Michael Essany launched a lowly cable access TV talk show from his parents' basement in Valparaiso, Indiana. Fast forward to 2001, and Michael had turned his little talk show, The Michael Essany Show , into a multimillion-dollar project that quickly became one of the most talked...

43. 

Stagecraft Fundamentals

Stagecraft Fundamentals

By: Rita Kogler Carver

Publisher: Focal Press

Publication Date: 07-JAN-2009

Insert Date: 21-FEB-2012

Slots: 1.0

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Stagecraft Fundamentals is the only book that tackles every aspect of theatre production. The history of stagecraft, safety precautions, lighting, costumes, scenery, career planning tips, and more are discussed with modern, color examples that display both step-by-step procedures and the finished product. From the student beginning in theatre to the practiced, Rita Kogler Carver assembles her vast experience into a one-stop guide for theatrical production. Instructor’s manual, additional exercises that coincide with chapters from the book, CAD drawings, color theory, manufacturing...

44. 

Final Cut Pro Workflows

Final Cut Pro Workflows

By: Jason Osder; Robbie Carman

Publisher: Focal Press

Publication Date: 12-NOV-2007

Insert Date: 19-FEB-2012

Slots: 1.0

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Today's digital production tools empower the small team to produce multimedia projects that formerly required large teams. Orchestrating a production requires more than proficiency with the postproduction tools. Final Cut Pro Workflows: The Independent Studio Handbook offers a cookbook of postproduction workflows that teams can follow to deliver an array of products to their clients. It describes appropriate postproduction workflows, team roles and responsibilities, and required equipment for some of the most common media productions. Combining the wisdom of traditional roles and...

45. 

Animating with Stop Motion Pro

Animating with Stop Motion Pro

By: Mark Sawicki

Publisher: Focal Press

Publication Date: 03-FEB-2010

Insert Date: 16-FEB-2012

Slots: 1.0

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Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating...

46. 

Advanced Photoshop Elements 7 for Digital Photographers

Advanced Photoshop Elements 7 for Digital Photographers

By: Philip Andrews

Publisher: Focal Press

Publication Date: 08-DEC-2008

Insert Date: 16-FEB-2012

Slots: 1.0

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This essential guide for intermediate/advanced photographers has now been fully updated for Elements 7. Bestselling author and Elements guru Philip Andrews turns his expansive knowledge to this powerful application, delivering, once again, a practical approach in a crystal-clear writing style. For the advanced Elements user, this book offers a standalone guide to advancing knowledge of the software. For those with a little less experience, it works seamlessly in conjunction with Philip's other Elements guide: "Adobe Photoshop Elements 7: A visual introduction to digital photography"....

47. 

The Filmmaker's Eye

The Filmmaker's Eye

By: Gustavo Mercado

Publisher: Focal Press

Publication Date: 01-SEP-2010

Insert Date: 14-FEB-2012

Slots: 1.0

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This is the only book that combines conceptual and practical instruction on creating polished and eloquent images for film and video with the technical know-how to achieve them. Loaded with hundreds of full-color examples, "The Filmmaker's Eye" is a focused, easy-to-reference guide that shows you how to become a strong visual storyteller through smart, effective choices for your shots. This book has struck a chord worldwide and is being translated into several languages After a short introduction to basic principles, a variety of shots are deconstructed in the following format: - Why It...

48. 

Technology and Workflows for Multiple Channel Content Distribution

Technology and Workflows for Multiple Channel Content Distribution

By: Philip J. Cianci

Publisher: Focal Press

Publication Date: 02-APR-2009

Insert Date: 14-FEB-2012

Slots: 1.0

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This book addresses the emergence of multi-channel broadcasting. Televisions, PCs, handheld and mobile reception devices now all receive content hat was once solely distributed by broadcast TV. No book currently on the market addresses the production infrastructure necessary to efficiently produce content for multi-channel delivery to a variety of reception platforms/devices. Readers will acquire an overview of not just the technology, but processes that impact the creative process and new cross-platform advertising sale/buy model. *Integrated, parallel production workflows design...

49. 

Fix It In Post

Fix It In Post

By: Jack James

Publisher: Focal Press

Publication Date: 25-MAR-2009

Insert Date: 14-FEB-2012

Slots: 1.0

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This book provides an array of concise solutions to the wide variety of problems that are faced by postproduction artists in the post process. With an application-agnostic approach, it gives proven, step-by-step methods to solving the most frequently encountered postproduction problems. Also included is access to a free, password-protected website that features application-specific resolutions to the problems presented, with fixes for working in Apple's Final Cut Studio suite, Avid's Media Composer, Adobe Premiere Pro, as well as other applications. Lessons are enhanced through...

50. 

Beyond Powerful Radio, 2nd Edition

Beyond Powerful Radio, 2nd Edition

By: Valerie Geller

Publisher: Focal Press

Publication Date: 28-MAR-2011

Insert Date: 14-FEB-2012

Slots: 1.0

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Beyond Powerful Radio is a complete guide to becoming a powerful broadcast communicator on radio or internet! This how-to cookbook is for broadcasters who want to learn the craft and improve. This practical and easy-to-read book, filled with bullet lists, offers techniques to learn everything from how to produce and host a show, to news gathering, coverage of investigative and breaking stories, writing and delivering the commercial copy and selling the air time. With contributions from over 100 top experts across all broadcast fields,  Beyond Powerful Radio offers techniques, advice and...

51. 

