
1. | ![]() 101 Quick and Easy Secrets to Create Winning Photographs By: Matthew Bamberg Publisher: Course Technology PTR Publication Date: 14-APR-2009 Insert Date: 05-JUN-2009 Slots: 1.0 | Overview: 101 Quick and Easy Secrets to Create Winning Photographs Discover how to take compelling photographs utilizing all the awesome features of your digital camera. 101 Quick and Easy Secrets to Create Winning Photographs shows you how to use composition and technical methods and creative and artistic applications to achieve amazing images, using both in-camera and post-processing techniques. Every chapter covers a different overall theme, with each technique laid out in a two-page spread that features easy-to-follow instructions to achieve the shot and stunning, full-color photographs showing the results. You'll learn how to manipulate images with...
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2. | ![]() 25 Things to Make and Do in Adobe® Photoshop® Elements® 4 By: Lisa Matthews Publisher: Adobe Press Publication Date: 05-OCT-2005 Insert Date: 08-NOV-2005 Slots: 1.0 | Overview: 25 Things to Make and Do in Adobe® Photoshop® Elements® 4 Are your photos getting lost in the
cyberspace of your hard drive? 25 Things to Make and Do in
Photoshop Elements 4 shows you how to instantly arrange
all your photos by date, event, place, or subject for easy viewing,
and then turn them into real world projects! Adobe veteran Lisa
Matthews teaches you how to fix up your images and walks you
through the process of turning them into finished projects in
record time!
You’ll learn to:
Organize your images
like a pro
Improve photos:
remove red-eye, adjust colors, and highlight the subject of your
photo
Merge multiple
photos to...
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3. | ![]() 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic By: David H. Eberly Publisher: Morgan Kaufmann Publication Date: 31-DEC-2004 Insert Date: 12-JUN-2009 Slots: 1.0 | Overview: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic Dave Eberly's 3D Game Engine Design was the first
professional guide to the essential concepts and algorithms of
real-time 3D engines and quickly became a classic of game
development. Dave's new book 3D Game Engine
Architecture continues the tradition with a comprehensive
look at the software engineering and programming of 3D engines.
This book is a complete guide to the engineering process, starting
with a walk-through of the graphics pipeline showing how to
construct the core elements of 3D systems, including data
structures, the math system, and the object system. Dave explains
how to...
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4. | ![]() 3D Game Programming All in One, Second Edition By: Kenneth C Finney Publisher: Course Technology PTR Publication Date: 06-NOV-2006 Insert Date: 13-JAN-2009 Slots: 1.0 | Overview: 3D Game Programming All in One, Second Edition Are you an aspiring game developer with a great idea, but no
practical knowledge for turning that idea into reality? 3D Game
Programming All in One is the comprehensive guide you need! This
new edition updates the original coverage with the latest version
of Torque from GarageGames, and provides the very best tools
available to the Indie game maker. This hands-on book not only
teaches the technical skills behind 3D game programming, but also
provides you with the practical experience you need to create your
own games. As you create a first-person shooter, you'll cover the
techniques behind...
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5. | ![]() 3ds max 4 for Windows: Visual QuickStart Guide Publisher: Peachpit Press Publication Date: 18-JUN-2001 Insert Date: 26-SEP-2002 Slots: 1.0 | Overview: 3ds max 4 for Windows: Visual QuickStart Guide The popular Visual QuickStart Guide format offers clear,
step-by-step instructions, hundreds of screen shots, and
easy-to-use visual tabs for quick referencing. 3ds max 4: Visual
QuickStart Guide leads readers through the basics of MAX.
Readers will start out by learning max's interface, navigation and
display tools, and will then move on to modeling and transforming
objects; surface mapping; rendering; and creating full-fledged
animations. This new edition offers all-new coverage of Max's
updated features, including its new interface design, additional
chapters, and a four-color signature...
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6. | ![]() By: Michele Bousquet; Michael McCarthy Publisher: New Riders Publication Date: 09-MAR-2006 Insert Date: 10-AUG-2006 Slots: 1.0 | Overview: 3ds Max Animation with Biped 3ds Max is a leader in 3D animation for game development, design
visualization, and visual effects and enables users to outperform
the competition when it comes to high-volume visual effects
production. From 3D storyboards and digital matte paintings to
realistic digital environments, believable characters, and
impressive crowds, this all-in-one software is professional and
fast! The powerful Biped module in 3ds Max 8, with pre-linked and
realistically constrained skeletons and its suite of motion tools,
dramatically speeds up the animation process. In this book and
accompanying CD, author...
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7. | ![]() 3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling By: Andrew Gahan Publisher: Focal Press Publication Date: 13-AUG-2008 Insert Date: 27-JUN-2009 Slots: 1.0 | Overview: 3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The...
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8. | ![]() 3ds Max Modeling for GamesInsider's Guide to Game Character, Vehicle, and Environment Modeling By: Andrew Gahan Publisher: Focal Press Publication Date: 15-AUG-2008 Insert Date: 26-MAR-2009 Slots: 1.0 | Overview: 3ds Max Modeling for GamesInsider's Guide to Game Character, Vehicle, and Environment Modeling The book will provide insider tips, traps, and techniques on how to
create 3d assets for use in computer games and simulation systems.
The book will consist of a series of tutorials, starting with
simpler models and moving up to more complex builds. As the book
comes to us directly from successful game artists within commercial
game development circles (Gahan + contributors) aspiring game
artists will also find keen insights on how to get ahead in the
game industry, i.e. how to prepare your personal portfolio to
provide an edge in this extremely competitive world of game
development.
The...
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9. | Overview: 3ds Max® 8 FundaMentals What's new in 3ds Max 8? Should I upgrade? How can 3ds Max 8
help me become more productive? Author and master trainer Ted
Boardman answers all those questions and many more in the latest
edition of his expert guide, 3ds Max 8 Fundamentals. You’ll
not only learn the process of modeling and animating objects in 3ds
Max 8, but also gain an appreciation for its underlying rationale.
As you complete the exercises and tutorials in this book,
you’ll discover features new in max 8 that make it an even
more powerful program than before. Whether you are new to Max 8 or
an old pro looking to increase...
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10. | ![]() Absolute Beginner’s Guide to Adobe® Photoshop® Elements 2 By: Lisa Lee Publisher: Que Publication Date: 24-OCT-2002 Insert Date: 26-JUL-2008 Slots: 1.0 | Overview: Absolute Beginner’s Guide to Adobe® Photoshop® Elements 2 This is the Safari online edition of the printed book.
New to Photoshop Elements? Learn everything you need to know to
make your pictures perfect with Absolute Beginner's Guide to
Adobe Photoshop Elements 2. The book covers all aspects of the
software (including the new features "borrowed" from the new
Photoshop 7), offering you quick and easy explanations on
controlling the software for the results you want. Photoshop
Elements provides easy access to powerful editing tools and
connects users to online output services as well as options for Web
and print output. Absolute Beginner's Guide to...
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