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1. 

Programming Jabber

Programming Jabber

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 07-JAN-2002

Insert Date: 26-SEP-2002

Slots: 1.0

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Jabber is a set of protocols expressed in XML, and an extensible framework that allows people and applications to exchange all sorts of information, from simple text messages to being used to extend the backbone of an enterprise data system. Jabber gives you the power to build applications that have identity, presence, and that can take part in conversations. Programming Jabber offers developers a chance to learn and understand the Jabber technology and protocol from an implementer's point of view. Detailed information of each part of the Jabber protocol is introduced, explained, and...

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2. 

Cocoa® Programming

Cocoa® Programming

By: 

Publisher: Sams

Publication Date: 20-SEP-2002

Insert Date: 28-MAR-2003

Slots: 1.0

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Cocoa Programming is a comprehensive work that starts as a fast-paced introduction to the OS architecture and the Cocoa language for programmers new to the environment. The more advanced sections of the book will show the reader how to create Cocoa applications using Objective-C, to modify the views, integrate multimedia, and access networks. The final sections explain how to extend system applications and development tools in order to create your own frameworks....

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3. 

Palm OS ® Game Programming

Palm OS ® Game Programming

By: Nicholas Pleis

Publisher: Premier Press

Publication Date: 01-JAN-2002

Insert Date: 19-AUG-2004

Slots: 1.0

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To the average person, a Palm OS PDA is merely a handy calendar and address book. As a game programmer, however, you see its potential as much more than that. You see a device ready to be programmed with an array of exciting games. This book shows you how you can accomplish just that. Beginning with a detailed discussion of how the OS works, you will soon be writing your own programs as you learn about loading and drawing bitmaps, physics, artificial intelligence, and many advanced concepts of Palm OS programming. Before beginning, you will need to have a working knowledge of C and C++ as...

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4. 

Programming Web Services with Perl

Programming Web Services with Perl

By: ;

Publisher: O'Reilly Media, Inc.

Publication Date: 19-DEC-2002

Insert Date: 05-APR-2003

Slots: 1.0

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Given Perl's natural fit for web applications development, it's no surprise that Perl is also a natural choice for web services development. It's the most popular web programming language, with strong implementations of both SOAP and XML-RPC, the leading ways to distribute applications using web services. But books on web services focus on writing these applications in Java or Visual Basic, leaving Perl programmers with few resources to get them started. Programming Web Services with Perl changes that, bringing Perl users all the information they need to create web services using their...

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5. 

Perl Graphics Programming

Perl Graphics Programming

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 19-DEC-2002

Insert Date: 04-OCT-2012

Slots: 1.0

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Perl programmers naturally turn to Perl to tackle whatever challenge they have at hand, and graphics programming is no exception. Geared toward Perl users and webmasters, Perl Graphics Programming demystifies the manipulation of graphics formats for use on the Web. The book provides all the tools necessary to begin programming and designing graphics for the Web immediately. ...

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6. 

Computer Science & Perl Programming

Computer Science & Perl Programming

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 04-NOV-2002

Insert Date: 13-MAR-2008

Slots: 1.0

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. Multiple Dispatch in Perl PART IV IV. Programming Techniques The ten articles in Part III

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7. 

PHP Programming for Windows

PHP Programming for Windows

By: Andrew Stopford

Publisher: Sams

Publication Date: 17-MAY-2002

Insert Date: 26-SEP-2002

Slots: 1.0

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PHP Programming for Windows the authoritative guide to developing web applications with PHP on the Microsoft Windows platform. It is the first book of its kind to offer a Windows centric stance on PHP with the intermediate to advanced audience in mind. This book covers PHP from the ground up and benefits both those new to PHP to PHP experts. The book covers new ground like using PHP with Windows databases such as Access and SQL Server plus other topics such as the Microsoft SOAP SDK and using PHP with the Active Directory....

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8. 

Linux® Game Programming

Linux® Game Programming

By: Mark “Nurgle” Collins

Publisher: Prima Publishing

Publication Date: 01-JAN-2002

Insert Date: 19-AUG-2004

Slots: 1.0

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instead. Socket Programming Socket programming can be quite easy at times, a nightmare at

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9. 

Object-Oriented Programming with ActionScript

Object-Oriented Programming with ActionScript

By: 

Publisher: New Riders

Publication Date: 13-SEP-2002

Insert Date: 10-DEC-2002

Slots: 1.0

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Object-Oriented Programming with ActionScript takes you beyond the level of "neat" code tricks and teaches you how to architect and implement true Macromedia Flash MX applications. You will also learn the programming theory needed to take full advantage of the object-oriented nature of ActionScript. Nearly a third of the book is focused on teaching you everything there is to know about one of the most powerful new features of Flash MX:components. The topics range from understanding and using components, to constructing custom components. This book also recognizes the uniqueness of...

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10. 

Questioning Extreme Programming

Questioning Extreme Programming

By: 

Publisher: Addison-Wesley Professional

Publication Date: 19-JUL-2002

Insert Date: 26-NOV-2002

Slots: 1.0

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Extreme Programming (XP) has been the subject of heated debate since its arrival on the programming scene in 1998—understandably so, as it contradicts many traditional software development beliefs. We¿ve heard success stories about sweeping changes made to organizations as a result of XP. We’ve read books about how this approach can work for our teams. However, are there times when XP isn’t appropriate? There are certainly instances when making the leap to XP could potentially jeopardize a whole project. What’s missing from all of this rhetoric? Witness Pete McBreen, software...

