
1. | ![]() ActionScript 2.0 Language Reference for Macromedia® Flash® 8 By: Francis Cheng; Jen deHaan; Robert L. Dixon; Shimul Rahim Publisher: Macromedia Press Publication Date: 13-OCT-2005 Insert Date: 07-NOV-2005 Slots: 1.0 | Overview: ActionScript 2.0 Language Reference for Macromedia® Flash® 8 The ActionScript 2.0 Language Reference for Macromedia Flash
8 is a comprehensive reference manual that describes the
application programming interface (API) for Macromedia Flash
Player, the most pervasive client runtime environment in the world.
It includes valuable syntax and usage information; detailed
descriptions of classes, functions, properties, and events; and
copy-and-paste code samples for every element in the ActionScript
language.
The ActionScript 2.0 Language Reference for Macromedia Flash
8 will help you:
• Learn how to use specific APIs
efficiently and effectively
• ...
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2. | ![]() ActionScript 3.0 Design Patterns By: William Sanders; Chandima Cumaranatunge Publisher: O'Reilly Media, Inc. Publication Date: 16-JUL-2007 Insert Date: 15-FEB-2007 Slots: 1.0 | Overview: ActionScript 3.0 Design Patterns
Now that ActionScript is reengineered from top to bottom as a true
object-oriented programming (OOP) language, reusable design
patterns are an ideal way to solve common problems in Flash and
Flex applications. If you're an experienced Flash or Flex developer
ready to tackle sophisticated programming techniques with
ActionScript 3.0, this hands-on introduction to design patterns is
the book you need.
ActionScript 3.0 Design Patterns takes you step by step
through the process, first by explaining how design patterns
provide a clear road map for structuring code that actually makes
OOP...
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3. | ![]() ActionScript 3.0 Game Programming University By: Gary Rosenzweig Publisher: Que Publication Date: 29-AUG-2007 Insert Date: 10-JUN-2007 Slots: 1.0 | Overview: ActionScript 3.0 Game Programming University Gary Rosenzweig's ActionScript 3.0 Game
Programming University shows you how to use
ActionScript, the programming language behind Flash CS3
Professional. The lessons teach you all the basics of ActionScript
programming through game examples, but the code can be easily
adapted to non-game-oriented projects, such as web training
and advertising. Written by a real-world Flash developer, this book
presents you with the source code of 16 complete games and lays the
foundation for you to create your own games. Gary also
provides a companion website - flashgameu.com, which
contains files, updates,...
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4. | ![]()
ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts Publisher: O'Reilly Media, Inc. Publication Date: 19-JAN-2007 Insert Date: 15-MAY-2007 Slots: 1.0 | Overview: ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
ActionScript 3.0 Programming: Overview, Getting Started, and
Examples of New Concepts is a 76-page document designed to
introduce those familiar with general programming principles to
ActionScript 3.0. ActionScript 3.0 compiles and runs much faster
than preceding versions, and the reasons have much to do with the
structural changes Adobe has added: You truly do need to use
ActionScript differently than you have previously, if you're
already ActionScript programmer. If you're new to ActionScript, but
are looking at it from a Java or C++ or C# perspective, you may be
intrigued at how different...
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5. | ![]() ActionScript 3.0: Visual QuickStart Guide By: Derrick Ypenburg Publisher: Peachpit Press Publication Date: 09-SEP-2008 Insert Date: 17-APR-2008 Slots: 1.0 | Overview: ActionScript 3.0: Visual QuickStart Guide This is the Safari online edition of the printed book.
ActionScript is the programming language integral to the Adobe
Technology Platform. It began as a simple scripting language for
creating interactivity and animation in Flash, but is now used to
create full-featured Web applications, not only in Flash but in
Flex. ActionScript 3, introduced with Flex 2, is now a full-fledged
object-oriented programming language, and the need for teaching
materials, for both newcomers and veterans, is great. This
task-based tutorial is for students with no programming experience
as well as those...