Apple Aperture 3

Apple Aperture 3

By: Ken McMahon; Nik Rawlinson

Publisher: Focal Press

Publication Date: 28-JUN-2010

Insert Date: 14-FEB-2012

Slots: 1.0

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With over 200 brand new features, Apple’s leading photo management and image processing package just got a whole lot bigger! From Faces to Places and Brushes to Presets, Mac experts Ken McMahon and Nik Rawlinson will guide you through everything you could ever need to know about Aperture 3 including how to: Find, tag, and protect your images with advanced metadata techniques Use Presets, Nondestructive brushes and the powerful new Curves tool to dramatically enhance your photos Seamlessly integrate Aperture 3 with other programs for incredible results Apple Aperture 3...

52. 

Langford's Starting Photography, 6th Edition

Langford's Starting Photography, 6th Edition

By: Philip Andrews; Michael Langford

Publisher: Focal Press

Publication Date: 19-NOV-2008

Insert Date: 14-FEB-2012

Slots: 1.0

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'The' Focal Press introductory photography book, this authoritative classic by leading photography writer and lecturer Michael Langford has been refreshed and revised by best-selling photography author Philip Andrews for today's photographers. Strongly focused on digital, but with key references to traditional photography where relevant, to offer a full grounding in the topic, Langford's Starting Photography is an ideal technical introduction. All the core basics are included, from how to select and compose a good picture to how different cameras operate and how to decipher their controls....

53. 

Focus On Adobe Photoshop

Focus On Adobe Photoshop

By: Corey Hilz

Publisher: Focal Press

Publication Date: 05-JUL-2011

Insert Date: 09-FEB-2012

Slots: 1.0

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This no-nonsense, highly affordable, and inspiring guide walks photographers new to Photoshop through the end to end Photoshop workflow. Starting from the moment you download your images off your memory card, photographer Corey Hilz guides you through importing and organizing your photos in Bridge, demonstrating how to give each photo ratings and keywords to make searching through your photos a snap. He then details the basics of editing photos in both Camera Raw and Photoshop, including how to correct exposure, make color and tonal adjustments, retouch flaws and imperfections, and much...

54. 

Close-Up and Macro Photography

Close-Up and Macro Photography

By: Adrian Davies

Publisher: Focal Press

Publication Date: 08-OCT-2009

Insert Date: 09-FEB-2012

Slots: 1.0

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In this exhaustive guide to macro photography, respected author and photographer Adrian Davies takes a comprehensive approach to the subject, covering every aspect of the multi-faceted and often complicated world of close-up photography. Everything about Adrian's approach is both practical and diverse, with optimal output always in mind. His coverage of equipment, for example, goes beyond cameras to cover the application of flatbed and film scanners for close-up shots (2D, 3D, reflective and translucent subjects). Seperate sections cover cameras and equipment, lenses, lighting, workflow...

55. 

Practical Art of Motion Picture Sound, 4th Edition

Practical Art of Motion Picture Sound, 4th Edition

By: David Lewis Yewdall

Publisher: Focal Press

Publication Date: 20-MAY-2011

Insert Date: 31-JAN-2012

Slots: 1.0

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Practical Art of Motion Picture Sound , 4th edition  relies on the professional experience of the author and other top sound craftspeople to provide a comprehensive explanation of film sound, including mixing, dubbing, workflow, budgeting, and digital audio techniques. Practically grounded with real-world stories from the trenches throughout, the book also provides relevant technical data, as well as an appreciation of all the processes involved in creating optimal motion picture sound. New to this edition are exclusive sound artist lessons from the field (including 2 new production...

56. 

End-to-End Game Development

End-to-End Game Development

By: Nick Iuppa; Terry Borst

Publisher: Focal Press

Publication Date: 01-DEC-2009

Insert Date: 31-JAN-2012

Slots: 1.0

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You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all...

57. 

Artificial Intelligence for Games, 2nd Edition

Artificial Intelligence for Games, 2nd Edition

By: Ian Millington; John Funge

Publisher: Focal Press

Publication Date: 06-AUG-2009

Insert Date: 31-JAN-2012

Slots: 1.0

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Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a...

58. 

Flash Mobile: Setting up Flash CS5 for Android Development

Flash Mobile: Setting up Flash CS5 for Android Development

By: Matthew David

Publisher: Focal Press

Publication Date: 27-SEP-2010

Insert Date: 28-JAN-2012

Slots: 1.0

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Learn how, as a Flash designer, you can set up a Flash CS5 environment to publish Android apps. Understand how to Design and develop for Android hardware Configure the Android SDK publish setting Set up Flash CS5 for Android Development Install your AIR application onto an Android OS Build your fist application for Android using Flash CS5 With the foundation built, you are now ready to focus on creating great AIR solutions with Flash CS5 for the Android platform. ...

59. 

Creating 3D Game Art for the iPhone with Unity

Creating 3D Game Art for the iPhone with Unity

By: Wes McDermott

Publisher: Focal Press

Publication Date: 12-OCT-2010

Insert Date: 28-JAN-2012

Slots: 1.0

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Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple’s iDevices easier, and more fun for artists.  From concept to completion you’ll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead...

60. 

How to Cheat in 3ds Max 2011

How to Cheat in 3ds Max 2011

By: Michele Bousquet

Publisher: Focal Press

Publication Date: 17-JUN-2010

Insert Date: 28-JAN-2012

Slots: 1.0

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**How to Cheat in 3ds Max - updated for latest rev of Max** Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you...