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11. 

Extreme Programming Perspectives

Extreme Programming Perspectives

By: 

Publisher: Addison-Wesley Professional

Publication Date: 26-AUG-2002

Insert Date: 25-FEB-2003

Slots: 1.0

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346 Distributed Extreme Programming 346 Thus, physical proximity of team members and

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12. 

Testing Extreme Programming

Testing Extreme Programming

By: 

Publisher: Addison-Wesley Professional

Publication Date: 25-OCT-2002

Insert Date: 20-MAR-2003

Slots: 1.0

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The rapid rise in popularity of Extreme Programming (XP) has put the practice of software testing squarely in the spotlight of application development. At one time, testing was a neglected practice, a highly specialized activity that came as an afterthought as complex, code-intensive projects were rushed to completion. But in today's world of escalating quality expectations, testing is a key component of the development process. XP accelerates testing by demanding its complete integration with development. This in turn has pushed software professionals to rethink their traditional attitudes...

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13. 

Programming Microsoft® .NET

Programming Microsoft® .NET

By: 

Publisher: Microsoft Press

Publication Date: 15-MAY-2002

Insert Date: 30-SEP-2002

Slots: 1.0

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Currency> <Exchange>1 64716</Exchange> </Rate> </Rates> 159 Code Behind Programming While

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14. 

MQSeries Programming Patterns

MQSeries Programming Patterns

By: Mark Perry; Manesh Balachandran; Jorge Plata; Paul Solano; Phillip Thomas

Publisher: IBM Redbooks

Publication Date: 26-APR-2002

Insert Date: 12-MAY-2004

Slots: 1.0

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of the common MQSeries programming flow patterns. We will introduce one-to-one, one-to-many

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15. 

Visual Basic® .NET Database Programming

Visual Basic® .NET Database Programming

By: Rod Stephens

Publisher: Que

Publication Date: 11-APR-2002

Insert Date: 01-MAY-2003

Slots: 1.0

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Visual Basic.NET Database Programming walks the readers step-by-step through the topics they need to know to use databases effectively. This book teaches with real-world scenarios how to load, display, manipulate, modify and save data in databases. It shows the reader how to build multi-tier applications that implement enterprise-wide business solutions, build Web Servers, manage large amounts of data, find specific records, sort data, perform complex queries, and use XML--an integral part of data handling in Visual Basic.NET....

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16. 

Practical C++ Programming, Second Edition

Practical C++ Programming, Second Edition

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 13-DEC-2002

Insert Date: 01-FEB-2003

Slots: 1.0

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you, use it. Structured programming focuses on a program's code. Later you'll see how

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17. 

Peer-to-Peer Programming on Groove®

Peer-to-Peer Programming on Groove®

By: 

Publisher: Addison-Wesley Professional

Publication Date: 04-MAR-2002

Insert Date: 26-NOV-2002

Slots: 1.0

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In October of 1997, Ray Ozzie, creator of Lotus Notes, began development of Groove. Groove is a peer-to-peer application platform for building and deploying peer-to-peer applications. Because Groove takes care of the underlying connectivity and synchronization issues, developers can concentrate on creating applications in the peer-to-peer space. While the technology under the hood of Groove is cutting-edge and somewhat daunting, the actual process of creating applications is approachable for advanced beginner or intermediate programmers. The book is organized by first to actually produce...

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18. 

AI Techniques for Game Programming

AI Techniques for Game Programming

By: Mat Buckland

Publisher: Premier Press

Publication Date: 01-JAN-2002

Insert Date: 19-AUG-2004

Slots: 1.0

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1 1 Part One. Windows Programming

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19. 

Real-Time Java™ Platform Programming

Real-Time Java™ Platform Programming

By: 

Publisher: Prentice Hall

Publication Date: 11-MAR-2002

Insert Date: 26-SEP-2002

Slots: 1.0

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Build powerful real-time Java platform applications. The authoritative reference to the Real-Time Specification for Java (RTSJ)—by one of its creators Complete introduction to Java-based RT development—no real-time experience necessary Covers scheduling, asynchronous transfer control, timers, non-heap memory, garbage collection, performance tradeoffs, program structure, and more Written for experienced Java platform developers, this practical guide provides a solid grounding in real-time programming. Dibble, a member of the RTSJ expert group, starts with an overview...

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20. 

Programming with Qt, Second Edition

Programming with Qt, Second Edition

By: 

Publisher: O'Reilly Media, Inc.

Publication Date: 22-JAN-2002

Insert Date: 10-MAR-2006

Slots: 1.0

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The popular open source KDE desktop environment for Unix was built with Qt, a C++ class library for writing GUI applications that run on Unix, Linux, Windows 95/98, Windows 2000, and Windows NT platforms. Qt emulates the look and feel of Motif, but is much easier to use. Best of all, after you have written an application with Qt, all you have to do is recompile it to have a version that works on Windows. Qt also emulates the look and feel of Windows, so your users get native-looking interfaces. Platform independence is not the only benefit. Qt is flexible and highly optimized. You'll find...

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