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6. | ![]() By: Joey Lott Publisher: O'Reilly Media, Inc. Publication Date: 24-JUL-2003 Insert Date: 14-AUG-2003 Slots: 1.0 | Overview: ActionScript Cookbook
When you need to get the job done fast, you'll reach for this
practical, nuts-n-bolts toolkit. Rather than focusing on
ActionScript in the abstract, this Cookbook puts theory into
practice with ready-made answers to common ActionScript problems.
Flash MX developers can solve issues quickly, while learning
practical techniques for resolving similar dilemmas in the future.
ActionScript has blossomed into a large and important language
whose sheer volume of capabilities can be daunting. The
ActionScript Cookbook breaks it all down into tasks that are
relevant, practical, and insightful....
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7. | ![]() ActionScript for Flash MX: The Definitive Guide, 2nd Edition By: Colin Moock Publisher: O'Reilly Media, Inc. Publication Date: 18-DEC-2002 Insert Date: 22-FEB-2003 Slots: 1.0 | Overview: ActionScript for Flash MX: The Definitive Guide, 2nd Edition
Updated to cover Flash MX, the newest version of Macromedia Flash,
ActionScript for Flash MX: The Definitive Guide, Second
Edition is the one book no serious Flash developer should be
without. ActionScript is Macromedia's programming language for
Flash MX, the popular authoring tool for creating rich internet
applications and animations for the Web. With Macromedia's new
focus on application development, ActionScript now includes a
direct drawing API, loading of external MP3 and JPG files, improved
sound control, an extensive set of text formatting tools, complete
support for component...
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8. | ![]() ActionScript for Multiplayer Games and Virtual Worlds By: Jobe Makar Publisher: New Riders Publication Date: 23-JUL-2009 Insert Date: 27-AUG-2009 Slots: 1.0 | Overview: ActionScript for Multiplayer Games and Virtual Worlds This is the Safari online edition of the printed book.
The demand for multiplayer games and virtual worlds has exploded
over the last few years. Not only do companies want them for site
stickiness through social networking, but developers have
tremendous interest in exploring this niche area. While developing
multiplayer content is challenging, it isn’t as difficult as
you might think, and it is fun and highly rewarding!
ActionScript for Multiplayer Games and Virtual Worlds explains
fundamental multiplayer concepts from connecting to a server to
real-time latency hiding techniques. In...
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9. | Overview: ActionScript™ 3.0 Bible Packed with hands-on instruction and step by step tutorials, the
ActionScript 3 Bible is everything you need to harness the power of
this amazing language. ActionScript experts Roger Braunstein and
Mims Wright guide you through the in's and out's of building Rich
Internet Applications with ActionScript 3. Coverage includes:
* The ActionScript 3 language - variables, datatypes, operators and
expressions, functions, and more
* Object-Oriented aspects of ActionScript 3
* Working with XML
* Dealing with events
* Handling error events and making your applications fault
tolerant
* Debugging...
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10. | ![]() ActionScript® 3.0 for Adobe® Flash® CS4 Professional Classroom in a Book® By: Adobe Creative Team Publisher: Adobe Press Publication Date: 12-NOV-2008 Insert Date: 29-NOV-2008 Slots: 1.0 | Overview: ActionScript® 3.0 for Adobe® Flash® CS4 Professional Classroom in a Book® This is the Safari online edition of the printed book.
The fastest, easiest, most comprehensive way to learn
ActionScript® 3.0 for Adobe Flash CS4 Professional
ActionScript® 3.0 for Adobe Flash CS4 Professional Classroom
in a Book contains 14 lessons. The book covers the basics of
learning ActionScript and provides countless tips and techniques to
help you become more productive. You can follow the book from start
to finish or choose only those lessons that interest you.
Learn to add interactivity to Flash files using ActionScript 3.0:
Control timelines and animation, write...
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